Official SFA3 Max thread

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Apossum

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Thought we needed one of these.

Anyone get it today? without a mod or capcom pad, how does it control compared to Darkstalkers? how is it?
 
I got it today. But I'm bummed out because I'm at work and I need to update. I don't have my charger and I asked my co-workers. No luck there. I'll play it tonight though.
 
It is very awesome - but the control is bad...
I have been playing Street Fighter games longer than I care to admit
and I have almost every console version of the game in all it's incarnations.
I can do all the moves to pretty much any character - not bragging - it's just the truth.

On the PSP, I can get a fireball out once every 5 tries (average).
The D pad is just too "flat".

It is also very hard to jump forward or backward.

All that being said, it seems like a GREAT translation.

I am considering modding my D pad for this game.

Darkstalkers seems to control a little better.
 
[quote name='craab']It is very awesome - but the control is bad...
I have been playing Street Fighter games longer than I care to admit
and I have almost every console version of the game in all it's incarnations.
I can do all the moves to pretty much any character - not bragging - it's just the truth.

On the PSP, I can get a fireball out once every 5 tries (average).
The D pad is just too "flat".

It is also very hard to jump forward or backward.

All that being said, it seems like a GREAT translation.

I am considering modding my D pad for this game.

Darkstalkers seems to control a little better.[/QUOTE]


I total agree I just got home with my copy it's really difficult to pull off any combos with the D-pad; it’s hard to simple to do a forward or backwards jump with the D-pad. At least the game supports the analog stick I’ve been using they stick and it seems to play a bit better. If Sony even redesigns the PSP the first thing they need to replace is the D-pad.
 
[quote name='jlindsay26']I total agree I just got home with my copy it's really difficult to pull off any combos with the D-pad; it’s hard to simple to do a forward or backwards jump with the D-pad. At least the game supports the analog stick I’ve been using they stick and it seems to play a bit better. If Sony even redesigns the PSP the first thing they need to replace is the D-pad.[/QUOTE]

Is this with the simplified controls option? I heard you can use down foward instead of down down\foward foward for fireballs and what not with a different control option. I could see how jumping foward or backward could be a problem too though.

I pre-ordered mine from capcom for the d-pad attachment but I was hoping I wouldn't have to stick it on my psp.
 
Sounds like I'll have to GameFly this one before a purchase. Without net play I was on the edge about buying it (since I own it for three systems alread -_-) and the controls sound like something that needs to be tested before dropiing forty bones.
 
[quote name='craab']It is very awesome - but the control is bad...
I have been playing Street Fighter games longer than I care to admit
and I have almost every console version of the game in all it's incarnations.
I can do all the moves to pretty much any character - not bragging - it's just the truth.

On the PSP, I can get a fireball out once every 5 tries (average).
The D pad is just too "flat".

It is also very hard to jump forward or backward.

All that being said, it seems like a GREAT translation.

I am considering modding my D pad for this game.

Darkstalkers seems to control a little better.[/QUOTE]

There is an option to make the input time between commands longer - I had a problem similar to this, and I changed the input time from normal to long, and now I can pull off every move no problem.

Control is great now once you get used to it and fiddle with the options.
 
I just got a chance to play it. It reminds me of the old days. So I wondered why people wanted to mod. I was able to pull the moves/combos off easy. Then I realized I was in easy mode. So I changed it to normal/arcade and noticed why.

I have a feeling I would mod this as well. The analog played nicely but my thumb began to hurt after doing 360's. Kind of funny because I was able to do this with the d-pad too. I'm going to test it out more before I mod it.

Anyone know if you can play against someone w/the import version? Not online, just ad-hoc.
 
I got the capcom pad and it barely makes a difference. First of all it's true about jumping back and forward. It's a pain in the ass. The pad really doesn't alleviate any of the problems you think it would. It's still difficult to jump, you have to apply a good amount of pressure to the direction you want to go. I never really had an issue doing shoryukens, fireballs or hurricane kicks; 360's on the other hand were painful, literrally:bomb:
 
Roufuss, you can change those in the game options or psp options? I have the same problem with street fighter on my snes emulator. It's pretty much unplayable. I was obviously hoping this is an option on the psp.
 
Darkstalkers was NOT native PSP screen resolution. That is, if you filled the PSP screen, Darkstalkers was stretched. Is SFA3 native or stretched?

I'm thinking of picking this up. I love Street Fighter, but never got in to the Alpha. I played SFII Champion Edition until my fingers bled and blisters made it too painful.
 
[quote name='jkam']Is this with the simplified controls option? I heard you can use down foward instead of down down\foward foward for fireballs and what not with a different control option. I could see how jumping foward or backward could be a problem too though.

I pre-ordered mine from capcom for the d-pad attachment but I was hoping I wouldn't have to stick it on my psp.[/QUOTE]

This was with the default control system, I did notice you can program the button to perform combos.
 
[quote name='THE DARK KNIGHT']Roufuss, you can change those in the game options or psp options? I have the same problem with street fighter on my snes emulator. It's pretty much unplayable. I was obviously hoping this is an option on the psp.[/QUOTE]

What system have you ever used that allowed you to set the controls for games? Control is all up to the game.
 
[quote name='b3b0p']Darkstalkers was NOT native PSP screen resolution. That is, if you filled the PSP screen, Darkstalkers was stretched. Is SFA3 native or stretched?

I'm thinking of picking this up. I love Street Fighter, but never got in to the Alpha. I played SFII Champion Edition until my fingers bled and blisters made it too painful.[/QUOTE]

Read a review saying it is both. If you do native then you can use a wallpaper to cover blacked out sides.
 
[quote name='craab']It is very awesome - but the control is bad...Darkstalkers seems to control a little better.[/QUOTE]

I completely disagree. I have no problem unleashing hadokens or shoryukens with the default control scheme, as opposed to Darkstalkers where I was lucky to get Demitri to toss one fireball in a match. I also have no trouble jumping. Guess it's a matter of personal preference. (I do not have the D-Pad attachment.)

I haven't altered the resolution from full screen as it looks fantastic.

The load times are very brief. Only the truly impatient could complain.

I'm going to be playing this game for a very long time. I highly recommend it.
 
just got it a few hours ago and yeah, the controls are just about perfect. they are even a bit better than Guilty Gear. I have no problems with diagonals and specials.

and damn, there are like 5000 modes in this game! definitely worth the $30 i paid out of my pocket.
 
[quote name='OGHowie']Read a review saying it is both. If you do native then you can use a wallpaper to cover blacked out sides.[/QUOTE]

but is it stretched when not native or is actually the full resolution of the PSP?
 
I popped out a nice combo with Sakura, and it said "Verified!" above the hit count.
I don't remember the original saying that. Is that a new thing, or am I just blind?
 
[quote name='Darkside Hazuki']I completely disagree. I have no problem unleashing hadokens or shoryukens with the default control scheme, as opposed to Darkstalkers where I was lucky to get Demitri to toss one fireball in a match. I also have no trouble jumping. Guess it's a matter of personal preference. (I do not have the D-Pad attachment.)
[/QUOTE]

Well, maybe so - I think there is alot of variation in the quality of the PSP D-pad.
I know several people who have both, as I do - and they all agree with me that the control really suffers on the PSP. I think it may be a case of YMMV.
 
[quote name='craab']Well, maybe so - I think there is alot of variation in the quality of the PSP D-pad.[/QUOTE]

Could be a difference between individual units. Good point.
 
[quote name='Technique']What is the required firmware for this?
And where did you get this game for $30?[/QUOTE]

2.5

I assume from the way Apossum said it ($30 out of pocket) that he had some trade-in credit he used on it.
 
[quote name='b3b0p']but is it stretched when not native or is actually the full resolution of the PSP?[/QUOTE]

stretched
 
[quote name='ananag112']Does this game have an online mode?[/QUOTE]

Just ad-hoc (local).

Great game brought down by poor d-pad control. Doing crouched blocks is especially hard for me -- making Guile a worthless character. Still, I know I'll be putting in mad time with this. I absolutely loved the PSone version. My review should be up on Yahoo in a day or two.
 
[quote name='Roufuss']2.5

I assume from the way Apossum said it ($30 out of pocket) that he had some trade-in credit he used on it.[/QUOTE]

bingo

also-- I used PSPsetx to play it on a 2.0 and the BGM didn't work for some reason. so I updated, since I never use my emulators anyway....

I've managed to get a few hours in, in between papers today. I have to say, I'm playing almost as well as I do normally, with the occasionally whiffed jump or special.

Congrats capcom-- you are the kings of double dipping, hands down!
 
I got this today and I am loving it. I am not that good at street fighter anyways, so the controls don't bother me that much.
 
Okay - I have done the bonehead move of the year.

I followed some online mod instructions (linked somewhere here)
to get the D-pad to work better by adding a thin piece of plastic.
Well, the mod was easy to do -but I got no better performance from the D-pad - and now have dust under my screen despite using canned air to clean out the PSP. I am an idiot.

Time to look into a new faceplate...
 
Finally got the game today and love it. I have a few issues with the D-pad but it plays way better than Darkstalkers. Overall, for 2d fighters, this is a must-have. This game is awesome. My dream now would be to have Capcom vs. SNK2 on the PSP and I can live happily for a long long time.
 
[quote name='Apossum']bingo

also-- I used PSPsetx to play it on a 2.0 and the BGM didn't work for some reason. so I updated, since I never use my emulators anyway....

I've managed to get a few hours in, in between papers today. I have to say, I'm playing almost as well as I do normally, with the occasionally whiffed jump or special.

Congrats capcom-- you are the kings of double dipping, hands down![/QUOTE]the music probably uses some new 2.5 codecs to play.

since the JP and US versions were released w/in close proximity they both prolly do the same

but WE9 has been out overseas for a good minute.

I got it today and it works like a charm using pspsetx on a 2.0 FW altho it requires 2.5

so what does it mean???

Generation of Chaos may most likely work on 2.0 even if it requires 2.5!!!!

but not gradius....
 
I don't know. I doubt that there would be a problem. 2.5 didn't add any new codecs. I'm figuring the problems are going to be on a new "whole number" For example, when firmware 3.0 comes out, I'm going to bet we're going to run into the problem that we had in trying to play GTA or Socom.
 
[quote name='s3v3n777']I don't know. I doubt that there would be a problem. 2.5 didn't add any new codecs. I'm figuring the problems are going to be on a new "whole number" For example, when firmware 3.0 comes out, I'm going to bet we're going to run into the problem that we had in trying to play GTA or Socom.[/QUOTE]


not sure what it was-- but i used pspsetx = no bgm. upgraded to 2.5 = played bgm.

*shrug* just hope they crack 2.5 soon (without having to buy GTA.)
 
They probably will crack 2.5 at some point. We can play homebrew up to 2.6, granted not as well as a 1.5 but there are sacrifices to be made sometimes. It all boils down to a few things:

1. Can you afford 2 PSPs to keep 1 at 1.5 and a second on the most recent firmware?
2. Do you use your PSP for homebrew so much that you will not upgrade?
3. Are you dying to play the newest games?

I personally answered 1. No 2. No 3. Yes

Therefore, I upgraded. SFA3 was worth it. As was GTA and SOCOM. There are so many games that I'm looking forward to, that at this point, for me I had to upgrade.

SFA3 is a great game...I'm just not used to the speed of the game. I've played the life out of Capcom Vs (anything), and I find those are faster than SFA3 (even on Turbo2) so I'm getting used to the speed a bit. I haven't tweaked the options...maybe there's a setting for speed kinda like in the older Street Fighters for the consoles.
 
I wouldn't mind hearing others thought compared to Darkstalkers and the controls. I am really tempted to go get this (now that I have upgraded).
 
I noticed that the newer PSP's are much improved over the launch PSP's. The D'pads are a lot softer and the wireless card has a longer range. If your PSP bothers you that much, maybe you should trade in your PSP and get a used one.
 
I wonder if they will ever fix the square button. On games where you just hack away on it (Megaman) it becomes very obvious something is not right about it.
 
Dramatic battles are so much fun! The A.I. is pretty darn good. I was playing as Ryu, with Sakura on the AI-- when I'd die, she'd usually win the match for me :)

[quote name='b3b0p']I wouldn't mind hearing others thought compared to Darkstalkers and the controls. I am really tempted to go get this (now that I have upgraded).[/QUOTE]


they're about a trillion times better than Darkstalkers.
 
Capcom is really throwing the 2d love onto the system... I really wish SNK would follow suit with some of their newer releases (or hell, an older one or two).

PSP is really growing into an amazing system, imo.
 
My God, if SNK brought their stuff to the PSP, the PSP would reign supreme over the DS. The PSP would become the ultimate fighting system.
 
i'd be down for Garou, otherwise, meh to snk.

dear capcom,

3rd strike on the PSP. Now.

Love,
Apossum
 
[quote name='Apossum']i'd be down for Garou, otherwise, meh to snk.

dear capcom,

3rd strike on the PSP. Now.

Love,
Apossum[/QUOTE]

Garou's my favorite SNK fighter... they do have a lot of "meh" stuff, I'll admit, but I'd also like to see that Last Blade compilation that the PS2 got come out on the PSP.

And yeah, 3rd strike needs to be on the PSP.

At least Guilty Gear Judgment's coming out at the end of March though... that will be even better than SFA 3 and 3rd Strike.
 
[quote name='Chacrana']Garou's my favorite SNK fighter... they do have a lot of "meh" stuff, I'll admit, but I'd also like to see that Last Blade compilation that the PS2 got come out on the PSP.

And yeah, 3rd strike needs to be on the PSP.

At least Guilty Gear Judgment's coming out at the end of March though... that will be even better than SFA 3 and 3rd Strike.[/QUOTE]


oh hell yeah, forgot about last blade! part 2 is particularly amazing.
 
[quote name='Apossum']oh hell yeah, forgot about last blade! part 2 is particularly amazing.[/QUOTE]


actually, if they fixed the loading problem, Neo Geo Battle Coleseum is pretty good.
 
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