say it ain't so! Quantum of Solace: ign 4.5

dnstapes

CAGiversary!
I've been looking forward to Quantum of Solace ever since I heard that it would have a 4 player split screen mode. I've been waiting for a fps that I can play with friends when they come over.

All the reviews I've seen for this game are just awful. I guess there are major framerate issues. Has anyone actually played this? More importantly, how is the 4 player split screen mode?

Is there another fps out there on the wii that has 4 player split screen?
 
Do try to actually provide a link to the review:
http://wii.ign.com/articles/926/926922p1.html

Anyways, is it really surprising? It's a port of a simply average licensed game handed off from a second-string developer to a fourth-string developer whose resume is almost entirely made up of PC/MAC ports of console games.
 
I think they hired kids straight out of Tight'n Up Teh GrafX for this game.

Activision is seriously giving Ubisoft a run for their money in terms of shittiest third party developer for Nintendo platforms. If it weren't for the fact that everyone has a hard-on for Guitar Hero, I'd suggest a total ban on their shit, even though I know that won't happen.

Goldeneye seriously looks better than this game.

And yes, at this point, this is definitely hugely the fault of Nintendo. They dont' clarify to developers on how to make good graphics AND they let this kind of shit pass. With some of Reggie's recent comments I'm full well sure NoA is going to fuck themselves into the ground.
 
106n8n5.jpg


On the right... is that.... water?

WTF.
 
Damn, I just watched this on the Nintendo Channel and it looked pretty good. I guess that small screen hides a lot of flaws. Well, that and a promo movie isn't going to point out how shitty a game really is.
 
[quote name='Strell']I think they hired kids straight out of Tight'n Up Teh GrafX for this game.

Activision is seriously giving Ubisoft a run for their money in terms of shittiest third party developer for Nintendo platforms. If it weren't for the fact that everyone has a hard-on for Guitar Hero, I'd suggest a total ban on their shit, even though I know that won't happen.

Goldeneye seriously looks better than this game.

And yes, at this point, this is definitely hugely the fault of Nintendo. They dont' clarify to developers on how to make good graphics AND they let this kind of shit pass. With some of Reggie's recent comments I'm full well sure NoA is going to fuck themselves into the ground.[/quote]

are you crazy?! how is the bad visuals nintendo's part? conduit isn't being helped by nintendo and the people who are making it are doing actual development and learning about the system as they go through it. it is similarly to what factor 5 did for the n64. no other company during the n64 days spent the time and research for developing for the n64. when factor 5 came out with rogue squadron and the other star wars game, they not only shocked nintendo but all the other dumb ass developers who said it was impossible to achieve such possibilities.

it is also not nintendo's fault for not stopping the sales of this game. nintendo has no right to decide what should be passed for sale on their consoles or not. if a game company wants to make games on the wii, why should nintendo stop them regardless if the game will suck or not.

this tells you that there is less investments in the game itself other then to earn money. if they really wanted this game to be really good, they would have put more time into it. look at goldeneye, it was delayed and became a better game. it seems quite a cliche that the game is still in fps. it's been 10 years or so since goldeneye for n64. don't you think it's time for a change. remember that change is difficult but will prove worthy of survival.

now you know why there aren't so many third party games, why third party games fail and why you have these simple clones on the wii because developers aren't putting time and effort, basically development, into the game like how it was in the past. this is the reason why there are so few titles for the wii. so don't blame nintendo for the wii having a small library, blame the third party companies like ubisoft, ea, activision, etc.... btw, ever wonder why there are more support for 360/ps3 then wii?

why no exclusives because you'd actually have to invest in development for wii as they have the most users while the 360/ps3 didn't require any development. so to compensate, developers break the exclusive idea and release games for both systems to try to earn money from the hardcore.

btw, sorry for the speech.
 
[quote name='pochaccoheaven']are you crazy?! how is the bad visuals nintendo's part? [/quote]

Nintendo has a well documented history of denying all the technical information on their consoles in order to wring out the best capabilities. On top of that, in the past they have had regulations that basically forbade third parties from releasing multiple games at once - no doubt to make themselves to look better.

Additionally, while the Wii (and probably the Gamecube, but I'm not 100% sure, just going by with the idea that both systems are architecturally similar) does contain the ability to pull off some nice effects, it is not hardwired in. This is especially true with shaders - you can make it happen, but you've got to work some fancy programming magic to get it done. This is why people will commonly say the Wii can't do it - because it forces a developer to wrangle with the machine's innards. I don't know much about programming, but I do know that would be like translating a book from Latin into Japanese, when all you know is English.

conduit isn't being helped by nintendo and the people who are making it are doing actual development and learning about the system as they go through it.

See above. High Voltage is not even remotely comparable to the rest of the third party community right now. And they are undergoing some serious sweat to make their game look good. Back at E3, an Ubisoft exec approached them and said they could "crap the game out by Christmas for twenty bucks a pop." Meaning if HVS just did the bare minimum, the game could have been finished a while ago.

This is (again) compounded with the difficulty of Nintendo being staunchly quiet about how to unlock the power of their system.

it is similarly to what factor 5 did for the n64. no other company during the n64 days spent the time and research for developing for the n64. when factor 5 came out with rogue squadron and the other star wars game, they not only shocked nintendo but all the other dumb ass developers who said it was impossible to achieve such possibilities.

Again - one dire exception to the rule doesn't mean much. Nintendo is kind of digging this grave themselves by not really forcing developers to try harder. It's often cited that this is the reason why the "Seal of Nintendo" changed, where the "Quality" was dropped. Basically the argument is that Nintendo will let anything through the door at this point, so long as it boots correctly.

In other words - Nintendo has almost zero quality control. This is especially alarming to the Nintendo fan when you consider that most companies are very obviously using the Wii's current popculture status to sell gobs of trash, which they then turn around to fund big projects on the HD Twins.

it is also not nintendo's fault for not stopping the sales of this game. nintendo has no right to decide what should be passed for sale on their consoles or not.

They can and they have in the past, and honestly, they should probably start putting a bigger foot down these days. True, were they to suddenly start not allowing tons of shovelware, that might be considered Draconian and outmoded. But to pretend that it's somehow "good" that we get Billy Boomstick's Race of Shit is just laughable.

Reggie just earned himself a boatload of fire when he said that he didn't want to release Disaster in the states because he felt it wasn't worth it. The game might not be top material, but to pretend that something like it is getting canned in favor of High School Musical 3 makes my head hurt. And since Reggie is basically THE big man on campus, when HE starts talking that way, I get a little concerned.

They already gimped Metroid Prime 3 - arguably one of the top 3 games on the system - by basically refusing to advertise it. That's a bad damn sign when you consider the game A) is the perfect choice for showing off some of the Wiimote's capabilities, and B) came from a second party (Retro).

if a game company wants to make games on the wii, why should nintendo stop them regardless if the game will suck or not.

Because if my entire library goes from Mario/Zelda straight to bullshit city, then my console of choice gets less attention from third parties (who already like to whine about their games not selling against Nintendo's own efforts). If that goes on for a while, we end up right back where we started with the N64/Gamecube - a total lack of worthwhile releases.

this tells you that there is less investments in the game itself other then to earn money. if they really wanted this game to be really good, they would have put more time into it.

Not if they want a quick cash-in on a system with a large userbase. Especially if the user-base is full of idiots and soccer moms who might gobble this trash up because they have no concept of a good game.

Even if it had stellar sales, Activision won't take the hint as "we should put more quality software out on the Wii." They'll think "Look at people buying that shit, we spent 300 bucks making it. ....Get a sequel out next month."

look at goldeneye, it was delayed and became a better game. it seems quite a cliche that the game is still in fps. it's been 10 years or so since goldeneye for n64.

Ok, just because these are both Bond-themed games doesn't make them comparable. Goldeneye came from the golden days of Rare, and was groundbreaking at the time. This game on the Wii looks like trash and is trash.

don't you think it's time for a change. remember that change is difficult but will prove worthy of survival.

Yeah - I wish there were concentrated efforts by the big third parties on my console. But it aint happenin' now and I doubt it's going to change. At this point Activision and Ubisoft are learning that they can release total nonsense and STILL make profits.

now you know why there aren't so many third party games, why third party games fail and why you have these simple clones on the wii because developers aren't putting time and effort, basically development, into the game like how it was in the past. this is the reason why there are so few titles for the wii.

That's oversimplification. There's few titles for a huge boatload of reasons, but I'm not going to go into them. It doesn't change the fact that third parties aren't releasing their big titles on the Wii, and tend to think the entire console is going to die out any day now (even though there's been 2 years of contradictory evidence to that).

so don't blame nintendo for the wii having a small library, blame the third party companies like ubisoft, ea, activision, etc.... btw, ever wonder why there are more support for 360/ps3 then wii?

You know, at this point, you clearly have no idea who you are talking to.

why no exclusives because you'd actually have to invest in development for wii as they have the most users while the 360/ps3 didn't require any development.

You're wrong. It probably takes more development for 360/PS3. Look at MGS4, Gears of War, Halo, etc for proof. It's not hard to spot it.

so to compensate, developers break the exclusive idea and release games for both systems to try to earn money from the hardcore.

And they seem pretty happy doing that for the most part, save for the exclusives here and there.
 
sorry but i don't want to argue any more because i don't want to have to write an essay, but i would like to pick your brains.

"Nintendo has a well documented history of denying all the technical information on their consoles in order to wring out the best capabilities. On top of that, in the past they have had regulations that basically forbade third parties from releasing multiple games at once - no doubt to make themselves to look better.

Additionally, while the Wii (and probably the Gamecube, but I'm not 100% sure, just going by with the idea that both systems are architecturally similar) does contain the ability to pull off some nice effects, it is not hardwired in. This is especially true with shaders - you can make it happen, but you've got to work some fancy programming magic to get it done. This is why people will commonly say the Wii can't do it - because it forces a developer to wrangle with the machine's innards. I don't know much about programming, but I do know that would be like translating a book from Latin into Japanese, when all you know is English."

sony's ps3 being the more complicated machine to develope for, did they do such a thing as you stated or not?!

also, you know there is more then factor 5 [n64] and high voltage [wii] as examples of great development research!? how would you explain the development of such developers like renegade kid or square-enix on the ds?

why is there more fps on the hardcore consoles then ever before?!
 
[quote name='pochaccoheaven']
sony's ps3 being the more complicated machine to develope for, did they do such a thing as you stated or not?!
[/quote]

Those are not the same. You don't get it.

also, you know there is more then factor 5 [n64] and high voltage [wii] as examples of great development research!? how would you explain the development of such developers like renegade kid or square-enix on the ds?

Square loves cash, so that's easy.

Renegade Kid wants to come up in the world. Same with High Voltage. These two are not comparable to Activision.

Factor 5 was around before the N64 - I'm not sure why you are acting like they came up only during that era. Turrican has been around since the early 1990s.

why is there more fps on the hardcore consoles then ever before?!

'Cuz that's the new genre of choice, kind of like platformers back in the day. This has nothing to do with the argument at hand.
 
yes, i see in images that the graphics are, well horrible looking at the back rounds and well...water lol. but look at it this way shooters are always good, i'm gonna end up getting this soon anyway. they thought redsteel was horrible, i got it and loved it so yeah
 
[quote name='pochaccoheaven']can you explain?![/QUOTE]

Of course I can.

Sony's stuff is complicated but it's pretty clear a lot of third parties are coming to terms with it. Further, as time goes on, more and more people will just license engines out. Epic is the king of this with their Unreal engine - companies can take all of that compiled code and work with it and be far ahead in their development cycle.

Nintendo on the other hand doesn't give a shit. They don't give out documentation to tell people how to implement certain effects. They purposely hide it in order to make their own games look better than the competition. It's extraordinarily underhanded of them to do. Now yeah, occasionally you'll get someone who is really trying to wring power out of the machine, but they are complete exceptions to the rule.

In the first situation, all of the info is made available and shared between parties. In the second, only one person has the info and they aren't giving it up, and instead are holding it ransom from everyone else. What makes it even more screwy is that in that second situation, everyone knows that one person is being a dick and not giving up their documentation.

Those situations are HUGELY different.

[quote name='pacemakerguy']but look at it this way shooters are always good[/QUOTE]

Nothing is "always good." Not even candy.
 
[quote name='Strell']Of course I can.

Sony's stuff is complicated but it's pretty clear a lot of third parties are coming to terms with it. Further, as time goes on, more and more people will just license engines out. Epic is the king of this with their Unreal engine - companies can take all of that compiled code and work with it and be far ahead in their development cycle.

Nintendo on the other hand doesn't give a shit. They don't give out documentation to tell people how to implement certain effects. They purposely hide it in order to make their own games look better than the competition. It's extraordinarily underhanded of them to do. Now yeah, occasionally you'll get someone who is really trying to wring power out of the machine, but they are complete exceptions to the rule.

In the first situation, all of the info is made available and shared between parties. In the second, only one person has the info and they aren't giving it up, and instead are holding it ransom from everyone else. What makes it even more screwy is that in that second situation, everyone knows that one person is being a dick and not giving up their documentation.

Those situations are HUGELY different.



Nothing is "always good." Not even candy.[/quote]

okay, i'm going to leave it at that because i think you explained yourself perfectly.


"Of course I can.

Sony's stuff is complicated but it's pretty clear a lot of third parties are coming to terms with it. Further, as time goes on, more and more people will just license engines out. Epic is the king of this with their Unreal engine - companies can take all of that compiled code and work with it and be far ahead in their development cycle.

Nintendo on the other hand doesn't give a shit. They don't give out documentation to tell people how to implement certain effects. They purposely hide it in order to make their own games look better than the competition. It's extraordinarily underhanded of them to do. Now yeah, occasionally you'll get someone who is really trying to wring power out of the machine, but they are complete exceptions to the rule.

In the first situation, all of the info is made available and shared between parties. In the second, only one person has the info and they aren't giving it up, and instead are holding it ransom from everyone else. What makes it even more screwy is that in that second situation, everyone knows that one person is being a dick and not giving up their documentation.

Those situations are HUGELY different." strell
 
[quote name='Strell']Not if it involves werewolves.

Which one day - due to nuclear fallout - it will.[/quote]

Well I'm staying in my vault then.

Man I can excuse the shitty graphics (is that a boat!?) if the game actually played well, but according to the IGN review it controls horrible and the frame rate isn't so hot; like them graphics must be really working the system.

quantum-of-solace-20081104042459891.jpg
 
I'm really disappointed. I just finished MOH: Heroes and I've been itching for a shooter type game like this, or some FPS/puzzler type game. A "No One Lives Forever" sequel would be right up my alley. Didn't they make a sequel for that game on the PC ?
 
[quote name='yukine']Well I'm staying in my vault then.

Man I can excuse the shitty graphics (is that a boat!?) if the game actually played well, but according to the IGN review it controls horrible and the frame rate isn't so hot; like them graphics must be really working the system.

quantum-of-solace-20081104042459891.jpg
[/quote]


Is that the 3DO version of Fallout 3? Looks pretty good.
 
4.5 is below the belt. I've had this game for two weeks, and it's a good game. If you liked COD4, you'll like this, as the game engine is based off of COD4. It's not the greatest game ever, but it's fun. I'd give it an 8.
 
[quote name='Access_Denied']4.5 is below the belt. I've had this game for two weeks, and it's a good game. If you liked COD4, you'll like this, as the game engine is based off of COD4. It's not the greatest game ever, but it's fun. I'd give it an 8.[/quote]
4.5 for the Wii version.
 
also lol at blaming Nintendo. This is not Nintendo's fault. The people who developed it have done much better. They just didn't put much effort into this port. There isn't much demand for high quality builds on the wii. *cue 1000 page strell post*
 
[quote name='ninja dog']also lol at blaming Nintendo. This is not Nintendo's fault. The people who developed it have done much better. They just didn't put much effort into this port. There isn't much demand for high quality builds on the wii. *cue 1000 page strell post*[/QUOTE]

I'm not even the only one who thinks this - there's a much larger group of people who consider it conspiracy-level events taking place. Why not call mykevermin in here if you want more thoughts on the matter?

Otherwise, you can be a clueless dick until then.
 
[quote name='Strell']I'm not even the only one who thinks this - there's a much larger group of people who consider it conspiracy-level events taking place. Why not call mykevermin in here if you want more thoughts on the matter?

Otherwise, you can be a clueless dick until then.[/QUOTE]


Yeah, Quantum of Solace is clearly the result of a Nintendo conspiracy to keep the graphics shitty. 'cause all 3rd party games on the Wii have jaggy water and N64 backgrounds with awful frame rates. I hear Reggie, the ultimate bad ass prophet corporate god who was once going to save gaming (but is now killing it), rubbed his demon fro on Midway's development kit, which is why Cruisin' Wii looks so awful.

During your rant, the only things you mention that Nintendo withholds are the "best effects." You talk about shaders and other effects that aren't hard wired into the system, but this game is not even at the point where effects can be applied to complement nice textures, character models, and set pieces--things that devs need to build themselves.

Maybe nintendo reserves the good stuff for themselves, but looking at this game compared to Wii and Gamecube 3rd party efforts, it's plain to see that incompetence/laziness is to blame. I'm sure that's in part to Activision's cost-benefit analysis of how a Wii game should be developed.
 
[quote name='bmulligan']A "No One Lives Forever" sequel would be right up my alley. Didn't they make a sequel for that game on the PC ?[/quote]

Yes and they also made a prequel for NOLF2 called Contract Jack.

As for this game, I expected it to be bad considering the developer(Beenox Studios). All the company has done is nothing half-ass port games to the PC. Remember that butchered PC version of Spider-Man 2 that had no free-roam option like the console version? Yeah, that was their handywork.

I did find that pic with the Wave Race 64 racer in the shot pretty fun. Oddly it almost seemed like it could've been in the game.

As for this:

quantum-of-solace-20081104042459891_thumb_ign.jpg


I think EA's PS1 version of The World is Not Enough had better graphics than this. Look at the water in the screenshot. I think I have more faith in the PS2 version, since Eurocom is handling it(since they're the ones that handled the 007 games during the 32/64-bit era and 007 Nightfire).
 
[quote name='ninja dog']also lol at blaming Nintendo. This is not Nintendo's fault. The people who developed it have done much better. They just didn't put much effort into this port. There isn't much demand for high quality builds on the wii.[/quote]
I don't think I need to say much after reading that.

[quote name='ninja dog']During your rant, the only things you mention that Nintendo withholds are the "best effects." You talk about shaders and other effects that aren't hard wired into the system, but this game is not even at the point where effects can be applied to complement nice textures, character models, and set pieces--things that devs need to build themselves.[/quote]This game "may not be at that point," but games as a whole are. It's not completely unforgiveable for one such as myself to expect games to look good and play good nowadays. ESPECIALLY if I'm seeing this game's advertisements on television, where it looks pretty damn nice, then I should expect the same thing when I play it.

"Hey, that looks awesome! Finally, a decent looking 3rd party game on the Wii!"
*pops disc in*
"....Aw, dammit."

I'm sure this could fall under false advertising, but I'm too lazy to look into it...or the legitimacy of my claim, even.
 
bread's done
Back
Top