[quote name='thrustbucket']Again, I think you are missing one of my points. One of the original goals of XBLA was to have INDIE developers making games. NOT the big boys that make games like Tekken. I know for a fact, actually, that when XBLA was launched, certain large company's like Vivendi came to MS saying 'we love this model, we want to create a whole XBLA division' and MS told them no, that they were focusing more on the Indie developers for now.
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That's great, but the majority of what's on there and the majority of what's planned for release is from major developers. Granted they are all retro ports, aside from what Roufuss mentioned. but it's a majority.
also, I wasn't implying that Tekken was from an indie company
I know as a consumer, there is little difference. You just want cool games to download, the end. But enticing the low budget, small crew indie developers to make games, you get a different flavor of game that you can't get on a shelf usually. That is the goal. That is what they are/were aiming for. And if they up the size limit too much, the only people that can afford to compete will be company's like Vivendi.
That's not true at all...I like a lot of games outside the popular genres and support indie crews that put out GOOD games. (on a side note, "indie" is starting to signify games that takes formulas from retro games and put a small spin on it. I'm pretty non-plussed by the indie offerings on Live thus far--though the launch titles had some real gems- Hexic, Wik, Outpost Kaloki X, Mutant Storm.)
Anyway, I don't get why indie games and full featured releases have to be mutually exclusive on XBLA. They could easily throttle major releases so that indie companies outnumber the big boys. There are 6 million people on live who have varied tastes. If something full featured comes out quarterly or less, it's not going to completely oust the indie devs.
Either way, once there's a deluge of indie games on there, it won't matter who made what-- people will buy the good ones and not buy the bad ones.
back on topic again, what does filesize have to do with any of this? All it does is open up possibilities, MS can still regulate XBLA releases. I'd love to see an indie company take free reign and develop a full featured title.
You make valid points about too many retro titles. But those are really just meant to be filler between indie releases, if it hasn't been that way, then that's probably why a few guys lost their jobs recently.
You seem very sure of MS' goal with the XBLA... almost everything released last year was retro and almost everything coming up is retro. Maybe they'll change that or maybe they've found retro titles to be ultra profitable...or maybe indie devs aren't enticed enough by XBLA? I dunno, but there's a big disparity between what is happening and what you're saying. and those guys supposedly left on their own will.
You use Tekken as an example. No indie company on earth could have made a game like Tekken. It is a RETAIL game experience you just happen to be able to download. That's the difference with Sony's download service and XBLA.
umm...there are a bunch of indie games on Sony's service and...Tekken. that's all. The only difference I see is MS preventing full featured releases from ever happening. I don't think Tekken is going to kill all the sales of future games. I bought Flow with Tekken, as did many people.
also, if you're talking about the gameplay experience, yes, any indie company could make something like Tekken. Maybe it wouldn't boast the production values, but good game design is good game design. That's what I like about fighting games--they are pure gameplay, imo. Look at Small Arms--they have a pretty nice looking game that's a complete bore because they didn't design it well.
That being said, it's fully possible that in the future Microsoft will up the limit even more, and spread the pricing structure way out so that the big budget downloadable titles cost $20 or soo while the small indie games are still cheap. But you could argue that the big ones would overshadow the little guys, so I think Microsoft is delaying doing that as long as possible.
They'll delay it until the other guys start catching up. I think the big titles would overshadow the small ones if MS let them, but like I said earlier-- it doesn't have to be all one or all the other-- they can coexist if MS regulates it.
Imagine you make a living selling hand made pocket knives with hand carved unique designs from a little stand in an empty lot. The city tells you it's fine for you to do so. Then you find out later that they have allowed Wal Mart to build a store on that lot, but the city tells you that you can still sell your knives too. Now anyone can skip you and go into walmart and get a bigger flashier knife for cheaper, and they quickly forget about your unique designs. How would you feel?
Oh and you will have a new Ninja Bee title out within the next month or so. Bugs of War.
First of all, the indie games industry is very healthy online. The ones who make good games do well and get recognized, those who don't sink. they did this on their own and mainstream sales didn't encroach upon this. Look at Alien Hominid. XBLA is a smaller, secondary market, so the appeal to emotion doesn't really work. They aren't starving artists.
anyway, how would I feel? I wouldn't sit there and feel sorry for myself, that's for damn sure. I would curse wal-mart a bit, but more importantly, I'd rethink my strategy. For one thing, it wouldn't matter whether my business was usurped by Wal-Mart or if it was just a guy who made better knives. My course of action would be the same.
People who succeed don't just set up a stand and start selling their knives and expect to be successful based on the fact that they are simply selling knives (no company should succeed just because they are making indie games--the games have to be good.) You would have to consider your competition, location, and most importantly, you would need to work on features that would set you apart from others--features that your customers can't get anywhere else. So if you got pushed out by Wal-Mart, you'd need to create something better--perhaps a knife that would appeal to knife enthusiasts or something. Then you could open up your knife stand elsewhere and if your work is good enough you'll get recognition and the cash to open up a store across from that wal-mart.
basically, i wouldn't just make robotron or arkanoid clones for XBLA, I'd actually try something new.
edit: jesus christ, that's the longest post I've written! anyway, yeah- Full featured games + Indie games + MS regulation of both = Harmony.
