Wii launch game reviews

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The Legend of Zelda: Twilight Princess - 1UP - 10
Twilight Princess is something you rarely see: a 60-hour adventure in which every moment is memorable. But then, maybe that's no surprise -- it represents the full resources and effort of the world's most powerful first-party developer, and thanks to all those delays, it's even enjoyed an extra year of polish and refinement. The question to ask therefore isn't "Is it any good?" but rather "Just how good is it?"

The answer? Truly fantastic. It's not a reinvention of the genre like Ocarina was -- but it's much better, because it takes all its predecessors' raw ideas, perfects them, and creates an experience that's at once new and familiar. It's rare to find a launch game that truly justifies the purchase of a new console, but this is precisely that. If Wii Sports is a game for everyone, Twilight Princess is for everyone who loves games.

The Legend of Zelda: Twilight Princess - IGN - 9.5
Closing Comments
The Legend of Zelda: Twilight Princess is, in my opinion, the greatest Zelda game ever created and one of the best launch titles in the history of launch titles – second only, perhaps, to the at-the-time ground-breaking Super Mario 64. It is also one of the finest games I have ever played. The experience is made better and not worse on Wii. The Wii remote and nunchuk add accuracy and speed to exploration and combat for a heightened sense of immersion. While the game has just about everything going for it, including improved controls, a long and engrossing quest, brain-teasing dungeons and some beautiful graphics, it's not perfect. The difficulty has been upped over Wind Waker, but I wish it were harder still – the boss fights are oftentimes too easy, for example. Additionally, while the visuals are generally impressive, some textures remain blurry to the point they are noticeable. And finally, I still question why Nintendo refuses to add either voice work to the side characters (especially since Twilight Princess features such an improved, dark storyline) or orchestrated music to the soundtrack.
Nintendo's new console ships with Wii Sports, which effectively demonstrates a new breed of games only possible on Wii. The Zelda franchise is equally exclusive to the machine and Twilight Princess is must-see, must-play and must-own entry into the series that proves over and over again why Nintendo is the best developer in the world.

The Legend of Zelda: Twilight Princess - Gamespot - 8.8
Twilight Princess contains the same expertly designed puzzles and time-tested gameplay that you've come to expect from the series, though parts of its presentation feel stuck in the past.
The Good: Compelling characters and story; outstanding world and puzzle design; longer than most action adventure games; terrific graphics, from an artistic perspective.
The Bad: Wii-specific elements feel tacked on; graphics and sound sometimes go from nostalgic to dated.


Excite Truck - IGN - 8.0
Closing Comments
I'm more of a Burnout and San Francisco Rush fan than a Gran Turismo and Forza gamer, and Excite Truck for Wii is definitely right up my alley. Excite Truck is clearly a first generation console game that will, without a doubt be outdone in the Wii system's later years. But as a game that bursts right out of the gate as a launch title for the system, Excite Truck is a fulfilling, fun, energetic arcade-style racer that features a good balance of technology and technique. There are a few spots in places that could have been filled, like its weak two player option and trick system, but overall this game definitely pulls off the intense racing rush that quality arcade racers offer.

Excite Truck - Gamespot - 6.8
Ultimately, Excite Truck feels more like a tech demo than a full-fledged game.
The Good: Good sense of speed; hectic gameplay makes you feel just shy of losing control of the truck.
The Bad: Not enough here to keep you interested for long; should have been at least a four-player game, if not online.

Super Monkey Ball: Banana Blitz - Gamespot - 8.3
Banana Blitz stands as one of the first, best proofs of what the Wii is capable of. The Good: Single-player game makes intuitive use of Wii Remote; incredible variety of multiplayer minigames; gameplay initially more approachable, but can still present a potent challenge; gives series much-needed visual makeover.
The Bad: Lack of camera control can be frustrating in some boss battles; quality of multiplayer minigames wildly inconsistent; single-player game a little short.

Super Monkey Ball: Banana Blitz - IGN - 8.4
Closing Comments
Super Monkey Ball: Banana Blitz is a great Wii launch title and I highly recommend picking it up if you at all liked the previous games (discounting Adventure, which was an unfortunate departure). This is also an ideal choice for casuals looking to play Wii with friends or family. The title's easy-to-learn controls make it immediately accessible to newcomers or the uncoordinated among us. However, like with all solid Monkey Ball games, the puzzle arenas grow increasingly more difficult and later stages are downright insane – hence, although everybody can enjoy the experience on some level, only the skilled and dedicated will beat the title.

If you've been on the fence about the Wii controls, put those fears to rest. True, there is a different technique involved, but once you get the hang of it you will be flying through levels with precision and speed. Now that I've played through Banana Blitz, I would not want to go back to the older control configurations.

The single-player affair is engaging and rewarding, but although 100 levels seem like a lot, some of the previous outings actually included more. Given that some of Banana Blitz's 50 mini-games are throwaways, I'd have preferred that the developer spent more time making the single-player mode bigger and better and less time upping the mini-game count. All of that noted, there are still quite a few minis that are worth playing, such as Monkey Target, and they are also four-player-compatible.

Super Monkey Ball: Banana Blitz - 1UP - 7.0
Wii owners are probably going to be burned out on minigame collections way before WarioWare: Smooth Moves arrives, which makes Monkey Ball a nice compromise. It's hardly revolutionary, but it makes smart use of the Wii hardware as it straddles the divide between hardcore and casual gamers. Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.

Wii Sports - IGN - 7.5
Closing Comments
Wii Sports is a successful showpiece for Nintendo's new hardware and a fantastic means to get non-gamers talking about Wii. Not all of the games are spectacular. Given the choice, I'd prefer not to play either boxing or golf, which is disappointing because both sports seem like a fine fit for the remote. But the games that do work really work. Baseball is good in short bursts. Tennis is a lot of fun, especially with two or more. And bowling is fantastic – I can't wait for Nintendo to use these mechanics and release the inevitable (and much deeper) Mario Bowling. What you're going to find in Wii Sports is a title that demonstrates the potential of the Wii remote, but comes up short in depth and visuals. Play it for an hour with friends and you'll love it. Your non-gamer friends will be dazzled by the immediately intuitive controls and the imported Miis. But the title sacrifices incredible depth and visuals for an immediately accessible experience.

Trauma Center: Second Opinion - Gamespot - 8.0
You don't need a surgeon's patience or precision to appreciate this quirky, inventive, very likable remake of a remarkable Nintendo DS game.
The Good: Fast-paced puzzle action gameplay shows off a lot of what the Wii Remote can do; surprisingly engaging storyline rife with the best kind of anime melodrama; multiple difficulty settings make the high level of challenge more manageable; controls do a great job of simulating some surgical procedures.
The Bad: While the presentation looks good, it feels dated--no support for widescreen 480p displays; some scenarios demand trial and error or punishing degrees of precision.


Trauma Center: Second Opinion - IGN - 8.0
Closing Comments
Now that the Wii launch is truly underway, is Trauma Center worth another dose? Yeah, it is. Putting aside the fact that Second Opinion is a retelling of the DS version, the game is absolutely perfect as an introductory game for Wii players. There’s a ton of diversity in the missions, an all-new Hard mode for previous fans of the series, and an entirely new sixth chapter of the game to appease the “been there, done that” attitude of the hardcore crowd. Trauma Center has a charming style, decent graphical and audio presentation, but really excels in the control department. The franchise has been given a rebirth on Wii, and it has never been better. Everything from interface navigation to tool switching and actual surgical actions is made easier with the Wii-mote/nunchuk combination, and that alone makes it worth your launch dollars. Under the Knife showed players what DS was all about, and now we’re seeing Second Opinion doing the same thing as it ushers Nintendo fans into a new era of innovation and control.

Trauma Center - 1UP - 6.5
One final thing: Don't let the score dissuade you from playing the game. It is enjoyable. Actually, it reminds me of that college professor who taught a fun class but didn't explain things very well -- in the end, you didn't learn as much as you could have. Second Opinion's fun, but in the end, you feel like you didn't enjoy it as much as you should have.

Call of Duty 3 - IGN - 7.7
Closing Comments
Call of Duty 3 for Wii is a bit of a mixed bag. For starters, the game’s control is pretty solid, and while there are a few issues with the battle actions, the pin-point aiming and Call of Duty driving feels great, adding a ton of immersion in to the game. If the gameplay isn’t your primary focus for FPS games though, Call of Duty 3 may be a bit of a downer, as there’s no multiplayer, and the visuals are pretty weak. If you’re expecting anything more than a solid single player adventure and GCN/Xbox graphics, you may be disappointed. Still, Call of Duty 3’s control is definitely something to experience, and seems to be second only to Metroid. If you’re looking to try the FPS genre on Wii during launch, Call of Duty 3 is the game to show the system off.

Tony Hawk's Downhill Jam - IGN - 7.0
Closing Comments
It may be a bit flawed, but Tony Hawk’s Downhill Jam still shaped up to be a pretty entertaining racer on Wii. In no way does the spin-off game stand up to Project 8 on the other next generation consoles, but as a “popcorn flick” equivalent to Hawk games, Downhill Jam is a decently entertaining and innovative game nonetheless. A somewhat dated graphical look hurts, though the game runs in 480p and 16:9 to counteract it. And while in-game music is a hassle to work with, there are some killer songs in the 40 track list. The stylistic look of the game is going to be hit or miss for gamers, and whether you love it or hate it, your opinion is justified. Tony Hawk’s Downhill Jam is an odd game, but it still can be a blast to play, and the replay value goes up a ton when you throw a few more Wii-motes into the mix. A redesign for a franchise is always risky business, and while there are definitely things to change in a potential sequel, Tony Hawk’s Downhill Jam is a solid first step in a new direction for Wii players. More control customization and higher production value is definitely needed, though the game is conceptually sound and still pretty fun in short bursts.

Rayman Raving Rabbids - IGN - 8.3
Closing Comments
Rayman Raving Rabbids is a gamble for Ubisoft because it is so dramatically different from its predecessors. It's not a platformer, but don't let that deter you because it is still easily one of the better games available for Nintendo's new generation system this year. Ubisoft understands that Wii is about new ways to play and it has with Rabbids created a title that utilizes the Wii remote 70 times over. The majority of minis in the title are fun whether you're playing by yourself or with friends, although there are the occasional duds. The biggest drawback is that many of the minis are not designed for simultaneous play; instead you go in sequence. But even with that being true the experience is still engaging and addictive and the title's sense of humor is in a league of its own. It is almost unfair to label this effort a Rayman game because the real stars of the project are the bunnies, whose blank faces and inevitable agonized screams will make you laugh over and over again.

Madden '07 - IGN - 8.5
Closing Comments
As far as launch titles go, Madden 07 for Wii is a very solid first effort. The game includes all the options as the other console versions including lead blocking, create-a-player/team/fan, hall of fame, tons of training sessions including two minute drill and NFL network, and a full-blown franchise mode just to name a few, and throws in an intuitive learn madden tutorial, multiplayer competitions including the amazingly addictive 2-on-2 and Y.A.C. Attack, as well as tons of motion control specifically built for the Wii-mote and nunchuk. There are still a few issues with kicking and big hits that could be a bit more polished, and the general stigma around Wii is that some people will love it or hate it simply because it offers new gameplay over improved graphics, but the game is simply awesome despite the countless naysayers out there.

Madden 07 offers a faster and more brutal game of football, and the added motion control makes pulling off complex football maneuvers easier than it’s ever been. The game is constantly offering pointers to newcomers as well, whether it’s in the on-the-fly tutorials accessible at any time during a game, or in the success/failure prompts that tell you instantly if your motion was too early, too late, or dead on. Madden 07 leaves definite room for improvement, but it’s a tremendous leap in the right direction. If Madden 07 is any indication expect EA and Nintendo to become very, very good friends this generation.
 
Trauma Center

7.0 Presentation
Second Opinion has a solid style, but it still has a hint of “DS” to it as well. Storytelling is done via storyboards and text.
6.0 Graphics
Trauma Center has a great look, though the lack of widescreen support is sorely missed. It has a great style, but still looks very last-gen.
6.0 Sound
The musical composition is beautiful, but the game needed more VO work. A larger library of songs would have helped as well.
8.0 Gameplay
Solid. Second Opinion may be a “Wii-make” but it plays very, very well. More depth in tools would have been nice, but it’s still an awesome introduction to Wii control.
7.5 Lasting Appeal
In addition to over 10 hours of play, Second Opinion adds a new chapter, a few side-quests, and addicting gameplay. The new Hard mode will bring much pain as well.
8.0
Impressive OVERALL
(out of 10 / not an average) See All Award Recipients
 
Let me supplement this from reviews gleaned from GameRankings that haven't been mentioned yet:

Super Monkey Ball: Banana Blitz - 8/10 from Play Magazine

Wii Sports - 8.5/10 from Gamerz-Edge

Good reviews on both Wii Sports and Trauma Center. About what I expected from Wii Sports, and it sounds like Trauma Center is a quick port (no voice-over or widescreen, for example) with some add-ons - not horrible, but something that can certainly be improved upon in a from-scratch Wii sequel. Should be worth my money though (or because) I never got through the DS version.

:rofl:
(As a side note, always wear your wrist straps. One of our ad girls became so engrossed in tennis that the Wii remote slipped from her hand and crashed into a nearby wall at mach speeds; luckily, although the strap broke, the back case flew off and the batteries spilled out, it all worked again when we put it back together.)
 
[quote name='botticus']and it sounds like Trauma Center is a quick port (no voice-over or widescreen, for example) [/QUOTE]

I actually prefer when games do this...each character has a Voice, makes sound / says one or two words when they talk, which gives you a good idea of their personality...but not voicing over everything largely avoids the terrible voice acting that we often see. Nintendo does this a lot (Animal Crossing, Zelda, Mario), but it's good to see it catching on with other companies as well (ICO/Shadow of the Colossus, Trauma Center).


edit: Oh, and, uh, decent scores, I 'spose.
 
I think it was more like, Nintendo said all of their 1st part games would support widescreen 480p.

Also, I'm glad to see Trauma Center SO is good, I never played the DS version and it looked fun. :) I'll have to get it along with Zelda.
 
Trauma Center sounds like my type of game. I didn't play it on the DS, and I'm looking forward to it on the Wii (I've preordered it). Plus I'm a medical TV-show addict, so I look forward to operating and stuff.
 
Hm... it's too bad TC was a rushed port. I was hoping for a bit more but it looks like that's not the case. Wii Sports isn't faring too good though it's doing ok and it's free so... eh.
 
Definitely getting Trauma Center still..

It has a great style, but still looks very last-gen.

great...how many fucking times are we gonna see this in every Wii game review?
 
[quote name='Apossum']Definitely getting Trauma Center still..



great...how many fucking times are we gonna see this in every Wii game review?[/QUOTE]

Yeah...I don't think these reviewers know what the Wii hardware is. Idiots.
 
7.5 score aint bad for a free game. I might have to take a look at trauma center after that review. Though the lack of widescreen could get annoying. But I never played the DS one.
 
[quote name='Blind the Thief']Yeah...I don't think these reviewers know what the Wii hardware is. Idiots.[/QUOTE]

Since people compare game reviews of one system to another, does it not make sense to compare the graphics as well. Obviously, if the gameplay style of the Wii proves superior, I suspect even the system's own regular controller based games will get knocked gameplay points for not being motion based. While I feel its mostly fanboys who throw the "my game system's flagship title got a 9 while yours only got an 8!" argument as if it were legitimate, if that's the way of thinking, it only makes sense to compare graphics to the overall standard, though I believe Trauma Center wouldn't even get a 5 in the graphics category if they truly pressed upon that issue.
 
This part took me by surprise - bowling with 100 pins, hell yes, count me in! How come we haven't heard a thing about these extra modes before now?

[quote name='IGN review']
Wii Sports does have hidden depth, though. It's locked away in the Training Mode. Here, you compete in variations on the regular sports affairs - three of each, to be exact. Again, bowling and tennis come out on top, baseball next, and golf and boxing last. The variations on bowling are amazingly fun. There's a mode featuring different pin formations and you have to figure out ways to knock them down. There's a mode where more and more pins are added to the lane. You start out with 10 and end with well in advance of 100 pins, and all of them react and go down with a realistic sense of weight and physics. Finally, there's a mode where obstacles are placed in each lane and you have to set the angle and speed of your ball so that it coasts around them and still crashes into the pins. Playing these modes against friends is an engaging, almost hypnotic time-sucker and one that we can wholeheartedly recommend.
[/quote]

Since my kids have the entire week off after the Wii release (our school district decided to give up the stupid 3 day Thanksgiving week since many kids end up bailing on those days anyway due to family travel/etc), I'll be looking closely at the upcoming reviews to see what other game I should get besides Zelda (and Wii Sports of course). So far, Trauma Center ain't it. I wasn't going to get any of the other games at first, but we'll see how much fun the kids have with Wii Sports. In particular I'm looking towards Rayman and Monkey Ball. I'll probably pick up one of those, or possibly Excite Truck, Monday or Tuesday once the Wii Sports euphoria has worn off (I'll play Zelda with them as well but that's a different beast).
 
[quote name='botticus']Let me supplement this from reviews gleaned from GameRankings that haven't been mentioned yet:

Super Monkey Ball: Banana Blitz - 8/10 from Play Magazine

Wii Sports - 8.5/10 from Gamerz-Edge
[/QUOTE]

Just expanding on Botticus's other reviews here, I see a couple more on Metacritic, including a surprise (to me anyway). All are in Metacritic's 100 point scale:

Dragon Ball Z - 68 from EGM, 90 from GamePro

Super Monkey Ball - 65 from EGM

Excite Truck - 84 from eToychest:
http://www.etoychest.org/index.php?option=com_content&task=view&id=5398&Itemid=27

Zelda - 100 from GameSpy:
http://wii.gamespy.com/wii/legend-of-zelda-wii/745573p1.html

And the surprise:
Red Steel - 90 from NGamer UK (no linky though :cry:)

It will be interesting to see what others say about Red Steel.
Here's the blurb metacritic posted from that review:
It's liquid movement... A massive improvement on previous console FPS control... Not only making excellent use of the Wii's controllers, this is huge fun in its own right. For a launch title to get so much right is an indicator of great things to come. [Dec 2006, p.70]

Hey OP, why don't you just modify the title of the thread to make this the omnibus Wii launch title review thread! It would be nice to come to one place to see all the reviews and comments on them.
 
[quote name='Apossum']Definitely getting Trauma Center still..



great...how many fucking times are we gonna see this in every Wii game review?[/QUOTE]


I agree!! If we see a game that's similar to N64 graphics, THEN we can say the graphics are shitty and look "LAST GEN".
 
There's a Wii review up at c-net. I gotta go quick so I can't link now.

One of the qualms though is that it eats batteries. Hopefully, that point is exaggerated, but then again, you kind of HAVE to play the hell out of it to find that one out. That's going to be quite a nuisance. I've been holding off on buying a good charger for years since a lot of the tech I used them for, like music, have been starting to get replaced by internal batteries. But it might be time to drop the dough and invest in a decent set, lest I be spending hundreds on batteries.

Hopefully they're just exaggerating though. I have a Logitech wireless for the PS2. Not anything new, but it lasted like 300+ hours no joke. I put in 120 in FFXII, several months and several RPGs later after even putting the batteries in that thing. Crazy.

http://reviews.cnet.com/Nintendo_Wii/4505-6464_7-31355104.html?tag=cnetfd.ld2

Got it up. Still a pretty positive review overall.
 
I won't get TC at $50. I played the DS game. I'd rent it or buy it for $20 tho. $50 tho is way too much for basically the same game I played less than a year ago.


WiiSports. Do we need each Wii review to remind us that the graphics aren't as good on the 360? I think the screenshot was enough and it's a party game. No cares that much about it being photo-realistic looking. Can anyone make a game that's not photo-realistic without it being given a bad graphics score? Ok I know they can, but still. Graphics are about being clear and easy on the eyes and communicating what is going on in a pleasant manner. Not about being photo-realistic.

Funny too how he doesn't think the game (WiiSports) is for hardcore gamers and then says 'hardcore gamers might master the controls in golf with enough practice.'
 
[quote name='robbart914']Since people compare game reviews of one system to another, does it not make sense to compare the graphics as well. Obviously, if the gameplay style of the Wii proves superior, I suspect even the system's own regular controller based games will get knocked gameplay points for not being motion based. While I feel its mostly fanboys who throw the "my game system's flagship title got a 9 while yours only got an 8!" argument as if it were legitimate, if that's the way of thinking, it only makes sense to compare graphics to the overall standard, though I believe Trauma Center wouldn't even get a 5 in the graphics category if they truly pressed upon that issue.[/QUOTE]


I think it's a weak spot in most game reviews-- games losing points for what they aren't instead of what they are. I think it makes sense to compare graphics as an afterthought, but not as a main critique in a review.

I mean, he praises the style at a few points in the review, then says "oh, it's not 'next-genny' enough." They might as well say "Trauma center is a launch title for the Wii, which means its graphics look kinda last gen, so we're taking points off" :lol:
 
They need to grade graphics on their merits. If the graphics on a Wii game are bad - meaning, it stutters, it just looks bad, etc, then sure, mark it down. But comparing the graphics to a system which it cannot match is foolish. It has no bearing on the developer's work or the quality of the game itself. Did reviewers criticize every SNES game for not being in 3D? Style also has to be a big comparison.

Only time I can really see this being applicable is in the context of a cross-platform game, where someone might actually be deciding between two of the systems (i.e. COD3).
 
EGM's review policy is that reviews are relative to their system and genre. In other words, RPGs on the PS2 and not compared to FPS on the X360. At least, that's what their policy used to be.
 
One thing I'm curious about that so many reviewers have overlooked is how do these games stack up to previous generation games in terms of graphics? For instance, how does Zelda: TP or Wii Sports look relative to, say, a GameCube game?

:wall:
 
[quote name='botticus']They need to grade graphics on their merits. If the graphics on a Wii game are bad - meaning, it stutters, it just looks bad, etc, then sure, mark it down. But comparing the graphics to a system which it cannot match is foolish. It has no bearing on the developer's work or the quality of the game itself. Did reviewers criticize every SNES game for not being in 3D? Style also has to be a big comparison.[/quote]

I didn't read the TC graphics comment as a slam on the Wii as much as disappointment that more wasn't done. TC is a port after all, which should have left some time for extra bells and whistles, graphics among them. And Wii Sports is a packin, which means it is something that every Wii owner will see and lots of undecided people will probably see at a kiosk or demo. It should dazzle, at least a little.

I think, for awhile anyway, it's absolutely fair to discuss the Wii's graphics in comparison to the PS3 and 360 because that's the current basis. We know that the Wii has the capacity for better than the GC, but not really how much since we haven't seen it yet.

Over time, comparisons will fade. The DS doesn't get compared to the PSP anymore because by now everyone knows what each is capable of, and the point of the DS has never been drop-dead gorgeous graphics. The same will happen with the Wii.
 
TC sounds good, but no widescreen support = me waiting for it to go down to $20. Then again, that's what I'll be doing with most Wii games except Zelda.
 
[quote name='Zoglog']7.5 score aint bad for a free game. I might have to take a look at trauma center after that review. Though the lack of widescreen could get annoying. But I never played the DS one.[/QUOTE]

I think they said they didn't do widescreen because it stretched the playing field (which I guess makes sense, given that you're operating...having to go further to the left or right than on standard TVs could make it more difficult or...something.).
 
Super Monkey Ball: Banana Blitz - IGN - 8.4
Closing Comments
Super Monkey Ball: Banana Blitz is a great Wii launch title and I highly recommend picking it up if you at all liked the previous games (discounting Adventure, which was an unfortunate departure). This is also an ideal choice for casuals looking to play Wii with friends or family. The title's easy-to-learn controls make it immediately accessible to newcomers or the uncoordinated among us. However, like with all solid Monkey Ball games, the puzzle arenas grow increasingly more difficult and later stages are downright insane – hence, although everybody can enjoy the experience on some level, only the skilled and dedicated will beat the title.

If you've been on the fence about the Wii controls, put those fears to rest. True, there is a different technique involved, but once you get the hang of it you will be flying through levels with precision and speed. Now that I've played through Banana Blitz, I would not want to go back to the older control configurations.

The single-player affair is engaging and rewarding, but although 100 levels seem like a lot, some of the previous outings actually included more. Given that some of Banana Blitz's 50 mini-games are throwaways, I'd have preferred that the developer spent more time making the single-player mode bigger and better and less time upping the mini-game count. All of that noted, there are still quite a few minis that are worth playing, such as Monkey Target, and they are also four-player-compatible.
 
If there was any doubt before, it certainly appears now that this is shaping up as the best launch lineup ever.
 
When I saw SMB... I thought Super Mario Bros and was wondering, what the fuck?!:lol:

Oh well, good score for SMB.
 
I wonder if I'll be able to pull off getting Zelda, Red Steel, Rayman and Monkey Ball... may have to really kiss my BFs ass. He's already buying me 1 game + 1 complete controller. I gotta get him to get 2 games now, LOL
 
Ouch, that's a pretty harsh score. Not entirely sure what separates Excite Truck as a "tech demo" from any other racing game, other than limited multiplayer.

Not necessarily going to disagree with the stated negatives from my playtime, though.
 
I was really impressed with Excite Truck.. not the most full featured game, but I really really enjoyed playing it on the demo kiosk. Great Control, great sense of speed, and sending the other trucks flying with those ! icons that make hills was real fun. I might pick it up anyway.. depending on how glowing the Red Steel reviews are.
 
I was underwhelmed after playing the demo. The featured single-player didn't feel intense and multiplayer was only 2-player with no AI racers.

As a person who played the NES and N64 version religiously, I was extremely disappointed by the next generation entry. However, I didn't think GS would slam Excite Truck this hard. IMO, the game was above average.

BTW, have reviewers even played the phenomenal N64 version? Everybody seems to compare it strictly to the NES.

Anyways, here's hoping they bring the Excite series back to bikes. And please, Nintendo, make sure to give the next game to an in-house developer!
 
[quote name='robbart914']There's a Wii review up at c-net. I gotta go quick so I can't link now.

One of the qualms though is that it eats batteries. Hopefully, that point is exaggerated, but then again, you kind of HAVE to play the hell out of it to find that one out. That's going to be quite a nuisance. I've been holding off on buying a good charger for years since a lot of the tech I used them for, like music, have been starting to get replaced by internal batteries. But it might be time to drop the dough and invest in a decent set, lest I be spending hundreds on batteries.

Hopefully they're just exaggerating though. I have a Logitech wireless for the PS2. Not anything new, but it lasted like 300+ hours no joke. I put in 120 in FFXII, several months and several RPGs later after even putting the batteries in that thing. Crazy.

http://reviews.cnet.com/Nintendo_Wii/4505-6464_7-31355104.html?tag=cnetfd.ld2

Got it up. Still a pretty positive review overall.[/QUOTE]

Maybe they just used the regular batteries that come with the wii?

Also about the logitech controller you can turn off rumble, there is no speaker, etc...
 
[quote name='botticus']Ouch, that's a pretty harsh score. Not entirely sure what separates Excite Truck as a "tech demo" from any other racing game, other than limited multiplayer.

Not necessarily going to disagree with the stated negatives from my playtime, though.[/QUOTE]

Yeah, same here... I'm definitely not going to spend $50 on this, but I'll pick it up when it hits $20 for sure - which, being a CAG, is more than I'm willing to shell out for most games :D.

Is the two-player really just a Vs. mode? My kids tried it out and had a blast - but it seems like they could have at least had CPU racers in there as well (though online support would have been killer). I just figured I hadn't found that option yet. If that is the case, then, yes, the multiplayer is very limited.
 
[quote name='evergoo']I was underwhelmed after playing the demo. The featured single-player didn't feel intense and multiplayer was only 2-player with no AI racers.

As a person who played the NES and N64 version religiously, I was extremely disappointed by the next generation entry. However, I didn't think GS would slam Excite Truck this hard. IMO, the game was above average.

BTW, have reviewers even played the phenomenal N64 version? Everybody seems to compare it strictly to the NES.

Anyways, here's hoping they bring the Excite series back to bikes. And please, Nintendo, make sure to give the next game to an in-house developer![/QUOTE]

I really could not enjoy the N64 excitebike, no matter how I tried... Controls just felt too horrible, imo. Funny that I liked Excite Truck and you hated that, guess to each his own.
 
Hey - just saw an ad for Red Steel on Adult Swim (after seeing one for Elite Beat Agents an hour or so ago). I guess this Wii thing is really happening, eh? Seems hard to believe we're really that close now.
 
Call of Duty 3 - IGN - 7.7
Closing Comments
Call of Duty 3 for Wii is a bit of a mixed bag. For starters, the game’s control is pretty solid, and while there are a few issues with the battle actions, the pin-point aiming and Call of Duty driving feels great, adding a ton of immersion in to the game. If the gameplay isn’t your primary focus for FPS games though, Call of Duty 3 may be a bit of a downer, as there’s no multiplayer, and the visuals are pretty weak. If you’re expecting anything more than a solid single player adventure and GCN/Xbox graphics, you may be disappointed. Still, Call of Duty 3’s control is definitely something to experience, and seems to be second only to Metroid. If you’re looking to try the FPS genre on Wii during launch, Call of Duty 3 is the game to show the system off.
 
GI gives Excite Truck a 7, review very nicely summarizes my opinions of it:

http://www.gameinformer.com/Games/Review/200701/R06.1114.1640.23460.htm

CONCEPT:Not just a good racing game for the Wii, a good racing game, period

GRAPHICS:The game’s sense of speed is awesome, and little touches make it look better than you’d think

SOUND:The squealing guitar solos never dip below the 12th fret. However, you can listen to your own tunes off an SD card

PLAYABILITY:About as pick-up-and-play as you’re going to find

ENTERTAINMENT:This game is an absolute blast to play, but sadly the multiplayer doesn’t hold up

REPLAY:Moderately Low
 
I posted this in the Red Steel thread, but in case you missed it, here it is again, scans from the ngamer review:

http://img264.imageshack.us/my.php?i...titled1vq2.jpg
http://img299.imageshack.us/my.php?i...titled2ze5.jpg
http://img71.imageshack.us/my.php?im...titled3mj8.jpg
http://img292.imageshack.us/my.php?i...titled4ku3.jpg
http://img402.imageshack.us/my.php?i...titled5nm6.jpg
http://img262.imageshack.us/my.php?i...titled6fj2.jpg

Also, incase Red Steel does not get reviewed tonight, gonintendo will probably do a preview of the final game tonight (they just went out now to buy the game).
 
GameSpy gives Excite Truck a 3/5:

http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=743145

Pros
Neat control scheme; great sense of speed; decent single player challenge

Cons
Ugly visuals; annoying music; no online; multiplayer is limited; not much replay value
Sometimes I almost wish I felt like I was missing something thinking Excite Truck was "ugly."

Really starting to feel like IGN and GameSpot are holding off the reviews for the high-profile titles that everyone's curious about till the bitter end. I'm looking at you, Red Steel, Marvel: UA, Madden, etc.
 
bread's done
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