[quote name='Billytwoshoes']
Also, question for uncle and Strell, what kind of gameplay hours did you clock in for this?[/QUOTE]
My game clock is somewhere around 14-15 hours.
That doesn't include the dozens of deaths and replays I've had to do so far. I'm guessing I've spent 20+ hours already.
I don't know the actual size of the game, but there are eight guardians to kill. You have to get eight ankh jewels just to unseal them, which means finding those first, and even then, you have to kill a mini-guardian.
Now, it took me 12 hours just to kill two guardians. I've killed two more in about 3 hours, so 4 total in that 14-15 hours. So if I'm conservatively halfway through the game, you're looking at most likely 25-30 hours. To be fair, part of this is because I haven't been doing the best job paying attention to certain things in the game, so I could probably shave off a few hours if I'd been doing that from the start. Also, it's a pain to play this on a keyboard, and even now the button scheme trips me up. I haven't gotten around to trying it with a 360 pad, so I'm wondering if this is just a function of the weird interface versus a controller (that I'm more used to).
For the record, I've hit yet another stopping point. You'll get some of those in this game - you get a nice new piece of equipment or skill, and you are thinking AW YEAH TIME TO EXPLORE THAT THING I COULDN'T EARLIER, and then it just takes you into a room with a locked door. Just one hurdle after another. For example, I've gotten a - without spoiling - way to decipher new parts of the game, but I have NO IDEA where to use it, so I'm running around trying it everywhere. I'd probably killed two hours functionally getting nowhere in the game because I'm not using this new item in the correct place, and there's NO indication where I should be using it.
I do like the game, but - as I said in the in the other LM thread - your character really does control like a dump truck, and there are times where I swear the game is coded to troll people. You can go up a 3-4 screen corridor and get knocked by a stupid bat, and fall ALL the way down to the bottom. The game's manual even acknowledges this, as it's full of funny little comic style drawings, and one of them is the main character falling down a waterfall with this look of "not this shit again" mixed with "the shit I put up with."
It's a fun game, and I'd recommend it to the Metroidvania crowd. Just be patient, write down notes (you'll see what I mean), and understand you will be tested at times. It's old school in the sense that a lot of your survival depends entirely on how well you can decipher cryptic hints and whether or not you can recognize enemy patterns (especially bosses).
I'm cycling between this and Darksiders 2 right now - one game to make me feel badass and awesome, and one to wipe that grin off my face (but in a good way).