islington667
CAG in Training
Does anyone else find it ridiculous that they have just announced the series s (to the surprise of no one) with pricing, when they haven't released pricing on the long announced Series X?
Fragmenting the player base isn't nearly as important. As you yourself point out, they play the same games. And MIcrosoft wisely capped the resolution instead of the framerate. For a budget-priced system, scaling back the resolution is the best, and most prudent compromise.I dont necessarily agree that it's going to fragment the player base.
No, the SAD edition didn't sell particularly well. But then, it came out alongside a near-identical console for a near-identical price that DID have an Ultra-HD disc drive.Did the Xbox One S All Digital sell that good?
That's because one of the primary development targets on the PC is a standard tablet. PC games haven't actually been targeting high-end graphics for quite some time. Anyone hoping to make decent sales on the PC makes certain that their game can scale down to the point where it can be played on a laptop without a dedicated GPU. The market for high-end graphics on the PC has been shrinking for some time, and continues to shrink. It's just more expensive and more trouble than the average gamer is willing to commit to. Indie games have been able to thrive on PC specifically because of this.Playing on PC hasn't fragmented development at all and there are far more options to account for there.
I was thinking the same thing... regular/hardcore gamers might know the difference. But parents and casual gamers are likely gonna end up with the wrong item.While the idea of a lower-priced console targeting 1440p/120fps is a fantastic idea, the naming is horrendous. There is already an Xbox One S, which offers 4K resolution at a higher price than the Xbox Series S, meaning many consumers will wonder if this is a downgrade from the Xbox One S.
Imagine how many kids will ask for a Xbox Series S for Christmas and end up with an Xbox One S because their parents went, saw the two models, saw the Xbox One S offered a higher resolution (and is probably more expensive) and figured that must be the new one.
I just realized I completely confused the One X and the One S in my post. Which ... well just sort of proves my point. The naming makes it hard to figure out what order they go in:I was thinking the same thing... regular/hardcore gamers might know the difference. But parents and casual gamers are likely gonna end up with the wrong item.
And I know people are super excited about a cheap console with GamePass, but if we learned anything from Netflix, it's that publishers will just pull their games and start their own subscription service to exclusively host their own games. And gamers are gonna end up being for multiple game streaming services...
That's because one of the primary development targets on the PC is a standard tablet. PC games haven't actually been targeting high-end graphics for quite some time. Anyone hoping to make decent sales on the PC makes certain that their game can scale down to the point where it can be played on a laptop without a dedicated GPU. The market for high-end graphics on the PC has been shrinking for some time, and continues to shrink. It's just more expensive and more trouble than the average gamer is willing to commit to. Indie games have been able to thrive on PC specifically because of this.
In fact, we could easily argue that consoles themselves have specifically held PC gaming back. The vast majority of major graphically-focused releases have to scale their games back for their console releases. Even if they offer additional features for the PC release, they are still fundamentally limited by the consoles where the majority of their sales happen.
Bottom line, having a weaker version of the console means that games will be forced to scale down to accommodate it. Some developers won't like that. But as I already pointed out, this is only a small issue, as most developers are already quite used to scaling their games.