Dead Head Fred = Dropped to $12.99*

NamPaehc

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Offical Site.


Don't know if anyone else is interested in this game, but here is a recent "Progress Report".

Videos and images linked at the bottom too.

dead-head-fred-20060505033328799.jpg


5/27/2007
DeadHeadFred's beginnings.

6/10/2007
8 new screens

Dev Diary

6/22/2007
TWO VIDEOS: "Dead Head Fred displays God of War-esque brutality" *MATURE CONTENT*

6/26/2007
More new screens
 
reminds me of mutagen man from ninja turtles


by the way I love the batman begins 2 joker avatar (heath ledger)
 
[quote name='Sinistar']Any news of a demo? I'll be picking this one of for sure.[/quote]
Not in a while... But:

"QJ: What are the chances that we'll see a demo (downloadable or on disc) for Dead Head Fred before release?

Peterson: Let me shake the magic eight-ball. All signs point to…very likely. We are looking into the feasibility of this now and if we do a demo, we want to be sure to release a great one that shows the player what a vertical slice of Fred would be like if they purchased and played the entire game. We should have more info on this soon."

>>>Was posted at in of June.
 
[quote name='thisjustanother']apperently the release date has been pushed forward to the 24th. its on gamestops website, so i dont know whats up with that.[/quote]

They changed the date to the correct offical release date.

This is another $30 priced game BTW! I think they are really getting smart with the game costs lately (note: Jeanne D'arc at same price too).
 
Game should be on shelves for $29.99!

PAX 2007 preview/hands-on:

PAX 2007 was a veritable maelstrom of partying, gaming, schmoozing, pavement pounding, murder scene investigating, and sexual assault. The Destructoid crew represented at PAX in full force by booking the crooks that have been cooking the books, high fiving, swapping saliva, and inevitably, sharing blood test results.

Considering all this, it's amazing that I found the time to devote an entire hour to a single game. I had several enjoyable play experiences at PAX, but only one title compelled me to return to its booth each day of the conference, hungry to get a comprehensive review. The game was D3 Publishers third-person action-adventure horror title, Dead Head Fred. In this brand spanking new IP for the PSP (finally, another one), you play a headless private investigator that wreaks cephalic carnage on the undead, ganking zombie heads to place atop your own shoulders, and earning super powers along the way.

It kind of rules.

If you lean your ear close to the door, you can often hear the mainstream gaming press bemoan the industry's lack of original titles. Cries of stagnation and dilution of the creative pool abound, but oftentimes when a truly unique game does appear, the bigger sites wouldn't notice if it bit them on the face. We�re fond of face bites here at Destructoid though, so when a game is kind enough to extend the courtesy, a little mutual gnawing session is called for.

When Nick dropped the news about this game a couple of months ago, Dead Head Fred caught my eye simply because it was a zombie game. Sadly, that's all that's usually required for me to lumber leeringly forward with outstretched arms toward a controller, muttering "brains�" under my breath. Thankfully, this game more than rewarded my baser instincts with an experience rich in dark humor, satisfying beat 'em up action, and inventive puzzle solving. Think Psychonauts mixed with Splatterhouse, and you'll understand why I instantly flipped the settings to kill on my hype-phazer.

You start the game controlling Fred Neuman, featuring voice acting by John C. McGinley (Dr. Cox from Scrubs). Most of the game's humor is delivered through frequent cut scenes in between sections of each mission. Trust me when I say you won't mind them.�They're delightfully crude, intelligent, and atmospheric, and they go a long way toward setting this game apart from the pack. Fred is a private investigator who was decapitated while sleuthing after a local mob boss. After Fred drops dead, a complete freak of a mad scientist resurrects him. Seriously, the guy looked like the nightmare love child reared by Mortal Kombat�s Baraka and the Professor from Futurama. This guy's no Gene Wilder in the brains department either, because he somehow forgot to send Igor to dig you up a new head.

Fred sets out on a quest to avenge his own death against the mob boss, battling through hordes of zombies caused by a leak in a nearby nuclear power plant. The action starts off in fairly standard beat em up mode, where you can achieve combos by pressing buttons in different timed patterns. The combat system is satisfying and responsive, much better than the recently heralded The Warriors. But here's where the fun comes in.

Once you've got a zombie pummeled, you can grab him in a choke hold and tear his head off, filling the PSP's screen with ribbons of blood. When you acquire a zombie's head you are allowed to swap it out for your own at any point during the game and use whatever innate super powers rattle around in its festering mass.

More than just a macabre Mega Man, Fred can use his new powers for tasks other than killing baddies. They are also implemented in clever puzzle solving scenarios that are incorporated seamlessly into the action. For example, at one point I found Fred stuck in a living room engulfed in flames. Zombies approached from all sides ready to devour me. I ripped off a rotting Corpse head from a nearby monster, stuck it on my head, ran over to a nearby fish tank and slurped down gallons of slimy water until Fred's face swelled to the bursting point. I was then able to spray out water bursts through my zombie teeth in order to douse out the flames and escape the room. There's only one word to describe the kind of joy gaming moments like this elicit: incredibly awesome. Okay, that's two words. They got a freebie.

The multiple heads are easily accessible through an onscreen HUD reminiscent of Ratchet and Clank's weapon inventory. If you need to switch to the Toxic head to spew acid vomit in the middle of a hectic battle, you can do this with a quick tap of the shoulder button and flick of the analog stick. This was a crucial inclusion for a game that mostly relies on fast paced action, and it�\'s nice to know we won�t be halting the game to bring up a boner killing full-screen menu every 10 seconds.

Did I mention this game looks beautiful as well? Well, as beautiful as bloody zombie brains get, anyway. The visuals easily line up with the best the PSP has to offer, only slightly edged out in the handheld world by what God Of War: Chains of Olympus brings to the table. The environments I walked through employed a rather drab color palette, but they fit perfectly with the games mock horror/noir theme. Once the battles start, the screen fills with fluid character animation, lighting effects and gorgeous burstlets of blood.

Dead Head Fred was released in stores a few hours ago. I may be proven wrong when D3Publisher sends the final build of the game to Destructoid, but my money's on this one being a winner.
 
too many good games for PSP >_<

I cant keep up man... I knew when I bought this shyt day 1 that this thing would be something special
 
Anyone else pick this up?

The game is a lot of fun, and it has some great production values. Might be the best graphics I've seen on the PSP. It's also nice to see that they didn't cut back on the mature content. I was surprised to hear Fred drop some F-bombs.
 
[quote name='NamPaehc']...featuring voice acting by John C. McGinley (Dr. Cox from Scrubs)...[/quote]

OMG...I'm in! This looked cool before, but suddenly it's much cooler.
 
[quote name='Rei no Otaku']Anyone else pick this up?

The game is a lot of fun, and it has some great production values. Might be the best graphics I've seen on the PSP. It's also nice to see that they didn't cut back on the mature content. I was surprised to hear Fred drop some F-bombs.[/quote]
I did. Loving it so far. And I wasn't surprised as I've been keeping up so I knew about the "bad words". :) If you turn on the subtitles you can see the *bleep'd* out words from the radio show at the very start. That lets you know the game is going to have some mature language right there but the game does have an M rating!

[quote name='bmachine']OMG...I'm in! This looked cool before, but suddenly it's much cooler.[/quote]
The voice work is very good outside of the game itself.

He did a MTV interview you might want to check out then.

And there is a video of him at work.


 
Gamespy review. 4/5

Dead Head Fred is one of the most entertaining games to hit the PSP this year. In the vast sea of PSP titles, Dead Head Fred stands "head and shoulders" above the rest. Unfortunately, it's likely to slip under the radar of most gamers. Still, with a little luck and some good word of mouth, Dead Head Fred has all the makings of one to the year's true sleeper hits.

See? Word of mouth.. I'm trying- take a glance or two guys okay? :)
 
the videos in the op look.. tedious. I never enjoyed God of War, though. and it seems like this is trying to be that. But more brown.
 
I picked up mine at Best Buy yesterday. I havent had much time to play it that much, though. but from what I played so far, I like.
 
[quote name='jer7583']the videos in the op look.. tedious. I never enjoyed God of War, though. and it seems like this is trying to be that. But more brown.[/quote]
You have a lot more attacks via the head system, plus you can use the enviroment a lot to help you (sucking up wine, and spraying it at a fire then turning the stream on enemies for example). You have to get a little further into the game to pickup the heads and start upgrading them, so yes startnig out you'll be punching/clawing for a bit.


The only parts like God of War so far I have found is the violent death animations and the way you can jump on someone to finish them. You can kill people in certain ways to get "Rage" bonuses which allow you to do special moves.

First off is countering. You do this by putting on the right head and hitting triangle at the right time when an enemy tries to do a power move. A small counter animation plays, then it puts you into a very simple button pressing mini-game. Here you hit square to fill up a bar, then once complete you tap triangle to finish them offf.

The second way is "head collecting". You beat up the enemies until they are stunned (they stop fighting and have lights around them for a few seconds), then it triangle. Fred will grab them and figure out a way to remove their skulls.
 
One thing I thought was strange is it has 3.52 firmware upgrade on the UMD, but my PSP has 3.40 OE and it didn't ask me to upgrade. :)
 
Wow, this game looks badass. Damit I want this game, but I gotta wait until the redesign hits so I can pick up another psp.

And the fact that the voice work is Dr. Cox makes me want this game that much more!
 
It's really shocking how little attention this game has been getting. I've seen it not even mentioned by a lot of major podcasts/posts as a new release.
 
Something's not revving my engine for this game. Maybe I just don't get it. Back to Jeanne D'arc.
 
Anyone beat this game yet?
I just got the Tiki Head, great game so far.. not too frustrating.
The storyline and writing is hilarious.
Animations are top notch, too.
 
Decided to rent instead of buy...Gamefly's shipped it, so I should have it any day now. If I decide it's a keeper, I can buy it for $22.99...and I just happen to have a $5 coupon I can apply, too!
 
Has anyone had issues with corrupt save game on this when either upgrading firmware or moving from PSP to PSP slim? i had an issue where the save game got corrupt when starting on fw 3.40 and then upgrading to 3.52. And I read on the gamefaqs forums othe rpeople were having issues when copying thier save game from PSP to PSP slim (which has 3.60 FW).

None of my other save games got corrupt when I upgraded so I don't know what's going on with this game.
 
Yeh the screen is dark for me too. I was worried about my PSP... :)

The way they do minisaves or whatever you call them is very nice. I don't get to fustrated when I die.

Not sure about the save file Sinistar, don't have a slim.
 
[quote name='Sinistar']Has anyone had issues with corrupt save game on this when either upgrading firmware or moving from PSP to PSP slim? i had an issue where the save game got corrupt when starting on fw 3.40 and then upgrading to 3.52. And I read on the gamefaqs forums othe rpeople were having issues when copying thier save game from PSP to PSP slim (which has 3.60 FW).

None of my other save games got corrupt when I upgraded so I don't know what's going on with this game.[/QUOTE]
I didn't have that happen, but apparently the DJ Max 2 saves are tied to the PSP, so I lost all the stuff I had earned in that game when I upgraded T.T
 
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