felixlighter
CAGiversary!
- Feedback
- 1 (100%)
I noticed in Rainbow Six Vegas that players gain experience points while playing online multiplayer. As the player gains experience, they level up, allowing the player to unlock new abilities and weapons. Not that I have any problems with Rainbow Six Vegas in particular; I just find this trend to be disturbing because the last thing an experienced player needs is another advantage over less experienced noobs.
Experience players already know the levels, know strategies that work and have a keen grasp on the controls and weapons. These things make it difficult for a new player to jump into an online multiplayer game as it is. Now on top of these natural advantages, experience players will also get access to better weapons and new abilities.
Now more than ever, it feels even more important to get in on the ground level because catching up with the crowd later on may just be too overwhelming. That means buying the game on or around release, not something all CAGs like to do. If new players avoid multiplayer because they cannot get up to speed fast enough, I think it can hurt a games following in the long run.
Am I full of shit or does anyone else see future issues with these types of experience/leveling systems?
Experience players already know the levels, know strategies that work and have a keen grasp on the controls and weapons. These things make it difficult for a new player to jump into an online multiplayer game as it is. Now on top of these natural advantages, experience players will also get access to better weapons and new abilities.
Now more than ever, it feels even more important to get in on the ground level because catching up with the crowd later on may just be too overwhelming. That means buying the game on or around release, not something all CAGs like to do. If new players avoid multiplayer because they cannot get up to speed fast enough, I think it can hurt a games following in the long run.
Am I full of shit or does anyone else see future issues with these types of experience/leveling systems?