Onlive Free Playpack

Full list.

Alien Shooter: Vengeance
Defense grid gold
F.E.A.R. 2: Project Origin
Frontlines: Fuel of War
King's Bounty: Armored Princess
LEGO Batman
NBA 2K10
Ninja Blade
Prince of Persia
Puzzle Chronicles
Saw
Tom Clancy's H.A.W.X
Tomb Raider: Underworld
Tropico 3
Unreal Tournament III: Titan Pack
Wheelman
World of Goo
Zombie Shooter 2
 
Edit: ^^^ Beat me to it.

The normally ten dollar per month subscription plan is free to all till January, 31st.

Games included:

Alien Shooter: Vengeance
Defense grid gold
F.E.A.R. 2: Project Origin
Frontlines: Fuel of War
King's Bounty: Armored Princess
LEGO Batman
NBA 2K10
Ninja Blade
Prince of Persia
Puzzle Chronicles
Saw
Tom Clancy's H.A.W.X
Tomb Raider: Underworld
Tropico 3
Unreal Tournament III: Titan Pack
Wheelman
World of Goo
Zombie Shooter 2
 
I just tried this out and I had absolutely no latency issues whatsoever on my 6 Mbps connection, I am instantly interested in this service now.
 
i played around a bit with this for a few minutes and i can say that i am really interested in this service now. I played a bit of NBA2k10 and Saw, and while yea, there was some control lag...it wasn't as bad as it could have been.

Honestly though, I would have really liked to have seen 1 or 2 more recent titles in ths mix, but at the end of the day i can't really complain since it's free atm
 
I've found Onlive to drop connection too frequently, to have too much lag, and to look too crappy visually. I've pass on the service. Considering how frequently they've restructured their membership service since launch, I see the service's days numbered.
 
[quote name='utopianmachine']I've found Onlive to drop connection too frequently, to have too much lag, and to look too crappy visually. I've pass on the service. Considering how frequently they've restructured their membership service since launch, I see the service's days numbered.[/QUOTE]
I disagree.. When on LAN, it works fine. Dropouts are observed only in Wifi which is due to the inherent nature of wireless networks.
 
Yeah, I'm on my wireless home network on my laptop and it chunked out on me. However, I'm gonna try it on my main desktop tomorrow to see what it's like; that system is connected directly to my router.

Should be interesting!
 
[quote name='mysoor2000']I disagree.. When on LAN, it works fine. Dropouts are observed only in Wifi which is due to the inherent nature of wireless networks.[/QUOTE]

Most of the people wanting to run these virtual games, so to speak, will do so from their laptops -- primarily using wi-fi -- or anything else normally incapable of running the full-fledged game. This is what the service was designed for. The typical interferences found in most wireless networks should be expected, making this entire service doomed from the start.
 
Just played on my macbook through wifi. Played Fear 2. It was pretty awesome. I like the whole spectator aspect. Couldnt get the controller to work though. :/
 
You need some sort of box or whatever in order to use onlive, right? Otherwise, I'd be tempted to try Ninja Blade for free since I've had my eye on that for a while.
 
[quote name='JStryke']You need some sort of box or whatever in order to use onlive, right? Otherwise, I'd be tempted to try Ninja Blade for free since I've had my eye on that for a while.[/QUOTE]

no thats only for using it on your tv, just download the onlive program from their website
 
[quote name='mysoor2000']I disagree.. When on LAN, it works fine. Dropouts are observed only in Wifi which is due to the inherent nature of wireless networks.[/QUOTE]

The computer I'm using is connected directly to my router. It may be a Comporium (my provider) issue, but OnLive claims there are issues with my internet service, although it's definitely up to their recommended speed.

I tried playing Lego Harry Potter once. The graphics and lag were so bad, I quit soon after.
 
[quote name='Blade']Most of the people wanting to run these virtual games, so to speak, will do so from their laptops -- primarily using wi-fi -- or anything else normally incapable of running the full-fledged game. This is what the service was designed for. The typical interferences found in most wireless networks should be expected, making this entire service doomed from the start.[/QUOTE]

I am not directing this towards you Blade, but I will say I have little pity for people who complain about lag or dropping connections when attempting to play online when I see them say they are using wi-fi. I say this whether it is PC or console based.

While I do not work directly in the networking field, I am close enough to those guys and they all agree with me when we discuss this topic - if you are serious about playing online, then get serious about your connection and wire it up. Unless you either cut your cable on your run or bend your cable to your system like a pretzel, wired = 100% reliable and unless you flood your router, you (practically) get guaranteed bandwidth. Wi-fi - meh...none of that.
 
The service is amazing. Everyone should give it a try since it's FREE. I don't understand how gamers, who are normally the first in line when it comes to new technology and innovation, have such a hatred for this service. It's here and it's good. Cloud computing is going to become the norm in the world really soon and cloud gaming services like Onlive are going to gain more popularity as time goes on. The services is ahead of its time.
 
[quote name='Pck21']The service is amazing. Everyone should give it a try since it's FREE. I don't understand how gamers, who are normally the first in line when it comes to new technology and innovation, have such a hatred for this service. It's here and it's good. Cloud computing is going to become the norm in the world really soon and cloud gaming services like Onlive are going to gain more popularity as time goes on. The services is ahead of its time.[/QUOTE]

Most gamers here like to purchase and OWN their games. With Onlive, you don't own anything. If you purchase a $50 game from them and they take the game off their servers after 2 years, you just lost your game. Not to mention if (when) they fail, gamers would lose everything they had purchased. I would much rather own a physical copy of my game or own it through a digital service where I can actually back my games up. You can't do that with OnLive, so I see no need to give them money.

Their currently list of games is also pretty weak. F.E.A.R. 2 is the only game I have interest in that I haven't already played.

My experience with OnLive is when hard connected directly to the router, the performance is decent on my 15Mb connection. Input lag is definitely there and visually the games look nothing when compared to my gaming computer. When trying to play through Wireless N though, the service is unusable. The graphics quality is almost unbearable and I lose connection every 3-4 minutes. Input lag is also 3-4 seconds behind sometimes. The only way I'd care about the service is if I could use it on computers that normally can't run these games (like my netbook), and since my netbook can't run them through wireless, the service is useless to me. I LOVE the design and setup of the service from a visual standpoint, but I really hope this whole project dies and stops the movement toward cloud gaming.
 
man, IDK what you guys are talking about. I just ran this on my trusty eMachine with a wi-fi setup (5 feet away from base) with a USB adapter on an extension. Networx monitoring pulling down 265kbs, had a bit torrent program running in the background downloading 4 files, had Opera open to 4 tabs, IE open with 4 tabs, I experienced NO LAG.

Tried HAWX for a quick point of reference b/c I've played it on the 360 and it looked awesome and very crisp. I've always wanted to play PC games like the big boys, but never wanted to spend $1k plus on a rig. To me this is a great service and if its $10 flat to play every game, then it has potential, but I guess for that you couldn't expect to pay new releases..who knows, I hope they figure out a good way to make it work, I'd throw them some $$$ every month.
 
[quote name='GaveUpTomorrow']Most gamers here like to purchase and OWN their games. With Onlive, you don't own anything. If you purchase a $50 game from them and they take the game off their servers after 2 years, you just lost your game. Not to mention if (when) they fail, gamers would lose everything they had purchased. I would much rather own a physical copy of my game or own it through a digital service where I can actually back my games up. You can't do that with OnLive, so I see no need to give them money.

Their currently list of games is also pretty weak. F.E.A.R. 2 is the only game I have interest in that I haven't already played.

My experience with OnLive is when hard connected directly to the router, the performance is decent on my 15Mb connection. Input lag is definitely there and visually the games look nothing when compared to my gaming computer. When trying to play through Wireless N though, the service is unusable. The graphics quality is almost unbearable and I lose connection every 3-4 minutes. Input lag is also 3-4 seconds behind sometimes. The only way I'd care about the service is if I could use it on computers that normally can't run these games (like my netbook), and since my netbook can't run them through wireless, the service is useless to me. I LOVE the design and setup of the service from a visual standpoint, but I really hope this whole project dies and stops the movement toward cloud gaming.[/QUOTE]

1.) From my understanding, if a game is pulled from their servers, you get your money back in the form of a refund. Also, the "ownership" is null and void. No one truly "owns" any game they have as evidenced by the Sony lawsuit against the people who hacked their PS3s. If you own something, shouldn't you have the right to do whatever you want with it? Apparently not. What about Steam? Do you truly own the games you buy on Steam? It's practically the same concept, but with no cloud handling the video/audio processing.

2.) The game list is weak now only because the service is in its infancy. How many games were out on launch day for the 360 and the PS3? Not many. Therefore, the "not enough games" argument is invalid. Also, you do realize that once developers understand Onlive stops piracy of their product, they will jump on board with the service? What have they been trying to do for the last 10 years? Thwart or stop piracy. Onlive does that. Huge developers are already on the Onlive wagon and more will follow.

3.) Do not blame your bad connection on the service. I'm an IT network technician and I can't tell you how many people have told me their home network is garbage when they have a DOCSIS 1.0 modem, a 5 year old wireless G modem, and old cat5 cables thrown about half assed. Don't even get me started on the one setup I saw with 2 hubs! My network connection isn't totally ideal (12Mbs down, 3Mbs up) but I have a DOCSIS 3.0 modem, the newest wireless N gigabit router, and all cat5e cables connected and it works flawlessly. I have a nearly perfect connection playing COD on XBL and the PSN. I'm the host 50% of the time at 8pm when the network is usually the busiest. So don't tell me that Onlive doesn't work because of a connection problem. It's not the connection, it's the user. It always is. Well unless you have DSL, then you're SOL lol. I've never experienced a dropped connection, lag, or input lag with Onlive and I'm a founding member.

Everyone has to realize that cloud computing is here and it's here to stay. Fortune 500 companies, school districts, government offices, you name it, are all going to the cloud. I know because it's part of my job to get that stuff up and running. Google "Network World," a network trade magazine I read online and see how the world is passing you by.
 
[quote name='Pck21']The service is amazing. Everyone should give it a try since it's FREE. I don't understand how gamers, who are normally the first in line when it comes to new technology and innovation, have such a hatred for this service. It's here and it's good. Cloud computing is going to become the norm in the world really soon and cloud gaming services like Onlive are going to gain more popularity as time goes on. The services is ahead of its time.[/QUOTE]

I've got a library of over 500 games just on the pc, not counting emulators. I'm good bro.
 
I've tried OnLive and was surprised that it works as well as it does. I have a 6mps connection and while, I did notice mouse lag, it didn't make the games unplayable. I demo'd Batman A.A. and Aliens vs Preditors. My biggest problem with it is the graphics. Sure, it's 720p, but that's 720p with a coat of vaseline over it. The textures just aren't that good.



[quote name='Pck21']
Everyone has to realize that cloud computing is here and it's here to stay. Fortune 500 companies, school districts, government offices, you name it, are all going to the cloud. I know because it's part of my job to get that stuff up and running. Google "Network World," a network trade magazine I read online and see how the world is passing you by.[/QUOTE]

I agree that "cloud computing" is coming. But that isn't because of any demand from consumers. It's because companies are looking for ways to sell product without the customer actually having any ownership or control of that product. Cloud computing and OnLive are a way to achieve that goal. That is reason enough for people who believe that consumers actually have rights and aren't just walking wallets for these companies to boycott OnLive. And like what was said earlier, they've changed their model so often in the last few months that is shows that most people don't really want this.

The only way I would pay any money to OnLive is for the monthly ala-cart service. I used Gametap and currently subscribe to Netflix. So I'm not opposed to rental services. But I sure won't join until they have at least double the line-up they currently have.
 
It worked pretty well at PAX, and i've got the micro console right now and thats okay. I've got a 8mb cable connection. Some games look good, others there are noticeable issues.
 
I've been pretty impressed with it so far. I get very minimal lag and so far it hasn't affected my gameplay at all on Tomb Raider Underworld and the trial of Alpha Protocol. The Arena is a very cool concept and pretty amazing when you click a button and tons of streaming windows appear right on your desktop for you to watch anyone play.

If they work out some of the flaws and add more games, I would be very interested in this service.
 
[quote name='mogamer']I've tried OnLive and was surprised that it works as well as it does. I have a 6mps connection and while, I did notice mouse lag, it didn't make the games unplayable. I demo'd Batman A.A. and Aliens vs Preditors. My biggest problem with it is the graphics. Sure, it's 720p, but that's 720p with a coat of vaseline over it. The textures just aren't that good.





I agree that "cloud computing" is coming. But that isn't because of any demand from consumers. It's because companies are looking for ways to sell product without the customer actually having any ownership or control of that product. Cloud computing and OnLive are a way to achieve that goal. That is reason enough for people who believe that consumers actually have rights and aren't just walking wallets for these companies to boycott OnLive. And like what was said earlier, they've changed their model so often in the last few months that is shows that most people don't really want this.

The only way I would pay any money to OnLive is for the monthly ala-cart service. I used Gametap and currently subscribe to Netflix. So I'm not opposed to rental services. But I sure won't join until they have at least double the line-up they currently have.[/QUOTE]

Cloud computing isn't coming, it's here. Some people just don't see it because it's not being thrown in their faces...yet. Ever used Google Docs? Cloud computing. Steam? A form of the cloud. Even Microsoft has commercials sporting cloud computing for the consumer. Google has the Chrome OS in beta and I've been able to use one for the last few weeks. Chrome OS is a cloud operating system that is taking the industry by storm. Blackberry (RIM) are also beginning to move to the cloud with cloud based servers. Go to newegg.com or tigerdirect.com and watch the prices of hard drives plummet due to cloud services. Whether the consumer likes it or not (and they don't really have a choice) it's here.

Now as far as Onlive is concerned, it may or may not succeed. Who knows anymore? What I do know is that they have proven the model for cloud gaming can work, and work well. If Onlive dies off, another cloud based game service will pop up in its place. Maybe Microsoft or Sony will pick up on it. They already have Games on Demand now don't they? Another form of the cloud.

Gamers against cloud based services are stubborn. It stops piracy. It stops cheating. It stops hacking. I'm beyond surprised at why gamers are so opposed to this kind of service if it brings so many changes to the industry.

You even stated that you subscribe to Netflix, which now offers a streaming only based subscription. Do you ever own the movie you're watching? No. Do you think that they aren't also thinking about making a transition to the cloud? Why wouldn't they? Easy to manage, easy to control, and costs less over time. Like I said before, the "cloud" is being implemented in all major industries.

What's even more funny is that when new and innovative technology, there's always a group of naysayers that think it will never work. Imagine if these people ran the world! We wouldn't have the telephone, the television, the car, or the internet, just to name a few. For example...

"
[FONT=Verdana, Arial, Helvetica, sans-serif]This 'telephone' has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us.[/FONT][FONT=Verdana, Arial, Helvetica, sans-serif]" -Western Union internal memo, 1876.[/FONT]

"Television won't last. It's a flash in the pan." -Mary Somerville, radio presenter, in 1948

I don't know about anyone else, but I refuse to be in a group of negative people who are not forward thinking. If you don't like the service, fine. If you think the service doesn't work, you're wrong. If you think the service is of no use to the industry and will not be adopted, you're naive and blind.
 
[quote name='token2k6']but never wanted to spend $1k plus on a rig.[/QUOTE]

You don't know anything about building computers, do you?

You could spend about $600-$700 and you would be able build a PC capable of running most games at high settings with a pretty good frame-rate.


As for this Onlive thing. My connection is pretty fast, but not only did it lag a lot, it also looked like crap. Not to mention the horrible input lag. And don't try to say that my connection is bad.

It clearly wasn't displaying the game in the native resolution of my monitor.

I'm fairly unimpressed by this service.
 
[quote name='jmbreci']I am not directing this towards you Blade, but I will say I have little pity for people who complain about lag or dropping connections when attempting to play online when I see them say they are using wi-fi. I say this whether it is PC or console based.

While I do not work directly in the networking field, I am close enough to those guys and they all agree with me when we discuss this topic - if you are serious about playing online, then get serious about your connection and wire it up. Unless you either cut your cable on your run or bend your cable to your system like a pretzel, wired = 100% reliable and unless you flood your router, you (practically) get guaranteed bandwidth. Wi-fi - meh...none of that.[/QUOTE]

That's good, lol. I game on a desktop computer that is capable of running local copies of these games at their highest settings. Speaking from a trial experience with this service when it was first started, my shoddy connection speed, what with living in the rural state of Maine, made OnLive an appalling experience for me. But in general terms however, people most willing to use this service are either: a) going to use it on their laptops, b) going to use a wi-fi hotspot for better connection speeds and increased performance/response time, or c) going to use it on a desktop computer with a dated/integrated graphics card, which one would assume indicates casual interactions with computers and thus would expect an equally underwhelming connection speed, thus also decreasing the performance of this service. I was a networking major in college and have a networking administrator job at a bank.

It all depends on whether or not you want to carry an Ethernet cable with your laptop, whether you can find a jack to plug said cable into where you are, and whether you have a good connection speed -- mine is actually 1.2MBPS compared to my neighbor's 3MBPS. Essentially, it's all subjective, and I can only state my opinion that this service won't last. Mobility has become the technological obelisk of today, as this indicates yet performs poorly.
 
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Played lego batman for 2 hours and this service used up almost 5 gigs of bandwidth. Those of you with download cap might want to be careful with this thing.
 
[quote name='Pck21']



Gamers against cloud based services are stubborn. It stops piracy. It stops cheating. It stops hacking. I'm beyond surprised at why gamers are so opposed to this kind of service if it brings so many changes to the industry.

You even stated that you subscribe to Netflix, which now offers a streaming only based subscription. Do you ever own the movie you're watching? No. Do you think that they aren't also thinking about making a transition to the cloud? Why wouldn't they? Easy to manage, easy to control, and costs less over time. Like I said before, the "cloud" is being implemented in all major industries.

What's even more funny is that when new and innovative technology, there's always a group of naysayers that think it will never work. Imagine if these people ran the world! We wouldn't have the telephone, the television, the car, or the internet, just to name a few. For example...

"
[FONT=Verdana, Arial, Helvetica, sans-serif]This 'telephone' has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us.[/FONT][FONT=Verdana, Arial, Helvetica, sans-serif]" -Western Union internal memo, 1876.[/FONT]

"Television won't last. It's a flash in the pan." -Mary Somerville, radio presenter, in 1948

I don't know about anyone else, but I refuse to be in a group of negative people who are not forward thinking. If you don't like the service, fine. If you think the service doesn't work, you're wrong. If you think the service is of no use to the industry and will not be adopted, you're naive and blind.[/QUOTE]


I did say that I would use OnLive for a monthly ala-carte, all I can use, service. It does need to add a lot more games before I bite though. I won't use it if I'm expected to pay full price for a game that I have no guarantee of keeping as long as I want, only as long as the service wants me to keep it. That's a big difference.

Also, you keep bringing up piracy. I don't pirate and sick of paying the price that companies want me to pay to protect them from piracy. Get over it. Piracy and knock-offs have existed since the dawn of commerce. Sure software developers have the means to (sort of) stop it. but when it encroach's upon legitimate customers control of those products, then they've gone too far.

I'm not against new technology. Like I said I used to subscribe to Gametap and I'm currently a Netflix subscriber. But I signed up to those services knowing that I own nothing. When I pay $49.99 for a game, I expect full ownership of that game. If i don't then I won't buy it from that service. I now only purchase dl games that are drm free or if the game has a crack available that allows me to exercise my ownership of it. OnLive doesn't give consumers that option. That's why I don't support the "Full Play Pass" concept.
 
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