LRavenwolf
CAGiversary!
With the new Wolfenstein game coming out soon, it is only fitting to return to the classic, completely ported to iPhone, and only $5.00.
Seeing that the game had all original 60 levels, I knew that it would definitely keep me occupied for quite some time and be well worth my cash. I remember playing Wolfenstein 3D on my PC for hours, running along every wall and trying to find every secret. That feeling definitely came back with the iPhone version. This is a straight port - all the levels and assets are the same, just optimized for a smaller screen.
You’re probably already thinking to yourself, “FPS on the iPhone? I’ve seen it before and it sucks.” Up until now you would have been pretty much right. The tilt and touch controls were even less accurate than console controllers. I think id-Mobile did well by giving you several options to configure your controls. You essentially have five options:
1) Move & Turn with left “stick” and Fire with a button on the right
2) Reverse of above version (”stick” on right, fire button on left).
3) WASD-control on left, and Rotate on right, with Fire button in the top right
4) Reverse of #3, except fire button still stays in upper right
5) Tilt-Controls
Below is an example of control scheme #1, which I find the most comfortable.

You essentially just press your thumb forward or back to move in those directions, and slide it left or right to turn. How far you slide is how fast you move or turn. With any of the settings, it is good to go in and adjust the sensitivity so that you can move with some semblance of confort. Mine is cranked up about halfway, so that I can spin and shoot when I hear the ever-present, “Achtung!” which means my enemies are about to be all up in my kool-aid.
To read the rest of my review, please follow this link to my website.
Continue reading Wolf 3D review at Kennedy New Media
Seeing that the game had all original 60 levels, I knew that it would definitely keep me occupied for quite some time and be well worth my cash. I remember playing Wolfenstein 3D on my PC for hours, running along every wall and trying to find every secret. That feeling definitely came back with the iPhone version. This is a straight port - all the levels and assets are the same, just optimized for a smaller screen.
You’re probably already thinking to yourself, “FPS on the iPhone? I’ve seen it before and it sucks.” Up until now you would have been pretty much right. The tilt and touch controls were even less accurate than console controllers. I think id-Mobile did well by giving you several options to configure your controls. You essentially have five options:
1) Move & Turn with left “stick” and Fire with a button on the right
2) Reverse of above version (”stick” on right, fire button on left).
3) WASD-control on left, and Rotate on right, with Fire button in the top right
4) Reverse of #3, except fire button still stays in upper right
5) Tilt-Controls
Below is an example of control scheme #1, which I find the most comfortable.

You essentially just press your thumb forward or back to move in those directions, and slide it left or right to turn. How far you slide is how fast you move or turn. With any of the settings, it is good to go in and adjust the sensitivity so that you can move with some semblance of confort. Mine is cranked up about halfway, so that I can spin and shoot when I hear the ever-present, “Achtung!” which means my enemies are about to be all up in my kool-aid.
To read the rest of my review, please follow this link to my website.
Continue reading Wolf 3D review at Kennedy New Media