[quote name='Strell']Again, do some research.
For that to happen, they would have had to allow the Wii to emulate the GC in software, and it simply doesn't have the power. Instead, it has the actual hardware from the GC built into the system, thereby allowing perfect emulation of GC games since - again - it becomes a GC.
You're asking for a software solution in the form of am emulation wrapper, so that GC games could be booted while still in a Wii environment, and that cannot happen.
There's two games (to my knowledge) that used local LAN play - Double Dash and Kirby's Air Ride - and I imagine that is so low of a priority on their list that they weren't going to satisfy the dozen people around the world who would actually be in a position to use it, and it would have driven up costs. The only other game that used the broadband was the Phantasy Star online games, and there's no reason to support that because I'm pretty sure those servers are down infinitely (at least the ones Sega was running that the GC would connect to).
I don't know wtf a "virtual network" service is, and I don't really think you do either, but you're just throwing together words that you think make sense.[/quote]
You're right Strell. The way backwards compatibility works it's not possible for the Wii in Gamecube mode to see the Wii's wireless or wired connection. I suppose it would be possible if Nintendo had gone back and rewritten the Gamecube operating system to see the Wii network connections, but making sure a revised OS worked with all the Gamecube games isn't worth it for the few Gamecube games that use the network adapter.