I was there as well. I wrote a few pieces for etoychest, along with some other reviews which they havent posted. They posted the stuff on Rayman and Twilight Princess. The rest I'll post below.
Note that there is a Sync button on the inside of the controller next to the AA batteries. You push the Sync button on the console followed by the one inside the battery compartment, just like how you would push the connect button on a wireless mouse.
http://www.etoychest.org/
Ripped out of context of the original, unedited piece:
[quote name='"Wii Sports"']Out of the 5 game compilation that included Bowling, Bowing, Golf, Tennis and Baseball, I had tried all but Golf. People have criticized the Wii Sports package as not being a full game or not hardcore enough for veteran gamers. I have to say that they are decided mistaken about the quality of Wii Sports. Despite being both graphically and conceptually simple, it was one of the most fun titles on the floor.
Tennis:
It uses only the Wiimote and the only thing you do is swing. The characters move by themselves and you just have to time the hit. It really surprised a lot of people by being not only a lot of fun but very addictive. As a casual player of actual tennis (not that it matters), I felt that my movements were being translated very well. Your character can get to most shots unless you hit an exceptionally good shot, so rallies can get intense. A very precise timing is involved in making accurately placed shots. Easy to play but hard to master.
Boxing:
This uses both the Wiimote and nunchaku. You hold both of them up near your face to block, and you swing with the Wiimote to punch. If you tilt both the Wiimote and nunchaku a direction (side to side or back and forth), your character will dodge to that side. It was very natural to hold both of them up as if you were really guarding your face and then actually fully move as if you were trying to dodge a real punch, rather than merely tilting the controller. It seemed to detect only 3 kinds of punches (uppercut, straight jab, and hook) which you could not aim. Where punches strike is just relative to where your character happens to be depending on where you have dodged. You can only punch with your right hand which is the Wiimote hand. I'm not sure if left handedness will be incorporated into the final build.
Bowling:
This uses just the Wiimote. You pick a spot on the floor, then hold while you swing, and then let the button go at the end of the swing. It felt a bit strange at first. I attribute this to the pointer function being relative to the sensor bar and not the screen, though you are clearly aiming at something on screen. There were not options that lead me to believe that you could pick different oil patterns on the lanes, nor is there indication either way that such options will be available in the final release.
Baseball:
As the pitcher, I felt limited in what I could do as far as throwing the ball. I hadn't received any instruction on the game, but I was told later that you can apparently adjust the speed of the ball as well as the spin for curve balls. People seemed very happy with the batting. The translation of your movement was very accurate. When you hit the ball, all the subsequent action is done automatically and then its on to the next pitch.[/quote]
[quote name='"Excitetruck"']
Excitetruck is another game that a lot of people have perceived to be too simple to be good, which is again, completely off base. This uses just the Wiimote turned to its side. The '2' button, which would be analogous to the 'A' button on a NES controller, is accelerate. The '1' button, which would be the NES 'B' is brake, which I honestly never used. You steer by tilting the controller left and right like a steering wheel. The D-Pad triggers a nitro boost which you have to use sparingly or risk overheating your engine. There are stars points that you can get for various things: good landings, jumping through hoops, possibly airtime. I'm not entirely sure what the stars were good for but there was a 0/70 star gauge at the start of the level. There are various power-ups on the course, but I was never clear on what they really did.
While you're in the air, you can tilt the Wiimote forward or backward to get a more solid landing. Landing well gets you a fiery speed boost when you hit the ground. The steering was extremely sensitive. If you tried to drive it steering it like a real vehicle, which you had the natural tendency to do at the start, you would swerve really far off center. What you needed was really small movements. There didn't appear to be options to adjust the wheel sensitivity. I got 2nd place in the one demo race I played. Overall it was a lot of fun, for people new to genre and veterans alike. [/quote]
[quote name='"Trauma Center"']One of three demo levels were available, of which everyone played the same one. I'm not entirely sure why. It was a very close replica of one of the Trauma Center DS levels, involving picking out a few pieces of glass and then patching the patient up. All of your tools are represented on a circle in the bottom left corner and you select them by just tapping a direction with your nunchaku analog. With the forcepts selected, you use held both A and B at the same time to simulate the two sides of the forceps. Once you've grasped something, you just move the pointer in the right direction, BUT DON'T TOUCH THE SIDES. Trauma Center was one of the more popular games. At first look, it seems less accurate than a stylus, but I believe that with just a short time of practice, the Wiimote will be able to rival the mouse in both accuracy and speed in this application.
[/quote]
[quote name='"Wario Ware: Smooth Moves"']Intelligent Systems has historically done a good job with the Wario Ware series, and in their other series as well. Smooth Moves is no exception. The demo involved 10 levels including a boss stage. The classical crayon animated elevator scene happens between mini-games. The first 9 mini-games are selected randomly out of what seemed like a pool of 20 to 30. When one is selected, a small window will appear in the middle of the screen showing what orientation to hold the controller, possibly accompanied by a name of some sort. Then you go into the mini-game and the direction or style of movement must be figured out and executed within a matter of seconds, in classic Wario Ware style.
Examples include holding the Wiimote to your side and swiveling your hips as if using a hula-hoop, holding it like a dumbell and lifting it, and pumping it like a tire pump. The boss stage was a longer driving level from the perspective of someone inside a car. The Wiimote is held to it's side just like Excitetruck but with no button presses necessary. Like the other entries in the series, it is. [/quote]