First "Wii Party" Has Happend!

[quote name='Michaellvortega']Whats with the pictures? looked like one of those fake blogs.

EDIT: both post have the same exact pics with different filled in info WTF?[/quote]

Yeah, go figure.
 
[quote name='Michaellvortega']Whats with the pictures? looked like one of those fake blogs.

EDIT: both post have the same exact pics with different filled in info WTF?[/QUOTE]
What? The link I posted is the same thing, only in the Nintendo forums. Same pics, same comments.
 
[quote name='Michaellvortega']Whats with the pictures? looked like one of those fake blogs.

EDIT: both post have the same exact pics with different filled in info WTF?[/QUOTE]

They are both written by the same person, TSA.
 
Ah it's just the type was shifted, I looked remembering the first one mentioned Texas and couldn't find that word in the 2nd, it was there just the font was different.
 
Ironic... Nintendo doesn't want to push HD but they have 6 HDTVs to go with the 6 Wiis.

The impressions sould positive to say the least.
 
[quote name='Vinny']Ironic... Nintendo doesn't want to push HD but they have 6 HDTVs to go with the 6 Wiis. [/QUOTE]

They'd still look best on HDs. Don't the games support Enhanced Definition and 16x9?
 
[quote name='Vinny']Ironic... Nintendo doesn't want to push HD but they have 6 HDTVs to go with the 6 Wiis.[/QUOTE]
There's no irony there, Alanis.

Nintendo has stated time and again why they aren't bothering with HD (console cost), and it has nothing to do with not wanting to "push" HD. They haven't spoken out against HD or said something to suggest that they were reluctant to support it as a technology.

So they've made their reasons for leaving HD support off fairly clear, and I don't think any of those reasons preclude Nintendo from using HDTVs.
 
Sounded like a blast!

But they were all gamers.

I still want to know if non-gamers will want to pick up and play or not because most of my friends aren't into video games like me.
 
Ah, it's one of those crapsack little sages writing the review. Now it makes sense.

Still, Nintendo did not leave us empty handed - every single person who went will get a free "Wii Remote" if they buy a Wii. Killer, huh?

wtf?
 
[quote name='cochesecochese']Ah, it's one of those crapsack little sages writing the review. Now it makes sense.



wtf?[/QUOTE]

Yeah, I don't quite understand how that's going to work. I find it hard to believe that guy is just going to walk in on launch day to a Gamestop with his little "Wii-Mote Key" and say, "Give me my free Wii-Mote, please."
 
I was there as well. I wrote a few pieces for etoychest, along with some other reviews which they havent posted. They posted the stuff on Rayman and Twilight Princess. The rest I'll post below.

Note that there is a Sync button on the inside of the controller next to the AA batteries. You push the Sync button on the console followed by the one inside the battery compartment, just like how you would push the connect button on a wireless mouse.

http://www.etoychest.org/

Ripped out of context of the original, unedited piece:

[quote name='"Wii Sports"']Out of the 5 game compilation that included Bowling, Bowing, Golf, Tennis and Baseball, I had tried all but Golf. People have criticized the Wii Sports package as not being a full game or not hardcore enough for veteran gamers. I have to say that they are decided mistaken about the quality of Wii Sports. Despite being both graphically and conceptually simple, it was one of the most fun titles on the floor.

Tennis:

It uses only the Wiimote and the only thing you do is swing. The characters move by themselves and you just have to time the hit. It really surprised a lot of people by being not only a lot of fun but very addictive. As a casual player of actual tennis (not that it matters), I felt that my movements were being translated very well. Your character can get to most shots unless you hit an exceptionally good shot, so rallies can get intense. A very precise timing is involved in making accurately placed shots. Easy to play but hard to master.

Boxing:

This uses both the Wiimote and nunchaku. You hold both of them up near your face to block, and you swing with the Wiimote to punch. If you tilt both the Wiimote and nunchaku a direction (side to side or back and forth), your character will dodge to that side. It was very natural to hold both of them up as if you were really guarding your face and then actually fully move as if you were trying to dodge a real punch, rather than merely tilting the controller. It seemed to detect only 3 kinds of punches (uppercut, straight jab, and hook) which you could not aim. Where punches strike is just relative to where your character happens to be depending on where you have dodged. You can only punch with your right hand which is the Wiimote hand. I'm not sure if left handedness will be incorporated into the final build.

Bowling:

This uses just the Wiimote. You pick a spot on the floor, then hold while you swing, and then let the button go at the end of the swing. It felt a bit strange at first. I attribute this to the pointer function being relative to the sensor bar and not the screen, though you are clearly aiming at something on screen. There were not options that lead me to believe that you could pick different oil patterns on the lanes, nor is there indication either way that such options will be available in the final release.

Baseball:
As the pitcher, I felt limited in what I could do as far as throwing the ball. I hadn't received any instruction on the game, but I was told later that you can apparently adjust the speed of the ball as well as the spin for curve balls. People seemed very happy with the batting. The translation of your movement was very accurate. When you hit the ball, all the subsequent action is done automatically and then its on to the next pitch.[/quote]
[quote name='"Excitetruck"']
Excitetruck is another game that a lot of people have perceived to be too simple to be good, which is again, completely off base. This uses just the Wiimote turned to its side. The '2' button, which would be analogous to the 'A' button on a NES controller, is accelerate. The '1' button, which would be the NES 'B' is brake, which I honestly never used. You steer by tilting the controller left and right like a steering wheel. The D-Pad triggers a nitro boost which you have to use sparingly or risk overheating your engine. There are stars points that you can get for various things: good landings, jumping through hoops, possibly airtime. I'm not entirely sure what the stars were good for but there was a 0/70 star gauge at the start of the level. There are various power-ups on the course, but I was never clear on what they really did.
While you're in the air, you can tilt the Wiimote forward or backward to get a more solid landing. Landing well gets you a fiery speed boost when you hit the ground. The steering was extremely sensitive. If you tried to drive it steering it like a real vehicle, which you had the natural tendency to do at the start, you would swerve really far off center. What you needed was really small movements. There didn't appear to be options to adjust the wheel sensitivity. I got 2nd place in the one demo race I played. Overall it was a lot of fun, for people new to genre and veterans alike. [/quote]
[quote name='"Trauma Center"']One of three demo levels were available, of which everyone played the same one. I'm not entirely sure why. It was a very close replica of one of the Trauma Center DS levels, involving picking out a few pieces of glass and then patching the patient up. All of your tools are represented on a circle in the bottom left corner and you select them by just tapping a direction with your nunchaku analog. With the forcepts selected, you use held both A and B at the same time to simulate the two sides of the forceps. Once you've grasped something, you just move the pointer in the right direction, BUT DON'T TOUCH THE SIDES. Trauma Center was one of the more popular games. At first look, it seems less accurate than a stylus, but I believe that with just a short time of practice, the Wiimote will be able to rival the mouse in both accuracy and speed in this application.
[/quote]
[quote name='"Wario Ware: Smooth Moves"']Intelligent Systems has historically done a good job with the Wario Ware series, and in their other series as well. Smooth Moves is no exception. The demo involved 10 levels including a boss stage. The classical crayon animated elevator scene happens between mini-games. The first 9 mini-games are selected randomly out of what seemed like a pool of 20 to 30. When one is selected, a small window will appear in the middle of the screen showing what orientation to hold the controller, possibly accompanied by a name of some sort. Then you go into the mini-game and the direction or style of movement must be figured out and executed within a matter of seconds, in classic Wario Ware style.
Examples include holding the Wiimote to your side and swiveling your hips as if using a hula-hoop, holding it like a dumbell and lifting it, and pumping it like a tire pump. The boss stage was a longer driving level from the perspective of someone inside a car. The Wiimote is held to it's side just like Excitetruck but with no button presses necessary. Like the other entries in the series, it is. [/quote]
 
Good job Dr Mario Kart, it's nice to see actual reviews from a "normal" person. ;)

I guess Wii Sports will be a pretty nice pack-in game, after all.
 
Oh, the free key to the Wiimote has to be mailed back to Nintendo with a proof of purchase of a system. It came with a snazzy Wiimote keychain too.
 
[quote name='Dr Mario Kart']Oh, the free key to the Wiimote has to be mailed back to Nintendo with a proof of purchase of a system. It came with a snazzy Wiimote keychain too.[/QUOTE]


Meanwhile Miyamoto is standing outside of his front door wondering where the fuck his house keys went.

JOKE'S ON YOU, MIYAMOTO!
 
Nice review, DMK. I have a question since you were able to use the Wiimote + Nunchuck combo. I had read that when you use the Nunchuck (at E3 and other events), that the Nunchuck had to be plugged into the Wii itself. I always though that the Nunchuck plugged only into the Wiimote and the whole controller was wireless at that point.

Which is it?
 
Nice stuff DMK. Thank you!

Quick question, people have said that the wiimote speaker was really crackly at times. I was wondering if Nintendo had the volume pumped up really loud for a crowded venue and thus distorted it. How was the speaker in the more intimate venue?

Same question for the wiimote sync with the system. People have said that the Wii loses the remote often but then quickly find it again. I wonder if that's more an issue with having aobut 8000 bluetooth things in one concentrated area. How was it at the smaller event?

Was there anything left to be NDA'ed from your time? A simple yes or no if you can would be nice. ;)
 
My question: is the Wii tour basically a Nintendo Power/Nsider circle jerk?

I was under the impression the people playing the games in the tour would be relatively new gamers. The idea in all this being to expose gaming to untapped demographics.

From the sound of the article, the attendees seem like they are anticipating the Wii launch and are in all likelihood seasoned gamers. This does not jive with the impression Nintendo gave me.
 
[quote name='dothog']My question: is the Wii tour basically a Nintendo Power/Nsider circle jerk?

I was under the impression the people playing the games in the tour would be relatively new gamers. The idea in all this being to expose gaming to untapped demographics.

From the sound of the article, the attendees seem like they are anticipating the Wii launch and are in all likelihood seasoned gamers. This does not jive with the impression Nintendo gave me.[/quote]
Well, I'm sure the people who are chosen are somehow recognized gamers. I don't think Nintendo went through the phone book and picked a name at random.

I think the goal was that with 30 guests invited, a good majority of them would be non-gamers. If I had been chosen, I'm pretty sure I could only think of about 5 people to invite who actually play games. Whether that actually turns out to be the case with these people, we don't know yet. Unless DMK knows the other 28 people at the party he went to, to know if they're gamers or not.
 
-The nunchuck attachment is definitely plugged only into the Wiimote, not the system itself.

-I honestly really didnt notice the Wiimote speaker much. It doesnt take much volume to overwhelm it. Maybe its like rumble, in that you get neat little ambient effects but you dont really notice it till its gone.

- Except for that singular error during a Rayman game, I never noticed a lost connection of the controllers from the System.

- No NDAs on the event.

- A fair number of people there were clearly not gamers.
Call it a hunch ::cough:: (women)
 
[quote name='Tybee']Thanks for the great report. I don't suppose you happened to see how the systems were connected to the TVs?[/quote]Uhh, I'd gather it was probably through an A/V cable of some sort, but what do I know? :lol:
 
[quote name='Tybee']Thanks for the great report. I don't suppose you happened to see how the systems were connected to the TVs?[/QUOTE]

??? As in is it the same connector used ont he gamecube? IF thats not what you meant it would pose a good question in addition to what you meant Tybee...

I am sure a lot of people are wondering if they should sell their Gamecube compnent cables and if they are interchangable...
 
[quote name='Z-Saber']Uhh, I'd gather it was probably through an A/V cable of some sort, but what do I know? :lol:[/QUOTE]

Thanks for that, smartass. :roll:

Actually, what I was trying to discern was whether they were using component hookups, and if so, whether it was the kind of combined cable that might conceivably be included in the box, or a separate cable that might not. The fact that they were using composite hookups is both sad and worrying, lending some creedence to the theory that component hookups will be sold separately.

It was composite video even though they were like 30 inch lcd hdtvs. Probably wasnt the best choice

So I take it the picture was not widescreen, then?
 
DMK, thanks for your answers! The lack of remote issues puts me at ease, as well as the speaker not sounding like its going to blow out at a moment's notice.
 
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