[quote name='mogamer']Too much like work, that's why!
It's far easier to screw over the average consumer instead of really getting to the root of the problem.[/quote]
QFT. That's we have such lovely remedies like the DMCA :lol:.
I would accept if Bioware/EA tied keys as separate accounts but they went too far with activations and there are still people who can at least acquire the game without the "locks." Interestingly enough, 2K kept their promise of removing activations for Bioshock.
Sure, I buy games cheap (why am I on this site otherwise?) then find No-CD stuff. The funny thing is that all the "pirated" options I've used have not left me with viruses, trojans, and other nasties; the no-cd actually appears to do what it promises. That may at least violate the license agreement but I've rarely needed help or support with games anyways; I've read enough helpful sites to empower myself.
Then again, I see two separate issues that are conflated: the creation of tools that circumvent DRM (done by people who follow the
hacker ethic) and the infringing of copyrights via file sharing which is possible whether DRM exists or not.
If DRM drives me to buy and play fewer new games, so be it. I'm not so defensive and attached to the game industry that I feel that I
must buy and play the latest releases.
EDIT: Maybe using hacker ethic isn't precise but there is certain ethos that is derived from previous generations of computer hackers (the classic sense, not script kiddies).