[quote name='Puffa469']Ive probably wasted thousands of hours playing online shooters like Counterstrike, Team Fortress Classic, Quake III, Call of Duty, etc.[/QUOTE]
That's not wasted time...it's "training"...hehe.
*****
I don't waste as much time now as I have in the past mainly because I just don't have the same kind of time to play games I used to as a younger gamer (with few responsabilities). Due to not having as much time to play, a game has REALLY got to grab me to keep me playing for a longer time. So, I've sort of honed a skill of being able to tell fairly early on in a game whether or not more time put into it will end up being rewarded or wasted.
The first part of this (skill) is how much fun I'm having playing the game. If it's not fun, I'm not spending time with it. The second part focuses on not simply playing to "beat the game", it's just not of interest to me any more. So many games have "tricks" required to beat them. Once you learn the trick/pattern/etc...the point of playing (at least that part of the game) is moot. This point can also be hurt even more by tricks/etc. in games that are too hard (either compared to the others in the game or simply put there by some sadistic programmer...lol). Sorry, I just don't have time to spend HOURS figuring out some obscure pattern/trick needed to beat a boss/etc. There's a fine line between challenging and frustration.
The third and final part relies on the pick up and playability aspect of a game. Even if a game is one that I want to spend a lot of time with, I NEED the ability to save at any time or after a short timeframe (like after a single race/etc.). If I only have a few minutes to play, or, may get interrupted and have to stop, I don't want to have to give up the progress I've already made and replay those areas. I've played a LOT of games I would have stuck with but gave up on because they required you to beat an entire level (made up of longer term gameplay or several parts) before being able to save progress.
Perhaps this type of stuff is why game guides sell so well. Most people don't have the tenacity/patience to stick with games that include stuff like this without some kind of help. If you think about it, the fact that so many people do buy game guides is pretty much a telling statement on the game industry. It's the design of the games that leads to people needing the guides. And, even with a guide, that doesn't mean some players won't reach a part of the game they can't beat. Well, as the saying goes, ya can't please all of the people all of the time. :}