WWE '12 coming November 22: Macho Man announced as DLC in Jan. 9/10 on IGN

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WWE and THQ have announced that the “SmackDown vs. RAW” series is being retired in favor of annual “WWE” releases. The first installment, WWE 12, will be released this fall. The game’s tagline, which is straight from the “New WWE” marketing playbook, is “Biggger, Badder, Better.”

Cory Ledesma, THQ’s Creative Director for WWE’s video game license, says THQ and WWE decided to drop the “Smackdown vs. Raw” franchise title because “the name doesn’t really mean anything.”

“WWE currently doesn’t have brand wars, and the shows themselves are rarely competing against each other, so Smackdown vs. Raw as a name doesn’t really have a meaning.”

The new WWE '12 video game will be released in North America on November 22nd of this year and in the UK on November 25th for all major platforms.

The following is an excerpt from IGN.com's preview of the game:

"For years WWE SmackDown vs. Raw has been the Sports Entertainment simulation series from THQ and Yuke's Yokohama. It's been a fun ride, but as with any franchise, fans have complained about annual aspects over and over again. Turns out the developers were listening, killed the series, and are planning on fixing things with WWE '12.

The stiff animations, the characters warping into place for certain moves, the confusing right analog stick controls for grapples -- WWE '12 is addressing all of that and feels good so far. That's pretty damn exciting.

Now, it would be easy to glance at screenshots and assume THQ and developer Yuke's Yokohama just dumped the WWE SmackDown vs. Raw name and called it a day. That's what I did. For a few days leading into my meeting, THQ had been telling me this game was going to be unlike any other WWE game I had seen, but when I finally laid eyes on it, WWE '12 sure did look similar to WWE SmackDown vs. Raw 2011.

Then, I started to play it. THQ and Yuke's didn't just change the name, they changed the game's DNA. There's a new animation system, new blending methods, something called "Predator Technology" -- basically, they went under the game's hood and ripped out all the old stuff that people hated and plugged in brand new parts to try and make the most fluid wrestling game around.

When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations. When you're slammed to the mat at the beginning of a bout, you're going to sell the move and get up at the same time so that the match keeps a fast-paced feel. When you're getting up from any move, you're going to have a window to strike before you're even to your feet. The goal is to have a game that feels like anything can happen from any position and eradicate that stiffness and clunkiness that has always been a calling card of WWE SmackDown vs. Raw.

For me, it all came together watching a three-man match. Orton laid out an opponent and went to the ring apron, Cena immediately started his 5-Knuckle Shuffle routine on the downed man, and as Cena was coming down, Randy Orton launched himself from the apron to land a splash. Orton hit, Cena hit, and Orton hit again. The sequence was polished and fast -- it looked like a spot from ECW of old. There was no blown animation as the character on the ground reacted to the first move and ignored the other.

People don't warp to the center of the ring for a 5-Knuckle Shuffle and similar moves anymore; the move happens where it happens. The ropes no longer stay awkwardly still during matches; you slam someone and the ring reacts. The tired fonts and menus of old have been ditched for a new setup. Visually, new shaders and tech have been introduced to make the game look better than ever. There's definition to the character's faces instead of the blur there was last year, and depth of field has been introduced to give the brand new arenas weight and realism.

The game, according to THQ, has been taken apart and put back together, and from the little I've seen, I believe them -- though the changes aren't monumental when you stare at a still image, they shine in motion.

Seeing the game in motion is where the proof of all these Predators and shaders lives. I've already talked about how the moves flow together, but there's more to it than that. The days of analog stick grapples are over. Now, everything's going back to the face buttons of your favorite controller. Grapple, strike, pin and Finisher are all right there for the taking. There are no strong and weak grapples -- the moves you're pulling off are dependent on how worn down the opponent is.

That's all well and good, but there are specific things THQ has peppered in that affect the gameplay. First, there's limb targeting in WWE '12. You can attack the head, arms or legs, and while this obviously puts you in a good place for certain finishers, it also really twists the match in whatever direction you want it to go. If you're up against a lightning quick high flier, you can work the legs so the opponent can't get around as quickly and can't zip up the turnbuckles. Work the head, and the opponent is going to be a groggy mess. All this plays into how easy it'll be to get an opponent to tap in the new "Breaking Point" submission system where players tap buttons in a tug of war mini-game.

Epic brawls are going to look like the epic brawls you see on TV -- both in terms of the new camera angle that's more pulled back and the gameplay speed I talked about earlier -- but they get even more like Monday Night Raw when you add in the new Wake Up Taunts in WWE '12. Basically, you know how Randy Orton pounds the ground before he goes to hit his Finisher on TV? That can happen in the game now. You knock your opponent down with your Finisher primed, hit the taunt button, and you'll get a celebration that ends with the opponent getting to his feet in the perfect setup for your big move. The opponent gets a chance at reversing it, but it really brings together that TV style presentation THQ's been working on for the last few years.

That said, I thought the stamina bar was a bit of a step backwards in WWE '12. The last few WWE SmackDown vs. Raw games incorporated a barely visible halo around the Superstars feet to keep players in-tune with how they're doing in a match and not distract from the presentation. As of now, WWE '12 features a big meter with a name on it at the bottom of the screen showing how close you are to building a Signature or Finisher (you can store two Finishers). I found it jarring as the game looks better than ever and is trying so hard to mimic broadcasts.

Still, that's the only gripe I have with the new direction. WWE '12 also adds Dynamic Comebacks, which are those tried and true combos you see folks like Cena throw out that take them from the edge of defeat to clearing the ring. If you reach a certain amount of damage, you'll be able to have a shot to use this one-time combo. Pull it off, and you get two Finishers.

These stored Finishers and Dynamic Comebacks make it seem like my friends and I are going to have some awesome matches, but THQ and Yuke's want you to have awesome matches with computer-controlled opponents, too. The AI learns this time around. If you spam run attacks like I do (I'm infamous on the Internet for my floatover DDT), the computer opponent is supposed to recognize that and be ready to counter it. For the first time, THQ says that the computer is going to remember what you've been doing and what it's been doing. (i.e. if it picks up a chair, it's not going to drop it -- it's going to hit you with it.)

Balancing the difficulty isn't just a focus when it comes to the man versus machine matches. THQ found that people figured out how to master the pinning system pretty quickly in SVR 11, so it's been redone in WWE '12. It's still a metered system (hold a button to fill a meter and release it when it gets to a window on the meter), but the window moves around this time at random -- it won't always be in the same spot. Similarly, the window size varies on how beat up you are, and if you're pinned after the opponent hits his Finisher, the meter might not pop up to the two-count so you'd only have one shot at it. "
 
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Thanks for posting. I read all the info I could find on this game after seeing a Facebook post from WWE earlier in the afternoon. Sounds quite promising, but I rarely have too many complaints about the SvR titles. It is interesting that they are releasing the game in late November instead of late October.
 
[quote name='Matt Young']Thanks for posting. I read all the info I could find on this game after seeing a Facebook post from WWE earlier in the afternoon. Sounds quite promising, but I rarely have too many complaints about the SvR titles. It is interesting that they are releasing the game in late November instead of late October.[/QUOTE]

I'd reckon because they changed the engine so radically it set them back longer than what they normally take. I just hope they improve and expand on the Universe mode.
 
I love the Universe mode, but they absolutely have to give us the ability to do things like make title matches on shows other than PPVs, change PPV match stipulations and participants without making them non-title matches, etc., and we should be able to run more than 4 matches on Raw and SD. It would also be great if we could set up non-match segments within the Universe. Story Designer offers that option, but that is its own thing. I'm not asking for something so in depth for Universe mode, but it'd be cool to be able to choose the type of interaction and participants involved and then there could be multiple outcomes with slight variations.
 
[quote name='Matt Young']I love the Universe mode, but they absolutely have to give us the ability to do things like make title matches on shows other than PPVs, change PPV match stipulations and participants without making them non-title matches, etc., and we should be able to run more than 4 matches on Raw and SD. It would also be great if we could set up non-match segments within the Universe. Story Designer offers that option, but that is its own thing. I'm not asking for something so in depth for Universe mode, but it'd be cool to be able to choose the type of interaction and participants involved and then there could be multiple outcomes with slight variations.[/QUOTE]

Exactly what I want.

1. More PPV matches.
2. Ability to choose your own matches and match participants without messing things up. (I HATED at WM having a MITB match with guys I never use and if I try to change the participants, it removes the MITB stip entirely).
3. Fix the rankings system. I had John Morrison go on a Goldberg-esque winning streak and he NEVER cracked any of the rankings. However, Otungnuts won one match over my Trent Barreta CAW and became a Top 10 World Title contender. :roll:
4. Add more cutscenes and less repetitive ones. "Look who has a ticket to the show...in the front row no less!" Lame.
 
[quote name='Kevfactor']hope can do more stuff like this hehe

http://www.youtube.com/watch?v=TInQo_rvy-M[/QUOTE]

holy balls, Orton kicked her so hard her hair fell out and her shirt changed colors.

I hope they keep all of the CAW stuff. I want to see the ability to import textures via thumbdrives since PS3/360 support this.. that way we can do custom signs and events. I want to see the Nitro arena back with more WCW or ECW arena DLC. I would love a World War 3 arena setup with multiple rings. I hope they keep the weapon interactions, too. I loved doing things like suplexes and powerbombs onto the ring steps.
 
I'm sure they will keep the weapon interactions. I'm actually concerned about using the face buttons. I rather enjoy the right stick grapples. The ability to brawl into the crowd (limited area of course) would be nice to have back. The Fan Axxess thing was a great idea for DLC and they should continue it with the new game. The THQ UFC games have (or used to) a feature with which you could download the card for the most recent PPV- at least the bouts including people in the game- and play it as a pre-set event, but that's a minor thing compared to the rest.
 
[quote name='Matt Young']I'm sure they will keep the weapon interactions. I'm actually concerned about using the face buttons. I rather enjoy the right stick grapples. The ability to brawl into the crowd (limited area of course) would be nice to have back. The Fan Axxess thing was a great idea for DLC and they should continue it with the new game. The THQ UFC games have (or used to) a feature with which you could download the card for the most recent PPV- at least the bouts including people in the game- and play it as a pre-set event, but that's a minor thing compared to the rest.[/QUOTE]

I remember the old WCW Mayhem game having a mode where you can play matches from most recent PPVs with characters in the game.
 
I didn't play 2011 yet but the first thing I noticed about '12 is that the Titantron actually shows what's on-screen.
 
[quote name='KingofOldSchool']I remember the old WCW Mayhem game having a mode where you can play matches from most recent PPVs with characters in the game.[/QUOTE]

I owned that game and I vaguely recall something like that. Obviously there was no online capability, so didn't they recreate PPVs from the previous year? Gotta see if I can find any info.
 
I like how they said there is no more Smackdown vs Raw, but yet last night it was just that. I don't get it. Hopefully there will be a demo before just a blind buy.
 
It really just looks like another SVR. I really want GM mode to come back. That was always my favorite part of the games but they scrapped it after 08 I believe and every year i'm hoping they put it back in but I get my hopes up.
 
[quote name='KingofOldSchool']- The new WWE '12 video game won the award for Best Sports Game at the E3 video game convention last week.[/QUOTE]

From who? I guess someone else might've enjoyed the demo, but man, I thought the demo sucked.
 
[quote name='Chris in Cali']Why can't they just remake WWF No Mercy with updated graphics, roster, CAW, and a few added features?[/QUOTE] because if they did it would be on the 3DS

:cool:
 
[quote name='Matt Young']I owned that game and I vaguely recall something like that. Obviously there was no online capability, so didn't they recreate PPVs from the previous year? Gotta see if I can find any info.[/QUOTE]


Yea I remember that..

They use to give out codes on Nitro or whatever to put into the game that would re-create the PPVs..
 
[quote name='guyver2077']Yea I remember that..

They use to give out codes on Nitro or whatever to put into the game that would re-create the PPVs..[/QUOTE]

That's how I remember it as well.
 
Stone Cold, the Road Warriors, Demolition, HHH, Eddie Guerrero, Edge, Vader, Booker T, Kevin Nash and Golddust were announced as legends.
 
Haven't bought a WWE game in a few years, but as long as reviews are good, I see myself picking this up.

It's time.
 
[quote name='advanced']Funny thing about that, Orton called that out on the live stream reveal. Pretty funny.[/QUOTE]

I just read that last night, that is pretty funny. I wish they would just let him use his real name. I watched him wrestle when he was in FCW as Joe Hennig and he was a really down to earth guy that loves his fans. It was a pleasure meeting him and he know it cause I was pretty psyched meeting Mr Perfects son and I hope he really climbs the ranks there instead of being Tag Champ. If they let him use his real name I think people would follow him because of his fathers accolades. I know I sure did and I couldn't be happier.
 
wwe12.jpg


The Nerd Edition
 
Probably for the same reason they haven't fixed the ring announcer standing awkwardly in the ring after introducing the last wrestler.

Just to piss me off.

Though, if they add in-ring introductions for title matches, I'll buy it day-one.
 
haven't played a wrestling game since smackdown 2 (then again its been that long since I watched wrestling too) gotta say after reading this thread I'm pretty excited about this game hope its good.
 
I'll ask in here since it seems to be the main thread for the game -- on PS3, have past WWE games allowed you to stream music from your PC while playing? For me, that's an absolute must for a wrestling game (otherwise I'd go insane during all the hours I spend in Create modes). If the streaming is clunky or just not supported on PS3 then I'll definitely go for the 360 version.
 
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