I'll throw in my two cents, but it will sound negative despite having a pretty good time with it just because I want to touch on some of the worse aspects that I've encountered. So while I do enjoy the game, it's not without its faults and I wouldn't consider it anywhere near as highly as SgtWiggles does. Just to note that I've gotten far enough to obtain a Skell.
My faults with the game are as follows:
- When you start to get more party members, it becomes a real pain in the ass to level them up & raise their affinity. Combine that with the fact that you have to go to them to add them to your party also makes it a pain. Thankfully though they seem to be in a general vicinity of one another. If you aren't planning on doing other party members affinity quests, then this probably isn't such a big issue.
- The first couple tiers of classes I found rather boring and slow. In the later class tiers it became betters (3 & 4). I can only really attribute this to early game syndrome where you aren't meant to feel powerful, but for me it goes a little beyond that. Pretty sure the original was like that too though.
- Gathering.

ing. Sucks. Any quests that are associated with them can go to hell. All you get is a continent that it's on and that's it, there's no more information on how to get the item. That specific item you need may only be found in caves, during rain or early morning, etc. This can also extend somewhat to missions that have no waypoint where you have to kill a specific enemy type to get their drops. If it's a single item I usually say screw it and use my multiplayer tickets to purchase the item.
- The main story feels lacking in the little details. Doing affinity & normal missions help, but they don't really fill the void well enough to help support the main story narrative in the way I'd like to see. This is mostly because the main story is basically mission briefings and then take on a mission. Having more required story to help fill in the world would help. I suppose it's more method of delivery and makes it a pain to go out of my way to try and find more bits and pieces.
- The online messages/blade report work ok, but the messages that go global? They're all stupidly retarded and I want to stop seeing
those specifically and not all of them. I'd rather not have to blacklist/temp block every single person who says to hit L+A and then other stupid crap that I'd like to filter out which has no bearing on the game. Plus the messages that go global seem to repeat occasionally which makes it worse. I think I'll just have to disable Blade Report all together, which is really a bad solution.
- Notifications for online squad missions goes away pretty quick which also makes it a pain to deal with if you want to. If you miss the notification because you're in a menu or something, the only way to see it is to go to the barracks online hub and see if it's still active.
- I'm not really liking the Skells jump. It's rather floaty and would rather of it been floaty so long as you're still holding down the jump button. Once I gain flight, this won't really be an issue anymore but until then it's kinda annoying not being able to properly control where I want to land with more accuracy.
- Squad tasks are really vague which is annoying. The gathering one gets less bad when you get a Skell though. Tasks are only used to unlock more, higher level squad missions during that 45 minute window.
- Camera indoors (some exceptions) have terrible sensitivity and make it awful to turn.
- Font size is too small. I can read it, sure, but it's not exactly fun to read and sometimes have to squint/get closer just to read quest text sometimes.
Some things I do like:
- The world is quite well put together. It looks great and performs great. Once you get a Skell though, it feels much smaller.
- The Skell design is great and how you can equip a dozen different weapons and they all show on your Skell. Those weapons of course are your artes for the Skell.
- The affinity missions are pretty well done. I also like how some of the normal missions continue the story of previous normal missions.
- Jumping feels pretty good and helps traverse the terrain. Like I mentioned above though, it's hard to do pinpoint jumping and it's even worse with a Skell.
EDIT: Added some positives and will try and think of more. Negatives tend to be longer as they need a little more explanation.