Beat Hazard Ultra - PSN Dual-Stick Shooter Powered By Your Music - Out 10/18 for $10

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My name is Steve Hunt and I’m excited to talk about my PSN game Beat Hazard Ultra, which hits the PS3 this September. I wrote the game from scratch on my own, in my bedroom!

About the Game

Beat Hazard Ultra is a twin stick arcade shooter that is entirely powered by YOUR music! Just copy some music on to your PS3 hard drive, or use the built-in songs, choose a track, and be dazzled by the eye-bleeding visuals as you blast away at enemy ships to the sound of your favorite pumping tunes.

Everything you see in the game is dictated by the music in some way, from the firepower of your ship to the number and patterns of enemies coming at you. Each track produces a unique (but, most importantly, repeatable) level.

In addition to Standard play, Ultra has plenty of cool gameplay features to keep you busy, including Boss Rush and Survival modes, 23 perks to unlock and 42 in-game challenges that award 14 trophies. There are also three awesome tactical weapons: Micro Missiles, Reflect Shield and Ultra Beam to unlock & upgrade, turning you into a mean music-driven badass.

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Beat Hazard Ultra is designed to be a real ‘in yo face’ experience. It doesn’t pull any punches as the visuals pump and pulse to the music. However, you‘ll be glad to know you can turn this down if you need too. But if you’re in the party mood you can turn the visuals up to 200% for the most intense action you can get.

And if you’re feeling like a challenge, you can jump online and play either co-op or head to head. Online play is crazy! Watching two powered-up ships on Suicidal mode with 200% visuals is completely mental.

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About me and the Development for PS3

This game was written from scratch by just me, in my bedroom. I started writing games when I was 14 back in the 8-bit days. After graduating from university, I spent 15 years working as a designer and programmer for bigger studios such as D.I.D, Rage Games and, most recently, Juice Games and THQ. Although I enjoyed working with the big guys I always wanted to go back to bedroom coding and working for myself. I got the push I needed to go indie two years ago when I was made redundant. That was when Beat Hazard was born and, due to its success, I’ve not looked back since.

I’ve always been a massive PlayStation fanboy (I even had a Net Yaroze back in the day, anyone remember that?). I was ecstatic when Sony approved Beat Hazard Ultra for release on PSN last year. Once I’d finished jumping around and started to think of the challenge ahead, I suddenly realized I might have bitten off more than I could chew. Attempting to write a console game from scratch is a huge challenge and I knew I had a lot of work ahead.

And a massive challenge it was! However, as with any big project, I just broke it down and took it a day at a time. With the help of the awesome support guys at Sony, six months later here it is – Beat Hazard Ultra running on the PS3! I can’t tell you how rewarding that feels! In that time I’ve learned many new skills, from writing a renderer on the PS3, to coding a Digital Signal Processor which runs asynchronously on the PlayStation SPUs and is used to analyze the music in real time.

I get many emails from budding game designers and programmers asking about going indie. Well here you go – even one guy can write a game for PSN, and it’s all there for you if you have the time and dedication to go for it. I hope Beat Hazard inspires more Indie guys out there.

Beat Hazard Ultra should be out this September. I really hope you enjoy the game. I’ll be hanging out here on the blog to answer any question about Ultra or its development process. You can also email me here, or follow me on Twitter here. Join the Ultra Facebook fan page here or check out my website here.
I greatly enjoyed this game on Steam and I'll definitely be getting it again when it's out on PSN.
 
It doesn't become a different game for different genres, just that various elements of the songs affects how enemies spawn, when/if bosses appear, the power of your weapons, the intensity of the visuals, and all that kind of stuff. http://kotaku.com/5520256/beat-hazard-one-mans-quest-to-make-your-music-hurt-you

The technical version:
So how does it work? Just ignore my clumsy explanation in the video, and get the skinny from the creator himself.

"Each element of the game is tired to a number of frequencies in the song. As these frequencies change they cause each element to build up pressure, so to speak," Steve says. "Each pressure element works either in the short, medium, or long term. The pressure level is then used to trigger different parts of the game.

"So for example, short term elements, like you weapons, fire in time with the music. Bad guys, flight patterns and number of enemies work on medium term triggers. So they take a bit long to build up steam. Bosses use long term triggers."

This all adds up to an exquisite ballet of death, set to the tune of your favorite music, and since the process always works the same, you face the same level every time you play a certain song, allowing players to keep trying until they've mastered a particular track.
Some examples:

http://www.youtube.com/watch?v=4bCsCWVauyI
http://www.youtube.com/watch?v=h3Pumi1Rdvo
http://www.youtube.com/watch?v=vIbNBkRx8gg
http://www.youtube.com/watch?v=LXzmc5hhuQ8
 
i listen to some chiptune stuff and are friends with anamanaguchi, cheap dinosaurs and some other acts, but i dont personally make chiptune music
 
I actually enjoy Beat Hazard on the PC and I find it to be a nice game to play from time to time. It adds a very colorful visual aspect to your music and it can actually get frustrating from time to time. Not saying this is a bad thing, since if it was always easy then it would get boring very quickly, but knowing that you can lose keeps you on your toes at all times. The big update to Beat Hazard added many new enemy types and bosses. Some of these enemy types I really despise and can't stand. They aren't badly designed, they just suck to have around in certain situations.

On the PS3 I think this game could be very interesting and enjoyable, especially because it's a twin-stick shooter and I think it will hit home for some people. I hope it does well, because I really do like what these guys are doing.
 
Release Date, Demo, and Pricing announced:
Written by one guy in his bedroom, the full game and trial of Beat Hazard Ultra will be available on 18th/19th October on PSN in SCEA and SCEE territories for $9.99 / 6.50 Euros.
 
Bumping this up since this is out now.

I started up the demo and the game automatically pulled the songs off of my hard drive and started playing one in the background, so I'm sold without needing to play it.
 
Just wanted to dig this thread up to say that this game is a great deal for the $4 with plus that i paid. I love the visual asthetic and it feels right, even if it does get "easy" the more you play. I just like to think the game rewards me for continuing to play it more and more. This game makes me wish more dual stick shooters would allow you to use your own music.

I definitely recommend making sure you are not prone to seizures though. This game would give anyone with a hint of a problem a seizure as it is the craziest thing I have ever seen. I spent three straight hours last night on it and got a headache. Still fun though.
 
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[quote name='wrencrest']Just wanted to dig this thread up to say that this game is a great deal for the $4 with plus that i paid.[/QUOTE]

$4 with Plus? Damn, that's a great deal.

I tried the demo out, and I really want to get it, but I can't really afford it atm since I don't have Plus. :(
 
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