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Starcraft 2: Legacy of the Void


#61 playguuu   Wisdom CAGiversary!   2885 Posts   Joined 14.7 Years Ago  

Posted 14 March 2008 - 03:16 AM

yeah I'm not a big fan of the whole vomiting-like thing

#62 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 14 March 2008 - 03:57 AM

According to Blizzard, it was originally a siege weapon. The idea was, it would have longer range than any unit in the game, but its projectile would be slow moving and destroyable. But this fucked with Zealot AI like nothing else, and they didn't want to scrap the unit entirely, so they just turned it into a new spellcaster-ish thing.

Also, they wanted it to look like a big bag of pus. Mission accomplished!

#63 cletus   World Traveler CAGiversary!   1315 Posts   Joined 14.1 Years Ago  

Posted 15 March 2008 - 04:25 AM

About time Ultralisk did splash damage.

Yeah, and that Infester is pretty ugly. I wonder if Blizzard will change the model eventually.

#64 Strell   LOBSTERS!....IN MY PANTS! CAGiversary!   26583 Posts   Joined 15.3 Years Ago  

Posted 15 March 2008 - 04:28 AM

Ok TC. I think you're really stretching with the whole curiosity-is-piqued title tactic.

#65 jarvis307   CAGiversary! CAGiversary!   226 Posts   Joined 13.2 Years Ago  

Posted 15 March 2008 - 05:58 AM

pardon my ignorance, but which one is the infester unit?

#66 Hostile   Dark Evangel CAGiversary!   3160 Posts   Joined 12.7 Years Ago  

Posted 15 March 2008 - 07:06 PM

I approve of this thread. I get more information in this thread than I do reading most previews.

#67 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 15 March 2008 - 11:34 PM

SC2 units get changed every other day. I think as of the last build, the Colossus may no longer climb up hills or get attacked by AA, and the Mothership has the Black Hole ability. As I don't expect either of these things to last (Who would use the Colossus if it couldn't climb?), I don't feel like going all the way to the first page to edit my original post.

pardon my ignorance, but which one is the infester unit?

That's the bukkake monster. I know that's not what Strell likes to pretend it is, but that's what it is.

#68 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 17 March 2008 - 05:59 AM

Just wanted to share a few things.

1: Medics might be out. Blizzard's toying with that idea right now.
2: Ultralisk. Ultralisk. ULTRALISK!
Spoiler


#69 playguuu   Wisdom CAGiversary!   2885 Posts   Joined 14.7 Years Ago  

Posted 17 March 2008 - 06:08 AM

yeah so apparently in one of the more recent builds, the medic was replaced with this flying medivac thing (basically a dropship/medic hybrid: a flying healer)

and ultralisks can burrow

#70 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 17 March 2008 - 06:13 AM

Yerp. And 12 Ultralisks can fit in one Nydus Worm. The only question now is how Zerg travel to islands in "space platform" type levels.

Hey, at least there's no more "healing the repairman from inside the bunker" business.

EDIT: You know, looking at that picture, it'd be a god damn crime if the Ultralisk didn't have knockback Vs smaller units.

#71 PhoenixT   This space reserved CAGiversary!   602 Posts   Joined 12.9 Years Ago  

PhoenixT

Posted 24 March 2008 - 04:17 PM

Not a lot to add just don't want to see this thread fall into obsurity. More on topic though the ultralisk able to burrow seems a bit...overpowered? I hope the units far more costly this time if they give it this maybe give you a limit as to how many you can have in your force at one time seperate from the overall population cap.

#72 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 26 March 2008 - 01:13 AM

Not a lot to add just don't want to see this thread fall into obsurity.

I bump it every time Karune puts out a new briefing. Sadly, that has not been in a while.

More on topic though the ultralisk able to burrow seems a bit...overpowered?

Not necessarily. If anything's imba, it's Ghosts in bunkers. Less so now that the Medic is sorta-out, though.

I hope the units far more costly this time if they give it this maybe give you a limit as to how many you can have in your force at one time seperate from the overall population cap.

That's what they did with the Mothership. You could only have 1. Then they removed that. Then they added that back in. Then they...

#73 Strell   LOBSTERS!....IN MY PANTS! CAGiversary!   26583 Posts   Joined 15.3 Years Ago  

Posted 26 March 2008 - 01:16 AM

What the. Ghosts in bunkers. There must be some tidbit about SC2 I'm missing about that (which I admit I am fully under-educated on this game currently), but I can't (currently) determine a reason why ghosts in bunkers would be game breaking.

The little fuckers have canister rifles and about -3 HP. They can barely take out zerglings 1v1.

#74 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 26 March 2008 - 01:22 AM

They can nuke, snipe (extra damage Vs biotic units), and fire EMPs from inside bunkers now.

#75 Strell   LOBSTERS!....IN MY PANTS! CAGiversary!   26583 Posts   Joined 15.3 Years Ago  

Posted 26 March 2008 - 01:24 AM

Doesn't seem all that useful to me, with the exception of EMP shots. And even then, it's going to be a scramble to get at the bunker and fire off an EMP quickly.

Who in the hell is going to nuke from in a bunker? I bet you'd fry the bunker in the blast.

I roll Terrans, wiggles. I'd know whether or not that's useful.

#76 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 26 March 2008 - 01:26 AM

Except that bunkers themselves have got extra HP now...

#77 Strell   LOBSTERS!....IN MY PANTS! CAGiversary!   26583 Posts   Joined 15.3 Years Ago  

Posted 26 March 2008 - 01:29 AM

You were lucky to kill at max maybe 4 hydralisks from bunkers - anything more than that, and your guys were toast. They are easily the weakest of the ground defense systems of all three races. You had a better chance building farms all over the place and hoping to keep everyone at bay while tanks killed anything.

But I'll be nice and say that you've got to be more up to date on all of this than me, so if you are saying it's a big advantage, I'll take your word for it.

Plus, that means Terrans gon' terr it up. Ho ho! Pun!

#78 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 26 March 2008 - 01:32 AM

Terrans are very infantry-heavy this time around, so the bunker got a significant boost.

EDIT: Though they probably take that out in every other build. My SC2 knowledge gets outdated very quickly.

#79 Kayden   Banned Banned   17673 Posts   Joined 14.2 Years Ago  

Posted 26 March 2008 - 05:24 AM

What could be better than siege tanks with chain saws?

#80 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 26 March 2008 - 05:46 AM

...

I'll go with just Siege Tanks, thanks.

#81 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 27 March 2008 - 02:50 AM

A new briefing out today. Good news, Strell - another new skill for the Ghosts. They now automatically detect any spellcasters within a 30 yard radius - even those covered by fog of war.

Also:
Spoiler


EDIT: I'd like to expand on the Ghost detection. I wasn't thinking when I wrote the above. They detect any unit with energy. That's High Templar, other Ghosts, Nomads, Twilight Archons, Nullifiers, Battlecruisers, Banshees, etc. Things like the Stalker and the Phoenix - which don't require energy for their spells - will still go undetected.

#82 Kayden   Banned Banned   17673 Posts   Joined 14.2 Years Ago  

Posted 27 March 2008 - 03:31 PM

nerf

#83 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 27 March 2008 - 07:47 PM

Posted Image

#84 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 05 April 2008 - 04:20 AM

There hasn't been a new briefing, but I put details from the last build in the OP. Highlights: Uberarmour on Colossii, no more Crax, Twilight Archons gone, and Terran Marauders look like one of my new most hated units.

#85 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 10 April 2008 - 12:59 AM

Briefing 34 out now. Nothing important in it, save for the Carrier buff. Carriers now warp in with Interceptors, and can create "Escorts" who, while only temporary, add a lot of power to the old Protoss ship.

#86 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 16 April 2008 - 11:29 PM

New updates from Karune. Another Mothership role change, Protoss static defences got nerfed, and Zerg static defences got buffed.

#87 cletus   World Traveler CAGiversary!   1315 Posts   Joined 14.1 Years Ago  

Posted 20 April 2008 - 07:35 AM

This thread kinda makes me miss playing Starcraft with Strell and Crotch. Must... resist... installing again...

I guess ghosts were so useless in the first game (unless you were Boxer) that Blizzard decided to give him every ability they happen to pull out of their collective asses. Cloaking was bad enough before but now he can hide among a group of bunkers too. As a zerg player I don't like this one bit. I really will have to switch to terran after this game comes out.

Boo to the change with the Thor. I liked it better when he was build by a SCV. It added some variety to the terrans. People were probably abusing this with dropships and SCVs though.

#88 Kayden   Banned Banned   17673 Posts   Joined 14.2 Years Ago  

Posted 20 April 2008 - 02:27 PM

is it out yet?

#89 cletus   World Traveler CAGiversary!   1315 Posts   Joined 14.1 Years Ago  

Posted 22 April 2008 - 05:23 AM

It will be out immediately after Duke Nukem Forever is done.

#90 The Crotch   There are ten sticks of dynamite waiting for you. CAGiversary!   14940 Posts   Joined 12.6 Years Ago  

Posted 22 April 2008 - 05:26 AM

I just picked up Starcraft: Ghost tomorrow.