This review contains spoilers. This is a review, but not in usual format.
Resident Evil 4 is actually the 8761238742146th (RE1, 2, 3, Code Veronica, Zero, etc.) game in the Resident Evil series and pits Leon Kennedy in search of the president's daughter, Ashley, somewhere over in Europe, presumably Spain. While there are multiple changes, the game is definately worth buying a Gamecube for.
Every review written so far has mentioned how great the game is.. but this game has its fair share of faults, which I will point out at the end.
The graphics, for starters, are absolutely breathtakingly beautiful. Excuse me, but where has the Gamecube been hiding this power? Why have games not looked this great before!?
Control wise, you actually get freeroam, and can shoot any villager at any point on their body and they react accordingly. Shoot them in the arm, they'll drop whatever they're holding.. shoot them in the leg, they'll fall. This comes in very handy, especially when you're being bombarded and need a few seconds to reload.
Overall, since everyone knows everything about this game, i'd give it an 9 out of 10.. and here are the faults as I was mentioning earlier.
The Faults:
With Resident Evil 4, it seems as though they lean more towards an action title, and that's how it feels. RE4 does not feel like a survival horror game, which is sad, but true. The puzzles are boring and the same things done since Resident Evil 1 (Push Statue A on Square A and Statue B onto Square B and OMG DOOR OPENED~!).
This game is extremely linear. You go to one room, you kill zombies, you get a key, you go to the place where you need to use the key, you use it, and on you go. They promote the game to where you can do whatever you want and however you want, though they provide specific gun situations, and you're screwed if you don't have them. For instance, when Ashley is chained up, you don't NEED the sniper rifle, but later on you will, fighting the walking blue things. You can buy a rocket launcher, but this makes bosses extremely easy to kill. One shot, even.
There are two major, MAJOR control problems. Numbero Uno.. you cannot strafe. Number two, you can't move while aimed. Both of these omissions greatly hurt the game.
Another fault deals with the inclusion of the QTE (Quick Time Events, or "PUSH ". In games such as Shenmue, when a QTE popped up, there was a positive reaction if it was pressed, and a negative one if it wasn't. In RE4, there is no negative reaction. You either press the right button or you don't. There's one particular way to exploit this. In the fight with Krauser, just place your thumb over the B and A, and use fingers for the L&R triggers. Everything something pops up, hit all of them as fast as you can, and you will always win the fight.
But yeah, other than the faults, it's an extremely enjoyable action title.
Resident Evil 4 is actually the 8761238742146th (RE1, 2, 3, Code Veronica, Zero, etc.) game in the Resident Evil series and pits Leon Kennedy in search of the president's daughter, Ashley, somewhere over in Europe, presumably Spain. While there are multiple changes, the game is definately worth buying a Gamecube for.
Every review written so far has mentioned how great the game is.. but this game has its fair share of faults, which I will point out at the end.
The graphics, for starters, are absolutely breathtakingly beautiful. Excuse me, but where has the Gamecube been hiding this power? Why have games not looked this great before!?
Control wise, you actually get freeroam, and can shoot any villager at any point on their body and they react accordingly. Shoot them in the arm, they'll drop whatever they're holding.. shoot them in the leg, they'll fall. This comes in very handy, especially when you're being bombarded and need a few seconds to reload.
Overall, since everyone knows everything about this game, i'd give it an 9 out of 10.. and here are the faults as I was mentioning earlier.
The Faults:
With Resident Evil 4, it seems as though they lean more towards an action title, and that's how it feels. RE4 does not feel like a survival horror game, which is sad, but true. The puzzles are boring and the same things done since Resident Evil 1 (Push Statue A on Square A and Statue B onto Square B and OMG DOOR OPENED~!).
This game is extremely linear. You go to one room, you kill zombies, you get a key, you go to the place where you need to use the key, you use it, and on you go. They promote the game to where you can do whatever you want and however you want, though they provide specific gun situations, and you're screwed if you don't have them. For instance, when Ashley is chained up, you don't NEED the sniper rifle, but later on you will, fighting the walking blue things. You can buy a rocket launcher, but this makes bosses extremely easy to kill. One shot, even.
There are two major, MAJOR control problems. Numbero Uno.. you cannot strafe. Number two, you can't move while aimed. Both of these omissions greatly hurt the game.
Another fault deals with the inclusion of the QTE (Quick Time Events, or "PUSH ". In games such as Shenmue, when a QTE popped up, there was a positive reaction if it was pressed, and a negative one if it wasn't. In RE4, there is no negative reaction. You either press the right button or you don't. There's one particular way to exploit this. In the fight with Krauser, just place your thumb over the B and A, and use fingers for the L&R triggers. Everything something pops up, hit all of them as fast as you can, and you will always win the fight.
But yeah, other than the faults, it's an extremely enjoyable action title.