TV size a problem for Wii players?

RelentlessRolento

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I came to think that it may be a problem for people to own a Wii if they have a small TV... I don't know exactly if it will be a problem, but I can see it maybe being a pain for FPSs since aiming may be a bitch. Anyone have info that may clear this up? I'm playing my consoles on a Commodore screen that's pretty small, so if it's a good idea to switch to a larger screen for Wii, I'll have to start looking.
 
If I remember correctly, I think the Wii comes with a sensor, which is long and thin, which you put underneath your TV, and that's what senses the movements of the controller. Since all the sensors would be the same size, I don't think the size of your TV would matter too much.
 
[quote name='modium']If I remember correctly, I think the Wii comes with a sensor, which is long and thin, which you put underneath your TV, and that's what senses the movements of the controller. Since all the sensors would be the same size, I don't think the size of your TV would matter too much.[/QUOTE]


I thought I heard you can or have to adjust the sensor to the TV size, though I am probably wrong...
 
if it's point and shoot then TV size should make a difference. If it truly is pixel perfect accuracy i'd wanna try playing Metroid on an Imax screen... :drool:
 
[quote name='Magehart']if it's point and shoot then TV size should make a difference. If it truly is pixel perfect accuracy i'd wanna try playing Metroid on an Imax screen... :drool:[/QUOTE]


:lol: that would make one hell of an arm sore >_
 
The sensor is based on the peripheral u put at the base of the television, not on any kind of signal emitted from the TV tube.

There should be no problem with the monitor or TV that you choose to use.
 
Whereas it would be more interesting to have a controller that can target pixel perfect-wise, it doesn't seem that it would be necessary to calibrate it that way. You can seem to calibrate it however you would like to allow your arm greater range of motion for smaller movements.
 
[quote name='Sleepkyng']so says you. i've got a 40 dollar ghetto walmart tv that i didn't even buy. some dude at teh college gave it to me.[/quote]

Aye. I don't watch TV and only watch DVD's on occasion. It's not worth it to buy a huge TV just for gaming.
 
If you're playing on something like the old 1084 monitor (still got my Amiga 500 setup packed away) then you should already being having a lot of trouble with the more detailed games unless you're wearing that screen like a monocle.

I'd feel serious cramped on just current games with that monitor. It was good back in 1989 but my standards have risen since then, game resolution is at full NTSC, and much bigger screens are dirt cheap.
 
[quote name='cochesecochese']Aye. I don't watch TV and only watch DVD's on occasion. It's not worth it to buy a huge TV just for gaming.[/QUOTE]

This may have been true once but what was once a huge and expensive TV is now medium sized and cheap as hell. The 30' inch Toshiba that cost me almost $1,000 in 1993 is easily matched feature for feature by $300 units today.

My advice to computer shoppers has long been to use any excess cash on a better monitor. It defines the user experience more than any other single component while holding its value longer. A powerhouse machine will suffer greatly with a mediocre monitor but a merely adequate machine can seem amaing with a really good screen.
 
[quote name='Magehart']if it's point and shoot then TV size should make a difference. If it truly is pixel perfect accuracy i'd wanna try playing Metroid on an Imax screen... :drool:[/QUOTE]

There's an arthouse theater here in Atlanta that rents out screens for early-morning and late-night videogame parties. Haven't checked prices, but I suspect it's cost prohibitive. I have fantasies of playing Smash Bros. that way. Everyone would probably get severe motion sickness from all the zooming in and out.
 
Uh, I didn't think it was a light gun...

I think it just moves the crosshair, like a mouse or something would, a distance which is relative to the sensitivity setting.

A light gun would only work in a rail shooter...
 
I can't believe there's still so much ignorance over how it works.

If you were playing it on a movie theater screen, it would simply move the cursor 10 feet or something for every inch that you move the controller. You would not be swinging your arm wildly or hurting your wrist.
 
Ahem, let's see, gotta prepare for this one *stretches*

*clears throat*

When it comes to your Wii, size definitely matters.

*rimshot*

I'll be here all day folks.
 
[quote name='epobirs']This may have been true once but what was once a huge and expensive TV is now medium sized and cheap as hell. The 30' inch Toshiba that cost me almost $1,000 in 1993 is easily matched feature for feature by $300 units today.[/quote]

Yes. It is. But it's still a huge appliance that sees relatively little action in my house. There's no point in buying a big display if I don't want the damn thing.
 
[quote name='cochesecochese']Yes. It is. But it's still a huge appliance that sees relatively little action in my house. There's no point in buying a big display if I don't want the damn thing.[/QUOTE]

*suppresses urge to make joke about a huge tool that sees quite a lot of action*
 
I'm more worried about every Wii game supporting widescreen. I plan on hooking my Wii up to a widescreen TV, and if games don't have widescreen modes and stretch the picture that could screw up the controls.
 
[quote name='Kaijufan']I'm more worried about every Wii game supporting widescreen. I plan on hooking my Wii up to a widescreen TV, and if games don't have widescreen modes and stretch the picture that could screw up the controls.[/quote]

Can't you just not stretch it?
 
[quote name='Kaijufan']I'm more worried about every Wii game supporting widescreen. I plan on hooking my Wii up to a widescreen TV, and if games don't have widescreen modes and stretch the picture that could screw up the controls.[/QUOTE]

With ya there. I too have a WSTV and it's what my Wii will be hooked up to as well as hopefully displaying EVERY game in 480p. :D
 
[quote name='Quackzilla']Uh, I didn't think it was a light gun...

I think it just moves the crosshair, like a mouse or something would, a distance which is relative to the sensitivity setting.

A light gun would only work in a rail shooter...[/quote]

The E3 Wiimotes were actually light guns with accelerometers:
http://www.xgaming.com/newsletter/Wii Dupe.shtml


One of my friends just bought some fancy light gun that is advertised as usable with any size display, and it came with two adapters, one for normal sized TVs and a separate set of sensors for projectors or other extremely large displays. I wonder if the Wii will be bundled with multiple sensors like this, since it uses the same pointing technology?
 
[quote name='SpazX']Can't you just not stretch it?[/quote]
I could, but then I might as well hook up the Wii to a fullscreen TV.
I have my fingers crossed that Nintendo requires all games to support widescreen TVs.
 
[quote name='Kaijufan']I'm more worried about every Wii game supporting widescreen. I plan on hooking my Wii up to a widescreen TV, and if games don't have widescreen modes and stretch the picture that could screw up the controls.[/quote]

It would not screw up the controls, it would just make left-to-right movement a bit faster. No big deal as long as you have decent hand-eye coordination.
 
[quote name='Kaijufan']I could, but then I might as well hook up the Wii to a fullscreen TV.
I have my fingers crossed that Nintendo requires all games to support widescreen TVs.[/QUOTE]


I am pretty sure it supports Widescreen, they said Zelda def does and I wouldnt be surprised if other Nintendo games support it too
 
[quote name='cochesecochese']Yes. It is. But it's still a huge appliance that sees relatively little action in my house. There's no point in buying a big display if I don't want the damn thing.[/QUOTE]

But that is the point. Your application may be more limited than most TV owners but you plainly want a decent display for your gaming. An old Commodroe monitor just doesn't cut it and hasn't for a long time.
 
[quote name='epobirs']But that is the point. Your application may be more limited than most TV owners but you plainly want a decent display for your gaming. An old Commodroe monitor just doesn't cut it and hasn't for a long time.[/quote]

I can get a nice TV without getting a huge one.
 
I'm interested to see how the Wii is going to work with my projector. I'm using my wall right now, and things look great with my 360, but the Wii may be another story all together.
 
[quote name='cochesecochese']I can get a nice TV without getting a huge one.[/QUOTE]

Define huge. The advent of large flat panels that can be mounted on a wall changes the situation from the era when the choices were CRTs and front or rear projectors whose depth could be measured in feet rather than inches. It's easier to dedicate an expanse of wall if the depth is very unobtrusive on living space when not in use.

If you feel satisfied with something 15" or less, don't be surprised if a lot of games are difficult or impossible to play. Developers are going to cater to the tastes of the mainstream first and that means increasingly large screens. The primary market for screens below 25" is kitchen counters and desks, not entertainment centers of console gamers. If supporting a wide range of screen sizes is a difficulty for developers I'd expect them to favor the bigger screens before the smaller ones. It's largely a matter of following the money.
 
[quote name='epobirs']If you feel satisfied with something 15" or less, don't be surprised if a lot of games are difficult or impossible to play. Developers are going to cater to the tastes of the mainstream first and that means increasingly large screens. The primary market for screens below 25" is kitchen counters and desks, not entertainment centers of console gamers. If supporting a wide range of screen sizes is a difficulty for developers I'd expect them to favor the bigger screens before the smaller ones. It's largely a matter of following the money.[/quote]

This is the Nintendo forum, you must unlearn what you have learned.
 
[quote name='epobirs']If you feel satisfied with something 15" or less, don't be surprised if a lot of games are difficult or impossible to play. Developers are going to cater to the tastes of the mainstream first and that means increasingly large screens. The primary market for screens below 25" is kitchen counters and desks, not entertainment centers of console gamers. If supporting a wide range of screen sizes is a difficulty for developers I'd expect them to favor the bigger screens before the smaller ones. It's largely a matter of following the money.[/quote]

How are they going to cater to larger screens? They can't write special code that changes the resolution of the larger TV vs. the 15" TV.
 
[quote name='epobirs']Define huge. The advent of large flat panels that can be mounted on a wall changes the situation from the era when the choices were CRTs and front or rear projectors whose depth could be measured in feet rather than inches. It's easier to dedicate an expanse of wall if the depth is very unobtrusive on living space when not in use.

If you feel satisfied with something 15" or less, don't be surprised if a lot of games are difficult or impossible to play. Developers are going to cater to the tastes of the mainstream first and that means increasingly large screens. The primary market for screens below 25" is kitchen counters and desks, not entertainment centers of console gamers. If supporting a wide range of screen sizes is a difficulty for developers I'd expect them to favor the bigger screens before the smaller ones. It's largely a matter of following the money.[/quote]

Why the hell are we arguing this? I have a 23" widescreen monitor mounted on my wall. I don't want a bigger monitor so why the bloody hell should I buy a bigger one? I'm not arguing with you that big TV's are cheap or that they're nice. I'm saying that I'm happy with the monitor I have and don't feel obligated to buy a new one. What is wrong with that?
 
Siiiigh. This thread got stupid quick. Nobody is designing games with fine text, etc. that can only be seen on large, hi-def monitors. No one would be that stupid.
 
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