[quote name='David85'][quote name='AdamInPlaidum'][quote name='David85']You want to know why the Gamecube is "failing"? Nintendo was always about "inovation", but all they do know is make sequel after sequel, the only new game they have mad eis Pikmin, no more innovation.
The DS seems to fix this, but right now the touch screen in most of the games is pointless. I mean look at Harvest Moon DS. I thought the bottom one would be for moving, or your supplies, it's for a picture of your cow, or who you are talking to. It is completely pointless.[/quote]
Actually, the touch screen IS used for your supplies. Only when you talk to your animals does it bring up their picture. And then you wash/pet/shear them. Sounds like fun, in a very Harvest Moon sort of way.
As for sequel-itis, I agree Nintendo pumps out a TON of sequels. But you are saying the PS2 or XBox are better? Xbox's holiday season is completely banking on a sequel. The PS2 just recieved 4 of its most anticipated games ever, all sequels. So if are yearning for a system that doesnt put out tons of sequels (really really good sequels, I might add), perhaps you should stick to Dreamcast. I'm guessing it won't see even one sequel this holiday season.
IMO, Nintendo's biggest problem is they will have a fresh game concept, and then go and slap a Nintendo character on it instead of creating new characters. Look at Donkey Konga/Jungle Beat. Konga (by no means fresh for Japan, but something fairly new for America) and Jungle Beat (a completely new concept, and by all reported accounts, fun as hell) were both chances for Nintendo to create new characters. Instead, they went with the obvious and slapped DK on it.
Of course, I say that, but I would still give one of my kidneys for a Legend of Zelda fighter or a Pokemon MMORPG. Sigh...[/quote]
All the DS pics I have seen were people and animals on the bottom screen, still the info down there only makes it a little better.
The only game the touch screen is really used for now is "Touch the Magic" or whatever it is called.
Yes the PS2 has a lot of sequels but they are willing to take risks, hell they did the camra thing too that Nintendo was never willing to go through with. Nintendo's because "risk" this gen was Celda, wow, it was like every other Adventure game out there. The Jak games and things like that add more each game, something Nintendo is not willing to do.
Donkey Kona isn't new either, its a drum game with DK, wow. There is a bad pinball game they added "Mario" in the title. Like IGN said Nintendo is not willing to make new games and just wants to add famous names to game. They used Dinosaur Planet aka Star Fox Adventures as a great example of that.
Nintendo is no longer appealing to many, that's why they need to do new things. Make more mature games like Metriod Prime. They can make the older games and try to come out with newer games that will appeal to the older crowd. That stupid Japanese Golf game doesn't count.[/quote]
You very obviously are making quite a few assumptions without any information. While Feel the Magic is the only launch titlle designed to be played with nothing but the stylus, Mr. Driller can be played with only the touch screen, and Tiger Woods, Madden, and Spider-Man 2 have several extras using it.
http://ds.ign.com/articles/563/563218p1.html
There. I looked it up for you. Read, ass.
Onto Wind Waker...to say its like every other adventure game out there is a straight up insult. Without be too fanboy-ish I think I can safely say that Zelda is the standard that all adventure games are measured by, cel-shaded or no. Jak and Ratchet are in their 3rd installments. Even Metal Gear Solid is just now hitting its 3rd game. Zelda is onto adventure number 9 with LoZ 2005 (counting Ages/Seasons as one adventure). If Jak 8 is as good for its time as Wind Waker is for the current, I would be very surprised.
I didn't say Donkey Konga was new, I said it was fairly new for America. And then you have apparently taken something I said, and said the same thing in response. Nintendo doesn't lack game innovation, just character innovation.