Nintendo seriously needs to focus on their Player's Choice strategy

zatos

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I think if Nintendo wants to become more of a force in the later years of the console life, they need to rethink their Player's Choice strategy.

I think in all honesty, the success of the Playstation and the Playstation 2 late in their life was greatly in part due to the abundance of Greatest Hits titles. A cheap system and lots of great $20 or less titles to choose from.

With Nintendo, their lineup has been rather pathetic in this area. A lot of times, it takes FOREVER for a title to even become a player's choice, and even then it is not always under $20 either. Count in the fact that there is just a handful, and only Nintendo titles, makes this pretty pathetic. Sure, there may not be a whole lot to begin with, but there are definitely more that could be added.

To my point - if they want to do a lot better late in the Wii's life, they should start coming out with a lot of Player's Choice titles sub $20, and include some 3rd party ones as well. I also think they should do this with the DS too, but honestly, I doubt if they're really going to change anything at all. What a shame.
 
Why reduce the price if you're making a profit at full price?

I don't like it either but that's business.
 
Nintendo should re-release some of the GH games as they are, but re-do the packaging to say they are compatible with Wii. $20 for those, and then they can charge $30 later when Wii controls are added.
 
Nintendo needs to rerelease Mario Power Tennis as a POlayer Choice Title, Mario Baseball, Golf and Soccer / Football are but where is Tennis?!

*Waits for the one person who goes "Mario Tennis is easy to find, I got it at my Sear 10 months ago for only $25".*
 
[quote name='David85']Nintendo needs to rerelease Mario Power Tennis as a POlayer Choice Title, Mario Baseball, Golf and Soccer / Football are but where is Tennis?!

*Waits for the one person who goes "Mario Tennis is easy to find, I got it at my Sear 10 months ago for only $25".*[/quote]It's true. Some games just never see a drop.

I've come to learn that if I want a first party Nintendo game (especially in the handheld realm, but even in the console realm) it's really pointless to wait. Just get it and play it cause it ain't dropping in price any time soon.

In other words, I'm their tool.
 
[quote name='daroga']I've come to learn that if I want a first party Nintendo game (especially in the handheld realm, but even in the console realm) it's really pointless to wait. Just get it and play it cause it ain't dropping in price any time soon.[/QUOTE]

Indeed. You might get a random store sale of $5 - $10 off the MSRP, but that's about it. Usually the games are totally worth the full price, but still.

The bigger point, though, and where I think the OP is spot on, is with Nintendo's reluctance to really push the Player's Choice program. A game like Chibi-Robo would have probably done big business as a PC title for $20. Instead it stayed $50 until stores had to clear it out for $15 or less.

A more aggressive PC program could only be a big win for Nintendo. Their policy should be that any game that sells 100,000 copies should go PC after 1 year. The Play Station model is incredibly effective and worked to get millions of people on board.
 
[quote name='Scobie']Indeed. You might get a random store sale of $5 - $10 off the MSRP, but that's about it. Usually the games are totally worth the full price, but still.

The bigger point, though, and where I think the OP is spot on, is with Nintendo's reluctance to really push the Player's Choice program. A game like Chibi-Robo would have probably done big business as a PC title for $20. Instead it stayed $50 until stores had to clear it out for $15 or less.

A more aggressive PC program could only be a big win for Nintendo. Their policy should be that any game that sells 100,000 copies should go PC after 1 year. The Play Station model is incredibly effective and worked to get millions of people on board.[/QUOTE]


The number has to be more than 100,000. A game can sell that many in a day.
 
Yeah, this is one of the major things I hate about Nintendo, and a big reason the PS2 got more play than the GC. I was willing to pick up more second tier games on the PS2 since the greatest hits lineup was so extensive.

With the GC I generally only picked up the first tier, AAA games because price drops were so few and far between, and a lot of times by the time a drop occurred I'd didn't care to play the game any more.
 
[quote name='dmaul1114']Yeah, this is one of the major things I hate about Nintendo, and a big reason the PS2 got more play than the GC. I was willing to pick up more second tier games on the PS2 since the greatest hits lineup was so extensive.

With the GC I generally only picked up the first tier, AAA games because price drops were so few and far between, and a lot of times by the time a drop occurred I'd didn't care to play the game any more.[/quote]

The PS2 just has so many more games and so many more customers. Game developers and publishers can make a lot more money on a PS2 greatest hit title than a Cube players choice title. I mean, we are talking tens of millions more potential buyers.
 
[quote name='Vinny']Why reduce the price if you're making a profit at full price?[/quote]

Because you might make more of a profit at a lower price as well as make people happy?

As I see it, Nintendo's strategy has only one upside for them. Because you never know when, or even if, a title will go Player's Choice, then you have more of a reason to buy it at a higher price.

As an example, I have held off buying Bully because I know it will be 19.99 sometime soon. I might have bought it at $24.99 or $29.99 if there was no PC, or it might never get there.

But does this really help Nintendo in the long run? Somehow I doubt it.

I still won't buy first party Nintendo titles at full price. Yeah, they may never drop. Or they might. Or I'll find them used. Or on sale. Or something. There will always be a way.

And some of those ways equal zero profit for Nintendo.
 
My problem is you can't find some games anymore. I sold my copy of mario tennis thinking it will be reprint. Even game that went Player's Choice are hard to find new (metal gear twin snake, pikmin 1=2) I could buy from other reseller but Nintendo wont get anything
 
Ew bad thoughts about the idea of Wii Player's Choice.
I'm imagining the white case with this HORRIBLE gold/yellow bar on the labels.. YYUUUCK :(
 
Remember that this is cheapassgamer.com, one of the only subculture's of the videogame community that will wait 2 years for a $10 - $20 price drop. We would have all been better off buying the game at release for $50, play the crap out of it for a year or so and then sell it for $30. It would have only cost us $20.
 
[quote name='hufferstl']Remember that this is cheapassgamer.com, one of the only subculture's of the videogame community that will wait 2 years for a $10 - $20 price drop. We would have all been better off buying the game at release for $50, play the crap out of it for a year or so and then sell it for $30. It would have only cost us $20.[/quote]

That depends on the game. Doesn't make sense for things like SSBM or Mario Kart, which are good for playing with others for years afterward.
 
[quote name='hufferstl']Remember that this is cheapassgamer.com, one of the only subculture's of the videogame community that will wait 2 years for a $10 - $20 price drop. We would have all been better off buying the game at release for $50, play the crap out of it for a year or so and then sell it for $30. It would have only cost us $20.[/QUOTE]

Right on!!! :D
 
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