Oops! I did it again.
CAGiversary!
...is good for us. 
http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/10-12-2006/0004450259&EDATE=
http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/10-12-2006/0004450259&EDATE=
Here are some details from LiveMove's site:Nintendo and AiLive Inc. announce the immediate availability of LiveMove, a groundbreaking Artificial Intelligence product, that enables the Wii Remote(TM) to learn.
Instead of complicated programming, developers need only take a few minutes to train the Wii Remote by examples. LiveMove lets developers focus directly on creative work without the burden of onerous coding requirements, helping them quickly unleash the potential of Wii(TM). The only limitation is the game creator's imagination.
"The Wii coupled with AiLive LiveMove will usher in a new era of natural game control," commented AiLive Chairman Dr. Wei Yen. "Powered by AiLive's patented Context Learning, LiveMove will allow the game industry to move away from indirect digital control to more natural analog control for the first time."
"In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier," says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."
LiveMove is currently available exclusively to Wii developers and priced at a mass-adoption license fee of $2,500 per seat. Tutorials and demos will be offered by AiLive. For detailed information about LiveMove, visit AiLive's website at http://www.AiLive.net.
Sounds like the tools are there to make the transition to Wii's technology smoother than ever imagined...which should, you'd assume, allow for the software quality to continue to evolve quicker and easier.What is LiveMove?
For more details about how LiveMove works please read our white paper.
- - Create motion recognizers with LiveMove in minutes simply by showing examples of motions; no coding or scripting is required.
- - At run time, a motion recognizer can robustly determine which motion a player is performing from the set of developer-provided examples.
- LiveMove is fast and efficient!
- - Recognize up to 40 different motions on 8 Wii remotes or nunchuks simultaneously using less than 5% of the Wii CPU.
- - Total memory usage is typically below 700K.
- What's in the box?
- - A high-performance runtime library you can integrate into your game in just a few hours.
- - A Windows XPTM application for building motion recognizers from motion examples.
- - Sample applications, example code, full documentation, and more.
Why do I want LiveMove?
- Enhance your gameplay!
- - Perfect your game controls by using LiveMove to recognize any motion including complicated curves and nuances.
- - Iterate on your motion designs quickly! Create a motion recognizer from scratch in just a few minutes so you can experiment with all of your ideas.
- - Record signature motions from celebrities.
- - Adjust how easy or difficult moves are to perform for the player with simple controls.
- Cut development costs and improve quality!
- - Eliminate a lengthy and difficult production step required to use the Wii.
- - Remove uncertainty in the quality of your game-play by prototyping early and often.
- - Recognize anyone's motions. Recognizers are robust and accurate across all players.