Metal Arms: Glitch in the System GameCube $15.29

If you've pondered getting this on any system, get it for the cube. ties for best graphics with xbox and doesnt have that damn tearing problem.
 
I've ordered from DVDsoon.com twice. The first experience I ended up cancelling my order because they just weren't fast enough (that was about a yr ago, maybe things have improved since then). The second order was a preorder and I had no problems.
 
[quote name='janglypangly']This game is great....its like Conkers Bad Fur Day, but not as good or funny..[/quote]

Well, there is a ringing endorsement if I ever heard one. :roll:
 
Yeah I was pretty surprised at how good this game is. The best part is the gun that lets you gain control of other robots, which really makes for some fun multiplayer.
 
[quote name='Wshakspear']If you've pondered getting this on any system, get it for the cube. ties for best graphics with xbox and doesnt have that damn tearing problem.[/quote]

Its not the greatest game, you might wanna wait for it too be 10 bucks.
 
I disagree, in my opinion this game is easily worth $20-$25. Strong single player with a variety of missions, upgradable weapons, moderately funny cutscenes, not to mention a great multiplayer and replay value due to the secret chips.
 
i agree with gamer. the games got spot on controls, it's got some great facets of multiplayer, like all the vehicles and converting robots to your side, and it's straight up fun. a true third person shooter.
 
I have the GC version, and I was curious, what exactly is this "tearing" you speak of?
 
its a screen tearing problem that sometimes if you move the camera left or right the bottom of the screen moves faster than the top and it gives an effect that the screen is being "torn". i got the xbox version at BB a few weeks ago for $5, and out of all the really cheap games i got from this website, this is by far my favorite.
 
[quote name='ex0']I have the GC version, and I was curious, what exactly is this "tearing" you speak of?[/quote]
Sounds like they it isn't using VSYNC properly(or at all). This is sometimes a problem in PC games too, if the frame rate isn't high enough. What happens is that you see part of one frame on the top and part of another (older) frame on the bottom. The entire frame hasn't been rendered yet so it looks disjointed.

Metal Arms is a really good game. Too bad it was a sleeper hit and didn't sell too well (I got it when it first came out).
 
[quote name='"DevSlashNull"'][quote name='ex0']I have the GC version, and I was curious, what exactly is this "tearing" you speak of?[/quote]
Sounds like they it isn't using VSYNC properly(or at all). This is sometimes a problem in PC games too, if the frame rate isn't high enough. What happens is that you see part of one frame on the top and part of another (older) frame on the bottom. The entire frame hasn't been rendered yet so it looks disjointed.
Thats exactly it...and it gives me a major headache. Some people actually dont notice it, but when you do you'll see it every time (a couple seconds apart) and when you have the option to not have that, go for it. thats why i sugest the cube version
 
[quote name='"Wshakspear"'][quote name='"DevSlashNull"'][quote name='ex0']I have the GC version, and I was curious, what exactly is this "tearing" you speak of?[/quote]
Sounds like they it isn't using VSYNC properly(or at all). This is sometimes a problem in PC games too, if the frame rate isn't high enough. What happens is that you see part of one frame on the top and part of another (older) frame on the bottom. The entire frame hasn't been rendered yet so it looks disjointed.
Thats exactly it...and it gives me a major headache. Some people actually dont notice it, but when you do you'll see it every time (a couple seconds apart) and when you have the option to not have that, go for it. thats why i sugest the cube version

Actually thats exactly wrong on the pc side. Usually on pcs this is caused by a framerate too high. Like when you get 100 frames per second but your only at 85hz on the monitor. Something like that doesn't usually happen on a console. When you run a game without vsync and the framerate gets above the refresh rate you see screen tearing. Vsync is a very simple process but takes a fairly large performance hit so its not possible that they had any vsync at all.

I didn't really like the game though but i would of got it for 5 bucks.
 
[quote name='BULL_Ship']
Actually thats exactly wrong on the pc side. Usually on pcs this is caused by a framerate too high. Like when you get 100 frames per second but your only at 85hz on the monitor. Something like that doesn't usually happen on a console. When you run a game without vsync and the framerate gets above the refresh rate you see screen tearing. Vsync is a very simple process but takes a fairly large performance hit so its not possible that they had any vsync at all.

I didn't really like the game though but i would of got it for 5 bucks.[/quote]

Well, it could really happen regardless of the framerate. Though using VSYNC wouldn't help if the framerate was too slow (you'd need to decrese the refresh rate). If the framerate isn't matching up with the refresh rate, this problem could occur. Just depends on how far appart the framerate and the refresh rate are the determines how bad the problem is.
 
[quote name='DevSlashNull'][quote name='BULL_Ship']
Actually thats exactly wrong on the pc side. Usually on pcs this is caused by a framerate too high. Like when you get 100 frames per second but your only at 85hz on the monitor. Something like that doesn't usually happen on a console. When you run a game without vsync and the framerate gets above the refresh rate you see screen tearing. Vsync is a very simple process but takes a fairly large performance hit so its not possible that they had any vsync at all.

I didn't really like the game though but i would of got it for 5 bucks.[/quote]

Well, it could really happen regardless of the framerate. Though using VSYNC wouldn't help if the framerate was too slow (you'd need to decrese the refresh rate). If the framerate isn't matching up with the refresh rate, this problem could occur. Just depends on how far appart the framerate and the refresh rate are the determines how bad the problem is.[/quote]

Wrong again vsync adapts depending on the frame rate that is maintainable and would not result in tearing just in poor framerate.
You can't get screen tearing if it waits to draw the entire screen. This is just 1 reason why it leads to poorer framerates
 
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