Game or Stress Inducer: We Review Air Traffic Chaos

DesertEagleXIX

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When does a simulation leave 'game' territory and become an exercise in analytical flow charting? Air Traffic Chaos for the Nintendo DS sure straddles that area...
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Typically, most of us play games recreationally. For some, an hour fragging opponents in Call of Duty 4 might be the perfect catharsis after a punishing day at the office. Therefore, one of the great ironies of modern gaming may be the sudden proliferation of games simulating work. Even at Tech-Gaming, we find out workdays book-ended over the virtual grill in Order Up!, performing surgery in Trauma Center, or litigating as Phoenix Wright.

One of the least likely occupations to be simulated in video games, is also one of the most stressful- the air traffic controller. On duty, a moment of inattention can mean the loss of hundreds of lives. Thankfully, the shifts in Air Traffic Controller, a new title for the Nintendo DS, are significantly shorter; usually in the area of ten to fifteen minutes.

While we have never had the chance to control the trajectories and altitudes of simultaneous aircraft, we have a strong hunch that ATC simplifies the process. In fact, the title of the game is a bit of misnomer- at least half the time you will be directing ground traffic. Surprisingly, most of our collisions came from jets slowly taxiing away and toward the gates, not midair. This led us to infer that pilots lose all the cerebral and visual skills as soon as the plane hits the tarmac. Remind us to take the train next time.

Continued: http://tech-gaming.com/2008/10/01/game-or-stress-inducer-we-review-air-traffic-chaos.aspx
 
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