EA Details Madden Wii (w/new videos and details)

I don't like this; this could put a dent in the rampant obesity in pre-pubesent teens. It's going to be hard suckin' down a Coke and shovin' Doritos in your mouth if you actually have to get involved in the gameplay. My friend Diabetes is pissed at this recent reva(o)la(u)tion!!!
 
[quote name='pdat2003']I don't like this; this could put a dent in the rampant obesity in pre-pubesent teens. It's going to be hard suckin' down a Coke and shovin' Doritos in your mouth if you actually have to get involved in the gameplay. My friend Diabetes is pissed at this recent reva(o)la(u)tion!!![/quote]

:rofl: :rofl: :rofl: :rofl:
 
I can't wait to touch Madden's wii. Seriously. It sounds awesome. I'm going to actually have to buy a next gen system on launch for a change.

But I agree some people might not take to this "active" gameplay. Namely the type who play games half asleep lying in a chair, those who get out of breath having to move a controller beyond just pushing buttons, and people with very cramped rooms.
 
[quote name='scottman']I can't wait to touch Madden's wii. Seriously. It sounds awesome. I'm going to actually have to buy a next gen system on launch for a change.

But I agree some people might not take to this "active" gameplay. Namely the type who play games half asleep lying in a chair, those who get out of breath having to move a controller beyond just pushing buttons, and people with very cramped rooms.[/quote]

You can't pun with something that wouldn't actually be said, the best you could say is "Madden Wii" not "Madden's Wii" that's just dumb, you lose.

I doubt a cramped room would be so cramped that you can't move your hands (unless you play games in a coffin) it's not like you'll actually have to run around and act like the players on the screen, you'll just move the controller around while sitting your ass in a chair.
 
[quote name='SpazX']You can't pun with something that wouldn't actually be said, the best you could say is "Madden Wii" not "Madden's Wii" that's just dumb, you lose.

I doubt a cramped room would be so cramped that you can't move your hands (unless you play games in a coffin) it's not like you'll actually have to run around and act like the players on the screen, you'll just move the controller around while sitting your ass in a chair.[/QUOTE]

You're right, but maybe they'll bundle a special edition wii with madden. Then we can all buy, see, and touch the madden wii. :)

And you'd be surprised at how cramped some people's rooms are. Coffin is a good comparison.
 
[quote name='scottman']And you'd be surprised at how cramped some people's rooms are. Coffin is a good comparison.[/QUOTE]

True that! My room is just a hair bigger than these below - and I have a rabbit living with me!

atw_179_01_p.jpg
 
[quote name='Ecofreak']True that! My room is just a hair bigger than these below - and I have a rabbit living with me! [/QUOTE]

Then don't you mean it's a "hare" bigger. couldn't resist.
 
[quote name='Ecofreak']True that! My room is just a hair bigger than these below - and I have a rabbit living with me!

atw_179_01_p.jpg
[/quote]

Wait...that top and bottom person are identical...THOSE ARE CLONING FACILITIES!
 
[quote name='SpazX']Wait...that top and bottom person are identical...THOSE ARE CLONING FACILITIES![/QUOTE]

BINGO! You figured out I lived in a top secret government scientific facility.

Now I must ... have a friendly chat over tea and crumpets ... with you and everyone else who will and have read your conclusion.

Yes. Tea and crumpets....
 
[quote name='Ecofreak']BINGO! You figured out I lived in a top secret government scientific facility.

Now I must ... have a friendly chat over tea and crumpets ... with you and everyone else who will and have read your conclusion.

Yes. Tea and crumpets....[/QUOTE]
You're.... you're not going to hurt us, are you...?
 
[quote name='daroga']You're.... you're not going to hurt us, are you...?[/QUOTE]

No no, my dear boy. I won't hurt you.

But those crumpets...they've been known to act quiet devilishly when certain secrets are found out. Tea also acts as a willing accomplice in the event that such things occur. But don't let that stop you from stuffing your ... crumpet hole!
 
[quote name='Ecofreak']Dang it - according to Joystiq the Madden Wii won't be playable to the public, only behind closed doors. :whistle2:(

http://next-gen.biz/index.php?option=com_content&task=view&id=2929&Itemid=2[/QUOTE]
Not totally surprising since they were really working out a lot of kinks in it still, it sounded like, or at best they've just passed that stage. I wouldn't want to give the public access to my product at that stage either.

Users always find a way to break stuff, and having it happen on camera is not so hot for first impressions.
 
[quote name='botticus']Users always find a way to break stuff, and having it happen on camera is not so hot for first impressions.[/QUOTE]

You have a good point, but I had hoped the game was at a stage in development where it wouldn't be so breakable.
 
[quote name='Dr Mario Kart']EA said this? :shock:



What we really need is a Tecmo Bowl.[/QUOTE]

In other words what EA is saying is let's rip off everyone else that's successful or buy said game studio like we always do. Corporate hacks. Sorry I respect the idea of what they're doing but EA almost never does anything on their own innovative and the one time they did it failed though I really respected what they tried, see Majestic. Other than that they rip off everyone else, look at Cel Damage, a blatant Looney Tunes knockoff with generic cartoon characters.
 
[quote name='lebowsky']Nicely done. I like the fact that you can point to the plays you want to select them. I hadn't heard of that feature before.

You said that controlling the defense with the Wiimote was awkward. Was it awkward because there were no gestures, or just hard to control in general?[/QUOTE]
It was because there were no gestures for defense, so I was having to rely on just pressing whatever the tackle button was on defense to tackle. I don't remember defensive controls being displayed before playing defense, so that may have been the problem. Having the Wiimote beng two control pads (w/nunchuck) added to this, so I was mainly just scrambling to tackle the ball holder each play. I'd assume that they would work on that before it's released.
 
[quote name='FriskyTanuki']http://www.gamespot.com/wii/sports/madden07/video_player.html?id=I3cyxWCq5bsMuTI

Here's a video of someone playing the Madden demo at the Wii booth at E3. Now you can see how stupid you could look while playing the game. :)[/QUOTE]

Who cares if you look stupid? If I get to stiff-arm my friend in the face and say it was an accident on account of the game, I have no complaints.

Course, he could alsways do the same to me...Blast it all!
 
I'm interested to see where this is at when it finally comes out. I'm guessing 08 or 09 will be when the control really gets refined, but maybe, just maybe, that can get it mostly right the first time around :)
 
[quote name='FriskyTanuki']You were beaten by about 8 posts by a superior link. ;)[/QUOTE]
:lol: I remember reading that, but I don't think I enlarged any of the other images on that link. So this looked new to me!
 
I haven't been this excited about Madden since 98.

Buzzing your partner's Wii remote during a 2-on-2 game to send signals? Awesome. Looks like Nintendo has everyone tight-lipped on the online play, since it seems every developer's response is "I'm not going to comment on online at this time."
 
Is it wrong that I suddenly want to get this at launch?

I'm just excited to see a company so stereotyped as rehasing the same thing year after year really trying to take advantage of the system.
 
The fake snap and pump fake mechanics are aweseome. I can see sitting next to someone on 4th and 3 and drawing them offsides with it.
 
I'm not sure that I will buy Madden Wii, but I will definitely rent it to try it out. It sounds like EA is really putting a ton of work into the Wii version and that is awesome.
 
I might have to get this just to drum up interest re: brothers-in-law, friends, etc. Even though I have no real interest in playing it.

I should have been a goddamn Ambassador, Nintendo. :( Like, a Protoss one. You should send me laser blades and shit.
 
I was only planning on renting this years Madden and waiting until 08 to buy it if they fix any bugs this year will probably have. But after reading the review from IGN; It looks like this years will be cool. And this Gamestop answer convinced to buy this years, so hopefully there will be more sports games coming to the Wii. If the Wii has all the sports games I wont need a 360.


Gamestop link : http://www.gamespot.com/features/burningquestions/index.html?tag=spotlight_right;text

"Wii Want Sports!

Where are all the REAL sports titles on Wii...yeah, we know that Madden is coming over but where is NBA Live 07' or NBA 2K6? Heavens knows wii don't even have college basketball and have lost the college football for the last 2 years in a row? Is the lack of support going to carry over from the gamecube to the Wii?

Ondre5001
New York

The impression I get is that all eyes are on Madden 07 for the Wii. If that thing is a success and the new controls work, then we could start seeing an influx of sports titles for the Wii in the following year. If Madden turns out to be overly gimmicky and isn't a rousing success, the Wii could find itself in a position where the only sports games it gets on a regular basis are developed and published by Nintendo and feature Nintendo characters.

So, yeah, let's just hope Madden 07 is good, because an awful lot is riding on it, it seems. -- A.N. "
 
Well, I'm getting this. I already own it for Xbox so I know the game itself is worthwhile...but the descriptions of these new controls pretty much seal the deal for me that I'll be buying this version as well.
 
http://www.gamespot.com/events/wiilaunch/story.html?sid=6158903&pid=932733&tag=top_stories;title;1

People like to complain a great deal about how sports games frequently fail to change significantly from year to year, especially in this period where publishers are slowly but steadily moving developmental focus from current-gen systems to the next generation of consoles. However, it's unlikely that anyone will be accusing Madden NFL 07 for the Wii of any such wrongdoing. Admittedly, Madden for the Wii looks very similar to the Xbox, PlayStation 2, and GameCube versions of Madden released earlier this year, but by taking advantage of the Wii's controls, this version looks to fundamentally change how you play football games. The question is, is that change for the better? If our time spent with the game earlier today is any indication, it very well could be.



When you first boot up Madden on the Wii, the game presents you with the option of using the standard control stick navigation for the menu screens or the Wii's pointer to select options. We found using the control stick a bit easier, but for those all kooky for Wii functionality, the option is there. This is indicative of how the game itself is laid out. Though gameplay controls are built strictly with the Wii's motion sensing in mind, there are a lot of subtle design differences in this version built to tone down the learning curve of this new play style. For one, the play-calling menus now feature a new submenu for easier play calling. You'll still have access to the usual play menus, which are broken down by formations and types, as well as the Ask Madden feature, but with this new menu, you can select using base-level descriptions of the play types, like draw plays; short, medium, and long passes; inside and outside runs; and so on. These sections don't contain the usual hundreds of plays available, with closer to 80 or 90 plays total, but for those who aren't necessarily accustomed to the ins and outs of how Madden has played over the last few years, it makes for a nice, easy introduction to the system.

This is the audience EA is banking on for Madden on the Wii. Though all the typical depth of the standard football engine is there for the usual fans, the new gameplay design is geared toward the new FreeMotion controls and creating a unique new football experience that's relatively easy to get into. For the sake of easing people into the controls quickly, EA has included a tutorial system that gives you the basics on passing, running, kicking, and tackling. These tutorials are based within the types of minigames that Madden fans will instantly recognize from the minicamp mode. When learning passing, you throw to dummy receivers that light up, depending on who you're supposed to throw to, and with the running and tackling game, you either play as a running back, who fights the defense to get to the end zone, or a linebacker, who tries to stop the runner.

Doing these actions with the Wii controller initially feels counterintuitive, since experienced players will likely be going for their usual button assignments that simply don't exist here. Instead, all the basic actions are mapped to quick, easy movements that after a time become very easy to handle. For instance, passing requires a quick flick forward with the Wiimote to pass to the intended receiver. However, if you want to create a speedier bullet pass or a slower lob pass, you flick faster or slower to designate appropriately. You can also switch receivers simply by pressing the button assigned to the receiver you want to throw to and then flicking forward. It might sound a little complicated, but after a few plays, it becomes a breeze.

Kicking is similarly easy, as you'll simply press the A button to start the kick and then flick the Wiimote upward to set your power, as well as the slice of the kick. Tackling works fundamentally as it has in the past, with basic options to side strafe, dive tackle, and such. However, you can do a power move to take a ballcarrier down by holding down the Z button on the nunchuk and pressing both the Wiimote and nunchuk forward. Perhaps the most complex action to get used to is the new running controls. Though you can still pull off button-based spin moves and ball-cover moves, jukes and stiff arms are mapped to the nunchuk and Wiimote respectively. You simply move either controller left or right to perform the desired move in the desired direction. Timing can be tricky--if you're too late in performing a move and get tackled, a display will pop up onscreen telling you that you registered a late move. Similarly, if the game recognizes movement but isn't pushed far enough to pull off a move, it will intuitively recognize this movement and do the move for you. It's a tough adjustment from the usual running controls, but it isn't so complex that you won't be able to figure it out after a time.

There are plenty of advanced moves that don't come up during the tutorial, as well. By moving both controllers upward while a ball is in the air, you can try to catch the ball manually with a receiver or with a defender. Simply waiving the controller in the air will let defenders swat at passes. You can even use the controllers to block via the lead-blocker controls introduced earlier in the year. For actions like hot routes and sending players in motion, you simply point the Wiimote at the player you want to select, and a menu pops up giving you a myriad of options for what you might want to do. As you play games, little tutorial invites will pop up over time, asking you if you want to be shown how to do different actions. It's neat how many different actions are mapped to motion controls, and you'll undoubtedly want to take advantage of some of these tutorials.

What's especially cool about the game's controls is that they don't require exaggerated movement. We were able to pull off all our moves with simple flicks and twists while sitting comfortably in our chair. You can do more exaggerated movements and get the same effect, but you don't have to overexert yourself playing Madden on the Wii. We can also comfortably say that the game does a very good job of registering all your movements. We didn't fumble around trying to get movements to register or the pointer to point to the right item. It seems to work how it should at this stage of development.

As far as content goes, Madden 07 for the Wii will include every feature found in the GameCube version of Madden from earlier in the year. Obviously, that means no online play, but you'll get the full franchise mode, minicamp mode, superstar mode, and even some new four-player minigames, which unfortunately we weren't able to check out yet. The visuals seem comparable to Madden 07 on the Xbox. The game runs in 480p, and you may notice some more distinctive shadows and player-model details than you would find in the other console versions. However, this is functionally the same engine as the current-gen console versions, and for the most part, the game looks very much like it did on those versions earlier this year.

It's about time that something inventive came out of sports gaming that didn't involve right analog sticks and prettier graphics. It certainly remains to be seen how well Madden on the Wii holds up over time, as we've only played it in short bursts thus far. But if our time spent with it today is any indication, EA may have something very cool on its hands with this version of Madden. Madden NFL 07 will ship alongside the Wii launch on November 19. We'll be sure to bring you more on the game, especially its multiplayer functions, in the coming weeks.

Some new small bits of info for the game.
 
I really want this game. I think I might wait, until the post super bowl drop these games take. But I will definitley be picking it up at some point. And i might buy it earlier to encourage companies to put more sports titles on the Wii.
 
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