Get those maracas ready... Samba de Amigo coming to Wii

evilmax17

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[quote name='"Nintendo Power"']“Long before Guitar Hero took the world by storm, cult classic Samba de Amigo (For Dreamcast and arcades) was helping gamers connect with the inner musicians. Players would shake a pair of plastic maracas (and occasionally strike a pose) as a sombero-wearing monkey and other bits of assorted madness danced around the screen.

If that sounds like a perfect fit for Wii, Sega agrees; the publisher will bring a new installment in the series to Nintendo’s console sometime next year.

Detailes are scarse, but you’ll shake the Wii remote and nunchuk as you would the maracas (naturally), and the soundtrack will feature a mix of new and classic tunes. Surprisingly, the developer on the title is Gearbox Software, best known for its work on the acclaimed Brothers in Arms franchise.”[/quote]
 
Wow wonder when people are going to get sick of all these ports and remakes or gimmick games to get people to use the Wii-motes... Maybe after Mario Galaxy and SSBB comes out and they have no real games forcasted after that...
 
[quote name='Derrick1979']Wow wonder when people are going to get sick of all these ports and remakes or gimmick games to get people to use the Wii-motes... Maybe after Mario Galaxy and SSBB comes out and they have no real games forcasted after that...[/quote]


Samba De amigo will get more exposure on the Wii then it ever got on the Dreamcast...and isnt the whole point to be able to use the Wiimote, or am i missing something
 
[quote name='Jedi1979']Samba De amigo will get more exposure on the Wii then it ever got on the Dreamcast...and isnt the whole point to be able to use the Wiimote, or am i missing something[/quote]


yeah that was a rant part im just tired of seeing remakes and ports and would like to see more original games besides the ones nintendo has on the horizon...
 
[quote name='Derrick1979']Wow wonder when people are going to get sick of all these ports and remakes or gimmick games to get people to use the Wii-motes... Maybe after Mario Galaxy and SSBB comes out and they have no real games forcasted after that...[/QUOTE]

the publisher will bring a new installment in the series to Nintendo’s console sometime next year.

new installment

If there is anything that I have noticed is that Wii hate is accompanied by lots and lots of stupidity.
 
You forgot that the Wii isn't allowed to have sequels.

Btw, I never played the original samba de amigo although I always wanted to. I didn't want to shell out the cash for it. I'd like to bust my samba cherry with this though, I hope it turns out well.
 
Count me in as someone interested but who never played the DC original. I could never justify spending the cash on the real maracas.

This is awesome. Can't wait :)
 
Now the question is if they'll go with Nunchuk or two Wiimotes. Hopefully two Wiimotes so the cord won't hold you back from your wild and sexy moves.
 
Oh God I think I need to change my underwear.

I'm someone who has played and loved the DC version and if this is online I think I'll have a heart attack.
 
[quote name='evilmax17']
Surprisingly, the developer on the title is Gearbox Software, best known for its work on the acclaimed Brothers in Arms franchise.”
[/QUOTE]
:whistle2:s
 
How would this even work, technologically? I don't know about in the arcades, but the Dreamcast version needed a sensor on the floor. Now they're not going to make you point the remote at the screen, and the remote doesn't have the technology to sense height... so something's missing.
 
[quote name='pete5883']How would this even work, technologically? I don't know about in the arcades, but the Dreamcast version needed a sensor on the floor. Now they're not going to make you point the remote at the screen, and the remote doesn't have the technology to sense height... so something's missing.[/QUOTE]

Accelerometers.
 
[quote name='Nohbdy']Accelerometers.[/QUOTE]
Accelerometers can tell if the remote is moving. They can not tell how high off of the ground you are holding them.
 
[quote name='pete5883']Accelerometers can tell if the remote is moving. They can not tell how high off of the ground you are holding them.[/quote]

Well why did it need to sense height? Was that a separate part of the game or just a roundabout way of representing that you're shaking the maraca?
 
[quote name='SpazX']Well why did it need to sense height? Was that a separate part of the game or just a roundabout way of representing that you're shaking the maraca?[/QUOTE]

In addition to shaking the maracas on beat, you needed to have them in the correct position. There were 6 beat positions: high, medium, and low on the left and right sides. The original game used a light sensor on the floor to determine height. In addition, you weren't limited to always keeping the maracas on their individual sides. It was very common to see the upper and lower beats getting hit on the same side at the same time, or even both beats in the same spot.

Occasionally, the game would stop the beats (but the music kept going) and show you a pose to mimic. The pose would require you to hold the maracas in two of the targets. Again, height matters. (Sticking your butt out to one side when both maracas were on the other side was optional, but hard to resist.)

The fact that the beats kept moving and you had to keep moving very quickly while shaking the maracas to keep up with them made this (surprisingly) a very physical game. Most people couldn't last for more than 2 or 3 songs the first time they played it. Your arms got very tired, very fast. But it was a fun workout. I remember when I started getting really good at it, I played for 45 minutes and had to go take a shower because I had worked up a sweat. Later that day, I crushed a walnut with my forearm. :D

I look forward to the day when I may welcome our new samba overlords. I don't know how they're going to really nail the height detection, but if it plays as well as the original, I'm there on day 1. Personally, I hope they use two wiimotes instead of the nunchuck, so that I can get a rattle from each speaker.
 
[quote name='Travelsized']In addition to shaking the maracas on beat, you needed to have them in the correct position. There were 6 beat positions: high, medium, and low on the left and right sides. The original game used a light sensor on the floor to determine height. In addition, you weren't limited to always keeping the maracas on their individual sides. It was very common to see the upper and lower beats getting hit on the same side at the same time, or even both beats in the same spot.

Occasionally, the game would stop the beats (but the music kept going) and show you a pose to mimic. The pose would require you to hold the maracas in two of the targets. Again, height matters. (Sticking your butt out to one side when both maracas were on the other side was optional, but hard to resist.)

The fact that the beats kept moving and you had to keep moving very quickly while shaking the maracas to keep up with them made this (surprisingly) a very physical game. Most people couldn't last for more than 2 or 3 songs the first time they played it. Your arms got very tired, very fast. But it was a fun workout. I remember when I started getting really good at it, I played for 45 minutes and had to go take a shower because I had worked up a sweat. Later that day, I crushed a walnut with my forearm. :D

I look forward to the day when I may welcome our new samba overlords. I don't know how they're going to really nail the height detection, but if it plays as well as the original, I'm there on day 1. Personally, I hope they use two wiimotes instead of the nunchuck, so that I can get a rattle from each speaker.[/QUOTE]

Good summary. I've got Samba and its Japan-only sequel on the Dreamcast and multiple sets of maracas, and it's a fantastic game. The peripherals really are integral to the game, though. The rattle of the maracas help sell the experience, and the position detection needs to be spot on. I'm all for seeing a sequel, but only if they get it right. With a different (and what sounds like a US-based) developer, and a good likelihood they'll use Wii Remotes/nunchucks as opposed to a whole new set of peripherals, I'm wary for the time being.
 
Awesome news! I heard about the Dreamcast one all the time but could never find it around me. I can just about hear the wiimote rattling now...
 
Sweeeet! I'm yet another person who couldn't shell out cash for the Dreamcast version that is thrilled to hear this is coming for the Wii. Glad to see this didn't end up in the wishful thinking pile.
 
I never played the Dreamcast version, but I've heard it's awesome. Can't wait for this, I'll pick it up if it turns out relatively decent.
 
[quote name='mykevermin']http://xbox360.qj.net/Ubisoft-cancels-Brothers-in-Arms-Hell-s-Highway/pg/49/aid/103213

Only somewhat related, the Brothers in Arms sequel has been canceled. Not having played those games, I hope this is not an indirect indictment of Gearbox as a developer. Bad developers are fine. Bad developers ruining a great franchise, though...[/quote]They also seem to have reduced the impending Wii release of BiA from a bundle of both games to just one of the two.
 
[quote name='judyjudyjudy']Sweeeet! I'm yet another person who couldn't shell out cash for the Dreamcast version that is thrilled to hear this is coming for the Wii. Glad to see this didn't end up in the wishful thinking pile.[/quote]Ditto here.
 
Call me cautiously optimistic.

I have the Dreamcast version, and although the combination of floor sensors and wires are a little unwieldy, in practice they work pretty well. I have NO idea how they're going to translate this two-handed "height placement" game into something that both accurately reproduces the very physical elements of the first game(s), and also does not make one hand's control more sensitive than the other (Wii Boxing, anyone?) with some kind of half-baked nunchuck implementation.

We'll see.
 
Loved this on the DC, but will likely pass this time. The GH series pretty much has my music gaming needs covered. Not really into the genre enough to devote time to multiple games.

But awesome news for those that missed out on the DC game as it was a blast!

I do question how the control will work without the height sensors. But then again, unless I missed something, they haven't said it would use the Wiimote/nunchuk yet have they? Maybe it will just come with maracas and the floor sensor?

I don't think it would be as fun playing withthe Wiimote/nunchuk vs. the maracas. Part of the appeal was the maraca controlers (just like the guitar controller in the GH series, or the Bongos in the Donkey Konga games.).
 
[quote name='bmulligan']I'm guessing it's going to have spectacularly updated graphics and be $50.[/quote]

probably haha

[quote name='jbuck138']I never played the Dreamcast version, but was always interested in it. This could be cool.[/quote]

same here :whistle2:|
 
Nintendo Power article says that it'll use Wii Remote and Nunchuk. I don't expect this to turn out to be an adequate sequel to the game, though I hope they prove me wrong.
 
[quote name='abilyk']Good summary. I've got Samba and its Japan-only sequel on the Dreamcast and multiple sets of maracas, and it's a fantastic game. The peripherals really are integral to the game, though. The rattle of the maracas help sell the experience, and the position detection needs to be spot on. I'm all for seeing a sequel, but only if they get it right. With a different (and what sounds like a US-based) developer, and a good likelihood they'll use Wii Remotes/nunchucks as opposed to a whole new set of peripherals, I'm wary for the time being.[/quote]

I'm also an owner of the US/Japanese games/sets (friends and I STILL play it often, and they shelled out for their own gear as well). It would seem possible to me that the vibration/speaker of the wiimote could compensate for the lack of rattle. Or, if the world is truly a kind place, how about little rattle peripherals that clip onto the nunchuck/wiimote?
 
Ignoring the lack of actual maracas (a travesty in itself) I can't see how they will pull off the height detection of the original without butchering the gameplay. The Wiimote does not have the capability of detecting height. Could it be that they'll use the rotation sensors for the 3 "height" areas, using two wiimotes per player? I can't see this method working reliably enough for satisfying gameplay.

Example:
samba_possible_controls.jpg
 
[quote name='Troz1820']Ignoring the lack of actual maracas (a travesty in itself) I can't see how they will pull off the height detection of the original without butchering the gameplay. The Wiimote does not have the capability of detecting height. Could it be that they'll use the rotation sensors for the 3 "height" areas, using two wiimotes per player? I can't see this method working reliably enough for satisfying gameplay.

Example:
samba_possible_controls.jpg
[/QUOTE]

But how would it work with the nunchuck in the other hand? Given the above poster said the NP article said it uses both rather than two wii motes.

But you're right, the lack of actual maracas pretty much kills the game IMO. That was what made it so great, you were playing along pretty much with the actual instrument. It was probably even more immersive than Guitar Hero since playing a real guitar is totally different, while maracas are maracas.
 
The same idea could be used with the Nunchuck since it has the same sensors inside as the Wiimote. I somehow glossed over abilyk's comment above.
 
Are you sure they're the same? The nunchuck motion stuff always seems a lot less responsive than the Wiimote. And give the shape and size difference I don't see how they could fit it all in.

I was under the the impression that the Wiimote had accelorometors AND gyroscopes, and that's why it can be used for the tilt and rotational stuff (like opening doors in Metroid, the tiliting game in Zelda etc.) while the Nunchuch ONLY had accelorometers which is why it's just been used for thrusting motions (swinging the grapple in Metroid, shield thrust in Zelda, shake side to side to do spin attack in Zelda etc)?
 
I have wanted this for a long time.

Played the hell out of Samba, and even have a set of the official maracas.

Even took my DC online way back when to get the downloadable songs! :lol:
 
[quote name='dmaul1114']Are you sure they're the same? The nunchuck motion stuff always seems a lot less responsive than the Wiimote. And give the shape and size difference I don't see how they could fit it all in.

I was under the the impression that the Wiimote had accelorometors AND gyroscopes, and that's why it can be used for the tilt and rotational stuff (like opening doors in Metroid, the tiliting game in Zelda etc.) while the Nunchuch ONLY had accelorometers which is why it's just been used for thrusting motions (swinging the grapple in Metroid, shield thrust in Zelda, shake side to side to do spin attack in Zelda etc)?[/QUOTE]
From Wikipedia:
Like the Wii Remote, the Nunchuk also provides accelerometer for three axis motion-sensing and tilting, but without a speaker, a rumble function, or a pointer function.
 
[quote name='Troz1820']From Wikipedia:
Like the Wii Remote, the Nunchuk also provides accelerometer for three axis motion-sensing and tilting, but without a speaker, a rumble function, or a pointer function.[/QUOTE]

Hmm. So neither have gyroscopes.

So I wonder why the Wimote is always used for the tilting stuff, and seems way more responsive than the nunchuck?

I generally never have any problems with any wiimote motions, but the nunchuck stuff in Zelda and Metroid sometimes didn't work great.
 
yeah everything with teh wiimote is perfect and the nunchuk is definitely clunkier. sometimes the metroid grapple wouldnt ever appear at all! This was extremely frustrating but banging on the nunchuk fixed it. (Dont know if some parts got stuck or something.)

I'm not bashing Wiisports or games like samba but I dont like what they do to the company. It seems that COD3/Zelda/Metroid/RE4 are the exceptions to the myth that "The Wii is for the casual gamer because it uses motion stuff that is easy for everybody." I have had a lot of fun with my Wii at parties where everyone loves bowling and having a homerun derby in Wii Sports, but thats not why I bought the system and that is not the way I personally wish the Wii to be viewed, as only good for the "non-gamer."

Admittedly this is what has enabled the Wii to sell so well and become so popular--that is this new casual gamer demographic--but it seems like it comes with the cost of the Wii not getting the respect of us "hard core" gamers. Samba, cookng mama, trauma center, raving rabbits, mario party, wii play, (none of which I have played) all seem to be adding fuel to this fire.
 
That is a fair concern. With Metroid, Mario and Smash Bros all coming out this late summer/fall, my concerns are a bit alleviated. Along with stuff like No More Heroes and Battalian Wars 2 even though those aren't genre's I like.

So I'm hopefully we'll get enough "real" games for us serious gamers, just like the DS which has a lot for us, along with stuff like Brain Age for the casuals.
 
It's coming!

Gamespot has a hands-on preview

They like it, but they do say the controls took a bit to get used to.

Our big question revolved around the game's control, which seemed like it would be a good fit for the Wii. Our instinct proved to be pretty correct: The demo offered two control setups, a remote and a Nunchuk, and two remote options. The quirk, which is more of an issue for veteran Samba players than for newcomers to the series, is the input. The way the Wii controllers work with the sensor bar, it's not possible to track height. As a result, you'll have to hold the remotes at specific angles to register low, mid, and high shakes. It's a bit tricky at first, but after spending some time with the game, we started to get the hang of it. We should also point out that the game's control was still very much a work in progress, and Sega and Gearbox are working to get it right.

There's also a video interview, and a set of images from the game. Yes, it's just as bright and crazy as ever.

The interview shows people playing (their movements, not video of the game), which doesn't look too bad. Other noteworthy items include 40+ songs (new and old, including Santana and Gypsy Kings) and hustle mode from Samba 2K. It looks like there's Mii support (probably just for profiles and high scores).

Expected US release: late Summer.
 
The DC controls themselves were kinda flaky as well (mainly because it was so damn hard to keep everything aligned and such).

I'm hoping for the best. Going to be using the twin remotes for this one.
 
Hmmm.

I don't know what to think.

Dual remotes is good. Angled remotes is...well...hurm.

It was always a little tricky making sure you didn't move too much with the DC maracas, but if you were in the right place, they were really spot on.

Wondering if I should sell my DC version.
 
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