Red Faction on GFWL $9.99....

At least Red Faction is a GFWL SSA key vs the limited activation keys. Yes I know its bound to the gamer tag but to me that is much better.
 
[quote name='z3razerviper']At least Red Faction is a GFWL SSA key vs the limited activation keys. Yes I know its bound to the gamer tag but to me that is much better.[/QUOTE]
If I may, I never saw the problem with GFWL's overlay or DRM. As a 360 owner [at one point], I liked the GFWL overlay and how closely it mimicked the actual 360 experience. In addition, GFWL's overlay never seemed to be intrusive or resources-intensive.

It's not Steam's overlay, sure, but it's never been detrimental to my game-playing. So, besides the Microsoft hate, understandable as it may be, why is GFWL a bad thing? Share, CAG's.
 
[quote name='EliotAndrews']If I may, I never saw the problem with GFWL's overlay or DRM. As a 360 owner [at one point], I liked the GFWL overlay and how closely it mimicked the actual 360 experience. In addition, GFWL's overlay never seemed to be intrusive or resources-intensive.

It's not Steam's overlay, sure, but it's never been detrimental to my game-playing. So, besides the Microsoft hate, understandable as it may be, why is GFWL a bad thing? Share, CAG's.[/QUOTE]

-- Saves and online/offline accounts. As far as I know, you can't use online saves on offline profiles, and vice versa. Makes backing up saves a pain in the ass.

-- Patching. GFWL makes it a painful process that quits (or minimizes and crashes) the game, patches, then re-launches.

-- Terrible interface that doesn't even have messaging. Talking to your friend is essentially sending tiny (255 character max) emails.

-- The client doesn't do anything useful in terms of community.

-- Buying DLC is supposed to be nearly impossible. At least, it was when it first launched (http://www.rockpapershotgun.com/2009/01/27/fallout-3-new-content-adventures-in-gfwl/) and I don't think it's improved by leaps and bounds since then.

-- Only certain countries have access to multiplayer

-- Multiplayer is almost always in form of P2P matchmaking. This means shitty anti-cheat technology (GTA IV, so I've heard) or a dead community (pretty much every single GFWL shooter)

-- Much, much more!

Oh, and RE: the interface -- the reason Steam's overly works so well is because Valve (unlike Microsoft) understands that their users are playing PC games. Though I admit most of the GFWL games I play are better suited to a 360 controller, there's no excuse for shoehorning a console interface into a PC. While it makes sense to keep the aesthetic uniform, it's a nightmare to navigate.
 
Saves and online/offline accounts. As far as I know, you can't use online saves on offline profiles, and vice versa. Makes backing up saves a pain in the ass.
This is especially true, I lost my 30+ hour Batman: Arkham Asylum save to this. This is really stupid, since while it forces the online authentication with your profile, unlike Steam which at least syncs your saves/info online with Valve games, all I got was a corrupted, unrepairable save file on my HD. I couldn't even use cheats or a third-party save to hack my progress/unlocks back in.
 
[quote name='Mikerrrr']-- Saves and online/offline accounts. As far as I know, you can't use online saves on offline profiles, and vice versa. Makes backing up saves a pain in the ass.

-- Patching. GFWL makes it a painful process that quits (or minimizes and crashes) the game, patches, then re-launches.

-- Terrible interface that doesn't even have messaging. Talking to your friend is essentially sending tiny (255 character max) emails.

-- The client doesn't do anything useful in terms of community.

-- Buying DLC is supposed to be nearly impossible. At least, it was when it first launched (http://www.rockpapershotgun.com/2009/01/27/fallout-3-new-content-adventures-in-gfwl/) and I don't think it's improved by leaps and bounds since then.

-- Only certain countries have access to multiplayer

-- Multiplayer is almost always in form of P2P matchmaking. This means shitty anti-cheat technology (GTA IV, so I've heard) or a dead community (pretty much every single GFWL shooter)

-- Much, much more!

Oh, and RE: the interface -- the reason Steam's overly works so well is because Valve (unlike Microsoft) understands that their users are playing PC games. Though I admit most of the GFWL games I play are better suited to a 360 controller, there's no excuse for shoehorning a console interface into a PC. While it makes sense to keep the aesthetic uniform, it's a nightmare to navigate.[/QUOTE]
Whoa; You've certainly got some points there. I guess I've been doing only low-key game-playing with only two GFWL titles. (Batman: AA and Red Faction Guerrilla, specifically.) No wonder I didn't notice any of those issues.

I've seen the light. I am sad.
 
[quote name='Mikerrrr']-- Saves and online/offline accounts. As far as I know, you can't use online saves on offline profiles, and vice versa. Makes backing up saves a pain in the ass.

-- Patching. GFWL makes it a painful process that quits (or minimizes and crashes) the game, patches, then re-launches.

-- Terrible interface that doesn't even have messaging. Talking to your friend is essentially sending tiny (255 character max) emails.

-- The client doesn't do anything useful in terms of community.

-- Buying DLC is supposed to be nearly impossible. At least, it was when it first launched (http://www.rockpapershotgun.com/2009/01/27/fallout-3-new-content-adventures-in-gfwl/) and I don't think it's improved by leaps and bounds since then.

-- Only certain countries have access to multiplayer

-- Multiplayer is almost always in form of P2P matchmaking. This means shitty anti-cheat technology (GTA IV, so I've heard) or a dead community (pretty much every single GFWL shooter)

-- Much, much more!

Oh, and RE: the interface -- the reason Steam's overly works so well is because Valve (unlike Microsoft) understands that their users are playing PC games. Though I admit most of the GFWL games I play are better suited to a 360 controller, there's no excuse for shoehorning a console interface into a PC. While it makes sense to keep the aesthetic uniform, it's a nightmare to navigate.[/QUOTE]

G4W is getting an overhaul and is coming in Nov. 15th, 2011.

We'll finally be able to buy games and DLC w/ credit card and debit card - in terms of real money values.
Sounds like M$ points will be optional - as they still can be used.

They'll actually have weekly deals (a la Steam).
Just like some of the newer games on there to download, as well (i.e. Borderlands) - not all games will support LIVE, either.
Oh, and no Steamworks-forced games will be sold there - as expected.

I hope for the games that do (for some reason) support LIVE and all the saved game/profiles issues that came w/ it - that they fix the living life out of it. It's ridiculous, right now - that people have issues w/ Batman: AA, Gears, FO3, and other PC games and saves wind up disappearing and/or not working.

Let's not even get into how bad their G4WL Friends tools are - especially in comparison to Steam. I hope they revamp those.

Oh - let's not forget that when you DL game from G4WL, BEFORE you hit "Install", you will want to back-up your Installer EXE and all the files on disc or somewhere else - so you don't have to go re-download them. Once you hit "install" in G4WL program and once the install finishes, it flat-out wipes the installer files out - without even asking you if you want to do so! I unfortunately found out the hard way and will have to re-DL Batman: AA b/c of this - and especially since you can't Archive the game in a manner Steam or Impulse would allow you to do, in its most patched-up state.

They need to revamp the damn thing BIG time - and right now, looks like they making a start in the right direction. Hopefully, they won't abandon ship here and/or won't a do a half-assed job...
 
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[quote name='EliotAndrews']Whoa; You've certainly got some points there. I guess I've been doing only low-key game-playing with only two GFWL titles. (Batman: AA and Red Faction Guerrilla, specifically.) No wonder I didn't notice any of those issues.

I've seen the light. I am sad.[/QUOTE]

Good to know. Not the sad part -- the seeing the light part :)

I want GFWL to become a legitimate competitor to Steam, but right now, Microsoft just doesn't know what they're doing. Between the terrible GFWL client and what is sure to be a small collection of games on sale come November, I'm not sure they can really pull themselves out of the hole they've dug for themselves.
 
Game Room has a couple of fun games, but Crave, or who ever
does the leg work, needs to sign some real gems. Also, Microsoft
needs to make some changes to their layout, on the X-Box.
Game Room needs a spot in the list including Arcade, Indie
Games, Games on Demand, etc.


It's better now, but it used to be really hard to find the executable
to run Game Room. I'd click on the game pack, when a new
one was released, which I found in Addons, and it would
tell me that I had to launch Game Room instead.
 
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