Mario Kart Wii - Gen. Discussion & Info

I'm pretty sure you'll be able to play random people without friend codes. ;)
Seriously thought any game with online gameplay seems to require some sort of unique ID (most games use friend codes, EA games use their own EA Nation login). I seriously doubt Nintendo is suddenly going to stop using friend codes for their own games.
 
[quote name='Kaijufan']I'm pretty sure you'll be able to play random people without friend codes. ;)
Seriously thought any game with online gameplay seems to require some sort of unique ID (most games use friend codes, EA games use their own EA Nation login). I seriously doubt Nintendo is suddenly going to stop using friend codes for their own games.[/QUOTE]

See, I wouldn't mind a universal friend code that would work for all Nintendo games. But having a new friend code for each game is just stupid.
 
[quote name='Vinny']See, I wouldn't mind a universal friend code that would work for all Nintendo games. But having a new friend code for each game is just stupid.[/quote]
Yeah I agree that it's stupid, but what can we do about it? I'm sure complaining to Nintendo of America will get us nowhere, since Iwata most likely made the decision about requiring a new friend code for each online game.
 
[quote name='RedvsBlue']Sounds lagarific.[/QUOTE]
Nintendo's system doesn't lag much. The problem is friend codes and NO VOICE. How would you like to live life without talking, nintendo?
 
as long as this game doesn't getting pushed (ala smash) and does come out when it was announced too, im all for it - this is only icing on the cake
 
this sounds fantastic. i'm really really excited about having 12 karts on the track. my biggest complaint of all the other mariokarts has been that you could only have 4 real people play at a time.

the princess on the motorcycle looked great. i'm sure it won't be all that different from the karts. similar to the bullet or train. i can't remember the real names.

the only concern i still have is for the tracks. most of the ones they've shown are old tracks. and not my favorite old tracks. moo moo farm for one, i never cared for. i hope that they have 16 great new tracks, all available for online play. and then maybe a handful of great retro tracks for online.
 
Keeping track of all those friend codes plus no voice is a deal-breaker. Nintendo better get their act together. But I guess as long as people keep buying games with second-rate online they'll keep thinking they're giving gamers what they want.

And I'm generally PRO Nintendo, this isn't a rant as much as disappointment.
 
Oh god.

Get over it, ok? There's no way for Nintendo to change this generation. If you don't want it, then don't buy it. Simple.

But to place the blame on the people who are willing to buy the game and put up with a whole 2 minutes of putting in a code is asinine, just because you aren't willing to jump through the mile-wide hoop Nintendo places before you.

This shouldn't be a discussion about how you hate friend codes and how you hate people who are using them and how you hate Nintendo for using them, because there's been threads dedicated to those topics. To turn every last topic with any mention of online into nothing more than a whine-choir is boring, borderline troll activity.

Nintendo - at this point - is going to use FCs for their first party games for the rest of the Wii's life. Unfortunately, they most likely will do it with their next system, and every system down the line.

If you don't like it, then you don't buy the game. It's really that simple, because you're sending out a stronger message than someone who does buy it to play the game, let alone someone who buys it and plays it online. To chastize those of us that do sounds a LOT like third grade playground rhetoric, where kids say shit like "You want to play four square? You're dumb. Tag is way better."

And before I end this post, do not confuse this with giving Nintendo a pass, ok? Because I'm not, and there's quite a few people running around who need remedial reading lessons, because that is all they will read from this post. Again, such discussions are for other threads.

If you want to make a piss and woe party, then start up a thread called "Friend Codes suck," and then make good arguments against it, instead of just looking like a whiny bitch.
 
This should be awesome, but I have my doubts....for the time being.

1. Looks like Wiimote controls only, and I haven't liked the tilt to steer controls in any racing game I've tried on the Wii yet.

2. Online system will of course leave a lot to be desired.

3. Snaking ruined MK: DS online, and I"m afraid something similar will fine it's way in here.

Hope they prove me wrong, as an online console Mario Kart on paper should kick all kinds of fucking ass. Nintendo rarely dissapoints, so hopefully they'll alleviate all my concerns and surprise me with some unanticipated gaming goodness!
 
[quote name='dmaul1114']
1. Looks like Wiimote controls only, and I haven't liked the tilt to steer controls in any racing game I've tried on the Wii yet.
[/QUOTE]

I remember when they announced MKW that they said there would be a variety of control methods. Obviously tilt controls (with the stupid wheel pack-in) is one of them.

I somewhat doubt this being the only control method only based on the recently released movies that showed drivers hopping, which suggests that hopping is needed for boosting.

I imagine if you are holding onto the wheel attachment, you don't have much access to buttons easily.

But this is all my own speculation and I have no way to say otherwise.

I would really, really like to think that they wouldn't remove one of the core elements from a game that has spanned 3 home consoles now, all of which used non-motion controls.

But then again, Phantom Hourglass came along and sort of ruined that hope and theory.
 
Those are my worries as well. Friend codes I can deal with. But they really need to include a standard control option, and an on/off toggle for the miniboosts, so people can play snaking free online races if they choose.


[quote name='dmaul1114']This should be awesome, but I have my doubts....for the time being.

1. Looks like Wiimote controls only, and I haven't liked the tilt to steer controls in any racing game I've tried on the Wii yet.

2. Online system will of course leave a lot to be desired.

3. Snaking ruined MK: DS online, and I"m afraid something similar will fine it's way in here.

Hope they prove me wrong, as an online console Mario Kart on paper should kick all kinds of fucking ass. Nintendo rarely dissapoints, so hopefully they'll alleviate all my concerns and surprise me with some unanticipated gaming goodness![/quote]
 
reggie specifically said that there would be more then 1 control method. i can almost guarantee that motion won't be the only way to steer.

as for snaking, i do think that it's a big deal. i hope they mention at some point what they're doing to avoid it ruining online on wii.
 
[quote name='Monsta Mack']Sounds great. This and Smash Brothers will be *the* reasons my Wii will be finally be turned on.[/QUOTE]

QFT

i agree with you completely, but i did use the wii for internet...when my laptop died on me. oh yea and mario galaxy.
 
[quote name='buttle']reggie specifically said that there would be more then 1 control method. i can almost guarantee that motion won't be the only way to steer.
[/QUOTE]

Good! I thought at E3 (or one of the other conferences) they'd said tilt control would be the only option, with no support for classic controller, GC controller etc?

I know we had some heated debate about that here.

But hopefully they've gone away from that and will at least allow for the use of the nunchuck to steer if not the CC or GC controller. The tilt steering just isn't "tight" enough for my liking in racing games.
 
[quote name='dmaul1114']Good! I thought at E3 (or one of the other conferences) they'd said tilt control would be the only option, with no support for classic controller, GC controller etc?

I know we had some heated debate about that here.

But hopefully they've gone away from that and will at least allow for the use of the nunchuck to steer if not the CC or GC controller. The tilt steering just isn't "tight" enough for my liking in racing games.[/quote]

If I remember correctly, Reggie said something to the effect of "Mario Kart Wii will include the Wii Wheel so that anyone can compete."

I took that to mean that MK newbies would be able to understand using a steering wheel to control the game and would prefer that method to the "complex" nunchuk+wiimote option.

Most racing games include standard controller and steering wheel options and I'm pretty sure that MKWii will do the same.

My only concern is that if MKWii relies on the tilt back-and-forth boost mechanics that DD and MKDS have, it could be a little rough on the wrist having to do that with the nunchuk by itself. It seems like that motion would be easier if you have both of your hands "anchored" to a standard controller.

I guess we'll find out next year.
 
[quote name='lebowsky']If I remember correctly, Reggie said something to the effect of "Mario Kart Wii will include the Wii Wheel so that anyone can compete."[/QUOTE]
http://youtube.com/watch?v=9ZeHrCNHtAQ
[quote name='Reggie']A first timer can immediately stay bumper-to-bumper with a kart veteran. That's because of a variety of control choices including a franchise first: a custom Wii Wheel that makes its debut for MKW.[/QUOTE]

[quote name='lebowsky']
Most racing games include standard controller and steering wheel options and I'm pretty sure that MKWii will do the same.[/QUOTE]
See the above youtube link and Reggie's quote. The concern is whether GC controls will be included or if the affair will be entirely a nunchuck/wiimote party.

[quote name='lebowsky']
My only concern is that if MKWii relies on the tilt back-and-forth boost mechanics that DD and MKDS have, it could be a little rough on the wrist having to do that with the nunchuk by itself. It seems like that motion would be easier if you have both of your hands "anchored" to a standard controller.[/QUOTE]
This is a legitimate point and for this reason, it is possible that the back-n-forth boost that's been around since MK64 will be 86'd. This could be a good thing as it's one of those gameplay features that isn't so intuitive to first-time karters. Yeah, it adds depth in control, but that depth could come as easily from another method. Though I've grown accustomed to how mini-turbos are done in the MK games, a modification to it wouldn't affect the game control much if done in a manner that is a little more accessible but still rewards practice.
 
[quote name='Strell']
I imagine if you are holding onto the wheel attachment, you don't have much access to buttons easily.[/quote]

Well, it wouldn't be hard to just jerk the whole wheel up to boost.

But obviously, there's going to be other controls. I hope they do like SSBB, and have four control types: Wiimote/Nunchuk, GC controller, VC controller, and, of course, the Wiimote-Wheel. The GC or VC controller sounds to me like the best way to play. But if they use motion controls effectively, I'm all for it. It just seems to me that out of all of the videogame genres, racing/driving is one of the types of games that is least suited for motion controls. It would be pretty cool if they use motion controls for throwing items, or doing the Road Rash-style attacks they mentioned recently.
 
Just thought I'd bump this in case somebody didn't see the new Nintendo Power information about the game.

12 players online confirmed

Stunts are also confirmed, and a reward for performing a stunt is given (reward wasn't specific, as the writer said the reward for stunts may change)

16 new courses, as well as returning courses from previous games.

The best news? The writer said the steering was extremely smooth.
 
[quote name='Plinko']Just thought I'd bump this in case somebody didn't see the new Nintendo Power information about the game.

12 players online confirmed

Stunts are also confirmed, and a reward for performing a stunt is given (reward wasn't specific, as the writer said the reward for stunts may change)

16 new courses, as well as returning courses from previous games.

The best news? The writer said the steering was extremely smooth.[/quote]
Does it say anything about local multiplayer? I won't buy it unless I can still play split-screen when friends come over. It seems unlikely that they'd go online only, but who knows.
 
stunts?, i don't know anything about this. i'm going to have to educate myself. my biggest worry about this game is online. they've got some proving to do after the ds. and i hope that they make some great new tracks and use them online. after the ds i'm done with retro tracks.
 
This disappeared from GS & EB.com whens it coming out now? I saw Q2 08? That sucks stop screwing around with garbage and give us Mario Kart!
 
I could easily see this sliding to Q4 '08 as a way to keep systems moving next Christmas. Most people will be okay with that, I think, if they say it is to improve online play.
 
How do you steer with the Wii Wheel? This may sound like a stupid question. But, are you going to hold it like you drive a car? Wouldn't that be stressful on your wrists after like 30 minutes? :S
 
[quote name='Chronotrigga']How do you steer with the Wii Wheel? This may sound like a stupid question. But, are you going to hold it like you drive a car? Wouldn't that be stressful on your wrists after like 30 minutes? :S[/QUOTE]
(notes: I thought this thread died like a month ago, but oh well)

I think the delay is due to online. The same reason Brawl was delayed and might be delayed again. Anyway, no one said casual gamers played games for long periods of time. Maybe 30mins a day is enough for them.
 
For the record, I still see old concept box art for Mario Kart DS at Gamestop and TRU. I'd say take this with a truckload of salt.
 
I would be happy with just a Wii version of the MK DS. I hope the motion controls are optional.

Also, why don't they retire Mario Kart, and do a Smash Bros. Kart?
 
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