I am the sort of person that does plenty of research on something that I plan on spending my hard earned $$$ on (or Goozex points in this case). I'll read many reviews trying to see if some reviewer had some obviously failed to recognize a killer flaw in a game that would kill it for me.
In the end I decided to try out P3:FES. First off there is about 30 minutes of scripted dialogue and exposition. X continue dialogue, here's a character. X continue dialogue, here's the dorm...yadda yadda yadda. Then once they finally let you start playing I realize that this game is (I guess I should've predicted it) merely a dungeon crawler like Nocturne [see below] all over again. Except instead of a streamless dungeon crawl, the game forces you to go through dialogue sequences again and again (going to school) before it lets you play the game? Man, forget that. In Baldur's Gate 2, if I don't want to talk to someone I'll kill them. In Planescape: Torment, if I don't like someone that I'm talking to I'll talk them into a loophole so that they UNTHINK their own existence.
So if I am wrong here please say that the game opens up...eventually. Because I'm at about 3 hours and I feel like I'm waiting for the game to become....a dungeon crawler.
Don't get me wrong, I admire the art style, the anime cinematics, the attempt at introducing social elements, and the unique premise. As opposed to Nocturne this game actually has character development (no not leveling up, I mean there is depth to the characters, albeit shallow).
RPGs I took back to the store:
Shin Megami Tensei: Nocturne:
Dragon Quest VIII:
Disgaea 1 & 2:
So if you want to defend P3, please do. I am a patient gamer, having beaten clunky games (to some, unloveable) such as Siren: New Translation and Gothic [pc]. I am just trying to be more picky about how I squander my lovely entertainment time.
Edited by ChernobylCow, 26 April 2009 - 01:32 AM.