FriskyTanuki
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Screenshots:Super Stardust HD was an early favorite PlayStation Network game of ours. Its developer, Housemarque, has been busy prepping the zombie blaster Dead Nation for PSN. But that's not all it's working on -- it's also developing Outland with Ubisoft for both PSN and Xbox Live Arcade. An action platformer with the polarity mechanics of Ikaruga, Outland will be unveiled this weekend at PAX. But I have the early word on it for you right now, because you're special.
Outland can best be described as a cross between retro platformers like Prince of Persia or Out of This World and the color-switching of shoot 'em up Ikaruga. You control an acrobatic fellow as he explores a lush, dense jungle. It's a 2D game but there is a great sense of depth in the background with swaying branches and colorful wildlife. The animation for all the characters is really terrific.
Our hero can switch between light and dark forms, an ability he'll need to exploit in order to murder the local monsters and avoid sprays of bullets. Just like in Ikaruga, he'll take damage from opposite-colored bullets but will be impervious to those of the same polarity. So if there is a platform you want to get to but it's being blocked by a stream of white bullets, just change to white and you can pass through unharmed. There are instances where you must rapidly switch back and forth to move through multi-colored sprays of bullets, much like Ikaruga.
When it comes to battling enemies, you can only harm those of the opposite color. So you'll need to be white in order to defeat a black spider. You'll begin with an energy sword but eventually learn other abilities like a slide attack and an uppercut.
Certain objects in the environment will respond to your polarity, too. Elevators will go up when you are dark and down when you are light. A hovering platform may only hold your weight when you are a certain color.
Levels are large, sprawling areas with branching paths and secrets like extra health hearts to find. Each area is guarded by a boss and we got to see an early behemoth called Golem that stood the entire height of the screen. Golem is "dark," so you can only inflict damage when you are light. He carries a giant club and will periodically pound the ground, sending a wave of energy towards you. His club will become stuck, though, allowing you to hop up to his head and whack him a few times. When you've dealt enough damage he'll start causing light and dark comets to rain down upon you, which you'll have to dodge.
The story will be revealed to the player as they proceed through the jungle. All you know at the beginning is the protagonist has been having visions of some sort of battle taking place here. He is drawn to the jungle with the feeling that he is the only one who can resolve the conflict.
Outland won't be ready until next year but it's already looking great. I haven't gotten to play it, yet, but the idea of throwing a little Ikaruga into Out of This World definitely has me intrigued.