[quote name='GaveUpTomorrow']Most gamers here like to purchase and OWN their games. With Onlive, you don't own anything. If you purchase a $50 game from them and they take the game off their servers after 2 years, you just lost your game. Not to mention if (when) they fail, gamers would lose everything they had purchased. I would much rather own a physical copy of my game or own it through a digital service where I can actually back my games up. You can't do that with OnLive, so I see no need to give them money.
Their currently list of games is also pretty weak. F.E.A.R. 2 is the only game I have interest in that I haven't already played.
My experience with OnLive is when hard connected directly to the router, the performance is decent on my 15Mb connection. Input lag is definitely there and visually the games look nothing when compared to my gaming computer. When trying to play through Wireless N though, the service is unusable. The graphics quality is almost unbearable and I lose connection every 3-4 minutes. Input lag is also 3-4 seconds behind sometimes. The only way I'd care about the service is if I could use it on computers that normally can't run these games (like my netbook), and since my netbook can't run them through wireless, the service is useless to me. I LOVE the design and setup of the service from a visual standpoint, but I really hope this whole project dies and stops the movement toward cloud gaming.[/QUOTE]
1.) From my understanding, if a game is pulled from their servers, you get your money back in the form of a refund. Also, the "ownership" is null and void. No one truly "owns" any game they have as evidenced by the Sony lawsuit against the people who hacked their PS3s. If you own something, shouldn't you have the right to do whatever you want with it? Apparently not. What about Steam? Do you truly own the games you buy on Steam? It's practically the same concept, but with no cloud handling the video/audio processing.
2.) The game list is weak now only because the service is in its infancy. How many games were out on launch day for the 360 and the PS3? Not many. Therefore, the "not enough games" argument is invalid. Also, you do realize that once developers understand Onlive stops piracy of their product, they will jump on board with the service? What have they been trying to do for the last 10 years? Thwart or stop piracy. Onlive does that. Huge developers are already on the Onlive wagon and more will follow.
3.) Do not blame your bad connection on the service. I'm an IT network technician and I can't tell you how many people have told me their home network is garbage when they have a DOCSIS 1.0 modem, a 5 year old wireless G modem, and old cat5 cables thrown about half assed. Don't even get me started on the one setup I saw with 2 hubs! My network connection isn't totally ideal (12Mbs down, 3Mbs up) but I have a DOCSIS 3.0 modem, the newest wireless N gigabit router, and all cat5e cables connected and it works flawlessly. I have a nearly perfect connection playing COD on XBL and the PSN. I'm the host 50% of the time at 8pm when the network is usually the busiest. So don't tell me that Onlive doesn't work because of a connection problem. It's not the connection, it's the user. It always is. Well unless you have DSL, then you're SOL lol. I've never experienced a dropped connection, lag, or input lag with Onlive and I'm a founding member.
Everyone has to realize that cloud computing is here and it's here to stay. Fortune 500 companies, school districts, government offices, you name it, are all going to the cloud. I know because it's part of my job to get that stuff up and running. Google "Network World," a network trade magazine I read online and see how the world is passing you by.