Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

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It's not a remake, right? I think the devs have confirmed that.
Lollipop Chainsaw RePOP was announced as a remake 2 years ago. Last October, Yoshimi Yasuda said that due to popular demand, it would be a remaster instead of a remake. That timeline doesn’t really make sense, but whatever.

It’s 4K/60 now. They touched up Juliet’s model, as well as the colors and lighting. They added new costumes. Gematsu’s interview with Yasuda spells out some of the other changes: lots of QoL stuff that should make it much more appealing.

But yeah, a lot of these assets definitely are showing their age, and the asking price is difficult to justify. I make bad decisions, though, and I really liked the original, so I’ll give it another shot.
 
Lollipop Chainsaw RePOP was announced as a remake 2 years ago. Last October, Yoshimi Yasuda said that due to popular demand, it would be a remaster instead of a remake. That timeline doesn’t really make sense, but whatever.

Oh... that makes sense. I was sure this was supposed to be a remake and thought I was crazy for a minute.
 
Lollipop Chainsaw RePOP was announced as a remake 2 years ago. Last October, Yoshimi Yasuda said that due to popular demand, it would be a remaster instead of a remake. That timeline doesn’t really make sense, but whatever.

It’s 4K/60 now. They touched up Juliet’s model, as well as the colors and lighting. They added new costumes. Gematsu’s interview with Yasuda spells out some of the other changes: lots of QoL stuff that should make it much more appealing.

But yeah, a lot of these assets definitely are showing their age, and the asking price is difficult to justify. I make bad decisions, though, and I really liked the original, so I’ll give it another shot.

I just don't find much in that interview that makes me even remotely excited about RePop. It feels like a cash grab to suggest folks were excited about it ... so they opted to drop really remaking it and just hurrying a port over? The QoL changes also sound immaterial and pointless. The game was never terribly difficult, and the fun was really in the weirdness of the story and the quirky enemies (it has a God Hand feel), anyways.

I'm curious to hear the new music but will not buy the game for that. Oh well, the most interesting part of this port is that there is (allegedly) a new figure coming out. That's the only thing I'm interested in checking out.
 
I haven't played the original since it first came out, so my memories of it are pretty fuzzy. I remember the broad strokes -- pretty much what you said! -- but couldn't get super-specific with details about the way the gameplay feels or whatever.

But improved camera, improved controls, an automated QTE toggle, starting off with combo skills, tweaking the input window for combos, overhauling the chainsaw blaster, rebalancing zombie baseball, and the new 'chain hit hunting' attack system sound pretty decent to me.
 
I think Juliet is attractive, but yeah. I remember blazing through the game in two days and not very many hours each day. While I think it's a decent enough game (got it discounted back then...wont happen for this except for digitally), I feel it's not worth $45...more like $25-30, especially with it just being a remaster with some tweaks. I'll likely wait till the digital becomes cheap. I wish it was a remake honestly.
 
I think Juliet is attractive, but yeah. I remember blazing through the game in two days and not very many hours each day. While I think it's a decent enough game (got it discounted back then...wont happen for this except for digitally), I feel it's not worth $45...more like $25-30, especially with it just being a remaster with some tweaks. I'll likely wait till the digital becomes cheap. I wish it was a remake honestly.

I thought it was closer to 10 but checked HowLongtoBeat says it's only 6.5 hours long... checked a few other games from the PS3/360 days and all of them are a lot shorter than I thought, many closer to 10-12 hours. These days, that seems like something you'd expect from Indie games and not console releases... feel like the average is closer to 20 hours now, not to mention the may 30-40 hour open world games. Maybe that's why I was able to finish so many more games back then... or at least it felt like I could.
 
This one I remember being short and the incentive to play it was to unlock all of Juliet's stuff from the shops and get better grades. I enjoyed it of course, but I also didn't stay too long after I beat it.
 

I am guessing someone else is doing a Switch version. No idea why there isn't a Xbox release.
What's really annoying is they put up Shadows of the Damned: Hella Remastered PS5 on their web site and listed it for $25
I guarantee they raise the price to $34.99 or higher when it is available to order.
Put the game listing on your web site with the correct price please.
 
It's been a while since a Kemco release, hasn't it? I saw that a bunch of PS5 versions of the older games popped up on PSN. I wonder if LRG is brazen enough to print those.
I've been wondering about this myself. I fear that LRG may have abandoned all further Kemco releases.

For a while, the LRG Kemco releases basically followed the order of the releases of the Asian "4-games-in-1" physical versions. (except LRG released them all individually.) Around 2022, Kemco finally caught up with porting their back catalog of mobile games, so they were slowing down on the console releases. Vol. 10 came out Dec. 15 2022.

And as of the end of 2023, LRG released three games from that volume, and one standalone game from one of Kemco's less common developers. All about one month apart. Business as usual at this point.

But since then, it's been nothing at all. No games announced since, including the last one in that collection, or other standalone ones like Cross Tails. And Kemco is still releasing their 4-in-1 packs, just a bit slower now, so games still exist. Vol 11 came out in 2023, and I see Vol 12 released literally yesterday.

I hope I'm wrong that they ditched these contracts though, because this is what I LIKED about LRG. Physical US releases of smaller digital-only games, that never would've had a release otherwise. LRG seems to leaning hard into re-releases of existing games now. And I get it, recognizable name means more sales, but personally I don't care at all. I have both money and working retro systems. If I really wanted to buy, let's say Tomba, I would've done so already. So as history is showing me, I actually DON'T want the game. Nor do I feel any pressure that I won't be able to find a copy in the future.

And while the Kemco games' quality is all over the place (as you might expect from dozens of individual games. Like are we seriously pretending that Square Enix doesn't have a lot of turds in their library?), some of the games are genuinely really fun. But more importantly, they're only like 10-20 hours and move along quickly. And those games have some insanely good QoL features, truly the best I've ever seen in any RPG. (Amusingly, have so many games under their belt now means they've had the ability to learn and fix all the little player annoyances.) So it's not a big deal at all if you start one at random and it ends up being mediocre. Way better than trying to slog through some 100-hour open-world game where you spend all your time either in transit or braindead hack n slash combat, and no one told the writers the meaning of "brevity".
 

I am guessing someone else is doing a Switch version. No idea why there isn't a Xbox release.

I had no idea this was getting a remaster. Can't wait to see what they want to charge for that CE...

Damn; I had no idea that I had long since missed Shantae. I never saw any talk about it since it was first announced.
Which one? LRG's done like 100 different Shantae releases and I feel like pretty much all of them have been talked about quite a bit.
 
I thought it was closer to 10 but checked HowLongtoBeat says it's only 6.5 hours long... checked a few other games from the PS3/360 days and all of them are a lot shorter than I thought, many closer to 10-12 hours. These days, that seems like something you'd expect from Indie games and not console releases... feel like the average is closer to 20 hours now, not to mention the may 30-40 hour open world games. Maybe that's why I was able to finish so many more games back then... or at least it felt like I could.
Htlb isn't that reliable a source note. It relies on users for those averages. Outside of popular games where it's typically bang on because it has more submissions I wouldn't use it as a baseline.


I'd love for some older stuff that isn't easily attainable like the lunar games to get ports/remasters personally.
 
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Risky Revolution, the brand new Game Boy Advance game.

Oh, gotcha. Yeah, I kept an eye out for that as soon as I saw LRG was going to release it. I went back to when it was put up to see if their was much talk about it but there really wasn't...
https://www.cheapassgamer.com/threa...d-we-make-everything-now.356674/post-14569735
https://www.cheapassgamer.com/threa...d-we-make-everything-now.356674/post-14570522

I'd wager this'll get a physical release on other platforms though. Guessing LRG wanted to settle the GBA release first.
 
It was pretty clear when the GBA version went on sale but I had no interest in buying it as I'm not a reseller and I also rarely buy anything for old systems anymore. Sorry you missed it, maybe VGP will get some copies... though if ebay prices keep the way they are, it would make more sense for them to get flipped to ebay.
 
Yeah they definitely need to release games digitally and sell physical copies as a second phase. Problem is, people will see how lame the game is on release and not order the physical copy at all.
 
Tomba released digitally today - apparently it has issues with freezing on Switch and trophy glitches on PlayStation. Carbon Engine doesn't quite seem like all it was made out to be.

Hopefully the issues get fixed before they start printing the physicals.

This is my fear with all of their Carbon Engine games... Tomba digital released before the physical so maybe they can get it fixed but given their estimating the ship date to be Dec, who knows if that's enough time to get it patched before printing?
 
I bought Shadow of the Damned Hella Remastered PS5 and Beyond Good and Evil for Xbox. I still cannot believe they have not implemented PayPal checkout yet. My last order was in April. I guess that it is never happening.

It also looks like my two open orders are ready for shipping according to purple dot.
Grandia HD Collection and Contra OG for Xbox ready to ship as of July 26, 2024 and the other order has Rocket Knight and El Shaddai for Switch ready to ship as of July 23, 2024. Lets see how long it takes for them to actually ship out.
 
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I bought Shadow of the Damned Hella Remastered and Beyond Good and Evil for Xbox. I still cannot believe they have not implemented PayPal checkout yet. My last order was in April. I guess that it is never happening.

It also looks like my two open orders are ready for shipping according to purple dot.
Grandia HD Collection and Contra OG for Xbox ready to ship as of July 26, 2024 and the other order has Rocket Knight and El Shaddai for Switch ready to ship as of July 23, 2024. Lets see how long it takes for them to actually ship out.
Ooo I ordered those 4 games too. Yay! Except one order is held up by Shantae GBA and Pentiment.

Is there no physical release of Shadow of the Damned for Xbox? I can't remember if I have the original on PC somewhere (I always get it confused with Neverdead for some reason). How is the remaster? Worth it?
 
I have no idea if the remaster is worth it but is was only $25 for the standard PS5 version. When is the last time LRG put out a release at $25.

Shadow of the Damned Hella Remastered is not available digitally until October 31st.
From Gemastu -"The remastered release will include “all-new features” such as a New Game+ mode, 4K resolution support, and additional costumes like “Demonio Garcia,” “Ocho Corazones,” “Placa Garcia,” and “Kamikaze Garcia.”

I don't think Xbox is getting a physical for this but it is coming out digital on all systems. Maybe they will put out physicals for other consoles at another time. I have no idea.

I still have my backwards compatible Xbox 360 disc copy in my collection. Funny I also have Neverdead for 360 in my collection too.
 
I don't think it's Carbon Engine's fault, so much as they just have terrible QA. People assume that ports of existing games are just a slap-it-on overnight job, and they are really not. Even at the laziest, as an auto-launched emulator starting a ROM without adding a new front-end UI or options or bonus features, they will still always demand new work to be done. How is it saving, how is it recognizing the controller, how is it integrating with modern console standards and online/social components. (Such as, you know, Trophies) But since even corporate people think it should be quick and easy, usually QA is like two people, who spend half their time elsewhere as junior programmers.
 
Will just wait to order Shadows of the Damned when it pops up on Amz or VGP. Glad LRG keeps releasing games, but never buying direct from them ever again. For me, nothing being released now is worth the LRG preorder wait.
 
Also, I really like that idea of selling digitally before making the physical. Obviously the physical game would be more complete. Digital fans have proven that they're fine spending money to get nothing, and you can even call it a "beta" and they'll pay YOU to work as your QA employees. Physical fans are still going to hold out no matter what, and play something else in the meanwhile. Digital fans would even buy it twice if they really loved the game. And if they hated it, whatever, still got your money. And even if the game does suck they can just say "we'll fix that in the physical". Is there a downside here that I'm missing?
 
What's really annoying is they put up Shadows of the Damned: Hella Remastered PS5 on their web site and listed it for $25
I guarantee they raise the price to $34.99 or higher when it is available to order.
Put the game listing on your web site with the correct price please.
FYI. Josh confirmed that the $25 price was chosen to celebrate 25 years of Grasshopper Manufacture.
 
FYI. Josh confirmed that the $25 price was chosen to celebrate 25 years of Grasshopper Manufacture.
I just saw the post you were mentioning and there are not plans for a retail release and no plans for any other physical copies of the game.
This is just being sold and distributed by Limited Run.
 
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Also, I really like that idea of selling digitally before making the physical. Obviously the physical game would be more complete. Digital fans have proven that they're fine spending money to get nothing, and you can even call it a "beta" and they'll pay YOU to work as your QA employees. Physical fans are still going to hold out no matter what, and play something else in the meanwhile. Digital fans would even buy it twice if they really loved the game. And if they hated it, whatever, still got your money. And even if the game does suck they can just say "we'll fix that in the physical". Is there a downside here that I'm missing?

There's no downside for the company, and it also encourages people to double dip to play early and get a physical copy. The downside is for the customers who pay expecting a game that fully works, or for those that buy a physical copy when they inevitably put off patches (a la Gargoyles, Rocket Knight, and so on). But if there's no consequence to doing a half-assed job then there's no reason they'd start doing better, and time and time again people complain about LRG and then buy their products anyway.

I also do think that Carbon Engine is a factor here. Almost all of the games using it have some kind of issue, it's just gone under-reported because the majority of the titles are niche. Gargoyles has broken trophies, Rocket Knight has a bugged mode, River City Girls 0 had game-breaking bugs, Shantae GBC had save issues, etc. Not all of these ports were made by the same people. Nobody said development or porting was easy, but it's still the porting studio's job to make things work. Again, though, there's no incentive for them to do better at this point.

I just saw the post you were mentioning and there are not plans for a retail release and no plans for any other physical copies of the game.
This is just being sold and distributed by Limited Run.

"There are no plans" = There will be plans as soon as our pre-order window closes. They always use squirrel-y language to stoke FOMO.
 
I just saw the post you were mentioning and there are not plans for a retail release and no plans for any other physical copies of the game.
This is just being sold and distributed by Limited Run.

It's not a numbered release so I'd be surprised if this doesn't end up on at least VGP or Amazon. And if it doesn't, that's fine; will just stick with my older copies as the "remaster" work on this is pretty minimal.
 
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I did. However, LRG just printed the shipping label. They haven't actually shipped it yet. It's been like that for a week.
I got an email on July 16 from them about my Double Fine Triangle box shipping. It's August 7 now and the UPS tracking still says they haven't gotten the item.
 
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