Cao Cao
CAGiversary!

The beginning of Radiant Historia takes place at the end of the world. Two child-like figures lament that they have failed to stop the apocalypse again, stating that they will continue to try prevent the world from literally turning to dust. In the past, two armies are at war, and we are introduced to Stocke, an accomplished spy. Before going on a new mission to meet with an informant with two mercenaries in tow, Stocke comes into possession of the White Chronicle, a mysterious book that immediately shows him a vision the outcome of his mission: two dead mercenaries. Stocke shrugs this vision off, but when they go to meet the informant, they are ambushed and the informant and mercenaries are killed. After this, Stocke is able to enter the realm of Historia, a place related to the White Chronicle that allows him to travel back in time to right before the ambush and warn everyone about it. The two kids explain Historia, leaving Stocke to navigate through the timelines that his decisions create, and try to stop whatever is causing the apocalypse.
Radiant Historia's story seems to be based around an interesting concept: Some decision points will spawn alternate timelines that Stocke can travel between, and sometimes he will need to use knowledge gained in one timeline to continue in another. One example of this system at work was given in Nintendo Power:
At one point in (let's call it) Timeline A, you will try to slip past an enemy checkpoint under the guise of being a circus troupe. The guard demands a performance to prove it, giving you the option of either fighting through the guardpost or fleeing. Both options will lead to bad endings, so the correct path is to go back to a previous decision point, make the alternate choice, and continue down (let's call it) Timeline B until you meet someone who can teach you circus tricks. You can take this knowledge back to the checkpoint in Timeline A and choose the new option to perform for the guard to convince him to let you pass.
The battle system is also interesting, but I'll leave that explanation to some of the videos and previews that Atlus and others have been releasing.
Pre-Order/First-Run Bonus: A soundtrack CD, featuring piano compositions by Yoko Shimomura.
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Developer Walkthrough: Time-travelling, Battling
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