Since the old thread got blown away, I will insert credit, push start.
Shmups won't die! Let's talk about 2D scrolling shooters old and new here: news, tactics, your high scores. Keep it OT so we can keep it going!
I'll start with some new shmup release news!
Dodonpachi Black Label Extra has been dated for Xmas release in Japan for Xbox 360. This old school-style arcade shmup has been tweeked with smaller hit boxes, a revamped scoring system, and a new beginner's mode!
Let's hope it sees a US release next year!
Pre-orders finally being taken, so here is the referral link for the CAG big ass chains fund!
i play shmups all the time. but since the decline of arcades in america, i've always wondered which shmups i never got to play. the only way to play them now is through mame (omg i didnt just say that word!).
i would really love to play radiant silvergun again. i only had 1 chance to play that and i remember that one of the buttons wasnt working so it was hard as hell. i would like to see it ported on the 360 or psn. but i wouldn't mind buying it on the psp as well.
did anyone play R-Type Command on the psp? if so how is it? i've always wanted to pick it up.
Doesn't look like anything too fancy, but still very cool and decently priced. I will likely pick this up at that price if I hear decent things about it.
Edit : Speaking of Play-Asia, did anyone here try out that Soldner-X game? That game looked pretty cool and considering it was for the PC, it was also unique in that sense.
And now that I am on the topic of PC SHMUPS, has anyone played Raptor: Call of the Shadows? It is an old DOS era game, it was one of my favorites and the first SHMUP I ever played. The cool element in it was the fact that you upgraded after each mission by buying equipment. I am sure you can find it anywhere now, as it is considered abandonware.
Adorable but... I dunno, seems pointless and hard to see the enemy shots.
I'm tempted to go on a shooter buying frenzy. Unfortunately to really get the stuff I'm interested in, I'd also have to go on a Japanese 360 console buying frenzy and there's no way I can afford that at the moment.
Quick impressions of Ketsui DS: the controls are quite responsive, but considering how small the DS d-pad is, some may find it awkward or difficult at first. The framerate is quite good considering the amount of moving objects on screen at any given time. While the graphics are good for this type of game, I have to say that staring at the small screen tires my eyes pretty quickly and certain enemy bullets are just too small to see at times, often getting lost among other larger bullet patterns.
And as far as the bullet patterns go, it's pretty intense--there are a number of different spreads and there is a pretty heady mix of homing and non-homing shots to avoid.
Luckily the hit box seems to be right in line with the bullet hell theme, and you never feel like a hit was undeserved, beyond the smaller bullets which are simply just too hard to see.
There is a good selection of modes from training stages, to wifi multiplayer (which I haven't tried), to multiple difficulties that need to be unlocked.
There are only boss/mini-boss fights, which does detract from potential long term playability (IMO) as it just doesn't feel like a fully fleshed out game without the buildup between lesser enemies and end-level ones, but given the limitations of the hardware, I can see why this was done.
Overall, though, there really isn't anything like this out on DS, so if you're a 2D scrolling shooter fan, I'd recommend giving this one a shot. My copy came with a "SuperPlay" DVD bundled in as part of the retail package, so it's not too bad of a value, either.
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