Keirnoth
CAGiversary!
Hey guys. An article I was reading on the messups that Activision-Blizzard is having with Starcraft 2 had a particular statement that pretty much summed up what I feel modern console gaming has become. Just wondering if anyone else thinks the same, and if yes or no, why or why not. I don't know whether I'm preaching to the choir or not since this is the PC gaming forum, but please keep the flames down, I know sometimes these discussions can get kinda heated. 
For the record, I do own all three console platforms along with my gaming PC, and I absolutely love gaming on all of them.
The original article is here: http://www.the-ghetto.org/content/battle-net-2-0-the-antithesis-of-consumer-confidence
The particular excerpt I'd like to focus on is this:
"Even without these issues, Starcraft II is a marketing nightmare. It is the sequel to a twelve-year-old computer game, a beacon in the forgotten era of Deus Ex and Baldur’s Gate. Why forgotten? “Computer gaming sucks ass. It’s true, the video game industry told me it! If you aren’t playing Modern Warfare 2 (latest in a series popularized on computers) on your X-Box 360 (manufactured by the producer of Windows) on X-Box Live (Battle.net, Yahoo! Games, The Zone, etc.), you’re a
ing pussy!” Console gamers have spent the last decade hearing just that."
I've had this same impression from the CAGcast crew about this, namely with the way games nowadays (FPSes and whatnot) seems to have had PC-specific features removed or altered to cater to the console market, and I feel that the CAGcast crew has pretty much drawn hook line and sinker into this marketing demographic, despite their years of experience with oldschool gaming. They're part of the same core demographic a lot of us users are, but are part of a subgroup of that core demographic - a REALLY big subgroup, but a subgroup nonetheless, which is much more console oriented.
That recent podcast where they were getting frustrated over not getting their games to run after the Mac Steam release, while valid with the compatibility concerns, further cemented this feeling. "You know what,
Steam, it didn't work for me today and the console is so much easier to play on, so
PC gaming!" Even modern core gamers seemed to have migrated over to the consoles, for reasons that seem more like a convenience issue at best than anything else. It's now all about the couch and the big screen TV rather than great PC games that take advantage of the fact you ARE on a PC (ala Starcraft, Diablo, etc).
I find the console controller far too limiting for certain types of games (namely: FPSes), and while many, MANY great games have been made on consoles, I still have a huge issue on how the gaming industry has shifted its focus less on the PC side of things and more on the PS3/X360 side of things for AAA releases (obviously because that's where the money is). Whenever a PC version of a game gets released, it's always done as a port, since that's the cheap way to do it, rather than a rebuild from the ground up, and almost always the port is done in an inferior manner as to not take advantage of what the PC has to offer (60 fps gameplay, higher detail graphics, etc).
People buy the PC port, aren't impressed because it's a bad port, and because the PC gaming demographic these days for non-FPSes are smaller, they'll find a small community with no one to play games with, give up, and conclude PC gaming is dead and won't buy another PC version of a game again, and the cycle continues.
I'm just wondering what can be done nowadays to get away from this mantra that PC gaming is dead. We as PC gamers KNOW it's far from dead, but the video gaming industry seems to think otherwise, and are getting even hardcore users to give up their PCs and move to their X360s and PS3s on hardware that the PC has surpassed years ago. Sure, big titles like Team Fortress 2 and Starcraft 2 still live on, IMO those are far and few in between compared to what the video gaming industry has to offer.
Just what needs to be done anyway?
For the record, I do own all three console platforms along with my gaming PC, and I absolutely love gaming on all of them.
The original article is here: http://www.the-ghetto.org/content/battle-net-2-0-the-antithesis-of-consumer-confidence
The particular excerpt I'd like to focus on is this:
"Even without these issues, Starcraft II is a marketing nightmare. It is the sequel to a twelve-year-old computer game, a beacon in the forgotten era of Deus Ex and Baldur’s Gate. Why forgotten? “Computer gaming sucks ass. It’s true, the video game industry told me it! If you aren’t playing Modern Warfare 2 (latest in a series popularized on computers) on your X-Box 360 (manufactured by the producer of Windows) on X-Box Live (Battle.net, Yahoo! Games, The Zone, etc.), you’re a

I've had this same impression from the CAGcast crew about this, namely with the way games nowadays (FPSes and whatnot) seems to have had PC-specific features removed or altered to cater to the console market, and I feel that the CAGcast crew has pretty much drawn hook line and sinker into this marketing demographic, despite their years of experience with oldschool gaming. They're part of the same core demographic a lot of us users are, but are part of a subgroup of that core demographic - a REALLY big subgroup, but a subgroup nonetheless, which is much more console oriented.
That recent podcast where they were getting frustrated over not getting their games to run after the Mac Steam release, while valid with the compatibility concerns, further cemented this feeling. "You know what,


I find the console controller far too limiting for certain types of games (namely: FPSes), and while many, MANY great games have been made on consoles, I still have a huge issue on how the gaming industry has shifted its focus less on the PC side of things and more on the PS3/X360 side of things for AAA releases (obviously because that's where the money is). Whenever a PC version of a game gets released, it's always done as a port, since that's the cheap way to do it, rather than a rebuild from the ground up, and almost always the port is done in an inferior manner as to not take advantage of what the PC has to offer (60 fps gameplay, higher detail graphics, etc).
People buy the PC port, aren't impressed because it's a bad port, and because the PC gaming demographic these days for non-FPSes are smaller, they'll find a small community with no one to play games with, give up, and conclude PC gaming is dead and won't buy another PC version of a game again, and the cycle continues.
I'm just wondering what can be done nowadays to get away from this mantra that PC gaming is dead. We as PC gamers KNOW it's far from dead, but the video gaming industry seems to think otherwise, and are getting even hardcore users to give up their PCs and move to their X360s and PS3s on hardware that the PC has surpassed years ago. Sure, big titles like Team Fortress 2 and Starcraft 2 still live on, IMO those are far and few in between compared to what the video gaming industry has to offer.
Just what needs to be done anyway?