it sucks to work at EA?

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http://www.livejournal.com/users/ea_spouse/

EA: The Human Story [Nov. 10th, 2004|12:01 am]
My significant other works for Electronic Arts, and I'm what you might call a disgruntled spouse.

EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?

I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit. However, I also feel no impetus to shy away from sharing our story, because I know that it is too common to stick out among those of the thousands of engineers, artists, and designers that EA employs.

Our adventures with Electronic Arts began less than a year ago. The small game studio that my partner worked for collapsed as a result of foul play on the part of a big publisher -- another common story. Electronic Arts offered a job, the salary was right and the benefits were good, so my SO took it. I remember that they asked him in one of the interviews: "how do you feel about working long hours?" It's just a part of the game industry -- few studios can avoid a crunch as deadlines loom, so we thought nothing of it. When asked for specifics about what "working long hours" meant, the interviewers coughed and glossed on to the next question; now we know why.

Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this "pre-crunch" was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don't know how many of the developers bought EA's explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title's shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.

Weeks passed. Again the producers had given a termination date on this crunch that again they failed. Throughout this period the project remained on schedule. The long hours started to take its toll on the team; people grew irritable and some started to get ill. People dropped out in droves for a couple of days at a time, but then the team seemed to reach equilibrium again and they plowed ahead. The managers stopped even talking about a day when the hours would go back to normal.

Now, it seems, is the "real" crunch, the one that the producers of this title so wisely prepared their team for by running them into the ground ahead of time. The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week. Complaints that these once more extended hours combined with the team's existing fatigue would result in a greater number of mistakes made and an even greater amount of wasted energy were ignored.

The stress is taking its toll. After a certain number of hours spent working the eyes start to lose focus; after a certain number of weeks with only one day off fatigue starts to accrue and accumulate exponentially. There is a reason why there are two days in a weekend -- bad things happen to one's physical, emotional, and mental health if these days are cut short. The team is rapidly beginning to introduce as many flaws as they are removing.

And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off after the product has shipped); c) no additional sick or vacation leave. The time just goes away. Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it. Further, since the production of various games is scattered, there was a concern on the part of the employees that developers would leave one crunch only to join another. EA's response was that they would attempt to minimize this, but would make no guarantees. This is unthinkable; they are pushing the team to individual physical health limits, and literally giving them nothing for it. Comp time is a staple in this industry, but EA as a corporation wishes to "minimize" this reprieve. One would think that the proper way to minimize comp time is to avoid crunch, but this brutal crunch has been on for months, and nary a whisper about any compensation leave, nor indeed of any end of this treatment.

This crunch also differs from crunch time in a smaller studio in that it was not an emergency effort to save a project from failure. Every step of the way, the project remained on schedule. Crunching neither accelerated this nor slowed it down; its effect on the actual product was not measurable. The extended hours were deliberate and planned; the management knew what they were doing as they did it. The love of my life comes home late at night complaining of a headache that will not go away and a chronically upset stomach, and my happy supportive smile is running out.

No one works in the game industry unless they love what they do. No one on that team is interested in producing an inferior product. My heart bleeds for this team precisely BECAUSE they are brilliant, talented individuals out to create something great. They are and were more than willing to work hard for the success of the title. But that good will has only been met with abuse. Amazingly, Electronic Arts was listed #91 on Fortune magazine's "100 Best Companies to Work For" in 2003.

EA's attitude toward this -- which is actually a part of company policy, it now appears -- has been (in an anonymous quotation that I've heard repeated by multiple managers), "If they don't like it, they can work someplace else." Put up or shut up and leave: this is the core of EA's Human Resources policy. The concept of ethics or compassion or even intelligence with regard to getting the most out of one's workforce never enters the equation: if they don't want to sacrifice their lives and their health and their talent so that a multibillion dollar corporation can continue its Godzilla-stomp through the game industry, they can work someplace else.

But can they?

The EA Mambo, paired with other giants such as Vivendi, Sony, and Microsoft, is rapidly either crushing or absorbing the vast majority of the business in game development. A few standalone studios that made their fortunes in previous eras -- Blizzard, Bioware, and Id come to mind -- manage to still survive, but 2004 saw the collapse of dozens of small game studios, no longer able to acquire contracts in the face of rapid and massive consolidation of game publishing companies. This is an epidemic hardly unfamiliar to anyone working in the industry. Though, of course, it is always the option of talent to go outside the industry, perhaps venturing into the booming commercial software development arena. (Read my tired attempt at sarcasm.)

To put some of this in perspective, I myself consider some figures. If EA truly believes that it needs to push its employees this hard -- I actually believe that they don't, and that it is a skewed operations perspective alone that results in the severity of their crunching, coupled with a certain expected amount of the inefficiency involved in running an enterprise as large as theirs -- the solution therefore should be to hire more engineers, or artists, or designers, as the case may be. Never should it be an option to punish one's workforce with ninety hour weeks; in any other industry the company in question would find itself sued out of business so fast its stock wouldn't even have time to tank. In its first weekend, Madden 2005 grossed $65 million. EA's annual revenue is approximately $2.5 billion. This company is not strapped for cash; their labor practices are inexcusable.

The interesting thing about this is an assumption that most of the employees seem to be operating under. Whenever the subject of hours come up, inevitably, it seems, someone mentions 'exemption'. They refer to a California law that supposedly exempts businesses from having to pay overtime to certain 'specialty' employees, including software programmers. This is Senate Bill 88. However, Senate Bill 88 specifically does not apply to the entertainment industry -- television, motion picture, and theater industries are specifically mentioned. Further, even in software, there is a pay minimum on the exemption: those exempt must be paid at least $90,000 annually. I can assure you that the majority of EA employees are in fact not in this pay bracket; ergo, these practices are not only unethical, they are illegal.

I look at our situation and I ask 'us': why do you stay? And the answer is that in all likelihood we won't; and in all likelihood if we had known that this would be the result of working for EA, we would have stayed far away in the first place. But all along the way there were deceptions, there were promises, there were assurances -- there was a big fancy office building with an expensive fish tank -- all of which in the end look like an elaborate scheme to keep a crop of employees on the project just long enough to get it shipped. And then if they need to, they hire in a new batch, fresh and ready to hear more promises that will not be kept; EA's turnover rate in engineering is approximately 50%. This is how EA works. So now we know, now we can move on, right? That seems to be what happens to everyone else. But it's not enough. Because in the end, regardless of what happens with our particular situation, this kind of "business" isn't right, and people need to know about it, which is why I write this today.

If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?" would be merely a point of curiosity. The main thing I want to know is, Larry: you do realize what you're doing to your people, right? And you do realize that they ARE people, with physical limits, emotional lives, and families, right? Voices and talents and senses of humor and all that? That when you keep our husbands and wives and children in the office for ninety hours a week, sending them home exhausted and numb and frustrated with their lives, it's not just them you're hurting, but everyone around them, everyone who loves them? When you make your profit calculations and your cost analyses, you know that a great measure of that cost is being paid in raw human dignity, right?

Right?
 
none of us can really confirm all of that unless we work there or know someone that does, but damn... if all of that is true, that really is fucked up. one question though... WHY on livejournal? this should have been put somewhere more prominent so that it could catch more attention.
 
The sad thing is that there are so many people who want to program games as a job that they will take those crummy jobs with long hours and unreasonable salaries. As long as people continue to line up for those jobs the businesses will not change.
 
And that folks is why I don't or ever want to make video games. I'll spend my time at an IT job showing people how get spyware off their computers.
 
[quote name='Indiana']The sad thing is that there are so many people who want to program games as a job that they will take those crummy jobs with long hours and unreasonable salaries. As long as people continue to line up for those jobs the businesses will not change.[/quote]

So true
 
No, it's not a fun place to work at. I just talked to my friend who works at the Chicago branch of EA and he's working right now (11:20pm) and he's been workin' since 9am. He missed out on our friend's birthday dinner.
 
EA seems like the Starbucks of the video game industry. They are everywhere and percieved to be everyone's favorite, when in reality their products are just mediocre.
 
Wrong. EA is the MTV of video games.. but sometimes, just sometimes, they put out some good games.

It's like a sweat shop for adults.
 
[quote name='Scorch']Wrong. EA is the MTV of video games.. but sometimes, just sometimes, they put out some good games.

It's like a sweat shop for adults.[/quote]

yeah what this guy said, even if I think he got that from me. Most of the stuff EA pumps out is mainstream crap that never takes chances.
 
That's pretty much the way the game industry as a whole is unfortunately: long hours, no overtime. I know someone who works for NST and he works 60 hour weeks standard.
 
I read the whole thing.

Top 5 executives' salaries are published with the 10-K.

Go with a smaller firm like Free Radical, or Silicon Knights.

Why post here? Mail that off to Times, Newsweek, or Fortune magazine. Or get a lawyer; think class action civil.
 
A couple of points --

Please don't comment on this without reading it. It is actualy a short read, well written, and probably very true -- look at how it is written, the context of what is said, and the conviction of the voice used by the writer.

How EA treats its people is actually known across the industry. Ask around and u can find that this article is pretty much true.

Many, many companies in Japan are known for long hours and low pay -- the main diff in the US has traditionally been better pay. Also, US game developers have better access to shared code bases while the Japanese like to write everything from scratch for every game.

I did not post this in the first place, nor did I chose where it was posted, it was posted by a spouse who needed to vent. Maybe she did not think of another outlet.

Free Radical and Silicon Knights are pretty exclusive places to work, with small, tight teams -- they can't support a staff the size of EA.

Some people find it hard to "just get another job," especially in an industry that requires you to move everytime u get a new job.
 
My friend use to work at Tiburon, the Orlando division of EA and that is the reason he left, they offered him a huge pay increase when he gave his notice and he still left. But then again I can remember stories that he would tell us how they sat around for 2 hours and played mario cart. But then complained he had to work 12 hours a day. If you get the 1999 EA College football game and enter the cheat to see the developers he is one of them "Todd".
 
I knew someone who worked for EA before he went to college, he said it was cool, they let him take games early and at discount prices...
 
The original post might be shocking for some but true reality for ANYONE in the corporate world. I know it might be "shocking" to think that companies squeeze their employees for every ounce of productivity at no increase in cost, it is nearly commonplace in every work environment. Long hours aren't just for game developers anymore...

Jeremy
 
[quote name='jrutz']The original post might be shocking for some but true reality for ANYONE in the corporate world. I know it might be "shocking" to think that companies squeeze their employees for every ounce of productivity at no increase in cost, it is nearly commonplace in every work environment. Long hours aren't just for game developers anymore...

Jeremy[/quote]

Yep, when I worked retail and was on a salary I would work from 7 am to 8pm 5 days a week.
 
They can't get a job anywhere else? How about changing professions, then?

This is similar to the pharmacist dilema of delivering drugs against their beliefs. If you don't like the job requirements, then go somewhere else. It''s the same everywhere else? Then find a different industry. Nobody is forcing you to be a game developer. The world needs sys admins, freelance, and small application programmers too.

I playing my violin for this woman who's husband has to work long hours. Boo hoo. Western settlers had to chop wood for 8 hours a day during the spring/summer in order to survive the winter. Then farm their land for another 8. And then hunt for their own meat. Give me a break you spoiled meat sacks, life doesn't cater itself to you. You must cater yourself for it.

If you really feel that bad about it, then stop buying EA games and stop working for them. They'll go out of business if the majority forces them. This shit doesn't happen in a vacuum. You guys do realize that capitalism is a form of democracy, right ? WE are the ones who decide whether companies exist or die.
 
[quote name='jrutz']The original post might be shocking for some but true reality for ANYONE in the corporate world. I know it might be "shocking" to think that companies squeeze their employees for every ounce of productivity at no increase in cost, it is nearly commonplace in every work environment. Long hours aren't just for game developers anymore...

Jeremy[/quote]

Absolutely. You could replace "EA" in that letter with any other corporate goliath, and it would be true in almost every instance. I've worked my fair share of 85+ hour work weeks with not even a pat on the back. In fact, we get reprimanded if we don't put in at least 44 hours a week. The sad reality is this is expected of you for a well-paying job and decent benefits. Like it or lump it this is greedy corporate America at its norm.
 
[quote name='Mospeada_21']I read the whole thing.

Top 5 executives' salaries are published with the 10-K.

Go with a smaller firm like Free Radical, or Silicon Knights.

Why post here? Mail that off to Times, Newsweek, or Fortune magazine. Or get a lawyer; think class action civil.[/quote]

How is a lawyer going to help? They are salaried employees without a Union. The only thing you can do is continue to work or quit. A lawyer can't help you in this case.
 
[quote name='jrutz']The original post might be shocking for some but true reality for ANYONE in the corporate world. I know it might be "shocking" to think that companies squeeze their employees for every ounce of productivity at no increase in cost, it is nearly commonplace in every work environment. Long hours aren't just for game developers anymore...

Jeremy[/quote]

If you are working 80 hours a week for Salary for more than 2 weeks in a row you are getting fucked... 50 hours in corporate is common place and I have worked 80 hours in a week before but not on a regular basis.
 
I agree! To aleivate this problem, publishers should pay their people for every hour worked- then to make up the costs,

MAKE SURE THAT NO STORE COULD SELL GAMES FOR LESS THAN $60

Then everyone, except people like myself and people who visit this site would be happy.

We are in a capitalistic society- don't like your job quit and get another-

If you can't get another one, or one that pay's you as well, perhaps you should look at your little fragile ego and understand that you are only worth what someone else is willing to pay you.
 
while it is EA's right to decide their internal practices, it doesn't change the fact that this mentality is completely unethical. Not illegal, but unethical. It's a shame that this has become the norm, that companies would rather face a high turn-over rate than spare a small precentage of their enormous revenue for overtime or comp pay (or, GASP!, hire some more goddamn people).
 
Good Points, I used to work for Linksys who wasnt that bad, but their HR sucked big time. A guy from Tech Support came in drunk one day sexually harassing a female employee by chasing her around the office for what seemed like 30min. She complains and they all have a sexual harasment training/meeting, and the guy from tech support just gets talked to, nothing happened. Bullshit like this happens at so many big companies and its hard to come forward.

The person who wrote the EA complaint should submit copies to local newspapers and corporate office.
 
Shit EA will one day meet their fate. Its bound to get boring after a while I am glad Sega stepped up to the plate with their titles but thats going to have an effect on EA's workers.
 
I didn't feel like reading the OP. But it's kinda weird that people have so many bad examples of working at/for EA, especially since they have won awards for being one of the best companies to work for. I don't understand how this is possible if they treat their employees like shit.

BTW I did read like the first paragraph, and EA games' slogan is "Challenge everything", and they don't make sports games, just a little error there. That turned me off from the article/sob story/whatever it was from the get go. And EA will not be going down any time in the near future, it's just not possible with the amount of money they bring in year after year.
 
1. I don't buy EA games anymore as I find sports games to be nothing more than the same with every release

2. I 100% believe that this kind of crap is going on in all of corporate America and not just in the gaming Industry. So this is not a big surprise to me.

3. This person should find a good lawyer and then find a good reason to sue their asses.

4. If that doesn't work humiliate them by revealing their horrible practices to the world and taking hidden video, pics or audio to incriminate them.

5. Why hasn't someone started a union to protect programmers after so many stories of abuse?

Also there was recently an article in a gaming mag about a programmer who was sueing vivendi for no overtime pay or compensation.

And I really feel for the person who wrote this, but I can't stand people who complain but are not willing to do anything about it. So either get off your ass and help yourself or stop writing letters on forums cause they are not going to do anything.
 
[quote name='bmulligan']This is similar to the pharmacist dilema of delivering drugs against their beliefs. If you don't like the job requirements, then go somewhere else.[/quote]

It's completely different. It's like saying "if you don't like the fact your employer only pays you half the minimum wage, then go somewhere else".

What EA doing is not just wrong, it's also illegal.
 
[quote name='friedram']We are in a capitalistic society- don't like your job quit and get another-[/quote]

It's not a purely capitalistics society - we do have laws like minimum wage to protect employees from abuse.

And according to you, EA should just outsource all development to india (if not now, then in a year or two) - because indian developers will work for much, much less.
 
[quote name='PapiChullo']I didn't feel like reading the OP. But it's kinda weird that people have so many bad examples of working at/for EA, especially since they have won awards for being one of the best companies to work for.[/quote]

Technical people are treated badly. Non-techies are treated well. that's all there is to it.
 
That article really makes me angry/sad. I work at a game company, and we have crunch weeks, but they are nowhere near as bad as what is described in that article.

Also, we never have insane crunches unless a deadline is coming crashing down and we have a lot we need to get done. Also, I don't understand what the point of having a suicide crunch is when the product is already on schedule, it doesn't make sense to me. Maybe it's some sort of corporate mind-control voodoo or something.

Also, I think people who download games illegally should read this article and understand that people go through quite a bit to get that game on the shelf so that you can play it. They don't go through all of that so that you can download the game from Usenet.

-- Steve
 
In response to bmulligan....

The difference between the "settlers" and programers (or really, anyone associated with the industry) is that the settlers were working those hours to stay alive, while the programmers are working their asses off so that a few execs can get really rich.
 
[quote name='friedram']publishers should pay their people for every hour worked- then to make up the costs,

MAKE SURE THAT NO STORE COULD SELL GAMES FOR LESS THAN $60
[/quote]

Or save a little bit by cutting the CEO's salary to 1 million a year?

He makes $1.45 million per year, but last year alone he made $22 million through stock option sale.
 
This isn't unique to just the game industry, it's Corporate America. Over the past year I have been on the road for nearly 200 nights, flying cross country red eyes with massive layovers because I am not fortunate enough to live near a hub for a major airline. In fact, I sit in the hotel writing this right now (rather last night, but the boards went down midpost :whistle2:( ). There is no such thing as overtime pay or comp time. In fact, travel time isn't even calculated into our individual utilization targets.

Crunches exist in all phases of the project as sales people over sell and promise more than can be reasonably be delivered in the alloted time. Conference calls at 10pm or 6am are not out of the norm as we coordinate with team members from Japan, Europe, and North America.

Part of this is self inflicted (I could choose to move and/or leave the company) and part of it is pure greed by the corporation. Revenue for the company I work for is more than 30x's that of EAs. Yet every penny is squeezed as pressure is constantly placed on spineless managers by penny-pinching executives to identify "global resources" and reduce labor costs.

Ask not what your company can do for you, but what you can do for the stockholders. After all, at the end of the day it is about stockholders not employees. As frightening as it is, the experience described in the original post seems to be becoming the norm rather than the exception.

It's unclear how long I can keep pace with this industry, but on a positive note I have a decent salary, my game collection grows by leaps and bounds (although other than the GameBoy there is no time to play the games), and I have had an opportunity to travel to places I never would have seen otherwise.
 
[quote name='eldad9'][quote name='bmulligan']This is similar to the pharmacist dilema of delivering drugs against their beliefs. If you don't like the job requirements, then go somewhere else.[/quote]

It's completely different. It's like saying "if you don't like the fact your employer only pays you half the minimum wage, then go somewhere else".

What EA doing is not just wrong, it's also illegal.[/quote]

What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal.

I think some people need to understand the laws before lawyering up.
 
It's not illegal for EA to not give OT if they are salaried. Salaried people don't have to be paid OT.

As for awards that are given, look at Wal-Mart. Fortune 500 or some other mag said it was "The most admired company in the world." Yeah for what? Paying employees shit wage and importing tons of products to save on cost? Please. Wal-Mart could be paying their floor associates $20 an hour and they would still be swimming in profits, and I'm sure EA would be doing the same even if they doubled everyones salaries. Welcome to Corporate America.

I also love how bosses say "We got billions of applications in, your easily replacable" yet when someone leaves the company it takes them weeks, even months to replace that person, only for the person to leave and/or not even be half the man the person was they replaced.
 
This doesn't surprise me. EA has a bad reputation for ruthless business tactics. Sadly, that's probably also why they're the biggest publisher in the business.
 
This sounds a lot like the journalism industry. So many young people are just dying to write for a living that nobody gets paid well except the people at the top because it's so easy to find a replacement. It sucks.
 
[quote name='Indiana'][quote name='eldad9'][quote name='bmulligan']This is similar to the pharmacist dilema of delivering drugs against their beliefs. If you don't like the job requirements, then go somewhere else.[/quote]

It's completely different. It's like saying "if you don't like the fact your employer only pays you half the minimum wage, then go somewhere else".

What EA doing is not just wrong, it's also illegal.[/quote]

What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal.

I think some people need to understand the laws before lawyering up.[/quote]

Didn't we standardize on the 40 hour work week all those years ago because of crap like this? Also I think you're overestimating starting salary for a game developer, it's more like 40-45k. If you're working 80 hour work weeks for that, it's the equivelent of getting paid $10 an hour.
 
[quote name='Sheik Rattle Enroll'][quote name='Indiana'][quote name='eldad9'][quote name='bmulligan']This is similar to the pharmacist dilema of delivering drugs against their beliefs. If you don't like the job requirements, then go somewhere else.[/quote]

It's completely different. It's like saying "if you don't like the fact your employer only pays you half the minimum wage, then go somewhere else".

What EA doing is not just wrong, it's also illegal.[/quote]

What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal.

I think some people need to understand the laws before lawyering up.[/quote]

Didn't we standardize on the 40 hour work week all those years ago because of crap like this? Also I think you're overestimating starting salary for a game developer, it's more like 40-45k. If you're working 80 hour work weeks for that, it's the equivelent of getting paid $10 an hour.[/quote]

if this guy is really only getting paid 10 bucks an hour after he does some math on how many hrs he works then he needs a new job. Maybe he can live with out the SUV and Tivo and find a job where he doesn't get raped.
 
[quote name='Indiana']What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal. [/quote]

If these people lawyer up you'll find out exactly what's illegal. Maybe it's treating employees as exempt who shouldn't be; maybe reneging on an oral contract; maybe something else. IANAL, so I don't know what's the best route he is either.
 
[quote name='KingDox'][quote name='Sheik Rattle Enroll'][quote name='Indiana'][quote name='eldad9'][quote name='bmulligan']This is similar to the pharmacist dilema of delivering drugs against their beliefs. If you don't like the job requirements, then go somewhere else.[/quote]

It's completely different. It's like saying "if you don't like the fact your employer only pays you half the minimum wage, then go somewhere else".

What EA doing is not just wrong, it's also illegal.[/quote]

What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal.

I think some people need to understand the laws before lawyering up.[/quote]

Didn't we standardize on the 40 hour work week all those years ago because of crap like this? Also I think you're overestimating starting salary for a game developer, it's more like 40-45k. If you're working 80 hour work weeks for that, it's the equivelent of getting paid $10 an hour.[/quote]

if this guy is really only getting paid 10 bucks an hour after he does some math on how many hrs he works then he needs a new job. Maybe he can live with out the SUV and Tivo and find a job where he doesn't get raped.[/quote]

If he's really smart and got an SUV over 5000 pounds, he can donate it to charity and buy a new one and write it off completely (thanks to Bush's tax credit for vehicles over 5000 pounds which is intended for farmers w/ tractors but I'm sure that the fat cats will make use of it more than the farmers *snicker* )
 
ESPN Sports tried to compete with EA this year by offering their entire sports line at a budget price (less than half the cost of comparable EA games), but EA's braindead flock of consumer sheep wouldn't even consider buying from the competion and continued to put EA's full-price $50 games atop the best-seller lists. The so-called "professional" reviewers didn't help the situation by consistently giving EA's games higher marks than ESPN even with the 2.5 times higher asking price.

It appears that EA can do anything it wants because most consumers are happy to pay full price for EA's annual sports retreads, despite worthy and less expensive offerings from competitors. The original post suggested that the spouse was making the "right money" and receiving "good benefits," so it's up to them to decide if they want to stay with the company or not. EA isn't going to do them any favors because EA doesn't have to. People will continue to buy EA's games regardless.
 
I knew that goddam place would be like that. It all adds up very clearly. If you've ever had a problem with a game tech support is, essentially, not there. An EXTREMELY easy-to-spot "we're so big, we've got your money, now get out of my face" attitude.

I'm very glad to hear you write that and wonder, "Why CAN'T there be something done?" Obviously EA is pushing the law far beyond its breaking point, so why are they getting away with it?

I just CAN'T understand EA's way of thinking....after awhile we all get tired.....mistakes will be made.....guaranteed.
 
[quote name='eldad9'][quote name='Indiana']What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal. [/quote]

If these people lawyer up you'll find out exactly what's illegal. Maybe it's treating employees as exempt who shouldn't be; maybe reneging on an oral contract; maybe something else. IANAL, so I don't know what's the best route he is either.[/quote]

hahaha oral contract... that is a good one. Those are not inforcable.
 
[quote name='eldad9'][quote name='Indiana']What is illegal? Working 80 hours a week for a $70,000 a year salary is not illegal. It sucks and is not a good place to work... but it is not illegal. [/quote]

If these people lawyer up you'll find out exactly what's illegal. Maybe it's treating employees as exempt who shouldn't be; maybe reneging on an oral contract; maybe something else. IANAL, so I don't know what's the best route he is either.[/quote]

George Bush's changes in the labor laws make it very clear that these jobs are salary and exempt from overtime. Corporations profit on the backs of slaried workers being raped. That is a fact of a lot of corporations of America. What amazes me is that some people love programming games so much that they do not leave.
 
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