Any Mega Man Anniversary Collection comments?

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I have read about a dozen online reviews of this game but they all pretty much say the same stuff. Some seem to be based on early copies of the game and complain about flickering, etc while others say these issues were fixed.

What is the true word on this game? Any glitches? Slowdown? Is this game worth picking up?

The last Mega Man game I played was MM4 on the NES back in the day. Playing through these games with the new "remix" mode sounds fun. It seems like they did a remix the right way... making it optional and leaving the gameplay intact while only changing the music and user interface.
 
I heard that the game is more harder because of the gamecube version's controller. I think A is to shoot and B is to jump. People are saying that the buttons should have been the same size because of all the confusion. People say that the ps2 version is better because it has better extras than the gamecube version.
 
Its great, I have to admit im baised since Im the megaman master, but they did a good job bringing the games to the newer consoles, you get to play all your old favorites megaman 1 to 6 from nes, megaman 7 for snes and megeman 8 for ps, they also threw in two unlockable games megaman power battles 1 and 2 which is a pretty unique fighting game and they can both be unlocked fairly easily. It has alot of other extras like songs, episodes from the tv show, etc, that are all unlocked through playing the game. Get it for ps2 if you can the extras are great. The only thing this game lacks is megaman and bass the snes game but its still amazing.
 
I agree with everyone else, this game is really great. If you haven't grown up with mega man, you will find these games MUCH harder than anything put out these days. In regards to your other question, there is still flickering in the PS2 version at least. All the places that slowed down on the NES seem to slow down here. Lazy, or done to preserve the nostalgia?
 
The in game jumping is a lot harder than I remember it being. After getting the collection for the PS/2, I found myself spending literally hours on the same screen at times trying to jump on the disappearing platforms and failing miserably even though I knew the correct sequence to jump.

Now keep in mind, I only played the originals during rentals, thus my memory may be very foggy on this, so it just may be that my skills have deteriorated over the years .
 
[quote name='davidflecha17']I heard that the game is more harder because of the gamecube version's controller. I think A is to shoot and B is to jump. People are saying that the buttons should have been the same size because of all the confusion. People say that the ps2 version is better because it has better extras than the gamecube version.[/quote]

The specials are different not necessarily better. PS2 has the cartoon, GC has a documentary. The only real difference is the control scheme. But seriously, it is awesome for whatever you get it for so just get it. If you are a Megaman fan.
 
[quote name='Mr Unoriginal']I agree with everyone else, this game is really great. If you haven't grown up with mega man, you will find these games MUCH harder than anything put out these days. In regards to your other question, there is still flickering in the PS2 version at least. All the places that slowed down on the NES seem to slow down here. Lazy, or done to preserve the nostalgia?[/quote]

I'm gonna call lazy, because if they wanted to preserve nostalgie they would have kept the pause glitch in 1.
 
[quote name='Tromack'][quote name='Mr Unoriginal']I agree with everyone else, this game is really great. If you haven't grown up with mega man, you will find these games MUCH harder than anything put out these days. In regards to your other question, there is still flickering in the PS2 version at least. All the places that slowed down on the NES seem to slow down here. Lazy, or done to preserve the nostalgia?[/quote]

I'm gonna call lazy, because if they wanted to preserve nostalgie they would have kept the pause glitch in 1.[/quote]

The select trick works in MM: AC. It just takes a little while to get used to it, as it takes a little longer to get out of pause screens and such. (BTW, I own the PS2 version. I don't know if the trick works on the GC version, but it should.)
 
I barely played the games back in the day, but I pikced up the PS2 version. The games are harder than many of todays, but they are fun too. I recommend them, especially for the $20 tag they seem to be going for now.

Also, the pause trick does work in one. It's the way I got past one of the bosses in 1.
 
It's good, but not perfect.

After playing Megaman games on the NES (and above) for more than 15 years, it's an absolute monster to try to adjust to the reversed controls on the Gamecube version. To me, some of the sound is a little off here and there. Small complaints to an otherwise good package.

There's still nothing like owning and playing the original cartridges, though.
 
i do not remember megaman being this hard at all lol... but i personally think this thing is pretty good, but they should also release a megaman X collection also a street fighter alpha collection
 
I hope to pick this up soon. I have played and beaten MM 1,2, and 3 but I've never played any MM game since. Here's my opportunity :) Hopefully the old skills are still intact.
 
[quote name='Querjek']I got the PS2 version but now wish that I had gotten the Gamecube one :([/quote]

No you don't, the GCN version is broken. For some unknown reason, instead of KEEPING THE SAME GODDAMN CONTROLS THAT WERE IN THE ORIGINAL GAMES, they reversed jump and shoot, and they DIDN'T GIVE YOU THE OPTION TO CHANGE THIS. I think it could very well be the worst, dumbest, and irrational design choices ever made in any game, ever.

Original/PS2 controls:

Shoot Jump
(This was good because you could charge with the tip of your thumb, and still jump with the "ball" of your thumb. And you know, it's that way in every game).

GCN controls:
Jump Shoot
(It's jarring for anybody that's every played Megaman. For one thing, you can't just unlearn 13 years of engrained reflexes. For another, it just doesn't make sense in regards to hand movement. Look at MMNT, Viewtiful Joe, and Alien Hominid. They all use A for jump, so why couldn't this?)

UNFORGIVABLE! And what's worse, the development team (Capcom farmed it out, big mistake) never once answered fan's questions as to why they did this. I want to know WHY god damn it!

Ugh. Idiocy kills me inside.
 
[quote name='onetrackmind']Mega Man AC is absolutely amazing! It's worth its weight in gold.[/quote]

According to eToys.com, the game's weight is 0.3 pounds (4.8 ounces).

Right now, gold trades at $421.50 per ounce.

Is the game really worth $2023.20?

Even if eToys is off by a factor of two, it still seems way too much for a game.

Or did you just mean the weight of the CD, without the instructions and case?
 
I got the ps2 version, I feel like a kid again. My eyes lit up with happiness when I played MM3, so many memories. I dont like the remix tracks, probably because I'm so used to the beeps and boops.
 
Talk about reviving old topics. :shock:

Is the PS2 version worth picking up if you've never played Mega Man games before? I think I'd have a blast with it since I loved Capcom's Disney platformers (especially Ducktales), but I'm still not entirely convinced.

Then again, what's $20?
 
I started a seperate thread on this, but has anyone had MM7 freeze on them? I get it when I face the 3rd boss in the WILY stage (as soon as I walk through the doors to face him).

I ended up bringing my copy back to Wal-mart & exchanged, but got the same problem.

I discovered I can play all the way through if MY MEMORY CARD IS REMOVED.

I will admit...I defeated the 8 bosses fiar & square, but didn't feel like going back for the jet pack parts so I cheated & entered in a code from EGM that gives you EVERYTHING (999 bolts, all extras, etc).

I'll give U guys the code if U want. Its just one of those weird things. Other than that Mega Man AC is the shiznit.
 
I will second what other said about the Gamecube version controls. The A and B buttons reversed makes it really tough to unlearn what you have learned. Many times I died by hitting fire instead of jump. I played through Mega Man 1 and 2 and beat them both so I can say the difficulty is not harder because I NEVER was able to finish Mega Man 1 before without the Game Genie. I can see now that starting with Mega Man 4 it will be a pain because you can't jump while charging the Mega Buster very well either. Other than that the game is great and spot on emulation that I can't tell the difference and I own all the originals so I would know.
 
[quote name='Gothic_Walrus']Talk about reviving old topics. :shock:

Is the PS2 version worth picking up if you've never played Mega Man games before? I think I'd have a blast with it since I loved Capcom's Disney platformers (especially Ducktales), but I'm still not entirely convinced.

Then again, what's $20?[/quote]

Where is this at for $20?
 
I own the Gamecube version, as well as many of the original carts. I must say the controls took some getting used to, but come on guys, it really wasn't that bad once you practiced. I completed the entire Mega Man AC disc, and was very happy with it. I do wish that Capcom had allowed you to change the controls, but still, a must own game.
 
I just found it used for $24.00 in good conditiona nd I happen to have credit there (small shop)

But I dont want to pay more than retail if it is indeed $20 at other places...
 
[quote name='Rig']I own the Gamecube version, as well as many of the original carts. I must say the controls took some getting used to, but come on guys, it really wasn't that bad once you practiced. I completed the entire Mega Man AC disc, and was very happy with it. I do wish that Capcom had allowed you to change the controls, but still, a must own game.[/quote]

If Capcom released a Street Fighter collection that contained every version of SF ever released, but the game only allowed you to play it with a DDR pad, wouldn't you be pissed? Sure, you could eventually learn to play it, maybe even get skillful, but all of the playtime that you've already put into SF would pretty much be rendered useless. This type of behavior is inexcusable when making a classics compilation package as it greatly hinders the naustalgia involved with playing it.
 
[quote name='evilmax17'][quote name='Rig']I own the Gamecube version, as well as many of the original carts. I must say the controls took some getting used to, but come on guys, it really wasn't that bad once you practiced. I completed the entire Mega Man AC disc, and was very happy with it. I do wish that Capcom had allowed you to change the controls, but still, a must own game.[/quote]

If Capcom released a Street Fighter collection that contained every version of SF ever released, but the game only allowed you to play it with a DDR pad, wouldn't you be pissed? Sure, you could eventually learn to play it, maybe even get skillful, but all of the playtime that you've already put into SF would pretty much be rendered useless. This type of behavior is inexcusable when making a classics compilation package as it greatly hinders the naustalgia involved with playing it.[/quote]

I'm not saying I wasn't pissed. Hell, I wrote letters to their company and phoned their offices. The fact is, I couldn't change it. I could either play it, or take it back. And, I played it. It took a couple of hours to get used to, but I did. And they were all still enjoyable, no matter what the controls were. I agree with you that Cap should have allowed the user to change the controls, but, they didn't.
 
I just started thinking about a MMX and SFA collection. An SFA collection would rock if they included all the obscure ports... maybe even the EX games. SFZ2A and the one with Guile (or was it Cammy).. eh whatever, I would love an SFA collection...
 
I hope Capcom makes a huge SF collection one day. I love Street Fighter games...
 
[quote name='Rozz']I hope Capcom makes a huge SF collection one day. I love Street Fighter games...[/quote]

I'm just excited to hear that the Megaman compilation is now coming to Xbox and retailing for a mere $20, $10 less that the other versions were released for. I seriously considered buying both the GCN and PS2 versions, but it appears as if this time my patience may actually pay off.
 
[quote name='MaxBiaggi3'][quote name='Rozz']I hope Capcom makes a huge SF collection one day. I love Street Fighter games...[/quote]

I'm just excited to hear that the Megaman compilation is now coming to Xbox and retailing for a mere $20, $10 less that the other versions were released for. I seriously considered buying both the GCN and PS2 versions, but it appears as if this time my patience may actually pay off.[/quote]

Improper use of quote function :rofl:
 
i dont like how there's like 10 cover art variations.. but I am definately, definately picking this up on xbox (when it comes out, of course).
 
[quote name='Scorch']i dont like how there's like 10 cover art variations.. but I am definately, definately picking this up on xbox (when it comes out, of course).[/quote]

Zuh? I thought there was just the one...
 
Figured I'd post my comments in this existing thread, even though it's a bit old now.

I just got this for my birthday (yesterday) and I love it so far. It really takes me back to the good old days of old-school gaming, where you have to be really good and just practice the hell out of a game until you really learn all the stages and enemies.
 
While I haven't played the Megaman Anniversary collection I'm not sure I undertsand all this hatred over the GC controls. There are plenty of other games that use the A button to fire (or charge up) and B to jump. Like Metroid Prime for example, and no one complained there. It's not like you can't hold down A to charge and still jump using the tip of your thumb on B.

Sure it's a reverse of the earlier versions, but a lot of games have different controls and these don't sound any harder to get used to than any other game.
 
I have this game for PS2. I was shocked on how tuff it was, either it got harder.. or I just suck. -_- Either way it's an awesome game and I am looking forward to unlocking every thing. I also hope Capcom makes an "X" series since those were my favorites.
 
i was actually disappointed in the AC. First of all the controls were asstacular (as others have pointed out), Second, I like old school as much as the next person, but they could have updated the graphics on the old games and gotten them up to at least SNES standards (ala super mario all stars), and finally the choice of games has left me a bit miffed. I have a true contempt for the SLOW PS version. Couple that with the fact that megaman, whom as a child i thought of as a robotic killing machine, now sounds like a 12 year choir boy. ARG!!!!! They should have cut taht game out and put in the X series.
 
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