[quote name='io']Well, I guess none of the Elebits-lovers have posted yet, so I'll be the first (edit - was composing my message when CouRageouS posted). I think it is easily the second best Wii game (after Zelda of course). I'd say it is worth $35 - $40 (no game is worth $50). I have to admit, I haven't gone back much to it after beating it, but I have also put Zelda aside about half way through, so that's more me than the game :lol:.[/quote]
It is a good game, but it just drags on so much. You're not really doing anything differently from beginning to the end. The reason Katamari suceeds at what Elebits fails is that everything's vibrant and offers an exciting experience that is short, but sweet and appropriate for the price tag.
[quote name='io']It is VERY Katamari-like in the overall feel of the game, though the mechanics are completely different. I would suggest you dig up the threads that were around when it released - me and many others posted MUCH more in depth impressions of it there from when we first played it. The general consensus was that it was a great game - completely opposite the impression this thread gives.[/quote]
It's easy to tell that they took a few notes on what the Katamari guys did, like having each level open up and expand as you hit certain goals. The idea of tracking the items and elebits you've picked up is also there, as well. The one thing they didn't emulate is a vibrant, exciting world. The graphical style is dark, dreary, and largely uneventful. It almost makes it a chore to go through a level because there aren't many levels that are open enough so that you're not digging your grave as you explore areas (blocking your own path). Katamari offers some great moments, like the first time you're tasked with creating a Katamari that's over hundreds of meters big. Elebits has some moments, like when you get to the neighborhood that has some vacuum power-ups that just breaks the level wide open, but not really enough.
[quote name='io']My ONLY issue with it was the slowdown on some levels when you are tossing stuff all over the place. I don't think the noise and breakage limits are bad at all - they provide some variety. It is a fairly long game for this sort of thing (much longer than any of the Katamari's). Plus there is a lot of replay possibility (and challenge) in unlocking all the extra modes for each level, not to mention the level editor.[/quote]
I've experienced that, too. In the family's house (downstairs), I went towards the fireplace, tried to use two power-ups, and the game exploded in colored polygons with the time slowing down greatly (waited to see if the power-ups wearing off after 30 seconds would help, took about 7 minutes to waste 30 seconds). I managed to take a few screenshots, which I could send to you if you'd like to see it. The length is kind of the bad point, it would've been a more enjoyable game if it were shorter since it drags on too much.
[quote name='io']I really need to get back into this again. I wish I could get the "domino" levels that someone created (see youtube) sent to me via Wi-Fi but there wasn't a big group of people on CAG playing it.[/quote]
I'm maybe three levels from beating it and I just want to beat it and sell it.