Dude, I haven't made a fool of myself at all. It's not my fault if you communicate vaguely or you choose to assign new meanings to things you've already posted. Now I can tell you're smart, but breaking out the antiquated/overly formal language doesn't help your case. Perhaps if you wrote in a more natural way, it'd be easier to find that elusive meaning that you say I've missed. You can say that son is an expression all you want - maybe you're not familiar with how to use it. When you call someone who is not your child "son," you are accusing that person of being either dramatically younger than you (and thus childlike) or a child. Now you know.
Maybe you forgot that you said this:
It will never be the same this way. If you're retro, you play retro, and that means playing the original game in its native device...Period!
...Where you were condescending and attempting to be authoritative. That provided me with the fuel for the rad analogy of LPs/MP3s and Genesis cartridges/ROMs, sure. But it's also hypocritical as you're advocating playing Genesis carts on a new, poorly-engineered device and yet condemning playing ROMs on a superior device. (If you feel that the PSP isn't appropriate for playing Street Fighter 2, that's fine. But there are about 500+ other Genesis games to enjoy on it.)
I'm not bashing the RetroGen for being a portable Genesis at all. That in itself is a fine idea, even if a different portable device can eclipse its abilities. The question is: Is the RetroGen a well designed device? Like I said, the control problems are symptoms of a flawed design. If the outside is bad, who knows how bad the inside is? Maybe the thing manages to be great anyway, but it's wise to be wary.
I respect your opinion. I really do. But, as I have written in my own post, I just fail to jump on this aversion for the button design, let alone the device's capabilities, which I have yet to experience. Aye, you may need to adjust your wrist, if only slightly, to maintain the same possible gameplay of an original 6-button, arcade-style, Genesis/MD hand controller. But, noting that the 6-button layout on the Retrogen is a flawed design from an outer perspective, as you have said, is simply a contradiction in its own right.
When analyzing the PSP (or the controller of any modern console), as has become your chosen analogy, one can easily make an otherwise flawless comparison, hand in hand, when it comes to button-layout. I suggest you return to the first image of the console and glance at it once more. If you do so, and this goes back to your original inquiry, you'll note that the first buttons from left to right retain the same diamond arrangement as that found in any modern controller (including the PSP), without the need of wrist adjustment. I may be one of your so-labeled "minority," but I plan to use the controls on this device as one would any 6-button, arcade-style sega genesis hand controller. However, if it is indeed your choice to maintain the same gameplay as one obtains on a PSP (or any modern device, for that matter), for emulation-sake or not, then I see no point to this argument. If it is "hardware emulation," as I described in one of my previous postings, then you should be able to rearrange the controls on the device to a 4-button layout or any other of your choosing (this should be easy enough to attain, at the very least, with simple hardware modification; that is, of course, in the event that the Retrogen fails to bring available software, internal or external, for button reconfiguration).
So, tell me, of what exactly should we be cautious beyond that? Sure, it may crash just like a brand new XBOX 360 crafted and manufactured by our known-to-be reliable and trusted conglomerate, but it certainly will not be upwards of $300. It is a mere $40. And, if indeed it breaks, which I doubt will happen, then I shall do with Firebox the same as I would with Microsoft...send back the device.
P.S.> I know I am not being vague in my writing. If anything, I am being overly thorough. I choose this form of literature because it is the same as I use on my own. It allows me to empty my mind without recurring observations. I promise in the future I will try to summarize as much as I can. If I was condescending, then I apologize.
P.S.S.> In answer to your chosen quotation, I believe I spoke my mind as you did yours. Pertaining to my own definition of Retro gaming, I hold that it is not merely all about the palpable construct of the physical cartridge, as you may have implied, or even the feel of its placement within the console itself. It is much more than that. When I play retro, I yearn for the difficulty challenge provided by the game's original gameplay (and that includes original button configuration), the proper placement of the sprites within the screen (including timing, color, brightness, to name three), not to mention the notion of originality overall as well as the pride of ownership, to name a few.
P.S.S.S.> I do not wish for our corresponding postings in this thread to maintain a negative attitude. In view of your last postings, I believe we can both learn a great deal from one another if we simply kept to the subject at hand. Though differently, it is established that we both appreciate gaming.