Starcraft Expansion Veteran Campaigns (Enslavers, Dark Vengence, Precursor) FAQ?

jaykrue

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Ok, since Starcraft 2 is on the horizon, I thought I'd indulge in some nostalgia and play some of the free expansion campaign maps. Since I haven't really played in the last few years, my skills have gotten rusty and the computer hands me my ass. :bomb: Anyway, I'd really like to finish these campaigns so does anyone know where I can find a gamefaq/online strategy guide for them?
 
[quote name='Oktoberfest']haha, can't you just use cheat codes?[/quote]

I could but then it wouldn't be as fun. One thing I wish starcraft had was a difficulty slider for campaign maps. :cry:
 
[quote name='darthbudge']GameFAQs.com should have whatever you are looking for.[/quote]

That was the first place I looked. No go. As these are technically 'individual' maps on Starcraft and not a true expansion as Brood Wars were, there weren't any maps available. And as hiccupleftovers demonstrated, they weren't very well advertised and as such didn't have any faqs. :cry:
 
I don't have an FAQ for you, but I will add this sour note:

Even when my Starcraft "skillz" were at their best, these campaigns were borderline impossible. The extra campaign created for the original Starcraft (not the Broodwar expansion, Enslavers) can be accomplished with minimal frustration, if you go slow, but the expansion campaign had me pulling my hair out. I'm not sure even having an FAQ will help you too much. The only way I ever got through them was through semi-cheating -- engage in a battle, if it goes well, quickly save, if it doesn't, reload and restart from the last save point.
 
[quote name='inubu']I don't have an FAQ for you, but I will add this sour note:

Even when my Starcraft "skillz" were at their best, these campaigns were borderline impossible. The extra campaign created for the original Starcraft (not the Broodwar expansion, Enslavers) can be accomplished with minimal frustration, if you go slow, but the expansion campaign had me pulling my hair out. I'm not sure even having an FAQ will help you too much. The only way I ever got through them was through semi-cheating -- engage in a battle, if it goes well, quickly save, if it doesn't, reload and restart from the last save point.[/quote]

Yeah, they're pretty fcuking insane. :bomb: I've been pretty diligent about beating them though. I'm on stage 2b on Enslavers. I'm thinking if I have the time (and inclination), I should actually make a faq and post it on Gamefaqs. :lol:
 
[quote name='jaykrue']Yeah, they're pretty fcuking insane. :bomb: I've been pretty diligent about beating them though. I'm on stage 2b on Enslavers. I'm thinking if I have the time (and inclination), I should actually make a faq and post it on Gamefaqs. :lol:[/QUOTE]

If you go into the campaign editor, you'll see why they're so hard, especially on levels 3a/b. Aside from the AI level, they computer opponents basically have unlimited resources. For every 500 resources they collect, they are given a bonus of 5000. Towards the end of those missions, the computer seems like they can churn out Battlecruisers as fast as they can churn out zerglings.
 
[quote name='The Crotch']Can't help you with the downloaded maps, though. I've heard a fair bit about them, but haven't bothered playing them. I'm assuming cheesy turtle->mass capitol ships does not work.[/quote]

I've beaten both original SC and brood war but these maps are just insane. To give you an idea of how unfair these maps are, let me talk about the stage 2b (the one I just finished).

Your mission is to save 3 hero characters and the current heroes (2 of them) must survive in addition to the ones you save. Now you're given a standing army of 4 Dragoons, 12 Zealots, 1 Archon, 2 Observers, 3 Scouts, 1 Wraith (hero unit), and one Science Vessel (hero unit). Sounds like a lot, right? But imagine having to take out one computer (brown) while the other 2 cpus alternately attack in squads. Remember, you don't have a base established yet so you don't get to replace your units. You've got to make them last. Fortunately brown's hostage is a hero unit Arbiter. This is invaluable for your army's survival.

The first order of duty is to break out the arbiter from the stasis field. This is the easy part. Once you do, you're given 2 probes and 1000 minerals. You're still in brown's base so you've got to clear them out. But about 2 mins. into destroying brown's base (which you'll make your own), purple and red will start working into with tanks, goliaths, wraiths, and mass marines/firebats. It's a bit easier since the Arbiter is hiding your army and you can pick them off. Unfortunately, the Arbiter's shield gets depleted quick (thanks to goliaths/wraiths/marines/occasional BC so they're my primary targets) so I use the SV's D-matrix to extend the Arb's health. But brown's already got 2 tanks in siege near bunkers & towers so you've got to lure the tank out of siege mode so you've gotta hit & run with dragoons. As much as I'd like to rush in, the bunkers/tanks would rape my zeals before I could fully finish them off, not to mention red & purple constantly harassing me. So I've gotta do it piecemeal.

Once I've finally finished brown off, I can start my base. But, as I only have 2 probes, 1000 min, and no gas, I can't warp a lot of things in so I'm still vunerable and at this point, red/purple are actually starting to intensify and coordinate their attacks. By the time my base gets out one brand spanking new zealot, I'm already down to 3 semi-hurt Dragoons, 1 Archon, 2 semi-hurt Scouts, 2 observers, and 3 badly wounded zealots and hero units all in red. I miraculously hold out to reinforce my base w/ cannons using a combo of D-matrix on my Arbiter and Statis field on all air units while my army wipes out the ground forces (which, thankfully, is easy since they're invisible and the comp doesn't abuse the sat-scan).

Once I've got my minerals/gas up and my base is reinforced by cannons/zeals, I start pumping out Archons since they don't give you a lot of mins but gas is virtually unlimited. I finally managed to crank out 2 groups of Archons (and 2 Dark Archons to mind control an scv to repair my terran hero units) despite almost constantly being harassed by red/purple and bring my Arbiter along to keep them concealed. I choose to wipe out purple since my observers showed me that their tower placement sucks and spider mines were easy to destroy. They go down fairly easily despite red supporting them w/ occasional tanks/goliaths/marines.

Unfortunately, while I was wiping out purple, red finally did something smart and brought in BCs escorted by wraiths and decimated half my base before my cannons and remaining air units took them out. Fortunately, I was able to mind control an scv before demolishing purple to repair my terran hero units. After getting a terran expansion (thanks to my new scv) up on purple's base, it gets pretty quiet. Red harasses me in small groups and an occasion wraith/bc combo but for the most part isn't hitting me. When I build up a new arbiter and 6 BCs, I send them into red's base only to find red idling. I do a sat-scan and find out he's used up all of his minerals on units to harass me and red goes out w/ a whimper.

[quote name='inubu']If you go into the campaign editor, you'll see why they're so hard, especially on levels 3a/b. Aside from the AI level, they computer opponents basically have unlimited resources. For every 500 resources they collect, they are given a bonus of 5000. Towards the end of those missions, the computer seems like they can churn out Battlecruisers as fast as they can churn out zerglings.[/quote]

I just beat 2b today. It. Took. Almost 6 hours. :bomb: And I had to save my progress since it was so damn difficult not to mention the fact that I couldn't even build my first base until I was about an hour and a half in.
 
[quote name='The Crotch']Does not compute.

The vanilla and Brood War campaigns are - for the most part - very easy. Just secure the resources you need (1 or 2 bases often does it) and mass capitol ships. Have SCVs or Shield Batteries on hand especially when your fleet is small. I won ran right over the Zerg in the end of the vanilla campaign with an unstoppable fleet of BC. I didn't even bother engaging the equally huge Carrier fleet + Gantrithor I had defending the base on the opposite side of the map.

It's a little trickier for Zerg, as they have no real capitol ship. Mass Guardians go for the most part, but you've gotta give them an appropriate escort. Cracklings + Ultras are nice, but watch for Terrans - they often have cliffed tanks on the campaign.

Can't help you with the downloaded maps, though. I've heard a fair bit about them, but haven't bothered playing them. I'm assuming cheesy turtle->mass capitol ships does not work.[/QUOTE]


You're right. The main campaigns that shipped with the game = easy. My post was only talking about the downloaded extra campaigns.
 
[quote name='jaykrue']
I just beat 2b today. It. Took. Almost 6 hours. :bomb: And I had to save my progress since it was so damn difficult not to mention the fact that I couldn't even build my first base until I was about an hour and a half in.[/QUOTE]

Good work.

Reading this makes me want to play through them again. But then there is that little voice in the back of my head that reminds me how much I hated beating them the first time. Because I did so much saving and reloading, there was hardly any satisfaction in beating them. But I'm glad I did -- so I never have to do it again.

EDIT: I played both 3a/3b last night from the Enslavers campaign. If you're willing to exploit a flaw in the enemy AI, I discovered a very, very easy way to beat both the missions. Once you know it (if you didn't figure it out on your own) they become some of the easier missions in the entire game.
 
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