Many games as of late have provided players with freedoms never before seen in the medium. Long gone are the days of running to the right until one could run no further. Gamers today want to be able to run left, up, down, whichever way is tickling their fancy at that moment. This design concept has paved the way for, what is in my eyes, the most interesting and divisive option in gaming: the ability to do good, and the ability to do evil.
By the time I acually completed the first Mario game, I was so angry at Princess Toadstool, after having quested through countless Bowser stages only to be told that she 'is in another castle', that I didn't feel like saving her. I wanted to toss her in the fire, and go have a brew with Bowser. Had Mario been created in this age of gaming, I very well could've had the chance to.
So, my question is this:
When playing games of this sort, which way do you sway? Do you play the Hero
, or the Villain
? Please include reasons why you choose either side.
Note: I'm not including a 'middle-ground' option. There is no such thing as kinda-good or sort-of-evil. It's black and white, there is no gray area.
By the time I acually completed the first Mario game, I was so angry at Princess Toadstool, after having quested through countless Bowser stages only to be told that she 'is in another castle', that I didn't feel like saving her. I wanted to toss her in the fire, and go have a brew with Bowser. Had Mario been created in this age of gaming, I very well could've had the chance to.
So, my question is this:
When playing games of this sort, which way do you sway? Do you play the Hero
, or the Villain
? Please include reasons why you choose either side.Note: I'm not including a 'middle-ground' option. There is no such thing as kinda-good or sort-of-evil. It's black and white, there is no gray area.