played Bayonetta yesterday at comic con.
it's freakin awesome!!!
your face buttons do 3 attacks, punch, kick, special, and jump.
shoulder buttons dodge, taunt, switch weapons, and one I cannot remember.
The special button does a specific action based on her weapon, so if she has her guns equipped she shoots them devil may cry style. I am not sure if there is a way to perform special actions with weapons equipped to her feet.
combos are very rhythm based, i.e. punch punch pause kick,
the cool thing about that is unlike devil may cry performing moves do not require on holding down directions relative to your opponent's position, mashing buttons, or holding down multiple buttons, altho I do suspect there are some exceptions (some moves require you to twirl analog stick, some QTE's have mashing, and I think I saw some moves in the movelist that had shoulder+face button inputs)
between real time weapon switching, taunting, and your special attack, I believe these will be your tools for creating impressive combos. also jump canceling but again unlike DMC I did not notice any attack strings that act as launchers so I do not kno how that will work for now in addition to air attacks.
you can also pick up weapons on the field, then both your punch and kick attacks will serve as weapon based attacks. Weapons have their own HP meter so they dont last forever, and you can also unequip them early.
also dodging attacks at the last moment initiates a short "bullet time" mode where u move normal speed while everything around you slows. I presume this will be a key element in more difficult levels to expose enemy vulnerabilities.
anyway I think that's all I have for now. I didnt play the whole demo coz I wanted to be courteous after the guy before me hogged that shyt all to himself.
get hype!!