Cuboid - PSN Puzzle Game - Out Now - $9.99

FriskyTanuki

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http://blog.us.playstation.com/2009/01/07/cuboid-coming-exclusively-to-psn-on-thursday/



Cuboid is a stunning 3D puzzle game (available soon for $9.99) in which players navigate ancient ruins and lush environments, maneuvering a rectangular block through mystical exits. Cuboid will bend your mind with its addictive puzzles and engage the senses with amazing graphics and soothing music, immersing you in a surrealistic puzzle world. We at Creat Studios and TikGames are pleased to offer players 66 twisted levels with premium packs coming soon that will include additional levels and a custom level creator.

Cuboid is set in three major mystical places, beginning on the roof of an ancient temple, transporting the player to the inside of a magnificent church and ending up in a mysterious chamber. Within each area are 22 distinct levels, increasing in difficulty and complexity, adding new gameplay mechanics like triggers and special tile types the deeper and deeper you go.

So, if you haven’t guessed by now, Cuboid is more than just rolling a block from one end of the screen to another.
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It requires careful thought and planning to effectively use the environment tools at your disposal. I wanted to take the opportunity to talk a little bit about them and the thought we put into design. To start off, here’s a short list of some of the tools you’ll find throughout the game:

Switches
When the Cuboid either lies or stands on this kind of tile it triggers some action, like adding or removing tiles somewhere else on the level. Some changes are permanent, but some can be returned to the initial state by hitting the same switch again. How to tell what impact the switch will have? Hint: look for tiles of different materials or colors than the ones around them.



Vertical Switches
These tiles work almost the same as the ordinary switches, except that the Cuboid must stand on such a switch vertically to activate it. You’ll have to plan your approach carefully to activate these on your first try!

Weak Tiles
Think of them like thin ice – spread your weight around or you’ll break through. The Cuboid can only lay horizontally on two of such tiles; any attempts to stand the Cuboid vertically on one of these will drop you right back at the beginning. Oh, and the weak tiles will also reappear upon restart to challenge you again.



Splitter Teleports
After standing on a splitter-teleport tile, the Cuboid is split into two cubes. Both cubes are automatically moved to predefined tiles for each game level. Now they can be moved independently and you can select either of them at any time to activate other triggers or navigate obstacles throughout the level. Never fear, you’ll see your Cuboid again! If moved onto adjacent tiles, they automatically join together again to re-form the Cuboid.



All of these tools and the level designs themselves combine to form the world of Cuboid for you to enjoy. But, I must say, an exceptional level is hard to make with just tools alone; it requires a vision. Mike Kharlamov (Creat designer) was that vision for us. In fact, Mike also came up with the majority of the levels and designed the Level Editor that we plan to release in the coming months, allowing players to try their hands at designing the perfect Cuboid challenge themselves.

Just so you know, there isn’t one single solution for the levels we’ve designed; you’re free to explore and be as creative as you like. However, there is a master solution that we use to set the initial leaderboard high watermark, and you can always check out the online scoreboard to compare your time and number of moves taken with other players’ scores.

In a completely non-biased way, I think the game is very fun.
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I can only play the Beginner levels, but the programmers love the Expert levels. My favorites have to be “Climacis” and “Muscipulae” – they appear early on in the game, but they have a neat, hidden catch to them. The bonus levels are pretty interesting as well, but I won’t spoil the surprise for you.

I’ll leave you with a piece of advice for playing Cuboid: Remember, there is a solution to every level, so take a moment to plan out your approach. If you ever get stuck, go back to the beginning and try other variations. Sometimes walking away from the game for a bit and giving your mind a rest is just what the doctor ordered!
 
Yeah whats with PSN hardley ever offering Demos to there games? Every Live game has a free trial demo, there is some stuff that looks good, but no demo to convince me to buy.
 
[quote name='Breakpoint']Looks nice but not worth buying with all the trophy games I have.[/quote]
It has trophies, unless you meant you don't have time for it.
 
^^^ I played that flash game over the weekend. Definitely fun, but not $10 fun... Other than trophy purpose, i don't see why you should buy it at $10. I'll wait till it goes on sale or something.
 
I got my hands on this and enjoy it, but I wouldn't recommend it for $10 when there are better puzzle games out there like Lumines and echochrome. I'm not a fan of the manual uploading/downloading of the leaderboards and no way to sort out friends scores to see how my scores compare to their scores.
 
It's pretty fun, but it's over way too quickly. Probably worth getting if it's ever in one of those PSN seasonal sales, but not worth $10 unless you're really in the mood for it (luckily I was at the time).
 
Which one?

Are the expert levels really just the same as the beginner levels, but with tougher time goals for medals? The first few were the same, so that would be a bit of a cop out if that's true for the rest of the advanced levels.
 
I haven't tried those.

I'm stuck one one of the levels with the limited moves restriction. I think the third one.
It was late at night though, I'll revisit it soon.
 
The expert levels progressively get harder and harder, but they don't get really difficult until towards the end. Overall I'd say most expert levels are harder than just the beginner levels with tougher time goals for medals, but as long as you managed to beat all the beginner puzzles it'll just feel like a natural progression.
 
I got 100% last night! I was stuck on Lyra for a while... I just couldn't figure the damn way to orient the block, sorry, i youtub'd the key to the puzzle (i couldn't help it, it was eating me in my sleep). The same with Crown, cheated too.
 
I have all the trophies except for the stupid "play for 8 hours" one. Only needed help on one puzzle, some took me a while though.
 
yeah, the play for 8 hours trophy is really something... i didn't even notice i had it until i look at the trophy stats. Overall, i think it's $10 well spent (err, minus tax). It's highly addictive for the puzzle lovers...

I wonder if there's an internal trophy counter that kinda reward you the hidden trophies differently. For example, for someone who unlocked all of the levels within 4 hours, he/she should be awarded with a gold trophy instead of the silver or bronze (the current bronze trophy is DETERMINED, i.e. you get it if you played the game for 8 hours). This is definitely a fair reward for people with "beautiful mind" kind of brains... Total trophy count is still the same, but slightly different depending on the overall performance. And if the player want to update his/her trophy stat to the "cooler" level, he/she needs to reset all of the trophies (or equivalent ones) to achieve the new stat. This is like make the trophy enable games even more re-playable or diabolical depending how you look at it...
 
I'll get the additional content in a heartbeat. It's about time this puzzle gem get the attention it truly deserves.

People loved the flash game, but personally, Cuboid is better in the sense that it has the Lightning grade. The flash version counts the # of moves, but not the time...
 
I finally beat the Helmet level (cheated though). Well, to be fair, it was a long battle to get to the Helmet level (by then, i just couldn't continue anymore, i was falling asleep while moving the block :lol:). Once again, 100% :)

The user levels are so bad... If you want trophies, download anything, but if you want challenge, sort on rating and hunt those rare gems (i saved two worthy user levels). Overall, the add-on trophies are easy to get, just not the 30 professional levels (even YouTube, you'll still need to remember the key rotations and switch sequences).

I think this is the end of Cuboid, i don't think there's another add-on... After Professional, you probably mastered the rotational sequences, so it's just matter of sorting out the tedious processes of switch/teleportation tiles.
 
bread's done
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