Metal Gear Solid 4 & Metal Gear Online - 8/6: Rumored Trophy Update Out Now? Rumor!

[quote name='lanzarlaluna']If Konami wants to make any money from MGS4, they'll have to port it, shitty or not.[/QUOTE]Competition is best for the game industry. If every single third party game went multi-platform, competition the the game industry wouldn't be as strong. Competition is needed to get the best of out MS, Sony, and Nintendo.

After reading this, the game will definitely be PS3 exclusive since Sony definitely makes it appear it will be, at least for a while.
http://blog.us.playstation.com/2007/10/31/new-ps3-tv-ad-campaign/
[quote name='FriskyTanuki']Agreed. Especially since they wanted to get MGO out before MGS4 was to release this fall.[/QUOTE]Not a bad idea IMO.
 
So of the AAA titles the PS3 was supposed to get, only 1 has come out on time? R&C? That's gotta hurt. I'm glad I sold my PS3 when I did. I'll buy another one next year when prices come down and developers can develop for it - it was a sweet machine.

But, damn...
 
Is it really a shock that this game is getting pushed back? It is like getting shocked that TMK would get his panties in a knot over a snide remark about anything Sony. Or people being shocked that Zwone would make his normal comments. I would be more shocked if I woke up tomorrow and all of a sudden I wasn't a complete asshole than if the game doesn't get at least another slight delay after this one.

Like I said earlier, I could careless as long as it does come out. I have too many good games to play than worry about this one. I know I won't be bored.
 
[quote name='BattleChicken']Or else what?[/QUOTE]It will never happen. People who don't own a PS3, completely forget about MGS4 coming to your platform of choice. PS3 fans accepted there will be no Splinter Cell 5 on PS3, and 360 fans should accept the fact there will be no MGS4 on 360. Each console having good exclusives is important in the game industry.
[quote name='Kendal']It is like getting shocked that TMK would get his panties in a knot over a snide remark about anything Sony. [/QUOTE]I'm not like that. ;)
 
I'll just play Splinter Cell 5 on my PC. As for MGS, it's exclusive plain and simple. Sony will shell out however much money it takes to make sure it stays that way.
 
[quote name='The Mana Knight']It will never happen. People who don't own a PS3, completely forget about MGS4 coming to your platform of choice. PS3 fans accepted there will be no Splinter Cell 5 on PS3, and 360 fans should accept the fact there will be no MGS4 on 360. Each console having good exclusives is important in the game industry.
I'm not like that. ;)[/quote]

I don't care if it goes multiplatform, or stays a PS3 exclusive -- either way is cool with me, just for the record.
 
[quote name='The Mana Knight']Each console having good exclusives is important in the game industry.[/quote]Please, elaborate why this is a good thing.
 
[quote name='lanzarlaluna']Please, elaborate why this is a good thing.[/quote]

Because Multiplatform titles tend to be not as polished as exclusive titles.
 
[quote name='DarkNessBear']Because Multiplatform titles tend to be not as polished as exclusive titles.[/QUOTE]
Call of Duty 4 begs to differ...
 
[quote name='lanzarlaluna']Please, elaborate why this is a good thing.[/QUOTE]Exclusives are usually better because they take advantage of a particular consoles best features AND by each console having killer exclusives will make the competition healthy. If all platforms were the same, competition would be weak and console gaming would crash again.
 
[quote name='The Mana Knight']Exclusives are usually better because they take advantage of a particular consoles best features AND by each console having killer exclusives will make the competition healthy. If all platforms were the same, competition would be weak and console gaming would crash again.[/quote]

I agree with the first part.

However, PCs are a great example of a common platform not imploding the industry -- in the end, PC games work as well as your hardware does, but Warcraft III will run on a top of the line machine the same as it would on a 4 year old box. There is diversity in the HARDWARE, but the PLATFORM is the same.

An even better example is web games, which blow away consoles in games played -- common platform? Flash and/or your brower.

As developers get more familar with a PLATFORM the games improve -- it just so happens with consoles, they usually have unique hardware and platforms. A driver can be developed for any peripheral -- I mean there are Windows drivers for the Wiimote -- things like the cell, and limited graphics chips force a developer not to take advantage of the PLATFORM, but work around limitations in the HARDWARE, which increases costs for development houses, which in turn increases costs for games, and limits their available resources for new projects.

So... I assert that exclusives are BAD for development houses, and good for hardware companies.

I see the validity of your statements in the current console arena -- looking at MS, Sony and Nintendo, people porting Spongebob game #42 to ALL platforms results in crappy games.

I hope for a utopia, where unique interface methods can exist on a common platform -- giving developers a way to really tap into the entire gaming market without diluting their vision for their products -- MGS4 is a perfect example, because their total sales would go WAY up if rather than developing for a 10 million installed base (or whatever it is right now) they were developing for 30 million -- in that sense it is simple math.
 
[quote name='BattleChicken']

I hope for a utopia, where unique interface methods can exist on a common platform -- giving developers a way to really tap into the entire gaming market without diluting their vision for their products -- MGS4 is a perfect example, because their total sales would go WAY up if rather than developing for a 10 million installed base (or whatever it is right now) they were developing for 30 million -- in that sense it is simple math.[/QUOTE]Regardless, Sony isn't letting MGS4 go anywhere because it's a big series to them and they know it will help them sell PS3 consoles. They'll be marketing it like crazy just like they've done recently. And with rumors of Hideo Kojima working on another PS3 exclusive, it shows he's mostly comfortable with sticking with PS3.
 
[quote name='The Mana Knight']Regardless, Sony isn't letting MGS4 go anywhere because it's a big series to them and they know it will help them sell PS3 consoles. They'll be marketing it like crazy just like they've done recently. And with rumors of Hideo Kojima working on another PS3 exclusive, it shows he's mostly comfortable with sticking with PS3.[/quote]

Konami has a lot invested in MGS4, and they're trying to make a fantastic title -- as that is the case, they've surely tailored it to the hardware, making the 'MGS4 is only possible with Cell' stuff likely (without heavy, expensive, time consuming modifications).

I think for Konami, multi platform would make way more sense, but I don't see it happening. If MGS4 'flops' because of low installed base (possible.. but I really don't think its likely), I do NOT see Konami putting MGS5: Raiden's Manly Adventure out as a PS3 exclusive.
 
[quote name='RedvsBlue']Call of Duty 4 begs to differ...[/quote]

Call of Duty begs to differ with its shitty linear as hell single player, with infinte enemy respawns, shit that automatically kills you just to keep you on the linear path they want.

Broken Online with only a couple of perks that are useful, COD4 is the most overrated shooter this year.
 
[quote name='BattleChicken']I agree with the first part.

However, PCs are a great example of a common platform not imploding the industry -- in the end, PC games work as well as your hardware does, but Warcraft III will run on a top of the line machine the same as it would on a 4 year old box. There is diversity in the HARDWARE, but the PLATFORM is the same.

An even better example is web games, which blow away consoles in games played -- common platform? Flash and/or your brower.

As developers get more familar with a PLATFORM the games improve -- it just so happens with consoles, they usually have unique hardware and platforms. A driver can be developed for any peripheral -- I mean there are Windows drivers for the Wiimote -- things like the cell, and limited graphics chips force a developer not to take advantage of the PLATFORM, but work around limitations in the HARDWARE, which increases costs for development houses, which in turn increases costs for games, and limits their available resources for new projects.

So... I assert that exclusives are BAD for development houses, and good for hardware companies.

I see the validity of your statements in the current console arena -- looking at MS, Sony and Nintendo, people porting Spongebob game #42 to ALL platforms results in crappy games.

I hope for a utopia, where unique interface methods can exist on a common platform -- giving developers a way to really tap into the entire gaming market without diluting their vision for their products -- MGS4 is a perfect example, because their total sales would go WAY up if rather than developing for a 10 million installed base (or whatever it is right now) they were developing for 30 million -- in that sense it is simple math.[/quote]

Wow, I was going to use the PC as an example of why having multiple hardwares = not solid gameplay.

Even when I was testing at THQ, they'd have to test CoH on a variety of peices of hardware and they would ussually get bugs that would happen with one Videocard or one sort of ram ect. and it wouldnt happen on the others. And they cant test them all so it leaves a lot of bugs in the game for different hardware peices.

More hardware = Harder to test = Buggier game.

A game's testers (atleast THQ's) gets divided equally. So whats better, 40 testers testing one 360 game? Or 40 testers testing, 360, PC, PS3, PS2, PSP and Wii?

And its also hard for the developers to respond back from multiple sku bugs. You see them ignoring certain hardwares all the time unless the bugs are major crashes/soft crashes or collisions problems.

Conan was looking good, but the developers didnt fix alot of the complaints of the testers and just fixed the minor ones. And look how buggy conan is now...
 
[quote name='InuFaye']Call of Duty begs to differ with its shitty linear as hell single player, with infinte enemy respawns, shit that automatically kills you just to keep you on the linear path they want.

Broken Online with only a couple of perks that are useful, COD4 is the most overrated shooter this year.[/QUOTE]
I'm surprised you didn't say Halo 3.
 
[quote name='DarkNessBear']Wow, I was going to use the PC as an example of why having multiple hardwares = not solid gameplay.

...

More hardware = Harder to test = Buggier game.

...

A game's testers (atleast THQ's) gets divided equally. So whats better, 40 testers testing one 360 game? Or 40 testers testing, 360, PC, PS3, PS2, PSP and Wii?
[/quote]
You have some points about weaknesses in the PC platform, but you really didn't refute what I was saying.

I wasn't saying PC > All as far as platforms -- I was saying the fact PC games EXIST is an example of where an industry will not implode without exclusives. The quality of ANY game title, PC or otherwise, is related to the quality of the development and testing teams not the platform its on.

Allocation of resources, like game testers, is EXACTLY what I'm talking about. I agree that focusing on one platform results in better games. I just think that there BEING a more common development platform would result in more sales for good developers and better overall quality.

The Atari crash was because of complete garbage games being pushed out, like printing millions of copies of friggin ET, which was coded by one guy in a bout a WEEK -- that kind of shovelware caused the crash, the platforms were incedental.

Regardless, my Utopia will NOT ever happen, (outside of computer only games like Starcraft II I guess), because the current scheme for consoles/games is too ingrained - and it works, in the sense that companies make money, even if they could theoretically make MORE money doing it another way.

I think this is an interesting discussion, while it IS a bit off topic. MGS4 looks great, and I'm glad they're putting the time neccesary to make it amazing into their development cycle.
 
[quote name='zewone']It's nice that I only have to buy one package, but it sucks because I was hoping to get MGO earlier than MGS4.[/QUOTE]

Yea, same. I honestly would've bought the two separately if MGO came out quite a bit earlier than MGS4. They can take all the time they want on MGS4, I want it to be great, but MGO would be a nice filler until then (even if it is rushed. Although, seeing as how there was a beta quite some time ago, I'd imagine it would be reasonable to expect a finished product pretty soon, had the two been sold separately).
 
That's awesome news. I don't think a lot of my friends would have been up for MGO had they sold it separately, so now they'll have no excuse not to play.
 
Who said it was going to be in a package anyway? I thought it was going to be a PSN title. So are they going to fit both onto one BD disc? That is pretty big if the do... I thought MGS4 was a big game. Wonder if MGO is the barebones version and we'll end up having to buy a bunch of stuff later.
 
[quote name='zewone']It's nice that I only have to buy one package, but it sucks because I was hoping to get MGO earlier than MGS4.[/quote]
Agreed. I'd rather pay to get MGO now rather than have it held back for MGS4's sake.
 
[quote name='FriskyTanuki']Agreed. I'd rather pay to get MGO now rather than have it held back for MGS4's sake.[/quote]

Same here, although the community will probably be bigger now that it's packaged in.
 
Looking at the trailer for Metal Gear Online...makes it look weird. I mean, first, it looks like your standard 4 on 4 shooter, and then you have some enigma running around as Snake (might be the computer). I don't know what to think.

I don't care though. I want Metal Gear Solid 4. And I want it as soon as possible because it looks awesome.
 
[quote name='KingBroly']Looking at the trailer for Metal Gear Online...makes it look weird. I mean, first, it looks like your standard 4 on 4 shooter, and then you have some enigma running around as Snake (might be the computer). I don't know what to think.

I don't care though. I want Metal Gear Solid 4. And I want it as soon as possible because it looks awesome.[/quote]
If it's like the original MGO, he'll be available to team points leaders. MGO's far from a standard 4 on 4 shooter though.
 
[quote name='FriskyTanuki']MGO's far from a standard 4 on 4 shooter though.[/quote]

The trick will be getting everyone playing to figure this out.
 
[quote name='metaly']The trick will be getting everyone playing to figure this out.[/quote]
True. Maybe that happens with the inclusion of MGO in MGS4, but I'm not too worried.

Either way, those that try to play it like that will be good targets for the rest of us. :)
 
[quote name='FriskyTanuki']True. Maybe that happens with the inclusion of MGO in MGS4, but I'm not too worried.

Either way, those that try to play it like that will be good targets for the rest of us. :)[/quote]

That's exactly what I'm saying. In MGO, tactical players had the advantage in every single match (except for maybe DMs, but tactical isn't the first word that comes to mind when you think of DM ;) ), even in the Killhouses. I don't have any reason to think this iteration will be any different. In fact, the more complex maps will probably raise that advantage.
 
Where are all the links to people's impressions from CES???

6jbeuip.gif



Here is one...

What can I say? This game in INCREDIBLE. The first two things that really caught my attention was the lighting (sunlight looked like sunlight, shade looked like shade) and the sound. The demo had about 5 guns you could use and each one had a distinct sound to it that sounded truly authentic and visceral. After a quick tutorial from the Konami rep (who interestingly told me that the game was due Q2 2008 and that they were targeting 1080p), I got to finally play. It was the same level from the TGS. I was able to switch from auto-aim to manual-aim modes easily. Killed a few guys and picked them up to try an shake some ammo out of them. Noticed that the bodies reacted realistically to the objects around them when they died (falling body hitting a car hood with ragdoll physics). Otocamo was cool, works automatically just by coming into contact with a surface. Noticed it was a little difficult for me to take cover against a wall. I was used to playing Drake and just running up to a wall, pressing a button, and watching him stick to the wall. Snake was giving me some attitude in this department. Threw a couple grenades and watched enemies roll around on the ground on fire. This game is going to sell millions. From what I saw it pretty well polished (especially in the visual department). I couldn't help but imaging what kind of epic boss battles this game has in store with this graphics/physics engine.
Link to CES video. I know there are more out there!
 
[quote name='primetime']That's exactly what I'm saying. In MGO, tactical players had the advantage in every single match (except for maybe DMs, but tactical isn't the first word that comes to mind when you think of DM ;) ), even in the Killhouses. I don't have any reason to think this iteration will be any different. In fact, the more complex maps will probably raise that advantage.[/QUOTE]

Agreed. The game is extremely fun if you play with people who work as a team and go the tactical route, rather than the 'run and gun' route. I mostly stuck to rescue mission because of this. That mode allowed for 1 life per round, so people weren't as gung-ho as they normally would be.
 
I hope this means we're closer to a demo coming out on the PSN, because the excuse that I heard on the Kojima Productions podcast from back when E4All took place, that they didn't want people to pick apart the demo because it's not perfect and bug free, was a bit weak.
 
[quote name='NamPaehc']I don't even want a demo. Certain games I like waiting until it is finished.[/quote]
Then you can just not download it while the rest of us play it. ;)

Great News!

http://www.1up.com/do/newsStory?cId=3165371

On the latest episode of the Kojima Productions Report podcast, Associate Producer Ryan Payton announced some news that'll warm the hearts of every eager Metal Gear fan the world over: Metal Gear Solid 4 is almost done, and won't slip past the second quarter.

"We are on the eve of entering the bug-checking phase, which means that we're pretty far along," Payton said. Bugs not withstanding (and with a few pieces, such as the opening cinematic, still missing), the game can already be played "from start to finish." While Payton said it's standard practice at Kojima Productions to continue to add and refine features even as close to weeks from finalizing the code, they are now mostly in the bug-squashing phase.

Payton, who was joined on this episode by recently departed 1UP alumn Mark MacDonald, also assured that MGS4 -- which last year slipped past it's end of 2007 release date into 08 -- would not be slipping again. "We're committed to this quarter-two release date, this release time-frame," Payton said. "Mr. Kojima, of all people, is committed to it, because he really hates to disappoint people. And I know that he is embarrassed by what happened with the 2007 slip into 2008."

That's not to say that a specific release date is set, though, despite those listed by retailers and banding about in Internet rumors. "We're still going back and forth with marketing about when we're going to do the release -- it's going to be a simultaneous worldwide release," Payton said. "It's not going to be the same day, but more like what Halo's done, where it's the same week. We're still trying to strategize it, and make sure it works for all territories. Any date you're seeing is just speculation."

Payton also expressed his hopes that MGS4's second-quarter release will help break the stranglehold the fall quarter has on video game releases. "This could be a big opportunity, you know, second quarter, to prove to retailers and other publishers that you can have a huge hit in those months, that people are willing to play games just as they're willing to go to movies."

And lastly, while it has nothing to do with release time-frames, there was one last bit of great MGS4 news: you'll be able to pause cut-scenes. Rejoice, young, stalwart gamer, for no more will you have to sit uncomfortably through a lengthy, unexpected cut-scene while nature calls.
 
Just found this too:

Thanks to TomEmo12 of Gametrailers for posting the scan.

Update:

I e-mailed the editor of PSW and asked him to confirm that this is true, and he replied that a Konami Rep confirmed that the build they played will be on PSN sometime in relation to the games release. If the game stays on track as Konami has said so far then it should arrive around Feb as the magazine states.

Original Reply:

Hi,

At the time of writing the article a Konami rep told us a demo, the demo we played in our office for the magazine article, would be on the PSN Store. It's finished, we played it, so something should be appearing this month. It could all depend on the game's final on sale date, if it has moved to May then a demo could appear later, possibly February.

Keep checking the mag, or our website www.computerandvideogames.com.

Cheers,
Ian
 
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