Next major MMORPG?

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With Final Fantasy XI, EQ2, and WoW all kinda not-so-fresh anymore, I'm eagerly waiting on the next major MMORPG. Seems like the two big ones that have that depth are Vanguard and Dark and Light. And only time will tell if these will even be out this year. Is there anything else out there that I'm missing? I know the D&D:Stormreach is due in a few weeks. But I tried out that beta and, quite frankly, it does not seem to have the depth of an EQ2 or FFXI. Of course, that was only the beta. Anyhow... just wanted to get some chatter on this topic, if possible.
 
Apperently people on the gamespot forum dont know what a MMO is, a Mainstream MMO will no doubt have its monthly fee's. they really need to get over it
 
[quote name='62t']silkroad[/QUOTE]

That's a pretty good one. And whoever said City of Villians isn't that great, shame shame on you. I really enjoy that one. Anyhow D&D MMO sounds like crap and the little bit I played of it at CES made it seem like it sucked. Than again that was code from last year's E3, but the beta that I played didn't change my opinion of it either. The next MMO I'm looking forward to is probably just Tabula Rasa.
 
Well you never know either, I beta tested WOW early on in it's life and I got so bored I never played it after that. But look at it now, it looks awsome!
 
[quote name='hiccupleftovers']That's a pretty good one. And whoever said City of Villians isn't that great, shame shame on you. I really enjoy that one. Anyhow D&D MMO sounds like crap and the little bit I played of it at CES made it seem like it sucked. Than again that was code from last year's E3, but the beta that I played didn't change my opinion of it either. The next MMO I'm looking forward to is probably just Tabula Rasa.[/QUOTE]


Hey hiccup... yes, I agree, city of Villains isn't great. Where are the "deep" MMO's? I don't see anything like Vanguard or Dark and Light coming anytime soon. But what is this Tabula Rasa? Is it a U.S. MMO ?
 
[quote name='62t']silkroad[/QUOTE]

My first MMORPG and I didn't like it, honestly. Loved the location and time period but some of the quests were ridiculous. It didn't help that I wasn't part of a clan or anything.

Their server crashed sometime in December, forcing a rollback to before my character was created - hence, it no longer existed. I quit afterwards. :whistle2:?
 
MAYNARD HATES YOU RAWR.


I think Huxley and RF online have possibilites of being cool. I agree with the fact that city of villians is just ok, i played it for 3 weeks and i haven't touched it since. So far only WOW has captured my interest, but even than i haven't played it for 3 months, and now back to BF2.
 
Next big MMORPG?

World of Warcraft: The Burning Crusade.

Game over to all other MMORPG's, this expansion pack, from what I've seen, will further solidify WoW's place as the top MMORPG of all time.
 
Got me a name registered on D&D but cant play till tommorow. Was lucky to get one, when they started the signups the server was slammed.
 
[quote name='markholladay']Beana BlastaWhy do you keep saying Guild Wars is not an MMO[/QUOTE]

Because it's not "Massively Multiplayer", it's just "Multiplayer". Like Diablo or Phantasy Star Online you meet other players in "lobbies" (the cities). Once you go off into the "world" it's just you and your party, you don't run into any other players.
 
[quote name='bfg9k']Because it's not "Massively Multiplayer", it's just "Multiplayer". Like Diablo or Phantasy Star Online you meet other players in "lobbies" (the cities). Once you go off into the "world" it's just you and your party, you don't run into any other players.[/QUOTE]

Ahh, so basically people don't understand what an MMORPG is then... Guild Wars is definitely a MMORPG. Simply because each zone is instanced for one party at a time, does not mean its any less of an MMORPG, just one that does things differently.

Guild Wars is a multiplayer online role-playing game that has "massive" amounts of people in the same game.. therefore MMORPG.

My guess is EQ & WoW fanatics who pay a monthly fee feel the need to play down Guild War's one time charge setup.

And btw, I don't play any MMORPG's, so this isn't a biased response.
 
[quote name='Cornfedwb']Ahh, so basically people don't understand what an MMORPG is then... Guild Wars is definitely a MMORPG. Simply because each zone is instanced for one party at a time, does not mean its any less of an MMORPG, just one that does things differently.

Guild Wars is a multiplayer online role-playing game that has "massive" amounts of people in the same game.. therefore MMORPG.

My guess is EQ & WoW fanatics who pay a monthly fee feel the need to play down Guild War's one time charge setup.

And btw, I don't play any MMORPG's, so this isn't a biased response.[/QUOTE]

you sir, are wrong
 
[quote name='Cornfedwb']Ahh, so basically people don't understand what an MMORPG is then... Guild Wars is definitely a MMORPG. Simply because each zone is instanced for one party at a time, does not mean its any less of an MMORPG, just one that does things differently.

Guild Wars is a multiplayer online role-playing game that has "massive" amounts of people in the same game.. therefore MMORPG.

My guess is EQ & WoW fanatics who pay a monthly fee feel the need to play down Guild War's one time charge setup.

And btw, I don't play any MMORPG's, so this isn't a biased response.[/QUOTE]


I really wanted to agree with this because I share your same opinion that the reason people play down Guild Wars is because its free after the initial payment but then I found this on wikipedia.

Though often referred to as an MMORPG, ArenaNet coined the term CORPG (Competitive Online Role-Playing Game) to describe Guild Wars. This title describes the competitive PvP-oriented design of the game, as well as serving to differentiate it from the standard, subscription fee based, MMORPG genre. Guild Wars does not support hundreds of players in combat, instead having large towns where people form groups of eight or fewer players who then fight in their own unique instance of the game world. "Guild Wars is not an MMORPG," said Jeff Strain, producer of the game.

So even the producer of the game says its not an MMORPG.

Then again, who gives a fuck really? Its free which is perfect for me. Not to mention that it was the 4th all time selling computer game last year. World of Warcraft beat it but who's surprised really?
 
By your definition, every popular online game is an MMOG.
You're right, it's not a biased response; its an ignorant one. GW doesn't even come close to feeling like an MMORPG like FFXI or WOW. Each town instance can only hold about 50 people and each area only holds 8 people. The only place it doesn't feel so small is in the PVP arenas where you get 6 teams of 8 fighting. Even then it tends to be three sets of 8 on 8. Even at its most 'epic' its only 48 people fighting at once. In WoW/Planetside/Anarchy/etc you can have fights of 100+ VS 100+.

GW is fun, but in no way massively multiplayer.

[quote name='Cornfedwb']Ahh, so basically people don't understand what an MMORPG is then... Guild Wars is definitely a MMORPG. Simply because each zone is instanced for one party at a time, does not mean its any less of an MMORPG, just one that does things differently.

Guild Wars is a multiplayer online role-playing game that has "massive" amounts of people in the same game.. therefore MMORPG.

My guess is EQ & WoW fanatics who pay a monthly fee feel the need to play down Guild War's one time charge setup.

And btw, I don't play any MMORPG's, so this isn't a biased response.[/QUOTE]
 
[quote name='Kayden']By your definition, every popular online game is an MMOG.
You're right, it's not a biased response; its an ignorant one. GW doesn't even come close to feeling like an MMORPG like FFXI or WOW. Each town instance can only hold about 50 people and each area only holds 8 people. The only place it doesn't feel so small is in the PVP arenas where you get 6 teams of 8 fighting. Even then it tends to be three sets of 8 on 8. Even at its most 'epic' its only 48 people fighting at once. In WoW/Planetside/Anarchy/etc you can have fights of 100+ VS 100+.

GW is fun, but in no way massively multiplayer.[/QUOTE]

I was over at a friends house and he was doing a raid on WoW. His guild came upon this massive group of horde and it was an all out brawl. I couldn't believe how many people were in the battle and I'd estimate that it was probably approaching 100 or more.
 
Yea, they can be rediculously awesome. You can get a guild forming a raid on a town (40 people) then you have the people in the town (100-300) and then you get passers by that jump in... there gets to be bodies everywhere and its fucking awesome.

[quote name='RedvsBlue']I was over at a friends house and he was doing a raid on WoW. His guild came upon this massive group of horde and it was an all out brawl. I couldn't believe how many people were in the battle and I'd estimate that it was probably approaching 100 or more.[/QUOTE]
 
I tried the Everquest 10-level trial thing, and it sucked. Big time. I think I'm going to try WoW and then get Guild Wars: Frontiers for sure. If both fall through, I'll grab FFXI for the 360. As for the future, Vanguard and Huxley are the only things that look worthwhile. Stick with WoW.
 
MMORPGs have the same universal fault. No matter how fun it is the first time, you're going to be fucking sick of it the after the 100,000th time you have to do it to actually accomplish something.

Sure, killing the 100ft monster is awesome the first time, but it wont drop the item you wanted. If it did, someone else got it. So then you have to go again... and again... and again... You wind up turning into a machine. The game stops becoming fun and starts becoming a chore.

Additionally, its always a pain in the ass to find a decent group of players unless you have a group a real people playing you actually know.
 
[quote name='Kayden']MMORPGs have the same universal fault. No matter how fun it is the first time, you're going to be fucking sick of it the after the 100,000th time you have to do it to actually accomplish something.

Sure, killing the 100ft monster is awesome the first time, but it wont drop the item you wanted. If it did, someone else got it. So then you have to go again... and again... and again... You wind up turning into a machine. The game stops becoming fun and starts becoming a chore.

Additionally, its always a pain in the ass to find a decent group of players unless you have a group a real people playing you actually know.[/QUOTE]
I don't think the problem you describe here is the MMORPG's fault. This sounds like a classic case of overplaying, or obsessing on one game so much that you have the time to actually do something the "100,000th time."

Part of the enjoyment of videogames is knowing when to cut yourself off from a game. Sure, 8 hour sessions until 3 in the morning can be fun sometimes, but if you make a habit of it, you're bound to wind up becoming sick of the game no matter what. Not because of the game, but because of how you're playing it. Worrying about drops and items isn't worth the trouble.

One of the problems with things like Thottbot is that they let you know EVERYTHING content-wise. If you just had to play not knowing some particular mob had a 0.1% chance of dropping the Holy Cup of Christ trinket, you would most likely not feel the need to grind out drops.

I think the problem is that our console habits have made a lot of us into completists when it comes to gaming, and this attitude is incompatible with MMORPGs like WoW. Though it's true, people have a hard time accepting that you can't "do it all" in WoW: you can't get all the gear, complete every quest, max every class, so on. If you do or try to do it, you're bound to wind up hating the game because of all the friggin' time you've wasted. Sometimes you just gotta play for the sake of the game and not for the sake of "beating" the game.

Your final point is a good one, and it ties in with playing for the sake of the game. I play WoW almost exclusively with a small group of friends on either skype or vent, and I really enjoy it. Occasionally we'll go over our limit and play 6 hours when we wanted to do 3, but most everybody in the group has a hell of a time because we're playing together and playing in (relative) moderation. We all have our alts on the side that we solo with from time to time when somebody's late to group or we have time to kill on the weekend, but I think most of us have the most fun when we're grouped up.
 
Quite true indeed. However, if you decide you just want to PVP recreationally, you'll get your ass trounced by all the rank 11s that have all their PVP sets and epics out the ass. More or less rendering you evicerate fodder. There are also quests that need to be repeated litterally 100+ times to gain rep with factions. This tends to somewhat 'punish' people that don't play constantly.

GWs has taken a step toward defeating the 'I must play constantly' mentallity. However, they sadly did that by just making all the items suck. :roll: All you have to do is spend 100g and you can get a max damage weapon that'll make you more or less even with 90% of the players out there. The mods to weapons are generally of very little consequence. Wooo 5% chance to ignore 6% of your targets armor! Gain 1 mana/life every time you stike at the cost of 1 mana/life per second--the best part is you attack about once every 3 seconds, so you lose mana/life.

However, occasional players still get reamed PVP because there are groups that spend hours a day practicing. 4 random people don't stand much chance.

[quote name='dothog']I don't think the problem you describe here is the MMORPG's fault. This sounds like a classic case of overplaying, or obsessing on one game so much that you have the time to actually do something the "100,000th time."

Part of the enjoyment of videogames is knowing when to cut yourself off from a game. Sure, 8 hour sessions until 3 in the morning can be fun sometimes, but if you make a habit of it, you're bound to wind up becoming sick of the game no matter what. Not because of the game, but because of how you're playing it. Worrying about drops and items isn't worth the trouble.

One of the problems with things like Thottbot is that they let you know EVERYTHING content-wise. If you just had to play not knowing some particular mob had a 0.1% chance of dropping the Holy Cup of Christ trinket, you would most likely not feel the need to grind out drops.

I think the problem is that our console habits have made a lot of us into completists when it comes to gaming, and this attitude is incompatible with MMORPGs like WoW. Though it's true, people have a hard time accepting that you can't "do it all" in WoW: you can't get all the gear, complete every quest, max every class, so on. If you do or try to do it, you're bound to wind up hating the game because of all the friggin' time you've wasted. Sometimes you just gotta play for the sake of the game and not for the sake of "beating" the game.

Your final point is a good one, and it ties in with playing for the sake of the game. I play WoW almost exclusively with a small group of friends on either skype or vent, and I really enjoy it. Occasionally we'll go over our limit and play 6 hours when we wanted to do 3, but most everybody in the group has a hell of a time because we're playing together and playing in (relative) moderation. We all have our alts on the side that we solo with from time to time when somebody's late to group or we have time to kill on the weekend, but I think most of us have the most fun when we're grouped up.[/QUOTE]
 
[quote name='dothog']I don't think the problem you describe here is the MMORPG's fault. This sounds like a classic case of overplaying, or obsessing on one game so much that you have the time to actually do something the "100,000th time."

Part of the enjoyment of videogames is knowing when to cut yourself off from a game. Sure, 8 hour sessions until 3 in the morning can be fun sometimes, but if you make a habit of it, you're bound to wind up becoming sick of the game no matter what. Not because of the game, but because of how you're playing it. Worrying about drops and items isn't worth the trouble.

One of the problems with things like Thottbot is that they let you know EVERYTHING content-wise. If you just had to play not knowing some particular mob had a 0.1% chance of dropping the Holy Cup of Christ trinket, you would most likely not feel the need to grind out drops.

I think the problem is that our console habits have made a lot of us into completists when it comes to gaming, and this attitude is incompatible with MMORPGs like WoW. Though it's true, people have a hard time accepting that you can't "do it all" in WoW: you can't get all the gear, complete every quest, max every class, so on. If you do or try to do it, you're bound to wind up hating the game because of all the friggin' time you've wasted. Sometimes you just gotta play for the sake of the game and not for the sake of "beating" the game.

Your final point is a good one, and it ties in with playing for the sake of the game. I play WoW almost exclusively with a small group of friends on either skype or vent, and I really enjoy it. Occasionally we'll go over our limit and play 6 hours when we wanted to do 3, but most everybody in the group has a hell of a time because we're playing together and playing in (relative) moderation. We all have our alts on the side that we solo with from time to time when somebody's late to group or we have time to kill on the weekend, but I think most of us have the most fun when we're grouped up.[/QUOTE]


So I take it you've never done Molten Core, Onyxia, or any of the other high tier large raid instances?

Because you HAVE to farm the lower instances to get the gear to even be able to stand a chance in Molten Core, and you need the gear from Molten Core to be able to withstand future instances.

World of Warcraft is a VERY gear based game, and Kayden was right on the mark in his post about it. Molten Core is fun the first few times, but it gets a bit old running it that 25th time because the gear is essential since it's the only way to increase any of your stats.

So it really has nothing to do with "obsessing", it's just the nature of the game. At least now you can get PvP gear so you don't have to farm instances, you just have to farm battlegrounds. WoW tends to hit a wall in that if you don't keep striving for the best gear, you're just going to lose enjoyment, espically at level 60. I got a bit bored when I realized the end game was either battlegrounds or Molten Core (but that's changed now since they added new instances).
 
[quote name='Kayden']Quite true indeed. However, if you decide you just want to PVP recreationally, you'll get your ass trounced by all the rank 11s that have all their PVP sets and epics out the ass. More or less rendering you evicerate fodder. There are also quests that need to be repeated litterally 100+ times to gain rep with factions. This tends to somewhat 'punish' people that don't play constantly.

However, occasional players still get reamed PVP because there are groups that spend hours a day practicing. 4 random people don't stand much chance.[/QUOTE]
This all assumes that you mind getting reamed. I don't care. If my lvl 20 dude gets defeated by another lvl 20 dude simply because the other dude had phat gear, oh well. I'm honestly that flippant about it. I understand that gamers are competitive, but you've got to be realistic about it. I'm playing the game to have fun, not to be the awesomest out there.

If you're willing to take the game as a hobby, and not an obsession, eventually you will get to some kind of phat gear. It may take you 1.5 years instead of 3 months, but that's why you have to take your time and enjoy yourself.

This is why I think that level caps should stay level caps. Add more dungeons, instances, and such, but keep caps on gear specs and character specs. Give the casual gamer a chance to catch up with the obsessive gamer.

So everybody starts at point A, and everybody can go to point B if they choose to do so. And point A will always be in the same place, as will point B. If you sprint, you just get to B faster. If you jog, you'll get to point B a little slower, but you'll have a chance to see things along the way a little better. I wish developers had this view of things. As it is, you're spot on: if you're a casual gamer, you have to worry about the whole game changing around you and making you progressively less competitve despite the fact that you're playing 6-8 hours per week as you've always done.

I guess in the end, you've just gotta play for you. I understand the frustrations of PvP play, but there's really nothing to be done. If you're the competitive type, you just have to hope that developers keep char and gear caps in place long enough to give casual gamers a chance to "catch up" in terms of XP and lootz.

Though I'm not too competitive, I feel your pain. It sucks to get wiped by or lose out on something to some snotty punk who's only able to beat you because he's online all the time instead of learning how to read or spell. But this, again, is the advantage of rolling with a group of close friends. If we run into trouble, we ALL share the pain, and can even get a laugh out of it. That to me is the most fun of gaming, the social aspect. I don't know if having friends around will make getting your ass handed to you feel any better, but it'll certainly be more enjoyable in retrospect when you've got somebody you know and trust saying, "Remember that time that dude called Iamthahaxor stomped your ass?"
 
[quote name='MUonline']not to change the subject or anything but...

anyone here play or have played Mu Online Global?



www.muonline.com ;)[/QUOTE]

I'm surprised there wasn't a referral link.
 
i am waiting for Middle Earth Online (the one mmorpg to rule them all, lol :D:applause:) and then huxley (though im not really interested in the korean anime styled characters, welll hopefully middle earth online wont totally suck :bomb:
 
I can only think of two: the new Warhammer Online and the upcoming Conan MMORGP. Especially Warhammer, being a fan of the table top, im eager to see what they can do with all that material.
 
[quote name='Kayden']MMORPGs have the same universal fault. No matter how fun it is the first time, you're going to be fucking sick of it the after the 100,000th time you have to do it to actually accomplish something.

Sure, killing the 100ft monster is awesome the first time, but it wont drop the item you wanted. If it did, someone else got it. So then you have to go again... and again... and again... You wind up turning into a machine. The game stops becoming fun and starts becoming a chore.

Additionally, its always a pain in the ass to find a decent group of players unless you have a group a real people playing you actually know.[/QUOTE]
Which is why its nice to have RPG's that have a decent story and have a readily attainable end.... ala Diablo 2.



Also, be on the lookout for...
Hellgate: London
A new game from makers of Diablo2


Loki
An action RPG from Cyanide(makers of ChaosLeague)


NeverWinterNights2
Sequel to legendary RPG


RF Online
Massively popular(1mln players in Korea alone) online RPG similiar to GuildWars


SUN: Soul of the Ultimate Nation
A MMORPG from Webzeb with music by HowardShore


ROSE Online
A SF MMO from makers of RagnarokOnline


Lord of Creatures
Being made by lead designers of Commandos and Commandos2.


Grafan
From Emergence, company created by Herb Marselas(he worked in Microprose/SpectrumHolobyte as one of first 3D programmers in he industry, then at Intel ad then at Microsoft with Ensemble and Bungie helping them create engines) and Chas. Boyd(for the past decade he was the main DIrectX and Direct3D architect)


Gothic3
Gothic series is the most ambitious RPGs of recent years.


Two Worlds
From makers of Earth2160(8.0 from GS)


Dungeon and Dragons Online
Turbine are now one of hottest MMORPG makers around.


Lords of the Rings Online
Another Turbine game


Vanguard-Saga of heroes
A game made by most of Everquest creators


Wiki
Action-adventure MMORPG from Webzen


Tabula Rasa
new MMOFPS by RichardGarriot(a guy who basicaly created the whole videogame RPG genre, he made first videogame RPG, first FPP RPG, first good story in RPG, every ultima revolutionized the genre, UltimaIV is basicaly a source for all jRPGs(as DQ just copied it) and he made the MMORPG genre what it is today, ultimaonline wasn't the first MMORPG, but it is to MMORPGs what Doom was to FPS)


Titan Quest
An action-rpg by Brian Sullivan(co-creator of Age of Empires) backed up by ex Papyrus and Turbine guys.


Age of Conan
Innovative MMORPG from creators of AnarchyOnline and LongestJourney


Divine Divinity2
Sequel to one of best action-rpgs ever(8.6 at GS)


Age of Pirates:Carribean Tales
A true follow up to SeaDogs, it's what SeaDogs was supossed to be before it was dumbed down, consolised and renamed to Pirates of Carribean


Fantasy Earth: The Ring of Dominion
MMO from SquareEnix


Pirates of Burning Sea
A pirate MMO created by a team full of pen and paper RPG legends(like John Tynes)


Star Ranger2
Ambitious SF RPG, mixed with action game, asteroids-like shooter, battlezone-like shooter, strategy game and adventure. it sounds crazy, but it actualy works like a dream. The game is already out in Europe, it had 85% average on GR and got 9/10 from Eurogamer


Mage Knight Apocalypse
An action-rpg from NAMCO based on well-known WizKids


Silver Fall
An action-rpg from MonteCristo and Kiev Games


The Witcher
Amazing graphics, Bioware's backing and wonderful literary license.


Tales of Eternia Online
A MMO from Namco


Ragnarok Online 2
Sequel to one of best and most popular MMORPGs in the world


Bastard! Online
A MMORPG from Tecmo


Guild Wars: Factions
First add-on to GuildWars(9.2 and best PC RPG of 2005)


See the top upcoming RPG's for this year complete with pictures here:
http://www.gamespot.com/forums/show_msgs.php?topic_id=24145969

The ones I listed here are the ones I feel will be awesome.
 
[quote name='Danro']I can only think of two: the new Warhammer Online and the upcoming Conan MMORGP. Especially Warhammer, being a fan of the table top, im eager to see what they can do with all that material.[/QUOTE]


I'm sorry to disappoint you man but... BWAHAHAHAH

Warhammer online last I checked is being taken care of by Mythic Entertainement and if you've played their past game (Dark Age of Camelot) you're in for a hard ride!
 
I've been reading up about Vanguard lately. Some have considered it to be what Everquest 2 should have been, but most people don't know about it yet. Time will tell.
 
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