[quote name='georox']Aced every LBP 1 level months ago. Last night I finally got 100% of the items in LBP1, Monster DLC, Pirates DLC and MGS DLC. Have about 96% of the bubbles in LBP2, need multiplayer ones and a few randoms I missed. Have almost all of LBP2 aced. Missing maybe 8 levels, including the last boss and the shooter before him.[/QUOTE]
The shooter before the last boss is one of the easier ones in the game IMO. It just gets a little tricky at the end. The key there is just to keep moving up and down and take shots at him as you pass through the middle.
The 2 levels
before that are the hardest in the game, IMO. Like I chronicled above, it took me 2 1/2 hours/50+ tries to get through Full Metal Rabbit. I'd have to say that is by far the hardest just because of the inaccuracy of the rabbit control plus the tedium just in getting back to that part each time you have to retry.
Then I'd say the level after that (where you lead the plasma-shooting sackbots and destroy the giant robot at the end) and the final level are the next hardest. I aced the sackbot one last night and that only took me 10 tries or so. Once you get the pattern for the elevator part down it isn't too hard (where you hang and have to pop bubbles and wait for the sabkbots to shoot the aliens inside). That one gets a bit nasty on the last two parts when they are shooting at you - once again, just keep moving there.
I made around 10 runs at the final boss but I was just too tired last night. I know I can do it as I did it twice with just one death. Of course the first part is cake, though I blew it there a few times trying to rush it. To "guarantee" that one I have to wait a cycle before passing under the beast. When I tried to rush to the other side right after getting him I'd get caught sometimes.
Then the second part isn't really that hard too, but you are subject to the vagaries of the swing mechanic. I have little problem in these games when it comes to timed jumps and dealing with patterns. Where I often have trouble is with the wonky physics. In LBP 1 it was where you needed to jump off springy platforms (which thankfully were almost completely removed in this game thanks to bounce pads - so clearly Mm didn't like that mechanic either), and where you needed to hold on to rapidly spinning discs and let go at the right time, push in the right direction, and jump all at the same time. In this game it is the swinging, though I don't have as much trouble with that as I did with the other 2 in the last game.
I actually made it through to the third part twice and died there. Theoretically that seems like a pretty easy part because all you have to do is jump. But I would invariably jump over one beam, and land right where another was coming down. I think the key here is to run during the first part where they go across the screen, then stand in one place when they are "random". My problem was that I kept running in the second part. So, if I can get back there again, I think I can do it. At least I see the light at the end of the tunnel unlike in the original game
.