Games of the past, that you would remake if you could.

Mookyjooky

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I just thought this would be an interesting topic because so often, I play a game for 2 weeks, and go... "why didnt they do that? That would of been so much better!" or "Man, this game really had potential..." I'm currently playing Kingdom Hearts and I'm collecting dalmations, and I was thinking to myself... this would be so much better if they barked when you can within a 10-20 foot radius... then it would drive you nuts until you found them... but instead... they're in a chest... just like everything else. I was unimpressed when I found my first trio of pups.

Often, I think about when the PS1 first came out and 3d was new and everyone tryed all these unique 3d ideas before one way was the standard... for example...

Making a Fighting game? Get the SoulCalibur enigine!
Making a Platformer? Get the Mario 64 engine!
What about an action game... hmmmm.... Syphon Filter engine?
You get the point... though things change, the standard stay the same...

But I've always thought that the Toshinden engine could be reworked.. or what about blast runner or silent bomber?

I thought that the Gamecube Resident Evil Remake was brilliant, but everyone bitched about the controls... so when they changed it for 4... I played it and was like... this is pretty good... but its kinda lost its Resident Evil feel to it... Now its Splinter Cell, with zombies.

No one really took gaming seriously in the past, and the voice acting was horrible, as was the FMV. Seriously, watch the Warhawk FMV again...lol

Anyways, I would like to hear your ideas for remakes or use of old engines for new games.

Like I've always thought that the Bushido Blade engine would be a good fit for a Ninja Scroll or Blade of the Immortal game.

And if I could remake any game for the Next Gen systems it would be Silent Bomber.

I thought the game concept was awesome, laying different types of bombs for different effects... the gravity bomb that impoded was pretty cool. But you couldnt throw bombs on the robots? Or how come theres no people in the game? And the voice acting was atrocious.

But the concept art was awesome, and the characters and premise was pretty cool. The game was a little shallow so I would add some hand to hand fighting, but no guns. And maybe have like 6 diffenent bombs and have the different bombs be needed for different bosses...

Like use an firebomb to blow off the door and throw a gravity bomb in the engine... add some physics to all of that and distrctible enviroments and you've got a pretty awesome game. You could also have a pretty awesome co-op and nice multiplayer if done right.

I'll add more ideas, and organize them better in an edit later... when I brain storm.. but lets see how many awesome ideas we come up with... hell, you could add to this and I would draw up some designs and we could write a story and submit it... lol.

Anyways, just post whatever you want. =)
 
[quote name='psiufoxx2']Blue canteloupe with rum butter sauce.[/quote]

Its funny, I knew some dumbass would take the "post whatever you want" literally, and I knew it would be either... You, Vanilla Gorilla or Lice. Thanks for being so hilarious.
 
I know this is generic but I'd love to see Mario 64, Ocarina of Time and Majora's Mask remade using the cel-shaded Wind Waker engine.
 
[quote name='javeryh']I know this is generic but I'd love to see Mario 64, Ocarina of Time and Majora's Mask remade using the cel-shaded Wind Waker engine.[/QUOTE]

I couldn't think of anything more awful. The cel-shaded engine is godawful.

I think it might be cool to make a 3D Final Fantasy 2, or Illusion of Gaia, but both of those would have to be carefully done. Illusion of Gaia in 3D would be awesome.
 
Definitely Bionic Commando. The idea was unique, the character was unique, and to this day the game stands up for me. Bring it back dammit! The setting was somewhat futuristic without being over the top which was cool. You still had your regular old army guys. For the love of god let him be able to jump! I'd love to see a 3D version of this maybe using the POP engine or a Spider-Man type engine with some crazy platforming using the claw. The engine would also have to accommodate 3rd person gunplay. Maybe throw some new unique weapons into the mix.
 
[quote name='javeryh']I know this is generic but I'd love to see Mario 64, Ocarina of Time and Majora's Mask remade using the cel-shaded Wind Waker engine.[/QUOTE]
That would be incredible, at least for Mario. I'm not sure if the style would ruin the feel of OoT/MM, although I suppose you could do the cell-shading in a darker style that would still be impressive. I loved the living-cartoon style of WW. Cell-Shading can be done very, very poorly. But when done well, it's just amazing. :)
 
[quote name='jkam']Definitely Bionic Commando. The idea was unique, the character was unique, and to this day the game stands up for me. Bring it back dammit! The setting was somewhat futuristic without being over the top which was cool. You still had your regular old army guys. For the love of god let him be able to jump! I'd love to see a 3D version of this maybe using the POP engine or a Spider-Man type engine with some crazy platforming using the claw. The engine would also have to accommodate 3rd person gunplay. Maybe throw some new unique weapons into the mix.[/quote]

I'm totally for this... a jump, or at least a dive/roll would be nice just for getting on crates and what-not

Maybe go for a Perfect Dark/Halo type of future? Not too far, but far enough for flying military cruisers and stuff. You could do alot of swinging from one ledge to another while running on walls... and maybe grab weapons and items with the grapple? Or you could sneak up and grapple people and drag them away?
 
I wouldn't mind seeing a Kid Chameleon remake. I used to play the hell out of that game on the Genesis. Typical sidescroller action, but the whole transformation system was really cool.
 
Twisted Metal 2. The gold standard for auto combat, IMO. Its sequels and imitators have tried to overtake its gretaness, all have failed.

Gimme the same game with updated graphics, online play, and more maps. Hell, just make the original online playable and I'd be in heaven.
 
[quote name='mtxbass1']I wouldn't mind seeing a Kid Chameleon remake. I used to play the hell out of that game on the Genesis. Typical sidescroller action, but the whole transformation system was really cool.[/quote]

But this topic is about you remaking it... what would you change and add about it?
 
[quote name='klwillis45']Twisted Metal 2. The gold standard for auto combat, IMO. Its sequels and imitators have tried to overtake its gretaness, all have failed.

Gimme the same game with updated graphics, online play, and more maps. Hell, just make the original online playable and I'd be in heaven.[/quote]

Buy Twisted Metal for the PSP. Its TM2, online.
 
The only person who put any thought into this so far is Jkam.

"Sure, I thought Lolo was a decent puzzler on the nes.... lets make it in 3D!!"

Thats not what I asked, I asked if you were to make the game... what you do. Just making stuff in 3D does nothing for this topic.

-What engine would you emulate? Is it a mixture of 2?
-Would you take out something?
-Would you add something?
-Who would be your voice actors?
-Would you add in current characters from later sequels as cameos?

You know, that kinda stuff...
 
[quote name='Scorch']I couldn't think of anything more awful. The cel-shaded engine is godawful.

I think it might be cool to make a 3D Final Fantasy 2, or Illusion of Gaia, but both of those would have to be carefully done. Illusion of Gaia in 3D would be awesome.[/QUOTE]

Took the words out of my mouth (assuming you mean FF2 US and not FF2J)
 
welll... since you were speaking of kingdom hearts, I would change the voice casting. I mean come on, lance bass, haley joel osmet, and mandy moore? I think the game woulda been better if the voices cast were of no names, than ou wouldnt bring outside info in while you were playing. I kept thinking of the sixth sense, bye bye bye, and candy whenever I heard any of these three peoples voices. Its what made me quit the game half way through... perhaps Ill start again now that kh2 is out.
 
[quote name='Mookyjooky']But this topic is about you remaking it... what would you change and add about it?[/quote]

Regarding my first post. I would update the engine to something 3D (similar to the Rachet and Clank engine). Update the sound and that's about it. Keep the original just like it was except for a fresh coat of paint.
 
[quote name='Mookyjooky']The only person who put any thought into this so far is Jkam.

"Sure, I thought Lolo was a decent puzzler on the nes.... lets make it in 3D!!"

Thats not what I asked, I asked if you were to make the game... what you do. Just making stuff in 3D does nothing for this topic.

-What engine would you emulate? Is it a mixture of 2?
-Would you take out something?
-Would you add something?
-Who would be your voice actors?
-Would you add in current characters from later sequels as cameos?

You know, that kinda stuff...[/QUOTE]


mkay... i'll try and do that this time...

let's go with the Killer Instinct franchise...

In terms of graphics I would actually make all character models real 3d instead of 3d generated sprites. If not that I would probably copy Rumble Fish in terms of animation.

Play would still be primarily on a 2d feild except no corner edges... ie infinte plane to fight on much like the old tekken games. No 2d fighter has really done this, so it would be nice to see Killer Instinct do it for a first.

The combat system would still be very much like the originals except I would add counters or parrys to add some depth. In terms of combos I think it would be nice to split different combos into differnet styles that you can choose before the match. Some choices could be to play with the old Killer Instinct combo styles, super combos (toned down since it might be too easy for most people), or something along the lines of V-Ism for people who want to be creative with their combos.

The sound I would hope stays very much like the older games since it was and is very cool to listen to the characters making crazy vocal noises when hitting or getting hit.

Also, there would have to be a few new characters and imrpovements on the old. In terms of story, I would make Fulgore the very central character that ties eveyone elses story together. Fulgore is loose and set out for ultimate power, Combo's arms are going bad and he needs special components from Fulgore's body in order to improve them, Cinder is jsut out for revenge on Fulgore for no reason, and maybe other characters look for mysterys behind the people who created fulgore... yada yada whatever...

did I do it right this time? :lol:
 
[quote name='RelentlessRolento']did I do it right this time? :lol:[/quote]

Thats awesome...

You know, originally... Killer instinct was going to be the first game to allow you to beat up someone, busting them through wall after wall, through room after room until you ran out of building and you fell off. Thats where the falling on a car animation came from... unfortunatly the ULTRA 64!!! processor still couldnt do that.

Also, Fulgore's voice is a pig squealing... **random trivia!!**

So, your remake would kinda make good on the original idea... my favorite fighter was the boxer...
 
[quote name='RelentlessRolento']yep, good old Combo. Very original name for a game that focused on combos :lol:[/quote]

I would be more true to the first than the 2nd though... IMO orchid looked like crap in the 2nd and everyone lost the fun 3D anime-ish look and looked like strung out sweaty people in the 2nd. Also, the fonts used in the 2nd looked like that crappy Mac font "sand". Ugh. As an ex-designer...sand fonts are my most hated fonts.

Imagine how cool saberwolf would be with how cool the furry characters look in Rares games these days...I hope he was cured of his TB!! lol
 
[quote name='Roufuss']Silent Hill

Just upgrade those ugly ugly graphics, because it kills the game for me.[/QUOTE]

There's a rumor that Konami is remaking the game for the Ps2.
 
OK, to expand on my earlier post, I would remake Mario 64 using the Wind Waker cel-shaded engine. I think this series would play excellent as a "living cartoon." I'd expand each of the levels so they were 3 to 4 times as big (go back and play it - those worlds are small by today's standards) and add another 120 stars to collect with all new objectives.

I'd also get rid of the "cap" powerups and have something different instead to represent the different powers (like the racoon tail for flying, maybe a pair of shiny metal boots for the metal powerup, etc.). I'd add in tons of breakable bricks and more question mark blocks to every level in addition to differentiating between regular mario and mushroom mario (2-3 hits and you're dead depending on your current power-up level - none of this sissy coins = life crap where you can get hit a ton of times before dying). I'd make sure to include a playable Yoshi with his own objectives.

Also, for every level I'd add in a TON more enemies - goombas and koopas of all types, bullet bills, buzzy beetles, hammer brothers, bob-ombs, shy guys, ninjis, monty moles, spinys, thwomps, boos, etc. Make it crazy.

I'd link the worlds together with more than just the castle hub - like you could take a warp pipe in each level to another level with objectives spanning multiple levels (like find a key in one world and open a door in another).

I'd bring back the classic mario theme but I'd enlist an orchestra to perform everything for the soundtrack. There are a ton of things you could do to make this almost a completely new game but still be a remake of sorts. I loved the Wind Waker graphics and I like cel-shading when it's well done and I think it would be perfect for the Mushroom Kingdom.
 
[quote name='javeryh']OK, to expand on my earlier post, I would remake Mario 64 using the Wind Waker cel-shaded engine. I think this series would play excellent as a "living cartoon." I'd expand each of the levels so they were 3 to 4 times as big (go back and play it - those worlds are small by today's standards) and add another 120 stars to collect with all new objectives.

I'd also get rid of the "cap" powerups and have something different instead to represent the different powers (like the racoon tail for flying, maybe a pair of shiny metal boots for the metal powerup, etc.). I'd add in tons of breakable bricks and more question mark blocks to every level in addition to differentiating between regular mario and mushroom mario (2-3 hits and you're dead depending on your current power-up level - none of this sissy coins = life crap where you can get hit a ton of times before dying). I'd make sure to include a playable Yoshi with his own objectives.

Also, for every level I'd add in a TON more enemies - goombas and koopas of all types, bullet bills, buzzy beetles, hammer brothers, bob-ombs, shy guys, ninjis, monty moles, spinys, thwomps, boos, etc. Make it crazy.

I'd link the worlds together with more than just the castle hub - like you could take a warp pipe in each level to another level with objectives spanning multiple levels (like find a key in one world and open a door in another).

I'd bring back the classic mario theme but I'd enlist an orchestra to perform everything for the soundtrack. There are a ton of things you could do to make this almost a completely new game but still be a remake of sorts. I loved the Wind Waker graphics and I like cel-shading when it's well done and I think it would be perfect for the Mushroom Kingdom.[/QUOTE]

I put my vote in for something like that... if it were made it might just be mario 128
 
I love the Killer Instinct idea.

Hmmm, for my pick....I'm going with Zombies Ate My Neighbors. I'd use the same engine they used in Stubbs. I haven't played Stubbs yet, but everyone is raving about it. I want a game that doesn't make me collect too much crap and doesn't make me do too much backtracking.
 
I'd take Kid Icarus and remake it into something resembling Banjo-Kazooie.

You'd be able to fly for limited distances, and you could have the option to go into an FPS mode when shooting an arrow (much like Kazooie's egg). Hell, just replace Banjo for Pit, Grunty for the Eggplant Wizard, the areas for something more..."heavenly", and update the graphics and I'd be golden.
 
[quote name='javeryh']OK, to expand on my earlier post, I would remake Mario 64 using the Wind Waker cel-shaded engine. I think this series would play excellent as a "living cartoon." I'd expand each of the levels so they were 3 to 4 times as big (go back and play it - those worlds are small by today's standards) and add another 120 stars to collect with all new objectives.

I'd also get rid of the "cap" powerups and have something different instead to represent the different powers (like the racoon tail for flying, maybe a pair of shiny metal boots for the metal powerup, etc.). I'd add in tons of breakable bricks and more question mark blocks to every level in addition to differentiating between regular mario and mushroom mario (2-3 hits and you're dead depending on your current power-up level - none of this sissy coins = life crap where you can get hit a ton of times before dying). I'd make sure to include a playable Yoshi with his own objectives.

Also, for every level I'd add in a TON more enemies - goombas and koopas of all types, bullet bills, buzzy beetles, hammer brothers, bob-ombs, shy guys, ninjis, monty moles, spinys, thwomps, boos, etc. Make it crazy.

I'd link the worlds together with more than just the castle hub - like you could take a warp pipe in each level to another level with objectives spanning multiple levels (like find a key in one world and open a door in another).

I'd bring back the classic mario theme but I'd enlist an orchestra to perform everything for the soundtrack. There are a ton of things you could do to make this almost a completely new game but still be a remake of sorts. I loved the Wind Waker graphics and I like cel-shading when it's well done and I think it would be perfect for the Mushroom Kingdom.[/QUOTE]

I like it. I like it a lot. I think there are actually mods for Mario 64 and Zelda that switch them to cel shaded graphics on one of the emulators. Not sure of this, but I could've sworn I saw it on joystiq a while back.
 
I think games of the NES era and PS1 era are the ones that need remakes.

Let's face it, SNES games still look pretty darn good, and current generation games did 3d as it should have been.

But the 8-bit and 32/64 bit games are a bit of an eyesore at this point.

Seeing games like Xenogears,Crash Bandicoot or Little Nemo and Zelda I and II come to life like REmake did would be awesome.
 
[quote name='willardhaven']I think games of the NES era and PS1 era are the ones that need remakes.

Let's face it, SNES games still look pretty darn good, and current generation games did 3d as it should have been.

But the 8-bit and 32/64 bit games are a bit of an eyesore at this point.

Seeing games like Xenogears,Crash Bandicoot or Little Nemo and Zelda I and II come to life like REmake did would be awesome.[/QUOTE]

Alot of the 8 bit games are still fine... its just those damn Playstation / Saturn early 3D abominations that need to be remade.

Silent Hill loses all its impact when everything looks like shit.
 
[quote name='Scorch']I couldn't think of anything more awful. The cel-shaded engine is godawful.

I think it might be cool to make a 3D Final Fantasy 2, or Illusion of Gaia, but both of those would have to be carefully done. Illusion of Gaia in 3D would be awesome.[/QUOTE]

You had it kind of right with Illusion of Gaia, but the original Soulblazer would be much sweeter. I'd also go in for Actraiser.
 
I'd remake River City Ransom for the nes.

I know most companies have failed miserably when it comes to 3D brawlers, but I refuse to believe it cant be done well. I heard the Warriors was good, so maybe we steal their ideas for a 3D brawler, only with super deformed Technos characters.

A high school themed brawler where you run around and beat people up and take their money, then spend it on heavy RPG elements like ability upgrading, and new attacks and techniques. The original game was soo innovative and ahead of its time that you dont really need to add much, just update the look and gameplay to 3D.



And I wholeheartedly agree with some of the other games people have mentioned, like Bionic Commando, and Kid Icarus.
 
[quote name='Apossum']Low G Man and Yo Noid could use an update.[/QUOTE]

Yo Noid!

...and they say ad placement is a relatively new concept in video games.
 
[quote name='ShadowRayden']Maniac Mansion, my lips curl up into a smile whenever I think about that game.[/quote]

Nice, how bout an updated Zak McKracken?? Keep it 2d... update the graphics. Keep the spirit and style intact.

I wouldn't mind seeing a 2d update of Blaster Master.. hey if this is a fantasy here... lets get a symphonic score too! And get this, how about a SAVE feature so I don't have to yell at my mom when she turned off my NES because it had been on for 39 hours straight.

How bout a new tileset for Ultima V.. haven't seen any RPG with depth like that one. Remake any of the RPG's of today:eek:nly addendum... a cloth map. What happened to those. I dunno if that's relevant to the topic here, as far as upgrades, but dammit, we need more cloth maps in our game boxes.
 
[quote name='RedvsBlue']Yo Noid!

...and they say ad placement is a relatively new concept in video games.[/QUOTE]


ha! yo noid, cool spot and McKids were true pioneers.
 
ROCKET JOCKEY, for gods sake... a little-known PC game that sprung to mind as soon as I read this topic. A totally unique game that NO ONE has even bothered to rip off yet. Here's how it goes... you fly on these rocket-powered things that resemble the speeder bikes from Return of the Jedi. You can't "turn" in the normal sense, only lean left and right to slightly alter your motion. However that's where your cable launchers come in. There are poles scattered around the arena, and if you shoot a cable at pole you will latch onto it and swing around, until you release the cable and resume your forward motion.

The object of the game is to knock all the other riders off their rocket and string them to a pole. With one cable attached to a rider, you have to drag the guy towards a pole, shoot your second cable at the pole, then hit the release button to attach the two cables and leave the guy just hanging there.

And there were many fun ways to knock people off the rockets, oh man. You could just shoot a cable at the guy and time it right; that would yank him right off. Or you could shoot your cables at two different poles and join them to form a booby trap of sorts; any rocket guys who run into that would be clotheslined right off. When you're knocked off a rocket you could run around on foot and try to get back on your rocket (or someone else's if it's not occupied). So you're not really out of the game until you get strung up onto a pole

ANYWAY, what would I do with a remake? Well first of all there would be the requisite graphical engine update. This was on mid-90's PC, and while the graphics were 3D they were still quite primitive. The arenas all had completely flat surfaces, so I would change that.

Secondly I would definitely put it on consoles since it really is more of a console-type game. Splitscreen and online multiplayer would totally be in. I would keep a similar soundtrack, as the original one was awesome (all this surf guitar stuff by Dick Dale and simlar bands), but custom soundtracks would be a definite option as well.

Some new ground combat would be added, as you were pretty helpless when you got knocked off your rocket in the original. You SHOULD be at a disadvantage on the ground, but at the same time you should get a little more of a fighting chance. Hand-to-hand wouldn't really make sense against flying rockets, so perhaps the ability to lay mines of some sort would be good. Or maybe some way to jump and hijack a rocket, but it would require ridiculous timing so as not to be abused.


Finally I would just add OPTIONS, OPTIONS, OPTIONS to the multiplayer. In the original you couldn't even change the time limit, which was unfortunate since many battles had the opportunity to be really epic affairs but had to be cut short.

Damn I get excited just thinking about this. I can't even get the original to run on my newer PC. :whistle2:( Man, someone please remake this!!!! Or at least rip it off, because I'll gladly take that too!
 
[quote name='BustaUppa']ROCKET JOCKEY, for gods sake... a little-known PC game that sprung to mind as soon as I read this topic. A totally unique game that NO ONE has even bothered to rip off yet. Here's how it goes... you fly on these rocket-powered things that resemble the speeder bikes from Return of the Jedi. You can't "turn" in the normal sense, only lean left and right to slightly alter your motion. However that's where your cable launchers come in. There are poles scattered around the arena, and if you shoot a cable at pole you will latch onto it and swing around, until you release the cable and resume your forward motion.

The object of the game is to knock all the other riders off their rocket and string them to a pole. With one cable attached to a rider, you have to drag the guy towards a pole, shoot your second cable at the pole, then hit the release button to attach the two cables and leave the guy just hanging there.

And there were many fun ways to knock people off the rockets, oh man. You could just shoot a cable at the guy and time it right; that would yank him right off. Or you could shoot your cables at two different poles and join them to form a booby trap of sorts; any rocket guys who run into that would be clotheslined right off. When you're knocked off a rocket you could run around on foot and try to get back on your rocket (or someone else's if it's not occupied). So you're not really out of the game until you get strung up onto a pole

ANYWAY, what would I do with a remake? Well first of all there would be the requisite graphical engine update. This was on mid-90's PC, and while the graphics were 3D they were still quite primitive. The arenas all had completely flat surfaces, so I would change that.

Secondly I would definitely put it on consoles since it really is more of a console-type game. Splitscreen and online multiplayer would totally be in. I would keep a similar soundtrack, as the original one was awesome (all this surf guitar stuff by Dick Dale and simlar bands), but custom soundtracks would be a definite option as well.

Some new ground combat would be added, as you were pretty helpless when you got knocked off your rocket in the original. You SHOULD be at a disadvantage on the ground, but at the same time you should get a little more of a fighting chance. Hand-to-hand wouldn't really make sense against flying rockets, so perhaps the ability to lay mines of some sort would be good. Or maybe some way to jump and hijack a rocket, but it would require ridiculous timing so as not to be abused.


Finally I would just add OPTIONS, OPTIONS, OPTIONS to the multiplayer. In the original you couldn't even change the time limit, which was unfortunate since many battles had the opportunity to be really epic affairs but had to be cut short.

Damn I get excited just thinking about this. I can't even get the original to run on my newer PC. :whistle2:( Man, someone please remake this!!!! Or at least rip it off, because I'll gladly take that too![/quote]

Lol, Rocket Jockey was my 2nd choice. I played the hell out of the game with my first PC and the triggers and XBL support on the Xbox 360 would be perfect.

And install the game and right-click on the icon and select "Play in Windows 98 mode"

I personally love shooting both grapples and making a clothesline... also, the soccer was pretty fun.

Maybe in the remake I would add the ability to jack rockets, maybe some extra weapons? (Not guns, to unoriginal, but concussion grenades that would make your opponents screen blurry? Maybe Flashbangs? Smoke bombs?), and foot I would make the running a bit faster...
 
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