Mookyjooky
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I just thought this would be an interesting topic because so often, I play a game for 2 weeks, and go... "why didnt they do that? That would of been so much better!" or "Man, this game really had potential..." I'm currently playing Kingdom Hearts and I'm collecting dalmations, and I was thinking to myself... this would be so much better if they barked when you can within a 10-20 foot radius... then it would drive you nuts until you found them... but instead... they're in a chest... just like everything else. I was unimpressed when I found my first trio of pups.
Often, I think about when the PS1 first came out and 3d was new and everyone tryed all these unique 3d ideas before one way was the standard... for example...
Making a Fighting game? Get the SoulCalibur enigine!
Making a Platformer? Get the Mario 64 engine!
What about an action game... hmmmm.... Syphon Filter engine?
You get the point... though things change, the standard stay the same...
But I've always thought that the Toshinden engine could be reworked.. or what about blast runner or silent bomber?
I thought that the Gamecube Resident Evil Remake was brilliant, but everyone bitched about the controls... so when they changed it for 4... I played it and was like... this is pretty good... but its kinda lost its Resident Evil feel to it... Now its Splinter Cell, with zombies.
No one really took gaming seriously in the past, and the voice acting was horrible, as was the FMV. Seriously, watch the Warhawk FMV again...lol
Anyways, I would like to hear your ideas for remakes or use of old engines for new games.
Like I've always thought that the Bushido Blade engine would be a good fit for a Ninja Scroll or Blade of the Immortal game.
And if I could remake any game for the Next Gen systems it would be Silent Bomber.
I thought the game concept was awesome, laying different types of bombs for different effects... the gravity bomb that impoded was pretty cool. But you couldnt throw bombs on the robots? Or how come theres no people in the game? And the voice acting was atrocious.
But the concept art was awesome, and the characters and premise was pretty cool. The game was a little shallow so I would add some hand to hand fighting, but no guns. And maybe have like 6 diffenent bombs and have the different bombs be needed for different bosses...
Like use an firebomb to blow off the door and throw a gravity bomb in the engine... add some physics to all of that and distrctible enviroments and you've got a pretty awesome game. You could also have a pretty awesome co-op and nice multiplayer if done right.
I'll add more ideas, and organize them better in an edit later... when I brain storm.. but lets see how many awesome ideas we come up with... hell, you could add to this and I would draw up some designs and we could write a story and submit it... lol.
Anyways, just post whatever you want. =)
Often, I think about when the PS1 first came out and 3d was new and everyone tryed all these unique 3d ideas before one way was the standard... for example...
Making a Fighting game? Get the SoulCalibur enigine!
Making a Platformer? Get the Mario 64 engine!
What about an action game... hmmmm.... Syphon Filter engine?
You get the point... though things change, the standard stay the same...
But I've always thought that the Toshinden engine could be reworked.. or what about blast runner or silent bomber?
I thought that the Gamecube Resident Evil Remake was brilliant, but everyone bitched about the controls... so when they changed it for 4... I played it and was like... this is pretty good... but its kinda lost its Resident Evil feel to it... Now its Splinter Cell, with zombies.
No one really took gaming seriously in the past, and the voice acting was horrible, as was the FMV. Seriously, watch the Warhawk FMV again...lol
Anyways, I would like to hear your ideas for remakes or use of old engines for new games.
Like I've always thought that the Bushido Blade engine would be a good fit for a Ninja Scroll or Blade of the Immortal game.
And if I could remake any game for the Next Gen systems it would be Silent Bomber.
I thought the game concept was awesome, laying different types of bombs for different effects... the gravity bomb that impoded was pretty cool. But you couldnt throw bombs on the robots? Or how come theres no people in the game? And the voice acting was atrocious.
But the concept art was awesome, and the characters and premise was pretty cool. The game was a little shallow so I would add some hand to hand fighting, but no guns. And maybe have like 6 diffenent bombs and have the different bombs be needed for different bosses...
Like use an firebomb to blow off the door and throw a gravity bomb in the engine... add some physics to all of that and distrctible enviroments and you've got a pretty awesome game. You could also have a pretty awesome co-op and nice multiplayer if done right.
I'll add more ideas, and organize them better in an edit later... when I brain storm.. but lets see how many awesome ideas we come up with... hell, you could add to this and I would draw up some designs and we could write a story and submit it... lol.
Anyways, just post whatever you want. =)