[quote name='Roufuss']Wait, I forgot in my post that Rare FINALLY put out a good game with Viva Pinata, but I think if you throw enough shit at the wall eventually something will stick.[/QUOTE]
Somebody tell Acclaim.
That said, much will be made of this, but ultimately, it's only two people for a developmental studio whose career highlights consisted of a fighting game (Killer Instinct) and a platform series (DKC) that were pushed on the graphical innovation they had at the time. Personally, I don't think KI has aged well at all.
They also gave us the much-lauded (and deserved) Goldeneye. Sure. That was a flash in the pan game; FPS titles are too frequent and varied to have not been surpassed. I'm still a fan of GE, but that's because I love me some Bond (I played through From Russia with Love, for

's sake).
In the end, the verdict on Rare is this: if you weren't a gamer at the time these titles came out, it's hard to figure out why their games were unique, revolutionary, innovative, or even interesting. It's possible (which is more than I can say about some games), but rather hard.
That said, they're a solid developer, but that's like saying Kiss is a "nice little band." Expectations are far too high for Rare for them to deliver slighty-above-average title, one after another. I don't know if things got too stressful for the Stampers, but given the "Chinese Democracy"-like levels of delays on many of their titles, they could use some tighter leashes over there, in my opinion.
Wow. I've wasted a great deal of post saying that this is pretty much an inconsequential story about Rare.
EDIT: Also allow me to point out something: who the

says "peace out" anymore? Last time that was cool, Bell Biv Devoe was at the top of the charts.
[quote name='captmurphy']IMO-
Blast Corps = decent
Goldeneye = golden
Banjo 1 and 2 = great
Diddy Kong Racing = great
Jet Force Gemeni = great
Perfect Dark = great
Conker = Great
Kameo = decent
PDZ = decent to meh
Viva Pinata = great +[/QUOTE]
That's precisely the point, though (what's hidden in your post): you go from N64 titles...to Xbox 360. They put out two titles on the original Xbox, and one of them was version 1.5 of a title they'd already put out.
As for Kameo's underappreciation, wasn't it supposed to be a late-term N64 title? I know it was being developed for the Gamecube for certain, but part of me also thinks it goes back farther than that.