[quote name='terribledeli']That's a bullshit excuse and you know it. This wasn't the first attempt at setting up the arcade. Microsoft knew the power it could yield if handled properly. "didn't they hit there goal for the year in about a month for DL content." Are you refering the amount of games releases last year? Because they fell way below Moore's E3 speech.
The original teams rarely do the port jobs. And Microsoft's arcade team certifies the releases, so it is Microsoft's fault for shit releases.
If Canessa and the team had been upfront and stated that is why some titles were delayed, I'm sure we would have been cooler with the delay. However, he and his team failed to do that..[/quote]
They had stated last year that by the end of january they had DL as much as they had planned for...the first arcade didn't do all that great, why the

would they think it would explode. Looking back at it yes they

ed up. But if you go back a year ago media people were dogging the arcade saying the only reason to have a 360 was geometry war and that was an arcade game...they weren't expecting it to be huge, and nor should they
as for rootbeer tapper, it was on a list of soon to be released games sometime around oct or so, so it should be no shock that we finally got it
as for kane robot comments about the broken business model, I totally agree. IMO, msft should take off a few months and only release original content. Take a group of classics, including those on that recent released list and release a good 10/20/30 or more games all the same week, and try to get it so that the arcade becomes more like itunes. They should have started off with a good 100 games read to be dl at launch but they didn't
I would assume that the original team of pac man didn't port it, but that was still namco job. Maybe I am wrong about the certification process, but I don't think it is to test how good the game is. I am pretty sure it is to see if the code written will crash the xbox live setup or ruin someones hard drive etc...I could be wrong, but it the process isn't call quality control, nor have I ever heard anyone say they are testing the game to see if it good.
and you last statement is bullshit...texas hold em was delayed about 7 months. It was know they were having legal problems with the sponsor and couldn't release it due to legal problems. It was know that street fighter was running into problems with online play several months b4 it was released. And finally the prey demo, it was supposed to launch side by side with the pc version, and that ran into problems and the xbox 360 fanboys were in an uproar about how useless msft was and how the certificaition process sucked
Yes it would have been nice for them to be a hell of a lot more upfront about the status of things and why things were delayed. I don't know why they weren't, but as for things not clearing certification would you want msft to come out and say hey xxx company gave us a product that didn't work and they got to fix it? Do you really think they want to throw some 3rd party under the bus like that?