Xbox 360 shortage; $76 loss per sale

FriskyTanuki

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http://www.gamespot.com/news/2005/06/06/news_6127039.html

Do you really think a shortage is possible? 900k to 1.2 million units in 2005 would seem like enough to me, but maybe it'll sell out in PS2 launch-type numbers. The article also supports the $299 launch price, with MS losing $76 per sale. Do you think that's an acceptable loss for the 360 to try to get an early jump on the competition? Seems like it's much less than what MS lost per Xbox sale if what I heard was correct. If they can keep the titles coming to keep people interested in it, it shouldn't hurt them that much at all as they'd make it up in software. Any other thoughts on the article?
 
I'd say its possible, yes. If you are interested in X360 you might as well preorder. You can always cancel and it will save a big hassle on launch day.
 
With billions of dollars in cash reserves (I read over 50), I believe Micro$oft can afford to lose 76.00 per sale. Hell, they can probably give everyone an Xbox 360 for free and not even blink.
 
You would normally expect a Q4 Console launch to have Christmas shortages, but I'm going to take a gamble and say that this will not happen in this particular case.

I think MS may be undershooting launch numbers. They've been planning ahead for this for quite some time. They probably started switching xbox 1 manufacturing for 360's longer ago than we think, at least the components that are ready.

The price point is a good move, especially since they will be alone in the market.
Also, I expect a ho-hum launch in general, but thats just because I dont like them.

I doubt anything will ever top the mania that happened around the PS2 launch. I'm going to say thats a thing of the past
 
I don't really think any of it is a problem. Losing money on consoles isn't a new thing, and as you pointed out MS and Sony have already used similar tactics and lost money in the past. I think 900,000 to 1.2 million is plenty. Even when the Playstation 2 launched in Japan it only pushed 980,000 it's first 3 days. It's kinda hard to compare it to the US market, since Sony had only 500,000 units ready at launch. But I mean, even if 1.2 million Xbox 360's seems like a low number, they still should be able to pump out tons more per week. I think the PS2 got out 100,000 extra per week, and I believe Microsoft has more manufacturing plants working on Xboxes than Sony had.

I'm hoping the launch goes a lot smoother than the PS2 launch, but like Ruined said, it can't hurt to preorder just in case. I'm actually planning on getting in line for mine, since I actually enjoyed doing that for the Xbox.
 
They could charge the rumored $360 and almost break even, they'd probably sell out at that price point during the xmas season. They could drop the price once supplies are higher, or when PS3 launches in the spring. If there really is a "shortage", expect the price to be higher. If you can sell out for $300 or sell out for $360 or $400, I'd take the $360 or $400 and drop the price to $300 once the initial demand subsides.

Is $50 or $60 really going to change your mind about buying 360?
 
If the games are going to be costing between $60 and $70, it makes sense that they wouldn't mind taking a loss on the systems, since they can probably re-coupe the money in software sales.
 
[quote name='dafoomie']
Is $50 or $60 really going to change your mind about buying 360?[/QUOTE]

Yeah....I could buy 5-10 current gen games for that much. :D
 
[quote name='dafoomie']They could charge the rumored $360 and almost break even, they'd probably sell out at that price point during the xmas season. They could drop the price once supplies are higher, or when PS3 launches in the spring. If there really is a "shortage", expect the price to be higher. If you can sell out for $300 or sell out for $360 or $400, I'd take the $360 or $400 and drop the price to $300 once the initial demand subsides.

Is $50 or $60 really going to change your mind about buying 360?[/QUOTE]

No, because I already have enough credit for it at my local Gamerush/Blockbuster so it wouldn't for me. Hey, if you trade in cheap games to build up credit to get 360 it really isn't going to cost you whatever price point is in the end anyway. Especially, if you can find games that trade in for more than what you paid for them. It only ended up costing me just under $200 bucks to have enough credit for a 360 if it costs less than $500 bucks I should be fine but to buy it with cash wouldn't go over to well with the family.
 
[quote name='dafoomie']They could charge the rumored $360 and almost break even, they'd probably sell out at that price point during the xmas season. They could drop the price once supplies are higher, or when PS3 launches in the spring. If there really is a "shortage", expect the price to be higher. If you can sell out for $300 or sell out for $360 or $400, I'd take the $360 or $400 and drop the price to $300 once the initial demand subsides.

Is $50 or $60 really going to change your mind about buying 360?[/QUOTE]

Starting at $360 and dropping the price to $299 and releasing Halo 3 when the PS3 launches would be a big blow to Sony, IMO. Especially since rumors have it the PS3 could cost more than $400.
 
It's getting tougher and tougher to justify jumping into the next-generation... even $300 is too much money for what you get...
 
[quote name='Grave_Addiction']Starting at $360 and dropping the price to $299 and releasing Halo 3 when the PS3 launches would be a big blow to Sony, IMO. Especially since rumors have it the PS3 could cost more than $400.[/QUOTE]

Bad for Sony, good for my Cheap Ass. :lol:
 
A $75 loss per unit is pretty mild compared to what both Sony and Microsoft endured in this generation. Especially since most early adopters at likely to buy a fair amount of full priced software and bring it to the breakeven point quickly. (I'm an exception. I've bought lots of launch systems out of insatiable curiousity but often got by for months before buying a second game.)

While the shortage potential may be true there is still the normal hyperbole of a company trying to heighten anticipation. It always looks good in PR if the first shipment is nearly sold out in advance. Trying for a near simulataneous launch in all three major markets nearly guarantees they'll be able to claim a sellout that might no have happened if they launched in the US, then Japan three months later, and Europe another three months after that.

If I get one at launch it would likely be through TRU thanks to my accumulating credit there three sources. They usually don't do launch preorders but it won't change my life terribly if I have to wait a few days or even weeks before getting my own unit. If I have enough frree time to be anxious about it it will mean I'm unemployed and not in the market for more console hardware anyway.
 
but wouldnt a price drop so soon make them look weak though? I mean if they were gonna drop the price, they might as well charge 360 since early adopters are going to buy regardless.
 
[quote name='Dr Mario Kart']but wouldnt a price drop so soon make them look weak though? I mean if they were gonna drop the price, they might as well charge 360 since early adopters are going to buy regardless.[/QUOTE]

I've always found it very doubtful that they'd have a price drop simultaneous with a ultramajor game release. You save the price drops for the slow season when there isn't much excitement in the schedule.
 
If I was Microsoft I'd set up a promotion with Gamestop/EB that if you cancel your PS3 preorder you get $10 off a 360, or maybe trade your PS3 preorder in for $5 off Halo 3 or something.

We need more direct-attack advertising.
 
oh man, that would be crazy wicked. Sony would fire back by breaking some kneecaps, then we'd have an all out Syndicate War. Sweet.

Except you'd just re-instate your pre-order later or at a different place
 
[quote name='evilmax17']If I was Microsoft I'd set up a promotion with Gamestop/EB that if you cancel your PS3 preorder you get $10 off a 360, or maybe trade your PS3 preorder in for $5 off Halo 3 or something.

We need more direct-attack advertising.[/QUOTE]
NEVER HAPPEN. GS/EB managers would be finding salmon in thier mailbox or wake up with a new set of cement boots courtesy of Sony ;)
 
[quote name='sighlintbob']If the games are going to be costing between $60 and $70, it makes sense that they wouldn't mind taking a loss on the systems, since they can probably re-coupe the money in software sales.[/QUOTE]
My point, this is a way for them to break even. M$ can make up for lost profit with software sales, as they relied on for the xbox.
 
[quote name='Eastsidecracker']My point, this is a way for them to break even. M$ can make up for lost profit with software sales, as they relied on for the xbox.[/QUOTE]

By some estimates, the Xbox division has lost Microsoft $5 billion. That's billion, with a B. If this was anyone but Microsoft, they would have called it quits years ago. That being said, they better pray the 360 sells out b/c you can be sure they aren't going to take losses like that for another 4 years.
 
[quote name='lebowsky']By some estimates, the Xbox division has lost Microsoft $5 billion. That's billion, with a B. If this was anyone but Microsoft, they would have called it quits years ago. That being said, they better pray the 360 sells out b/c you can be sure they aren't going to take losses like that for another 4 years.[/QUOTE]

Whose estimates would those be? Most I've seen are around 2 $Billion, which is exactly what Microsoft projected going in with a lot of handicaps they don't have this time around.
 
You guys forget that Windows and Office were around for a very long time before they were ever profitable. People think that Windows started at 3.11 (or in some cases, 95), but they put a ton of time and effort into it, and they have the time, patience, and capital necessary to do the same with Xbox.

They don't care about short term losses, Microsoft doesn't depend on revenue from the games division to stay afloat. Sony's situation is the complete opposite, PS2 did very well, but Sony is seeing some of their worst losses in years. They might even spinoff some divisons, probably their semiconductor business.
 
[quote name='javeryh']It's getting tougher and tougher to justify jumping into the next-generation... even $300 is too much money for what you get...[/QUOTE]

What? We pay 5-25 on games (at least I do), factor in that I have about 100 games for each system. That means I pay about 8-28 on each game (assuming I bought the console for 300). That isn't that much. Come on, you seem like a smart guy. It all averages out to very little in the long run.
 
[quote name='FriskyTanuki']http://www.gamespot.com/news/2005/06/06/news_6127039.html

Do you really think a shortage is possible? 900k to 1.2 million units in 2005 would seem like enough to me, but maybe it'll sell out in PS2 launch-type numbers. The article also supports the $299 launch price, with MS losing $76 per sale. Do you think that's an acceptable loss for the 360 to try to get an early jump on the competition? Seems like it's much less than what MS lost per Xbox sale if what I heard was correct. If they can keep the titles coming to keep people interested in it, it shouldn't hurt them that much at all as they'd make it up in software. Any other thoughts on the article?[/QUOTE]


my gamestop is currently booking the so-called "third shipment." alot of other local stores are booked with pre-orders as well. I don't know what the rest of the country is like, but the word is out around here. if they continue to promote it well up till launch, I think a shortage is very possible.

And if it launches on Black Friday like some people are predicting-- it's gonna be a tough item. That would be a brilliant move on MS' part-- everyone is loose with the credit that day.
 
[quote name='Dr Mario Kart']I think GS is pulling your leg, they have no idea how many are in each shipment, when they are getting shipments, they know nothing.[/QUOTE]


they get info on how to break up their pre-orders from HQ, who gets shipment info from MS. but MS is probably just guessing too. I don't see why they would pull my leg, since i was the 5th person to pre-order and we were just shooting the shit about it ;-)
 
[quote name='lebowsky']Forbes.

http://www.forbes.com/home/free_forbes/2005/0606/062.html[/QUOTE]

The same article then goes on to follow that unsourced number by saying the PS3 will run at greater than 4 GHz. They could have gotten the correct figure in literal seconds with a single Google search. It sounds like the writer gets very attached to attractive numbers regardless of contradictory information. It's been a few weeks since E3 offered an official number. Sloppy.

He then goes on the credulously suck in Sony's '10 times more powerful' nonsense that never sets the product against what will be in the market at the same time, including a PC version of the same GPU that could be well into its second iteration before the PS3's launch. Then just to round things off they put a chart at the end that treats everything as a simple division problem to show 'X times better' result that is extremely simple minded.

The interview bits were OK but I want a detailed breakdown of the last five years of the MS Entertainment divisions numbers before taking that figure as casual fact.
 
[quote name='epobirs']The same article then goes on to follow that unsourced number by saying the PS3 will run at greater than 4 GHz. They could have gotten the correct figure in literal seconds with a single Google search. It sounds like the writer gets very attached to attractive numbers regardless of contradictory information. It's been a few weeks since E3 offered an official number. Sloppy.

He then goes on the credulously suck in Sony's '10 times more powerful' nonsense that never sets the product against what will be in the market at the same time, including a PC version of the same GPU that could be well into its second iteration before the PS3's launch. Then just to round things off they put a chart at the end that treats everything as a simple division problem to show 'X times better' result that is extremely simple minded.

The interview bits were OK but I want a detailed breakdown of the last five years of the MS Entertainment divisions numbers before taking that figure as casual fact.[/QUOTE]

For some reason I don't think that Forbes would just throw numbers out without doing some research. Either way, the $2 Billion you mentioned was from the past two fiscal years, and it was more like 2.4 (1.2B in losses for two years running now).

I honestly don't care about the technology aspects of the article. Microsoft has already changed their tune on the power of the 360 anyway. First they claimed they would have the most technologically advanced machine out there. The PS3 specs get reveiled and now they have changed their tune to say "performance isn't everything, we want the casual and non-gamers this time around."

My point was that Microsoft has deep pockets, but they aren't going to bleed this amount of cash for another console lifecycle. I think Microsoft has already said that it is 360 or bust.
 
[quote name='lebowsky']For some reason I don't think that Forbes would just throw numbers out without doing some research. Either way, the $2 Billion you mentioned was from the past two fiscal years, and it was more like 2.4 (1.2B in losses for two years running now).

I honestly don't care about the technology aspects of the article. Microsoft has already changed their tune on the power of the 360 anyway. First they claimed they would have the most technologically advanced machine out there. The PS3 specs get reveiled and now they have changed their tune to say "performance isn't everything, we want the casual and non-gamers this time around."

My point was that Microsoft has deep pockets, but they aren't going to bleed this amount of cash for another console lifecycle. I think Microsoft has already said that it is 360 or bust.[/QUOTE]

That is for the entire division, which has a lot of other things beside Xbox under its aegis. Without the Xbox specific numbers broken out it isn't very useful. By their own admission xbox is the only part of that division that has ever turned a serious profit. For instance, that same division include vast sums spent on developing products for the cable settop industry trying sell them on standardizing on MS software and services. That has been an ongoing monetary sinkhole for them since before the name Xbox was ever uttered in Redmond. (Long before it was a version of Mac OS X, Tiger was the project name for a Video On Demand Server testbed within Microsoft. Never became a commercial product though some of the code did become part of the early Windows Media Server components.) That they had a profitable quarter a while back for the division is remarkable in that the Xbox portion of it is the only one to ever produce any net revenues. A lot of what they do never makes it into commercial products but just tests the latest ideas making the rounds among those plotting the grand convergence that is forever looming. If SCEA were lumped in with some of Sony's money losing businesses, which is to say most of them, it would look pretty bad as well.

Forbes does its share of light and puff pieces. THis is plainly one of them. A serious analysis would break out a lot more of the accounting numbers.

I don't recall them ever saying they would have the technology lead for the whole generation, nor that it was 360 or bust. I've seen writers put words in their mouth with their interpretations but never a direct quote to that effect. The former would be ridiculous since any company with the cash could produce a stronger system at any point a few months after the 360's specs were locked in. The latter is ridiculous because companies rarely care to air such desperation publicly. It would also be plain wrong. If Xbox 360 merely breaks even it would amply justify staying in the business thank to all the other opportunities that presence offers. It that manner it can be a lot like the browser investment. There has never been any money in browsers. (Netscape's business plan was to rule the web server market. The ISP license fees weren't enough to keep the lights on and meet payroll for more than a few months.) But having the browser standard ties into so much else that it is very worthwhile to spend money on it just to give it away.

Microsoft has numerous products that exist solely to extend the reach of their other profitable products and provide a more complete product spread for customers. The more you can keep them buying your brand the better. In a similar fashion many products sold by retailers aren't expected to be worth much in of themselves but serve to let the customers get more of their needs met under that retailer's roof and perhaps see something else they want while they are there. Once they go into the competition's store there is no telling how much revenue might be lost. As such, the Xbox 360 doesn't have to be a major profit center, it just needs to not be a major loss. Microsoft doesn't just have deep pockets, they have a great depth of business and this is why they could get into the console business as companies like Sega were dropping out.

I can write a whole laundry list of mistakes I bleieve Microsoft made in their rush to get the Xbox to market. Only one of them was truly critical: not having Nvidia contractually locked in for die shrinks of the chipset. Every thing else was fixable but not having control of their hardware guaranteed Microsoft could never get the platform close to a break-even status. Correcting the other mistakes was doable but none of that was likely to overcome that one huge handicap.

That is no longer the case. If analysts' estimates are correct, the Xbox 360's subsidy on hardware cost will be only half of what it was for its predecessor. That right there is a huge improvement. The starting subsidy on the original Xbox was estimated to be as high as $150. Reducing the loss of the initial million units at launch by 50% is nothing to sneeze at. It also helps that the launch lineup of games is shaping up to be a good deal stronger than the previous launch and that there will be at least partial compatibility to allow the Xbox library to supplement the software offering to those who weren't previous Xbox owners.

Most critical of all, they own every custom IC in the Xbox 360. ATI could completely collapse and go out of business next year but that would have zero effect on their supply of the VPU or their ability to shop around for reduced production costs on the part. The only major IC they don't own is the memory but GDDR3 is an industry standard with interchangeable parts from many vendors.

Being assured of getting a die shrink to 65 nm (and later 45 nm within the product's likely lifecycle) is the real make or break for whether they were going to do another console generation. The importance of this has grown with each console generation. The SNES and Genesis didn't see any major chip revisions until both machines were no longer the leaders of their brand. (The speed with which Nintendo stopped bothering with the later smaller SNES revision in the major markets raises the question of whether they were already planning the revival of its biggest titles in portable form.) For the 32-bit generation it meant a lot more. The PS1 had the additional cost of a CD drive hindering cost reductions. Getting that chipset revision for the PSone made for well over ten million additional units in the market and helped keep Sega repressed until the PS2 launched.

Now it's gained in importance. When game systems were little more than a chipset and a cartridge slot the gain from a die shrink was pretty simple. It reduced the cost of the chips. There were few secondary improvements. It allowed smaller machines but that had not yet become an issue for most people. The units were fairly small from the start. They were generally well behind the cutting edge on semiconductor technology. Today things are pushing the edge and pushing hard.

Power supplies consume a large portion of the bill of materials than ever before and cooling solutions have become a major cost center as well. When the Xbox 360 CPU gets a 65 nm version it will very quickly offer more savings than cost. The cost before mass production begins could be $50 million but the cost per chip produced would be down by a big chunk, and the reduced power and cooling load will allow for those parts to be reduced quite a lot in their cost as well. (Reducing the size of the console adds some more savings in raw materials but that is minor compared to the PSU and cooling.) The reduction in per unit cost of the console should be at least $50, which means a fairly short time until the cost is recouped if the platform is at all popular and a SRP reduction can be considered. Sony would be looking at similar savings on the PS3 chipset and like Microsoft will be pursuing a die shrink much sooner than in previous platforms.

Microsoft is far, far better positioned to compete without dire losses and even at a profit in the coming generation. This give Sony plenty to worry about as the Japanese market's contribution to global sales has been declining. There is plenty that can go wrong for Microsoft, of course but I wouldn't be surprised at all if the Xbox 360 leaves them with a 50% or better gain in market share over the Xbox.
 
It's going to be the best system ever created at its time and with all of the publicity it's possible to have a shortage. Just go and reserve it at EB or something. Or try Gratis.
 
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