How much is Elebits worth, if worth a purchase at all?

zatos

CAGiversary!
I have been somewhat interested in this game, seeing as a number of people on the forums here have enjoyed it. Unfortunately I dont have much to go on for what kind of experience this game has to offer. Is it short/easy?
 
$20

It's essentially just like Katamari, but with a gravity gun instead of a tiny prince rolling a ball around. Unlike Katamari, it's a really boring game.
 
I was fairly disappointed by Elebits - it's only so much fun to zap tiny creatures over and over. The way they try to make it harder is to introduce 'you can only break X objects' or 'you can only be X loud,' but really the restrictions just add a level of annoyance/frustration that isn't fun at all. Also, I experienced slow down when a lot of stuff was being thrown about, which was a big turn off.

That being said, the concept is cool, and I like the idea of a level builder (although I got bored with the game before even trying it). I do plan on going back at some point to give it another shot, because I really want to like the game.

I'll second FriskyTanuki's $20 price point.
 
I rented Elebits and knew immediately that this game would bore me and my wife to tears if I didn't turn it off after 10 minutes.

I had high hopes for this one, but I think it's a huge turd.
 
I've been playing it and enjoying it so far (I think I'm up to level 10 or so) but I don't think it's worth more then 20 or 30 dollars.
 
i'd say $25-30. for 50 it was disappointing, so i dumped it. Probably won't pick it up again until it's bargain basement material
 
I rented it from gameznflix and was really disappointed. I played through most of the single player and it was a real chore after the first couple levels. At first I thought it was fun in a katamari type of way, but it didn't keep my attention nearly as long.

It has neat ideas, it just isn't enjoyable for long.
 
[quote name='rendil']I was fairly disappointed by Elebits - it's only so much fun to zap tiny creatures over and over. The way they try to make it harder is to introduce 'you can only break X objects' or 'you can only be X loud,' but really the restrictions just add a level of annoyance/frustration that isn't fun at all. Also, I experienced slow down when a lot of stuff was being thrown about, which was a big turn off.

That being said, the concept is cool, and I like the idea of a level builder (although I got bored with the game before even trying it). I do plan on going back at some point to give it another shot, because I really want to like the game.

I'll second FriskyTanuki's $20 price point.[/quote]

Pretty much exactly what he says. I think this is the only game I've ever had neutral feelings towards. I didn't really hate it, but I didn't like it either. Elebits is like a really bland date. By the time you find out she isn't worth your time, you've already spent the cash. Rent first if you're curious, but like redil said, the restrictions they start to place on the levels get really annoying, especially when the black elebits show up. What the hell were they thinking?
 
I didn't think so many people felt so ill about it. I enjoyed it, not the best game but a good one. Very good use of the controllers. The comparison to Katamari is exaggerated, it does have the same feeling because the scale of things grow as you progress and theres of course the item listing. But Elebits is more task/goal oriented and gives you a telekinesis type feel. The game starts slow but as soon as you get out the beginning stages and feel less restricted it really picks up. Multiplayer is fun too. Worth $50? No.. theres high replay value but its more hit and miss than I thought.
 
Well, I guess none of the Elebits-lovers have posted yet, so I'll be the first (edit - was composing my message when CouRageouS posted). I think it is easily the second best Wii game (after Zelda of course). I'd say it is worth $35 - $40 (no game is worth $50). I have to admit, I haven't gone back much to it after beating it, but I have also put Zelda aside about half way through, so that's more me than the game :lol:.

It is VERY Katamari-like in the overall feel of the game, though the mechanics are completely different. I would suggest you dig up the threads that were around when it released - me and many others posted MUCH more in depth impressions of it there from when we first played it. The general consensus was that it was a great game - completely opposite the impression this thread gives.

My ONLY issue with it was the slowdown on some levels when you are tossing stuff all over the place. I don't think the noise and breakage limits are bad at all - they provide some variety. It is a fairly long game for this sort of thing (much longer than any of the Katamari's). Plus there is a lot of replay possibility (and challenge) in unlocking all the extra modes for each level, not to mention the level editor.

I really need to get back into this again. I wish I could get the "domino" levels that someone created (see youtube) sent to me via Wi-Fi but there wasn't a big group of people on CAG playing it.
 
Wow, so many haters. I really liked this game. Just following the story, the game is pretty short. But, like Katamari Damacy, to unlock all the items and stages, beat all the challenges, etc., it's a much longer game. I'll agree I don't think it's worth $50, probably $30. But the game definitely didn't bore me, and I love how the controllers were used. I don't regret my purchase at $50 and it's definitely a keeper. The cheap ass in me does say to wait for a price drop tho.
 
[quote name='io']Well, I guess none of the Elebits-lovers have posted yet, so I'll be the first (edit - was composing my message when CouRageouS posted). I think it is easily the second best Wii game (after Zelda of course). I'd say it is worth $35 - $40 (no game is worth $50). I have to admit, I haven't gone back much to it after beating it, but I have also put Zelda aside about half way through, so that's more me than the game :lol:.[/quote]
It is a good game, but it just drags on so much. You're not really doing anything differently from beginning to the end. The reason Katamari suceeds at what Elebits fails is that everything's vibrant and offers an exciting experience that is short, but sweet and appropriate for the price tag.

[quote name='io']It is VERY Katamari-like in the overall feel of the game, though the mechanics are completely different. I would suggest you dig up the threads that were around when it released - me and many others posted MUCH more in depth impressions of it there from when we first played it. The general consensus was that it was a great game - completely opposite the impression this thread gives.[/quote]
It's easy to tell that they took a few notes on what the Katamari guys did, like having each level open up and expand as you hit certain goals. The idea of tracking the items and elebits you've picked up is also there, as well. The one thing they didn't emulate is a vibrant, exciting world. The graphical style is dark, dreary, and largely uneventful. It almost makes it a chore to go through a level because there aren't many levels that are open enough so that you're not digging your grave as you explore areas (blocking your own path). Katamari offers some great moments, like the first time you're tasked with creating a Katamari that's over hundreds of meters big. Elebits has some moments, like when you get to the neighborhood that has some vacuum power-ups that just breaks the level wide open, but not really enough.

[quote name='io']My ONLY issue with it was the slowdown on some levels when you are tossing stuff all over the place. I don't think the noise and breakage limits are bad at all - they provide some variety. It is a fairly long game for this sort of thing (much longer than any of the Katamari's). Plus there is a lot of replay possibility (and challenge) in unlocking all the extra modes for each level, not to mention the level editor.[/quote]
I've experienced that, too. In the family's house (downstairs), I went towards the fireplace, tried to use two power-ups, and the game exploded in colored polygons with the time slowing down greatly (waited to see if the power-ups wearing off after 30 seconds would help, took about 7 minutes to waste 30 seconds). I managed to take a few screenshots, which I could send to you if you'd like to see it. The length is kind of the bad point, it would've been a more enjoyable game if it were shorter since it drags on too much.

[quote name='io']I really need to get back into this again. I wish I could get the "domino" levels that someone created (see youtube) sent to me via Wi-Fi but there wasn't a big group of people on CAG playing it.[/quote]
I'm maybe three levels from beating it and I just want to beat it and sell it.
 
[quote name='FriskyTanuki']
I've experienced that, too. In the family's house (downstairs), I went towards the fireplace, tried to use two power-ups, and the game exploded in colored polygons with the time slowing down greatly (waited to see if the power-ups wearing off after 30 seconds would help, took about 7 minutes to waste 30 seconds). I managed to take a few screenshots, which I could send to you if you'd like to see it. The length is kind of the bad point, it would've been a more enjoyable game if it were shorter since it drags on too much.

[/QUOTE]
That sounds like a huge glitch. I never saw anything like that. The slowdown I hit was mostly in the large outdoor levels, and it was all framerate slowdown, not actual time slowdown :lol:. The stuff inside stayed at a pretty high framerate just because there isn't nearly as much stuff and as large a world to deal with.

I haven't even really gotten into the multiplayer much. I should break that out with the kids again, I bet we'd have a blast with it.
 
I've loved the game. Its like a giant game of hide-and-go-seek. My wife even likes it since she can get her aggression out and smash things. Sure it is more of the same over and over but there is tons of replayability. Level edit mode gives you at least a thousand different items to place and hide elebits in and under. Then there are seeking out getting the rare items and hidden elements. These add extra fun to the game, there is nothing like running through a level that normally takes 10 minutes except now you have the vacuum and its over in under 2 minutes flat. Thats fun.
I'd pay $40 again for it.

Plus, it is also the first "online enabled" game, which basically just means you can trade edited levels with friends.
 
I enjoyed Elebits. While the main game is short (I finished it in 7-10 hours), there's plenty of things to unlock and play around with.

This is also a game that non-gamers can enjoy. It seems the joy of destruction is inherent in everyone.
 
Elebits is very much like Katamari in that I love them both. Looking back, Elebits, like Katamari, probably isn't a $50 game for 85% of the people out there. Still, if you can get it for around $30 it's tough not to say it's worth owning. It's the best part of Half Life 2 only made cute.
 
[quote name='FriskyTanuki']$20

It's essentially just like Katamari, but with a gravity gun instead of a tiny prince rolling a ball around. Unlike Katamari, it's a really boring game.[/QUOTE]

QFT Nab it at $20 and not a penny more.
 
Rent it. Personally I find the 50 dollar price fair. It seems to be a game that's love it or hate it.

However, it's definitely worth a thirty dollar price, no question.
 
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