[quote name='Travelsized']In addition to shaking the maracas on beat, you needed to have them in the correct position. There were 6 beat positions: high, medium, and low on the left and right sides. The original game used a light sensor on the floor to determine height. In addition, you weren't limited to always keeping the maracas on their individual sides. It was very common to see the upper and lower beats getting hit on the same side at the same time, or even both beats in the same spot.
Occasionally, the game would stop the beats (but the music kept going) and show you a pose to mimic. The pose would require you to hold the maracas in two of the targets. Again, height matters. (Sticking your butt out to one side when both maracas were on the other side was optional, but hard to resist.)
The fact that the beats kept moving and you had to keep moving very quickly while shaking the maracas to keep up with them made this (surprisingly) a very physical game. Most people couldn't last for more than 2 or 3 songs the first time they played it. Your arms got very tired, very fast. But it was a fun workout. I remember when I started getting really good at it, I played for 45 minutes and had to go take a shower because I had worked up a sweat. Later that day, I crushed a walnut with my forearm.
I look forward to the day when I may welcome our new samba overlords. I don't know how they're going to really nail the height detection, but if it plays as well as the original, I'm there on day 1. Personally, I hope they use two wiimotes instead of the nunchuck, so that I can get a rattle from each speaker.[/QUOTE]
Good summary. I've got Samba and its Japan-only sequel on the Dreamcast and multiple sets of maracas, and it's a fantastic game. The peripherals really are integral to the game, though. The rattle of the maracas help sell the experience, and the position detection needs to be spot on. I'm all for seeing a sequel, but only if they get it right. With a different (and what sounds like a US-based) developer, and a good likelihood they'll use Wii Remotes/nunchucks as opposed to a whole new set of peripherals, I'm wary for the time being.